=== SAVED CAST: fireball_15_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.9756)
  [ 1]  (0.9738, 0.8826)
  [ 2]  (0.9408, 0.7920)
  [ 3]  (0.9032, 0.7030)
  [ 4]  (0.8655, 0.6140)
  [ 5]  (0.8279, 0.5250)
  [ 6]  (0.7906, 0.4359)
  [ 7]  (0.7533, 0.3467)
  [ 8]  (0.7161, 0.2576)
  [ 9]  (0.6788, 0.1684)
  [10]  (0.6385, 0.0808)
  [11]  (0.5968, 0.0244)
  [12]  (0.5771, 0.1190)
  [13]  (0.5466, 0.2102)
  [14]  (0.5091, 0.2992)
  [15]  (0.4716, 0.3883)
  [16]  (0.4341, 0.4773)
  [17]  (0.3966, 0.5664)
  [18]  (0.3591, 0.6555)
  [19]  (0.3100, 0.7386)
  [20]  (0.2606, 0.8216)
  [21]  (1.0000, 0.1877)
  [22]  (0.9520, 0.2041)
  [23]  (0.9040, 0.2206)
  [24]  (0.8560, 0.2370)
  [25]  (0.8079, 0.2535)
  [26]  (0.7599, 0.2700)
  [27]  (0.7103, 0.2774)
  [28]  (0.6596, 0.2783)
  [29]  (0.6088, 0.2791)
  [30]  (0.5581, 0.2800)
  [31]  (0.5073, 0.2808)
  [32]  (0.4566, 0.2817)
  [33]  (0.4058, 0.2825)
  [34]  (0.3551, 0.2834)
  [35]  (0.3043, 0.2842)
  [36]  (0.2536, 0.2851)
  [37]  (0.2028, 0.2860)
  [38]  (0.1521, 0.2853)
  [39]  (0.1014, 0.2828)
  [40]  (0.0507, 0.2804)
  [41]  (0.0000, 0.2779)
  [42]  (1.0000, 0.3619)
  [43]  (0.9649, 0.3893)
  [44]  (0.9298, 0.4167)
  [45]  (0.8947, 0.4441)
  [46]  (0.8596, 0.4715)
  [47]  (0.8204, 0.4924)
  [48]  (0.7806, 0.5124)
  [49]  (0.7407, 0.5323)
  [50]  (0.7009, 0.5522)
  [51]  (0.6611, 0.5721)
  [52]  (0.6212, 0.5920)
  [53]  (0.5814, 0.6120)
  [54]  (0.5416, 0.6319)
  [55]  (0.5018, 0.6518)
  [56]  (0.4619, 0.6717)
  [57]  (0.4221, 0.6916)
  [58]  (0.3823, 0.7115)
  [59]  (0.3424, 0.7315)
  [60]  (0.3066, 0.7578)
  [61]  (0.2710, 0.7846)
  [62]  (0.2354, 0.8114)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5968, 0.0244)  angle=131.8 deg
  V1  (0.2606, 0.8216)  angle=161.4 deg
  V2  (1.0000, 0.1877)  angle=158.3 deg
  V3  (0.0000, 0.2779)  angle=178.0 deg
  V4  (1.0000, 0.3619)  angle=137.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
