=== SAVED CAST: heal_9_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9690, 1.0000)
  [ 1]  (0.9685, 0.9600)
  [ 2]  (0.9680, 0.9200)
  [ 3]  (0.9675, 0.8801)
  [ 4]  (0.9670, 0.8401)
  [ 5]  (0.9665, 0.8001)
  [ 6]  (0.9669, 0.7601)
  [ 7]  (0.9673, 0.7201)
  [ 8]  (0.9678, 0.6801)
  [ 9]  (0.9682, 0.6402)
  [10]  (0.9686, 0.6002)
  [11]  (0.9693, 0.5602)
  [12]  (0.9723, 0.5203)
  [13]  (0.9753, 0.4805)
  [14]  (0.9784, 0.4406)
  [15]  (0.9814, 0.4007)
  [16]  (0.9824, 0.3608)
  [17]  (0.9832, 0.3208)
  [18]  (0.9841, 0.2808)
  [19]  (0.9888, 0.2411)
  [20]  (0.9942, 0.2015)
  [21]  (0.9690, 0.1789)
  [22]  (0.9209, 0.1801)
  [23]  (0.8727, 0.1820)
  [24]  (0.8246, 0.1839)
  [25]  (0.7764, 0.1841)
  [26]  (0.7282, 0.1842)
  [27]  (0.6800, 0.1843)
  [28]  (0.6318, 0.1845)
  [29]  (0.5836, 0.1847)
  [30]  (0.5354, 0.1849)
  [31]  (0.4872, 0.1852)
  [32]  (0.4390, 0.1855)
  [33]  (0.3908, 0.1858)
  [34]  (0.3426, 0.1861)
  [35]  (0.2944, 0.1851)
  [36]  (0.2462, 0.1842)
  [37]  (0.1980, 0.1845)
  [38]  (0.1498, 0.1849)
  [39]  (0.1016, 0.1853)
  [40]  (0.0534, 0.1857)
  [41]  (0.0058, 0.1802)
  [42]  (0.9690, 0.0172)
  [43]  (0.9400, 0.0068)
  [44]  (0.9089, 0.0060)
  [45]  (0.8778, 0.0052)
  [46]  (0.8467, 0.0045)
  [47]  (0.8156, 0.0044)
  [48]  (0.7845, 0.0051)
  [49]  (0.7535, 0.0058)
  [50]  (0.7224, 0.0065)
  [51]  (0.6913, 0.0073)
  [52]  (0.6602, 0.0071)
  [53]  (0.6291, 0.0066)
  [54]  (0.5980, 0.0062)
  [55]  (0.5669, 0.0061)
  [56]  (0.5358, 0.0061)
  [57]  (0.5047, 0.0060)
  [58]  (0.4736, 0.0060)
  [59]  (0.4426, 0.0052)
  [60]  (0.4115, 0.0044)
  [61]  (0.3804, 0.0036)
  [62]  (0.3496, 0.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9942, 0.2015)  angle=55.8 deg
  V1  (0.9690, 0.1789)  angle=43.4 deg
  V2  (0.0058, 0.1802)  angle=163.8 deg
  V3  (0.9690, 0.0172)  angle=150.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
