=== SAVED CAST: heal_3_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9326, 1.0000)
  [ 1]  (0.9326, 0.9638)
  [ 2]  (0.9326, 0.9276)
  [ 3]  (0.9326, 0.8915)
  [ 4]  (0.9326, 0.8553)
  [ 5]  (0.9326, 0.8191)
  [ 6]  (0.9326, 0.7829)
  [ 7]  (0.9326, 0.7467)
  [ 8]  (0.9326, 0.7106)
  [ 9]  (0.9326, 0.6744)
  [10]  (0.9326, 0.6382)
  [11]  (0.9326, 0.6020)
  [12]  (0.9326, 0.5659)
  [13]  (0.9326, 0.5297)
  [14]  (0.9333, 0.4935)
  [15]  (0.9357, 0.4574)
  [16]  (0.9381, 0.4213)
  [17]  (0.9406, 0.3852)
  [18]  (0.9430, 0.3491)
  [19]  (0.9407, 0.3131)
  [20]  (0.9379, 0.2770)
  [21]  (0.9326, 0.2902)
  [22]  (0.8888, 0.2907)
  [23]  (0.8450, 0.2913)
  [24]  (0.8012, 0.2918)
  [25]  (0.7574, 0.2926)
  [26]  (0.7137, 0.2943)
  [27]  (0.6699, 0.2960)
  [28]  (0.6261, 0.2976)
  [29]  (0.5824, 0.2993)
  [30]  (0.5386, 0.3010)
  [31]  (0.4948, 0.3026)
  [32]  (0.4511, 0.3043)
  [33]  (0.4073, 0.3060)
  [34]  (0.3635, 0.3068)
  [35]  (0.3197, 0.3061)
  [36]  (0.2759, 0.3055)
  [37]  (0.2321, 0.3049)
  [38]  (0.1883, 0.3042)
  [39]  (0.1446, 0.3029)
  [40]  (0.1008, 0.3014)
  [41]  (0.0570, 0.2999)
  [42]  (0.9326, 0.0000)
  [43]  (0.9073, 0.0004)
  [44]  (0.8819, 0.0007)
  [45]  (0.8566, 0.0011)
  [46]  (0.8312, 0.0014)
  [47]  (0.8059, 0.0018)
  [48]  (0.7805, 0.0021)
  [49]  (0.7552, 0.0025)
  [50]  (0.7298, 0.0028)
  [51]  (0.7045, 0.0032)
  [52]  (0.6791, 0.0035)
  [53]  (0.6538, 0.0035)
  [54]  (0.6284, 0.0034)
  [55]  (0.6030, 0.0034)
  [56]  (0.5777, 0.0034)
  [57]  (0.5523, 0.0033)
  [58]  (0.5270, 0.0033)
  [59]  (0.5016, 0.0033)
  [60]  (0.4763, 0.0032)
  [61]  (0.4509, 0.0030)
  [62]  (0.4256, 0.0012)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9379, 0.2770)  angle=153.7 deg
  V1  (0.9326, 0.2902)  angle=67.5 deg
  V2  (0.0570, 0.2999)  angle=159.1 deg
  V3  (0.9326, 0.0000)  angle=161.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
