=== SAVED CAST: heal_2_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7217, 1.0000)
  [ 1]  (0.7183, 0.9713)
  [ 2]  (0.7150, 0.9426)
  [ 3]  (0.7116, 0.9139)
  [ 4]  (0.7083, 0.8852)
  [ 5]  (0.7050, 0.8565)
  [ 6]  (0.7017, 0.8278)
  [ 7]  (0.6983, 0.7991)
  [ 8]  (0.7004, 0.7704)
  [ 9]  (0.7036, 0.7416)
  [10]  (0.7067, 0.7129)
  [11]  (0.7098, 0.6842)
  [12]  (0.7130, 0.6555)
  [13]  (0.7161, 0.6267)
  [14]  (0.7192, 0.5980)
  [15]  (0.7234, 0.5695)
  [16]  (0.7316, 0.5418)
  [17]  (0.7398, 0.5141)
  [18]  (0.7480, 0.4864)
  [19]  (0.7561, 0.4587)
  [20]  (0.7643, 0.4309)
  [21]  (0.7217, 0.2732)
  [22]  (0.6980, 0.2792)
  [23]  (0.6744, 0.2853)
  [24]  (0.6505, 0.2895)
  [25]  (0.6260, 0.2894)
  [26]  (0.6016, 0.2892)
  [27]  (0.5772, 0.2891)
  [28]  (0.5528, 0.2890)
  [29]  (0.5283, 0.2889)
  [30]  (0.5039, 0.2888)
  [31]  (0.4795, 0.2886)
  [32]  (0.4551, 0.2885)
  [33]  (0.4306, 0.2884)
  [34]  (0.4062, 0.2883)
  [35]  (0.3818, 0.2882)
  [36]  (0.3574, 0.2880)
  [37]  (0.3330, 0.2870)
  [38]  (0.3087, 0.2847)
  [39]  (0.2843, 0.2824)
  [40]  (0.2600, 0.2802)
  [41]  (0.2357, 0.2779)
  [42]  (0.7217, 0.0343)
  [43]  (0.6988, 0.0331)
  [44]  (0.6758, 0.0319)
  [45]  (0.6529, 0.0307)
  [46]  (0.6300, 0.0295)
  [47]  (0.6071, 0.0284)
  [48]  (0.5841, 0.0272)
  [49]  (0.5612, 0.0260)
  [50]  (0.5383, 0.0243)
  [51]  (0.5154, 0.0225)
  [52]  (0.4925, 0.0208)
  [53]  (0.4696, 0.0190)
  [54]  (0.4467, 0.0173)
  [55]  (0.4239, 0.0155)
  [56]  (0.4010, 0.0137)
  [57]  (0.3781, 0.0120)
  [58]  (0.3552, 0.0102)
  [59]  (0.3323, 0.0085)
  [60]  (0.3094, 0.0067)
  [61]  (0.2866, 0.0043)
  [62]  (0.2640, 0.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7643, 0.4309)  angle=31.5 deg
  V1  (0.7217, 0.2732)  angle=89.2 deg
  V2  (0.2357, 0.2779)  angle=148.0 deg
  V3  (0.7217, 0.0343)  angle=150.4 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
