=== SAVED CAST: heal_4_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.9510)
  [ 1]  (0.9971, 0.9208)
  [ 2]  (0.9941, 0.8905)
  [ 3]  (0.9912, 0.8603)
  [ 4]  (0.9883, 0.8301)
  [ 5]  (0.9854, 0.7999)
  [ 6]  (0.9840, 0.7696)
  [ 7]  (0.9834, 0.7392)
  [ 8]  (0.9828, 0.7089)
  [ 9]  (0.9822, 0.6785)
  [10]  (0.9816, 0.6482)
  [11]  (0.9810, 0.6178)
  [12]  (0.9805, 0.5875)
  [13]  (0.9799, 0.5571)
  [14]  (0.9793, 0.5268)
  [15]  (0.9787, 0.4964)
  [16]  (0.9818, 0.4663)
  [17]  (0.9859, 0.4362)
  [18]  (0.9899, 0.4061)
  [19]  (0.9940, 0.3761)
  [20]  (0.9980, 0.3460)
  [21]  (1.0000, 0.3047)
  [22]  (0.9501, 0.3001)
  [23]  (0.9002, 0.3010)
  [24]  (0.8502, 0.3042)
  [25]  (0.8003, 0.3074)
  [26]  (0.7503, 0.3106)
  [27]  (0.7003, 0.3138)
  [28]  (0.6503, 0.3169)
  [29]  (0.6004, 0.3201)
  [30]  (0.5504, 0.3232)
  [31]  (0.5004, 0.3264)
  [32]  (0.4504, 0.3282)
  [33]  (0.4004, 0.3271)
  [34]  (0.3503, 0.3260)
  [35]  (0.3002, 0.3249)
  [36]  (0.2502, 0.3238)
  [37]  (0.2001, 0.3221)
  [38]  (0.1501, 0.3202)
  [39]  (0.1001, 0.3182)
  [40]  (0.0500, 0.3163)
  [41]  (0.0000, 0.3142)
  [42]  (1.0000, 0.0492)
  [43]  (0.9668, 0.0490)
  [44]  (0.9336, 0.0494)
  [45]  (0.9005, 0.0500)
  [46]  (0.8673, 0.0507)
  [47]  (0.8341, 0.0513)
  [48]  (0.8009, 0.0519)
  [49]  (0.7678, 0.0537)
  [50]  (0.7348, 0.0572)
  [51]  (0.7018, 0.0607)
  [52]  (0.6688, 0.0641)
  [53]  (0.6356, 0.0645)
  [54]  (0.6025, 0.0644)
  [55]  (0.5693, 0.0642)
  [56]  (0.5361, 0.0640)
  [57]  (0.5029, 0.0638)
  [58]  (0.4697, 0.0636)
  [59]  (0.4365, 0.0634)
  [60]  (0.4034, 0.0622)
  [61]  (0.3703, 0.0602)
  [62]  (0.3371, 0.0583)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (1.0000, 0.3047)  angle=87.4 deg
  V1  (0.0000, 0.3142)  angle=162.7 deg
  V2  (1.0000, 0.0492)  angle=164.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
