=== SAVED CAST: heal_5_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9646, 1.0000)
  [ 1]  (0.9599, 0.9651)
  [ 2]  (0.9552, 0.9301)
  [ 3]  (0.9506, 0.8952)
  [ 4]  (0.9461, 0.8602)
  [ 5]  (0.9416, 0.8253)
  [ 6]  (0.9395, 0.7901)
  [ 7]  (0.9373, 0.7549)
  [ 8]  (0.9357, 0.7197)
  [ 9]  (0.9343, 0.6845)
  [10]  (0.9341, 0.6492)
  [11]  (0.9341, 0.6140)
  [12]  (0.9330, 0.5788)
  [13]  (0.9318, 0.5435)
  [14]  (0.9315, 0.5083)
  [15]  (0.9315, 0.4731)
  [16]  (0.9296, 0.4379)
  [17]  (0.9259, 0.4028)
  [18]  (0.9226, 0.3678)
  [19]  (0.9198, 0.3326)
  [20]  (0.9135, 0.2980)
  [21]  (0.9646, 0.2773)
  [22]  (0.9188, 0.2698)
  [23]  (0.8720, 0.2717)
  [24]  (0.8251, 0.2737)
  [25]  (0.7783, 0.2756)
  [26]  (0.7315, 0.2769)
  [27]  (0.6846, 0.2782)
  [28]  (0.6378, 0.2796)
  [29]  (0.5909, 0.2809)
  [30]  (0.5441, 0.2827)
  [31]  (0.4973, 0.2844)
  [32]  (0.4504, 0.2846)
  [33]  (0.4035, 0.2841)
  [34]  (0.3567, 0.2837)
  [35]  (0.3098, 0.2826)
  [36]  (0.2630, 0.2814)
  [37]  (0.2162, 0.2787)
  [38]  (0.1694, 0.2756)
  [39]  (0.1227, 0.2724)
  [40]  (0.0762, 0.2681)
  [41]  (0.0354, 0.2451)
  [42]  (0.9646, 0.0160)
  [43]  (0.9242, 0.0143)
  [44]  (0.8837, 0.0126)
  [45]  (0.8435, 0.0170)
  [46]  (0.8033, 0.0219)
  [47]  (0.7631, 0.0268)
  [48]  (0.7228, 0.0300)
  [49]  (0.6824, 0.0315)
  [50]  (0.6419, 0.0306)
  [51]  (0.6014, 0.0298)
  [52]  (0.5609, 0.0305)
  [53]  (0.5205, 0.0311)
  [54]  (0.4801, 0.0289)
  [55]  (0.4396, 0.0282)
  [56]  (0.3991, 0.0281)
  [57]  (0.3587, 0.0264)
  [58]  (0.3185, 0.0221)
  [59]  (0.2782, 0.0182)
  [60]  (0.2382, 0.0139)
  [61]  (0.1984, 0.0067)
  [62]  (0.1584, 0.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9135, 0.2980)  angle=78.1 deg
  V1  (0.9646, 0.2773)  angle=148.6 deg
  V2  (0.0354, 0.2451)  angle=136.8 deg
  V3  (0.9646, 0.0160)  angle=163.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
