=== SAVED CAST: heal_1_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7996, 1.0000)
  [ 1]  (0.7923, 0.9629)
  [ 2]  (0.7873, 0.9255)
  [ 3]  (0.7840, 0.8878)
  [ 4]  (0.7807, 0.8501)
  [ 5]  (0.7773, 0.8125)
  [ 6]  (0.7763, 0.7747)
  [ 7]  (0.7758, 0.7369)
  [ 8]  (0.7753, 0.6991)
  [ 9]  (0.7747, 0.6613)
  [10]  (0.7741, 0.6234)
  [11]  (0.7735, 0.5856)
  [12]  (0.7729, 0.5478)
  [13]  (0.7726, 0.5100)
  [14]  (0.7726, 0.4722)
  [15]  (0.7726, 0.4344)
  [16]  (0.7699, 0.3967)
  [17]  (0.7666, 0.3590)
  [18]  (0.7635, 0.3213)
  [19]  (0.7596, 0.2837)
  [20]  (0.7559, 0.2461)
  [21]  (0.7996, 0.2484)
  [22]  (0.7699, 0.2442)
  [23]  (0.7399, 0.2437)
  [24]  (0.7099, 0.2434)
  [25]  (0.6799, 0.2433)
  [26]  (0.6500, 0.2436)
  [27]  (0.6200, 0.2439)
  [28]  (0.5900, 0.2442)
  [29]  (0.5600, 0.2446)
  [30]  (0.5300, 0.2452)
  [31]  (0.5000, 0.2459)
  [32]  (0.4700, 0.2465)
  [33]  (0.4400, 0.2472)
  [34]  (0.4100, 0.2469)
  [35]  (0.3800, 0.2465)
  [36]  (0.3500, 0.2460)
  [37]  (0.3201, 0.2451)
  [38]  (0.2901, 0.2430)
  [39]  (0.2602, 0.2409)
  [40]  (0.2303, 0.2387)
  [41]  (0.2004, 0.2363)
  [42]  (0.7996, 0.0037)
  [43]  (0.7757, 0.0036)
  [44]  (0.7519, 0.0063)
  [45]  (0.7282, 0.0092)
  [46]  (0.7044, 0.0120)
  [47]  (0.6806, 0.0139)
  [48]  (0.6568, 0.0157)
  [49]  (0.6329, 0.0168)
  [50]  (0.6090, 0.0163)
  [51]  (0.5851, 0.0157)
  [52]  (0.5612, 0.0153)
  [53]  (0.5373, 0.0156)
  [54]  (0.5133, 0.0158)
  [55]  (0.4894, 0.0153)
  [56]  (0.4655, 0.0143)
  [57]  (0.4417, 0.0128)
  [58]  (0.4179, 0.0105)
  [59]  (0.3941, 0.0080)
  [60]  (0.3703, 0.0054)
  [61]  (0.3465, 0.0028)
  [62]  (0.3228, 0.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7559, 0.2461)  angle=98.7 deg
  V1  (0.7996, 0.2484)  angle=174.9 deg
  V2  (0.2004, 0.2363)  angle=154.3 deg
  V3  (0.7996, 0.0037)  angle=158.6 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
