=== SAVED CAST: firebreath_10_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7675, 0.7989)
  [ 1]  (0.7442, 0.7661)
  [ 2]  (0.7210, 0.7333)
  [ 3]  (0.6978, 0.7006)
  [ 4]  (0.6792, 0.6651)
  [ 5]  (0.6623, 0.6286)
  [ 6]  (0.6454, 0.5922)
  [ 7]  (0.6286, 0.5557)
  [ 8]  (0.6127, 0.5188)
  [ 9]  (0.5983, 0.4813)
  [10]  (0.5838, 0.4438)
  [11]  (0.5642, 0.4088)
  [12]  (0.5440, 0.3741)
  [13]  (0.5189, 0.3427)
  [14]  (0.4934, 0.3117)
  [15]  (0.4680, 0.2805)
  [16]  (0.4430, 0.2491)
  [17]  (0.4443, 0.2163)
  [18]  (0.4786, 0.2011)
  [19]  (0.5185, 0.2015)
  [20]  (0.5586, 0.2046)
  [21]  (0.5985, 0.2091)
  [22]  (0.6386, 0.2115)
  [23]  (0.6788, 0.2116)
  [24]  (0.7189, 0.2117)
  [25]  (0.7591, 0.2127)
  [26]  (0.7993, 0.2137)
  [27]  (0.8394, 0.2147)
  [28]  (0.8796, 0.2167)
  [29]  (0.9197, 0.2189)
  [30]  (0.9598, 0.2204)
  [31]  (1.0000, 0.2218)
  [32]  (0.7675, 0.4253)
  [33]  (0.7428, 0.4273)
  [34]  (0.7181, 0.4293)
  [35]  (0.6934, 0.4313)
  [36]  (0.6686, 0.4333)
  [37]  (0.6439, 0.4352)
  [38]  (0.6192, 0.4369)
  [39]  (0.5945, 0.4380)
  [40]  (0.5697, 0.4391)
  [41]  (0.5449, 0.4403)
  [42]  (0.5202, 0.4414)
  [43]  (0.4954, 0.4425)
  [44]  (0.4707, 0.4437)
  [45]  (0.4459, 0.4436)
  [46]  (0.4211, 0.4428)
  [47]  (0.3964, 0.4420)
  [48]  (0.3716, 0.4412)
  [49]  (0.3468, 0.4403)
  [50]  (0.3221, 0.4394)
  [51]  (0.2973, 0.4384)
  [52]  (0.2725, 0.4374)
  [53]  (0.2477, 0.4375)
  [54]  (0.2230, 0.4376)
  [55]  (0.1982, 0.4377)
  [56]  (0.1734, 0.4378)
  [57]  (0.1486, 0.4380)
  [58]  (0.1238, 0.4381)
  [59]  (0.0990, 0.4382)
  [60]  (0.0743, 0.4394)
  [61]  (0.0495, 0.4405)
  [62]  (0.0248, 0.4416)
  [63]  (0.0000, 0.4427)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.4430, 0.2491)  angle=41.0 deg
  V1  (0.4443, 0.2163)  angle=63.7 deg
  V2  (1.0000, 0.2218)  angle=136.8 deg
  V3  (0.7675, 0.4253)  angle=36.6 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
