=== SAVED CAST: firebreath_9_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.9305)
  [ 1]  (0.9562, 0.8915)
  [ 2]  (0.9124, 0.8525)
  [ 3]  (0.8686, 0.8134)
  [ 4]  (0.8248, 0.7744)
  [ 5]  (0.7811, 0.7354)
  [ 6]  (0.7373, 0.6964)
  [ 7]  (0.6935, 0.6574)
  [ 8]  (0.6522, 0.6158)
  [ 9]  (0.6123, 0.5729)
  [10]  (0.5723, 0.5299)
  [11]  (0.5324, 0.4870)
  [12]  (0.4924, 0.4440)
  [13]  (0.4525, 0.4011)
  [14]  (0.4125, 0.3582)
  [15]  (0.3726, 0.3152)
  [16]  (0.3326, 0.2723)
  [17]  (0.3200, 0.2154)
  [18]  (0.3086, 0.1579)
  [19]  (0.2972, 0.1003)
  [20]  (0.3447, 0.0841)
  [21]  (0.4026, 0.0751)
  [22]  (0.4607, 0.0695)
  [23]  (0.5191, 0.0752)
  [24]  (0.5774, 0.0809)
  [25]  (0.6358, 0.0866)
  [26]  (0.6942, 0.0923)
  [27]  (0.7526, 0.0980)
  [28]  (0.8109, 0.1037)
  [29]  (0.8693, 0.1096)
  [30]  (0.9275, 0.1162)
  [31]  (0.9858, 0.1229)
  [32]  (1.0000, 0.3634)
  [33]  (0.9680, 0.3680)
  [34]  (0.9359, 0.3725)
  [35]  (0.9039, 0.3771)
  [36]  (0.8718, 0.3816)
  [37]  (0.8398, 0.3862)
  [38]  (0.8078, 0.3907)
  [39]  (0.7757, 0.3953)
  [40]  (0.7436, 0.3992)
  [41]  (0.7113, 0.4009)
  [42]  (0.6790, 0.4027)
  [43]  (0.6467, 0.4044)
  [44]  (0.6144, 0.4061)
  [45]  (0.5820, 0.4079)
  [46]  (0.5497, 0.4096)
  [47]  (0.5174, 0.4114)
  [48]  (0.4851, 0.4131)
  [49]  (0.4528, 0.4149)
  [50]  (0.4205, 0.4166)
  [51]  (0.3882, 0.4184)
  [52]  (0.3558, 0.4201)
  [53]  (0.3235, 0.4218)
  [54]  (0.2912, 0.4236)
  [55]  (0.2589, 0.4248)
  [56]  (0.2265, 0.4248)
  [57]  (0.1942, 0.4247)
  [58]  (0.1618, 0.4247)
  [59]  (0.1294, 0.4247)
  [60]  (0.0971, 0.4247)
  [61]  (0.0647, 0.4247)
  [62]  (0.0324, 0.4247)
  [63]  (0.0000, 0.4247)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.3326, 0.2723)  angle=30.4 deg
  V1  (0.2972, 0.1003)  angle=82.3 deg
  V2  (0.9858, 0.1229)  angle=80.1 deg
  V3  (1.0000, 0.3634)  angle=85.3 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
