=== SAVED CAST: fireball_5_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8673, 1.0000)
  [ 1]  (0.8181, 0.9127)
  [ 2]  (0.7709, 0.8243)
  [ 3]  (0.7246, 0.7354)
  [ 4]  (0.6842, 0.6437)
  [ 5]  (0.6438, 0.5520)
  [ 6]  (0.6034, 0.4603)
  [ 7]  (0.5637, 0.3683)
  [ 8]  (0.5289, 0.2743)
  [ 9]  (0.4942, 0.1803)
  [10]  (0.4494, 0.0907)
  [11]  (0.4068, 0.0000)
  [12]  (0.3724, 0.0332)
  [13]  (0.3360, 0.1266)
  [14]  (0.3037, 0.2214)
  [15]  (0.2724, 0.3166)
  [16]  (0.2380, 0.4108)
  [17]  (0.2040, 0.5050)
  [18]  (0.1766, 0.6014)
  [19]  (0.1533, 0.6989)
  [20]  (0.1327, 0.7969)
  [21]  (0.8673, 0.3953)
  [22]  (0.8356, 0.3933)
  [23]  (0.8039, 0.3912)
  [24]  (0.7722, 0.3892)
  [25]  (0.7406, 0.3871)
  [26]  (0.7089, 0.3859)
  [27]  (0.6771, 0.3865)
  [28]  (0.6454, 0.3871)
  [29]  (0.6137, 0.3877)
  [30]  (0.5819, 0.3883)
  [31]  (0.5502, 0.3889)
  [32]  (0.5185, 0.3895)
  [33]  (0.4867, 0.3896)
  [34]  (0.4550, 0.3895)
  [35]  (0.4232, 0.3893)
  [36]  (0.3915, 0.3891)
  [37]  (0.3598, 0.3888)
  [38]  (0.3280, 0.3886)
  [39]  (0.2964, 0.3903)
  [40]  (0.2648, 0.3939)
  [41]  (0.2333, 0.3974)
  [42]  (0.8673, 0.5015)
  [43]  (0.8437, 0.5133)
  [44]  (0.8206, 0.5260)
  [45]  (0.7976, 0.5389)
  [46]  (0.7746, 0.5518)
  [47]  (0.7516, 0.5647)
  [48]  (0.7286, 0.5776)
  [49]  (0.7069, 0.5926)
  [50]  (0.6852, 0.6077)
  [51]  (0.6636, 0.6227)
  [52]  (0.6420, 0.6378)
  [53]  (0.6203, 0.6528)
  [54]  (0.6004, 0.6701)
  [55]  (0.5809, 0.6878)
  [56]  (0.5612, 0.7054)
  [57]  (0.5412, 0.7226)
  [58]  (0.5213, 0.7398)
  [59]  (0.5013, 0.7571)
  [60]  (0.4798, 0.7723)
  [61]  (0.4582, 0.7874)
  [62]  (0.4365, 0.8025)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.4068, 0.0000)  angle=108.8 deg
  V1  (0.1327, 0.7969)  angle=130.5 deg
  V2  (0.8673, 0.3953)  angle=147.6 deg
  V3  (0.2333, 0.3974)  angle=164.3 deg
  V4  (0.8673, 0.5015)  angle=144.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
