=== SAVED CAST: fireball_20_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9562, 1.0000)
  [ 1]  (0.9213, 0.8932)
  [ 2]  (0.8914, 0.7847)
  [ 3]  (0.8616, 0.6762)
  [ 4]  (0.8282, 0.5689)
  [ 5]  (0.7864, 0.4645)
  [ 6]  (0.7446, 0.3600)
  [ 7]  (0.7028, 0.2555)
  [ 8]  (0.6493, 0.1571)
  [ 9]  (0.5887, 0.0623)
  [10]  (0.5176, 0.0000)
  [11]  (0.4795, 0.1057)
  [12]  (0.4433, 0.2123)
  [13]  (0.4044, 0.3178)
  [14]  (0.3637, 0.4227)
  [15]  (0.3231, 0.5276)
  [16]  (0.2821, 0.6324)
  [17]  (0.2405, 0.7370)
  [18]  (0.1995, 0.8417)
  [19]  (0.1646, 0.9487)
  [20]  (0.2068, 0.8937)
  [21]  (0.9562, 0.3598)
  [22]  (0.9110, 0.3536)
  [23]  (0.8657, 0.3474)
  [24]  (0.8201, 0.3470)
  [25]  (0.7744, 0.3467)
  [26]  (0.7287, 0.3464)
  [27]  (0.6831, 0.3461)
  [28]  (0.6374, 0.3459)
  [29]  (0.5917, 0.3463)
  [30]  (0.5461, 0.3470)
  [31]  (0.5004, 0.3478)
  [32]  (0.4547, 0.3485)
  [33]  (0.4091, 0.3492)
  [34]  (0.3634, 0.3500)
  [35]  (0.3177, 0.3497)
  [36]  (0.2721, 0.3488)
  [37]  (0.2264, 0.3479)
  [38]  (0.1808, 0.3470)
  [39]  (0.1351, 0.3460)
  [40]  (0.0894, 0.3449)
  [41]  (0.0438, 0.3438)
  [42]  (0.9562, 0.4222)
  [43]  (0.9246, 0.4491)
  [44]  (0.8929, 0.4760)
  [45]  (0.8613, 0.5029)
  [46]  (0.8296, 0.5298)
  [47]  (0.7979, 0.5567)
  [48]  (0.7651, 0.5821)
  [49]  (0.7319, 0.6071)
  [50]  (0.6987, 0.6321)
  [51]  (0.6655, 0.6570)
  [52]  (0.6324, 0.6820)
  [53]  (0.5998, 0.7078)
  [54]  (0.5677, 0.7341)
  [55]  (0.5355, 0.7604)
  [56]  (0.5034, 0.7867)
  [57]  (0.4712, 0.8130)
  [58]  (0.4391, 0.8393)
  [59]  (0.4069, 0.8656)
  [60]  (0.3748, 0.8919)
  [61]  (0.3435, 0.9193)
  [62]  (0.3122, 0.9466)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5176, 0.0000)  angle=111.4 deg
  V1  (0.1646, 0.9487)  angle=160.5 deg
  V2  (0.9562, 0.3598)  angle=136.7 deg
  V3  (0.0438, 0.3438)  angle=176.4 deg
  V4  (0.9562, 0.4222)  angle=134.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
