=== SAVED CAST: fireball_18_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.8334)
  [ 1]  (0.9692, 0.7634)
  [ 2]  (0.9407, 0.6650)
  [ 3]  (0.9239, 0.5641)
  [ 4]  (0.9087, 0.4628)
  [ 5]  (0.8922, 0.3618)
  [ 6]  (0.8747, 0.2609)
  [ 7]  (0.8572, 0.1600)
  [ 8]  (0.8397, 0.0590)
  [ 9]  (0.8100, 0.0137)
  [10]  (0.7828, 0.1124)
  [11]  (0.7532, 0.2104)
  [12]  (0.7186, 0.3068)
  [13]  (0.6841, 0.4032)
  [14]  (0.6495, 0.4996)
  [15]  (0.6149, 0.5960)
  [16]  (0.5803, 0.6924)
  [17]  (0.5463, 0.7890)
  [18]  (0.5189, 0.8876)
  [19]  (0.4915, 0.9863)
  [20]  (0.5247, 0.9346)
  [21]  (1.0000, 0.2695)
  [22]  (0.9501, 0.2741)
  [23]  (0.9003, 0.2787)
  [24]  (0.8504, 0.2833)
  [25]  (0.8006, 0.2879)
  [26]  (0.7505, 0.2891)
  [27]  (0.7005, 0.2888)
  [28]  (0.6504, 0.2884)
  [29]  (0.6003, 0.2880)
  [30]  (0.5503, 0.2876)
  [31]  (0.5002, 0.2873)
  [32]  (0.4501, 0.2869)
  [33]  (0.4000, 0.2865)
  [34]  (0.3500, 0.2861)
  [35]  (0.2999, 0.2858)
  [36]  (0.2498, 0.2854)
  [37]  (0.1998, 0.2850)
  [38]  (0.1497, 0.2846)
  [39]  (0.0997, 0.2820)
  [40]  (0.0499, 0.2774)
  [41]  (0.0000, 0.2728)
  [42]  (1.0000, 0.3772)
  [43]  (0.9693, 0.4024)
  [44]  (0.9386, 0.4276)
  [45]  (0.9079, 0.4528)
  [46]  (0.8772, 0.4780)
  [47]  (0.8460, 0.5025)
  [48]  (0.8133, 0.5251)
  [49]  (0.7807, 0.5477)
  [50]  (0.7480, 0.5703)
  [51]  (0.7153, 0.5929)
  [52]  (0.6827, 0.6155)
  [53]  (0.6500, 0.6381)
  [54]  (0.6174, 0.6607)
  [55]  (0.5847, 0.6833)
  [56]  (0.5520, 0.7059)
  [57]  (0.5194, 0.7285)
  [58]  (0.4867, 0.7511)
  [59]  (0.4582, 0.7787)
  [60]  (0.4298, 0.8065)
  [61]  (0.4014, 0.8342)
  [62]  (0.3730, 0.8620)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.8100, 0.0137)  angle=131.3 deg
  V1  (0.4915, 0.9863)  angle=162.9 deg
  V2  (1.0000, 0.2695)  angle=130.8 deg
  V3  (0.0000, 0.2728)  angle=179.3 deg
  V4  (1.0000, 0.3772)  angle=134.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
