=== SAVED CAST: heal_6_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9555, 0.9510)
  [ 1]  (0.9555, 0.9181)
  [ 2]  (0.9564, 0.8852)
  [ 3]  (0.9604, 0.8525)
  [ 4]  (0.9643, 0.8199)
  [ 5]  (0.9683, 0.7872)
  [ 6]  (0.9722, 0.7545)
  [ 7]  (0.9760, 0.7218)
  [ 8]  (0.9793, 0.6890)
  [ 9]  (0.9827, 0.6562)
  [10]  (0.9860, 0.6235)
  [11]  (0.9888, 0.5907)
  [12]  (0.9901, 0.5578)
  [13]  (0.9915, 0.5249)
  [14]  (0.9930, 0.4920)
  [15]  (0.9950, 0.4591)
  [16]  (0.9971, 0.4263)
  [17]  (0.9994, 0.3934)
  [18]  (1.0000, 0.3605)
  [19]  (0.9972, 0.3278)
  [20]  (0.9943, 0.2950)
  [21]  (0.9555, 0.2328)
  [22]  (0.9076, 0.2369)
  [23]  (0.8597, 0.2413)
  [24]  (0.8118, 0.2459)
  [25]  (0.7639, 0.2500)
  [26]  (0.7159, 0.2523)
  [27]  (0.6678, 0.2546)
  [28]  (0.6198, 0.2568)
  [29]  (0.5717, 0.2584)
  [30]  (0.5236, 0.2597)
  [31]  (0.4756, 0.2609)
  [32]  (0.4275, 0.2609)
  [33]  (0.3794, 0.2609)
  [34]  (0.3313, 0.2607)
  [35]  (0.2832, 0.2605)
  [36]  (0.2352, 0.2574)
  [37]  (0.1872, 0.2538)
  [38]  (0.1394, 0.2492)
  [39]  (0.0915, 0.2444)
  [40]  (0.0438, 0.2386)
  [41]  (0.0000, 0.2208)
  [42]  (0.9555, 0.0848)
  [43]  (0.9222, 0.0789)
  [44]  (0.8884, 0.0782)
  [45]  (0.8546, 0.0778)
  [46]  (0.8208, 0.0770)
  [47]  (0.7870, 0.0761)
  [48]  (0.7532, 0.0753)
  [49]  (0.7194, 0.0745)
  [50]  (0.6855, 0.0738)
  [51]  (0.6517, 0.0731)
  [52]  (0.6179, 0.0717)
  [53]  (0.5842, 0.0699)
  [54]  (0.5504, 0.0683)
  [55]  (0.5166, 0.0675)
  [56]  (0.4828, 0.0667)
  [57]  (0.4490, 0.0654)
  [58]  (0.4153, 0.0620)
  [59]  (0.3817, 0.0584)
  [60]  (0.3480, 0.0550)
  [61]  (0.3143, 0.0521)
  [62]  (0.2807, 0.0490)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9555, 0.2328)  angle=62.9 deg
  V1  (0.0000, 0.2208)  angle=149.8 deg
  V2  (0.9555, 0.0848)  angle=161.8 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
