=== SAVED CAST: fireball_19_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8436, 0.9870)
  [ 1]  (0.8241, 0.8821)
  [ 2]  (0.8040, 0.7773)
  [ 3]  (0.7833, 0.6726)
  [ 4]  (0.7627, 0.5679)
  [ 5]  (0.7420, 0.4632)
  [ 6]  (0.7214, 0.3585)
  [ 7]  (0.6903, 0.2573)
  [ 8]  (0.6435, 0.1613)
  [ 9]  (0.5968, 0.0654)
  [10]  (0.5554, 0.0000)
  [11]  (0.5046, 0.0937)
  [12]  (0.4577, 0.1895)
  [13]  (0.4112, 0.2856)
  [14]  (0.3718, 0.3847)
  [15]  (0.3323, 0.4839)
  [16]  (0.3035, 0.5864)
  [17]  (0.2798, 0.6904)
  [18]  (0.2562, 0.7945)
  [19]  (0.2326, 0.8986)
  [20]  (0.1997, 1.0000)
  [21]  (0.8436, 0.3870)
  [22]  (0.8092, 0.3861)
  [23]  (0.7749, 0.3852)
  [24]  (0.7405, 0.3843)
  [25]  (0.7062, 0.3834)
  [26]  (0.6718, 0.3837)
  [27]  (0.6375, 0.3842)
  [28]  (0.6031, 0.3847)
  [29]  (0.5687, 0.3852)
  [30]  (0.5344, 0.3857)
  [31]  (0.5000, 0.3862)
  [32]  (0.4657, 0.3867)
  [33]  (0.4313, 0.3872)
  [34]  (0.3969, 0.3876)
  [35]  (0.3626, 0.3881)
  [36]  (0.3282, 0.3886)
  [37]  (0.2939, 0.3891)
  [38]  (0.2595, 0.3896)
  [39]  (0.2252, 0.3901)
  [40]  (0.1908, 0.3903)
  [41]  (0.1564, 0.3902)
  [42]  (0.8436, 0.4704)
  [43]  (0.8199, 0.4899)
  [44]  (0.7962, 0.5094)
  [45]  (0.7725, 0.5289)
  [46]  (0.7488, 0.5483)
  [47]  (0.7232, 0.5651)
  [48]  (0.6967, 0.5805)
  [49]  (0.6702, 0.5960)
  [50]  (0.6437, 0.6115)
  [51]  (0.6173, 0.6270)
  [52]  (0.5908, 0.6424)
  [53]  (0.5643, 0.6579)
  [54]  (0.5378, 0.6734)
  [55]  (0.5113, 0.6888)
  [56]  (0.4848, 0.7043)
  [57]  (0.4584, 0.7198)
  [58]  (0.4319, 0.7353)
  [59]  (0.4077, 0.7541)
  [60]  (0.3845, 0.7741)
  [61]  (0.3612, 0.7941)
  [62]  (0.3380, 0.8141)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5554, 0.0000)  angle=119.2 deg
  V1  (0.1997, 1.0000)  angle=151.6 deg
  V2  (0.8436, 0.3870)  angle=134.9 deg
  V3  (0.1564, 0.3902)  angle=173.4 deg
  V4  (0.8436, 0.4704)  angle=133.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
