=== SAVED CAST: heal_8_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.9994)
  [ 1]  (0.9966, 0.9594)
  [ 2]  (0.9932, 0.9195)
  [ 3]  (0.9898, 0.8796)
  [ 4]  (0.9867, 0.8397)
  [ 5]  (0.9842, 0.7997)
  [ 6]  (0.9817, 0.7598)
  [ 7]  (0.9792, 0.7198)
  [ 8]  (0.9767, 0.6798)
  [ 9]  (0.9746, 0.6398)
  [10]  (0.9742, 0.5998)
  [11]  (0.9738, 0.5597)
  [12]  (0.9734, 0.5197)
  [13]  (0.9726, 0.4796)
  [14]  (0.9694, 0.4397)
  [15]  (0.9662, 0.3998)
  [16]  (0.9630, 0.3599)
  [17]  (0.9605, 0.3199)
  [18]  (0.9585, 0.2799)
  [19]  (0.9584, 0.2399)
  [20]  (0.9619, 0.2000)
  [21]  (1.0000, 0.1667)
  [22]  (0.9502, 0.1648)
  [23]  (0.9002, 0.1681)
  [24]  (0.8502, 0.1713)
  [25]  (0.8003, 0.1742)
  [26]  (0.7503, 0.1764)
  [27]  (0.7003, 0.1787)
  [28]  (0.6502, 0.1809)
  [29]  (0.6002, 0.1828)
  [30]  (0.5502, 0.1837)
  [31]  (0.5001, 0.1847)
  [32]  (0.4501, 0.1857)
  [33]  (0.4001, 0.1880)
  [34]  (0.3502, 0.1917)
  [35]  (0.3002, 0.1954)
  [36]  (0.2503, 0.1977)
  [37]  (0.2002, 0.1975)
  [38]  (0.1501, 0.1975)
  [39]  (0.1001, 0.1978)
  [40]  (0.0500, 0.1981)
  [41]  (0.0000, 0.1967)
  [42]  (1.0000, 0.0006)
  [43]  (0.9662, 0.0023)
  [44]  (0.9325, 0.0044)
  [45]  (0.8988, 0.0065)
  [46]  (0.8650, 0.0085)
  [47]  (0.8313, 0.0105)
  [48]  (0.7975, 0.0125)
  [49]  (0.7638, 0.0137)
  [50]  (0.7300, 0.0138)
  [51]  (0.6962, 0.0138)
  [52]  (0.6624, 0.0139)
  [53]  (0.6286, 0.0136)
  [54]  (0.5948, 0.0128)
  [55]  (0.5610, 0.0120)
  [56]  (0.5272, 0.0111)
  [57]  (0.4934, 0.0103)
  [58]  (0.4596, 0.0092)
  [59]  (0.4258, 0.0081)
  [60]  (0.3921, 0.0061)
  [61]  (0.3584, 0.0039)
  [62]  (0.3246, 0.0017)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9619, 0.2000)  angle=43.9 deg
  V1  (1.0000, 0.1667)  angle=136.6 deg
  V2  (0.0000, 0.1967)  angle=167.4 deg
  V3  (1.0000, 0.0006)  angle=171.8 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
