=== SAVED CAST: fireball_17_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9810, 1.0000)
  [ 1]  (0.9379, 0.9113)
  [ 2]  (0.8947, 0.8226)
  [ 3]  (0.8516, 0.7340)
  [ 4]  (0.8139, 0.6428)
  [ 5]  (0.7765, 0.5516)
  [ 6]  (0.7391, 0.4603)
  [ 7]  (0.7017, 0.3690)
  [ 8]  (0.6644, 0.2778)
  [ 9]  (0.6290, 0.1857)
  [10]  (0.5958, 0.0929)
  [11]  (0.5626, 0.0000)
  [12]  (0.5060, 0.0398)
  [13]  (0.4456, 0.1178)
  [14]  (0.3852, 0.1957)
  [15]  (0.3248, 0.2737)
  [16]  (0.2644, 0.3517)
  [17]  (0.2040, 0.4296)
  [18]  (0.1429, 0.5071)
  [19]  (0.0809, 0.5838)
  [20]  (0.0190, 0.6605)
  [21]  (0.9810, 0.3138)
  [22]  (0.9566, 0.3103)
  [23]  (0.9322, 0.3076)
  [24]  (0.9076, 0.3071)
  [25]  (0.8830, 0.3067)
  [26]  (0.8584, 0.3063)
  [27]  (0.8338, 0.3059)
  [28]  (0.8091, 0.3054)
  [29]  (0.7845, 0.3050)
  [30]  (0.7599, 0.3046)
  [31]  (0.7353, 0.3041)
  [32]  (0.7107, 0.3037)
  [33]  (0.6861, 0.3033)
  [34]  (0.6614, 0.3028)
  [35]  (0.6368, 0.3024)
  [36]  (0.6122, 0.3020)
  [37]  (0.5876, 0.3016)
  [38]  (0.5630, 0.3011)
  [39]  (0.5384, 0.3007)
  [40]  (0.5137, 0.3002)
  [41]  (0.4891, 0.2998)
  [42]  (0.9810, 0.3649)
  [43]  (0.9559, 0.3817)
  [44]  (0.9308, 0.3985)
  [45]  (0.9057, 0.4153)
  [46]  (0.8806, 0.4320)
  [47]  (0.8555, 0.4488)
  [48]  (0.8304, 0.4656)
  [49]  (0.8053, 0.4824)
  [50]  (0.7802, 0.4992)
  [51]  (0.7551, 0.5160)
  [52]  (0.7300, 0.5328)
  [53]  (0.7041, 0.5481)
  [54]  (0.6770, 0.5614)
  [55]  (0.6499, 0.5748)
  [56]  (0.6229, 0.5882)
  [57]  (0.5958, 0.6016)
  [58]  (0.5688, 0.6150)
  [59]  (0.5417, 0.6284)
  [60]  (0.5146, 0.6418)
  [61]  (0.4876, 0.6552)
  [62]  (0.4605, 0.6686)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5626, 0.0000)  angle=105.4 deg
  V1  (0.0190, 0.6605)  angle=148.7 deg
  V2  (0.9810, 0.3138)  angle=151.9 deg
  V3  (0.4891, 0.2998)  angle=173.5 deg
  V4  (0.9810, 0.3649)  angle=138.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
