=== SAVED CAST: firebreath_6_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8397, 1.0000)
  [ 1]  (0.7987, 0.9493)
  [ 2]  (0.7576, 0.8987)
  [ 3]  (0.7166, 0.8480)
  [ 4]  (0.6756, 0.7974)
  [ 5]  (0.6346, 0.7467)
  [ 6]  (0.5936, 0.6961)
  [ 7]  (0.5525, 0.6455)
  [ 8]  (0.5115, 0.5948)
  [ 9]  (0.4704, 0.5442)
  [10]  (0.4293, 0.4936)
  [11]  (0.3883, 0.4430)
  [12]  (0.3472, 0.3924)
  [13]  (0.3061, 0.3418)
  [14]  (0.2651, 0.2911)
  [15]  (0.2240, 0.2405)
  [16]  (0.1885, 0.1868)
  [17]  (0.1667, 0.1254)
  [18]  (0.1448, 0.0640)
  [19]  (0.1268, 0.0050)
  [20]  (0.1917, 0.0000)
  [21]  (0.2559, 0.0115)
  [22]  (0.3200, 0.0231)
  [23]  (0.3842, 0.0346)
  [24]  (0.4483, 0.0461)
  [25]  (0.5125, 0.0577)
  [26]  (0.5766, 0.0692)
  [27]  (0.6408, 0.0808)
  [28]  (0.7049, 0.0923)
  [29]  (0.7697, 0.0964)
  [30]  (0.8349, 0.0953)
  [31]  (0.9000, 0.0943)
  [32]  (0.8397, 0.3422)
  [33]  (0.8306, 0.3652)
  [34]  (0.8061, 0.3688)
  [35]  (0.7816, 0.3722)
  [36]  (0.7571, 0.3757)
  [37]  (0.7326, 0.3791)
  [38]  (0.7081, 0.3826)
  [39]  (0.6835, 0.3860)
  [40]  (0.6590, 0.3895)
  [41]  (0.6345, 0.3929)
  [42]  (0.6100, 0.3964)
  [43]  (0.5854, 0.3991)
  [44]  (0.5608, 0.4015)
  [45]  (0.5361, 0.4039)
  [46]  (0.5115, 0.4063)
  [47]  (0.4868, 0.4087)
  [48]  (0.4622, 0.4111)
  [49]  (0.4376, 0.4135)
  [50]  (0.4129, 0.4159)
  [51]  (0.3883, 0.4183)
  [52]  (0.3636, 0.4207)
  [53]  (0.3390, 0.4231)
  [54]  (0.3144, 0.4255)
  [55]  (0.2897, 0.4279)
  [56]  (0.2651, 0.4303)
  [57]  (0.2404, 0.4327)
  [58]  (0.2157, 0.4339)
  [59]  (0.1910, 0.4348)
  [60]  (0.1662, 0.4356)
  [61]  (0.1419, 0.4348)
  [62]  (0.1210, 0.4216)
  [63]  (0.1000, 0.4085)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.1268, 0.0050)  angle=102.6 deg
  V1  (0.9000, 0.0943)  angle=104.6 deg
  V2  (0.8306, 0.3652)  angle=60.2 deg
  V3  (0.1419, 0.4348)  angle=30.3 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
