=== SAVED CAST: heal_10_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9442, 1.0000)
  [ 1]  (0.9469, 0.9655)
  [ 2]  (0.9455, 0.9309)
  [ 3]  (0.9441, 0.8962)
  [ 4]  (0.9427, 0.8616)
  [ 5]  (0.9413, 0.8269)
  [ 6]  (0.9347, 0.7930)
  [ 7]  (0.9272, 0.7591)
  [ 8]  (0.9197, 0.7252)
  [ 9]  (0.9122, 0.6914)
  [10]  (0.9060, 0.6574)
  [11]  (0.9048, 0.6227)
  [12]  (0.9036, 0.5881)
  [13]  (0.9030, 0.5534)
  [14]  (0.9030, 0.5187)
  [15]  (0.9030, 0.4840)
  [16]  (0.9030, 0.4494)
  [17]  (0.9030, 0.4147)
  [18]  (0.8997, 0.3803)
  [19]  (0.8942, 0.3461)
  [20]  (0.8872, 0.3121)
  [21]  (0.9442, 0.2803)
  [22]  (0.8997, 0.2802)
  [23]  (0.8551, 0.2801)
  [24]  (0.8106, 0.2801)
  [25]  (0.7660, 0.2803)
  [26]  (0.7214, 0.2804)
  [27]  (0.6769, 0.2806)
  [28]  (0.6323, 0.2807)
  [29]  (0.5878, 0.2809)
  [30]  (0.5432, 0.2812)
  [31]  (0.4986, 0.2814)
  [32]  (0.4541, 0.2817)
  [33]  (0.4095, 0.2819)
  [34]  (0.3650, 0.2822)
  [35]  (0.3204, 0.2829)
  [36]  (0.2758, 0.2837)
  [37]  (0.2313, 0.2846)
  [38]  (0.1867, 0.2848)
  [39]  (0.1422, 0.2848)
  [40]  (0.0976, 0.2851)
  [41]  (0.0531, 0.2863)
  [42]  (0.9442, 0.0166)
  [43]  (0.9194, 0.0086)
  [44]  (0.8937, 0.0043)
  [45]  (0.8677, 0.0013)
  [46]  (0.8417, 0.0000)
  [47]  (0.8156, 0.0012)
  [48]  (0.7895, 0.0024)
  [49]  (0.7634, 0.0036)
  [50]  (0.7372, 0.0048)
  [51]  (0.7111, 0.0060)
  [52]  (0.6850, 0.0077)
  [53]  (0.6590, 0.0097)
  [54]  (0.6329, 0.0116)
  [55]  (0.6068, 0.0136)
  [56]  (0.5808, 0.0156)
  [57]  (0.5547, 0.0176)
  [58]  (0.5286, 0.0188)
  [59]  (0.5025, 0.0198)
  [60]  (0.4764, 0.0208)
  [61]  (0.4502, 0.0217)
  [62]  (0.4241, 0.0227)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.8872, 0.3121)  angle=72.5 deg
  V1  (0.9442, 0.2803)  angle=150.7 deg
  V2  (0.0531, 0.2863)  angle=164.8 deg
  V3  (0.9442, 0.0166)  angle=145.3 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
