=== SAVED CAST: heal_7_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9673, 0.9522)
  [ 1]  (0.9706, 0.9174)
  [ 2]  (0.9732, 0.8826)
  [ 3]  (0.9759, 0.8478)
  [ 4]  (0.9786, 0.8129)
  [ 5]  (0.9815, 0.7781)
  [ 6]  (0.9855, 0.7434)
  [ 7]  (0.9895, 0.7087)
  [ 8]  (0.9934, 0.6739)
  [ 9]  (0.9974, 0.6392)
  [10]  (0.9990, 0.6044)
  [11]  (0.9995, 0.5694)
  [12]  (1.0000, 0.5345)
  [13]  (0.9993, 0.4996)
  [14]  (0.9941, 0.4651)
  [15]  (0.9890, 0.4305)
  [16]  (0.9851, 0.3958)
  [17]  (0.9820, 0.3610)
  [18]  (0.9774, 0.3264)
  [19]  (0.9715, 0.2919)
  [20]  (0.9673, 0.2572)
  [21]  (0.9673, 0.2374)
  [22]  (0.9184, 0.2359)
  [23]  (0.8694, 0.2374)
  [24]  (0.8205, 0.2389)
  [25]  (0.7716, 0.2404)
  [26]  (0.7226, 0.2423)
  [27]  (0.6737, 0.2442)
  [28]  (0.6248, 0.2461)
  [29]  (0.5759, 0.2488)
  [30]  (0.5270, 0.2514)
  [31]  (0.4781, 0.2541)
  [32]  (0.4293, 0.2574)
  [33]  (0.3804, 0.2607)
  [34]  (0.3316, 0.2640)
  [35]  (0.2826, 0.2663)
  [36]  (0.2337, 0.2684)
  [37]  (0.1848, 0.2705)
  [38]  (0.1358, 0.2713)
  [39]  (0.0869, 0.2721)
  [40]  (0.0379, 0.2725)
  [41]  (0.0000, 0.2462)
  [42]  (0.9673, 0.0940)
  [43]  (0.9221, 0.0924)
  [44]  (0.8768, 0.0941)
  [45]  (0.8316, 0.0967)
  [46]  (0.7864, 0.0992)
  [47]  (0.7412, 0.1011)
  [48]  (0.6959, 0.1016)
  [49]  (0.6506, 0.1021)
  [50]  (0.6054, 0.1026)
  [51]  (0.5601, 0.1021)
  [52]  (0.5148, 0.1005)
  [53]  (0.4696, 0.0986)
  [54]  (0.4244, 0.0958)
  [55]  (0.3792, 0.0928)
  [56]  (0.3342, 0.0882)
  [57]  (0.2896, 0.0806)
  [58]  (0.2449, 0.0736)
  [59]  (0.2000, 0.0679)
  [60]  (0.1550, 0.0623)
  [61]  (0.1101, 0.0567)
  [62]  (0.0660, 0.0478)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9673, 0.2374)  angle=88.2 deg
  V1  (0.0379, 0.2725)  angle=35.3 deg
  V2  (0.0000, 0.2462)  angle=136.3 deg
  V3  (0.9673, 0.0940)  angle=169.0 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
