=== SAVED CAST: firebreath_2_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9164, 0.8306)
  [ 1]  (0.8876, 0.7999)
  [ 2]  (0.8599, 0.7681)
  [ 3]  (0.8331, 0.7355)
  [ 4]  (0.8064, 0.7029)
  [ 5]  (0.7796, 0.6703)
  [ 6]  (0.7528, 0.6377)
  [ 7]  (0.7261, 0.6051)
  [ 8]  (0.6993, 0.5725)
  [ 9]  (0.6725, 0.5400)
  [10]  (0.6482, 0.5056)
  [11]  (0.6264, 0.4696)
  [12]  (0.6045, 0.4335)
  [13]  (0.5826, 0.3975)
  [14]  (0.5607, 0.3614)
  [15]  (0.5388, 0.3254)
  [16]  (0.5169, 0.2893)
  [17]  (0.4954, 0.2532)
  [18]  (0.4954, 0.2110)
  [19]  (0.4959, 0.1694)
  [20]  (0.5380, 0.1730)
  [21]  (0.5800, 0.1766)
  [22]  (0.6220, 0.1801)
  [23]  (0.6640, 0.1837)
  [24]  (0.7060, 0.1873)
  [25]  (0.7481, 0.1909)
  [26]  (0.7901, 0.1948)
  [27]  (0.8320, 0.1987)
  [28]  (0.8740, 0.2027)
  [29]  (0.9160, 0.2066)
  [30]  (0.9580, 0.2105)
  [31]  (1.0000, 0.2145)
  [32]  (0.9164, 0.3503)
  [33]  (0.8882, 0.3594)
  [34]  (0.8591, 0.3633)
  [35]  (0.8295, 0.3640)
  [36]  (0.7998, 0.3646)
  [37]  (0.7702, 0.3653)
  [38]  (0.7405, 0.3660)
  [39]  (0.7109, 0.3666)
  [40]  (0.6812, 0.3673)
  [41]  (0.6516, 0.3680)
  [42]  (0.6219, 0.3686)
  [43]  (0.5923, 0.3693)
  [44]  (0.5626, 0.3700)
  [45]  (0.5330, 0.3706)
  [46]  (0.5033, 0.3713)
  [47]  (0.4737, 0.3720)
  [48]  (0.4441, 0.3709)
  [49]  (0.4145, 0.3692)
  [50]  (0.3849, 0.3675)
  [51]  (0.3552, 0.3658)
  [52]  (0.3256, 0.3642)
  [53]  (0.2960, 0.3625)
  [54]  (0.2664, 0.3608)
  [55]  (0.2368, 0.3591)
  [56]  (0.2072, 0.3575)
  [57]  (0.1776, 0.3558)
  [58]  (0.1480, 0.3541)
  [59]  (0.1184, 0.3524)
  [60]  (0.0888, 0.3508)
  [61]  (0.0592, 0.3491)
  [62]  (0.0296, 0.3474)
  [63]  (0.0000, 0.3449)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.4954, 0.2532)  angle=30.7 deg
  V1  (0.4959, 0.1694)  angle=94.2 deg
  V2  (1.0000, 0.2145)  angle=116.3 deg
  V3  (0.9164, 0.3503)  angle=40.5 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
