=== SAVED CAST: leakagecurse_10_s7 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.3494, 0.0000)
  [ 1]  (0.3494, 0.1257)
  [ 2]  (0.3451, 0.2513)
  [ 3]  (0.3386, 0.3769)
  [ 4]  (0.3247, 0.5017)
  [ 5]  (0.3074, 0.6262)
  [ 6]  (0.2892, 0.7506)
  [ 7]  (0.2723, 0.8752)
  [ 8]  (0.2584, 1.0000)
  [ 9]  (0.3494, 0.2598)
  [10]  (0.2967, 0.3338)
  [11]  (0.2680, 0.4190)
  [12]  (0.2988, 0.4990)
  [13]  (0.3854, 0.4928)
  [14]  (0.4453, 0.4263)
  [15]  (0.4619, 0.3369)
  [16]  (0.4018, 0.2927)
  [17]  (0.3170, 0.3258)
  [18]  (0.3494, 0.6612)
  [19]  (0.2747, 0.6827)
  [20]  (0.2209, 0.7433)
  [21]  (0.2123, 0.8189)
  [22]  (0.2853, 0.8327)
  [23]  (0.3610, 0.8023)
  [24]  (0.3890, 0.7330)
  [25]  (0.3431, 0.6721)
  [26]  (0.2648, 0.6745)
  [27]  (0.3494, 0.8352)
  [28]  (0.4780, 0.8418)
  [29]  (0.6067, 0.8399)
  [30]  (0.6137, 0.7270)
  [31]  (0.6000, 0.5990)
  [32]  (0.5965, 0.4704)
  [33]  (0.6146, 0.3445)
  [34]  (0.6798, 0.2364)
  [35]  (0.7877, 0.2844)
  [36]  (0.3494, 0.4499)
  [37]  (0.2961, 0.4886)
  [38]  (0.2664, 0.5449)
  [39]  (0.2681, 0.6090)
  [40]  (0.3180, 0.6403)
  [41]  (0.3817, 0.6209)
  [42]  (0.4213, 0.5723)
  [43]  (0.4136, 0.5078)
  [44]  (0.3527, 0.4890)
  [45]  (0.3494, 0.2433)
  [46]  (0.3251, 0.3278)
  [47]  (0.3177, 0.4159)
  [48]  (0.3151, 0.5042)
  [49]  (0.3180, 0.5925)
  [50]  (0.3231, 0.6807)
  [51]  (0.3333, 0.7686)
  [52]  (0.3447, 0.8562)
  [53]  (0.3852, 0.8453)
  [54]  (0.3494, 0.5085)
  [55]  (0.3087, 0.5242)
  [56]  (0.2845, 0.5613)
  [57]  (0.2738, 0.5994)
  [58]  (0.2925, 0.6388)
  [59]  (0.3314, 0.6336)
  [60]  (0.3527, 0.5982)
  [61]  (0.3415, 0.5605)
  [62]  (0.3005, 0.5635)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.2584, 1.0000)  angle=179.4 deg
  V1  (0.3494, 0.2598)  angle=151.5 deg
  V2  (0.2680, 0.4190)  angle=39.6 deg
  V3  (0.2988, 0.4990)  angle=73.1 deg
  V4  (0.3854, 0.4928)  angle=43.9 deg
  V5  (0.4453, 0.4263)  angle=31.6 deg
  V6  (0.4619, 0.3369)  angle=64.2 deg
  V7  (0.4018, 0.2927)  angle=57.6 deg
  V8  (0.3170, 0.3258)  angle=74.2 deg
  V9  (0.3494, 0.6612)  angle=79.4 deg
  V10  (0.2747, 0.6827)  angle=32.3 deg
  V11  (0.2209, 0.7433)  angle=35.2 deg
  V12  (0.2123, 0.8189)  angle=85.8 deg
  V13  (0.2853, 0.8327)  angle=32.6 deg
  V14  (0.3610, 0.8023)  angle=46.1 deg
  V15  (0.3890, 0.7330)  angle=59.0 deg
  V16  (0.3431, 0.6721)  angle=54.7 deg
  V17  (0.2648, 0.6745)  angle=116.0 deg
  V18  (0.3494, 0.8352)  angle=59.3 deg
  V19  (0.6067, 0.8399)  angle=85.6 deg
  V20  (0.6798, 0.2364)  angle=82.9 deg
  V21  (0.7877, 0.2844)  angle=135.3 deg
  V22  (0.2681, 0.6090)  angle=56.3 deg
  V23  (0.3180, 0.6403)  angle=49.2 deg
  V24  (0.3817, 0.6209)  angle=33.7 deg
  V25  (0.4213, 0.5723)  angle=46.1 deg
  V26  (0.4136, 0.5078)  angle=65.9 deg
  V27  (0.3527, 0.4890)  angle=72.0 deg
  V28  (0.3494, 0.2433)  angle=163.2 deg
  V29  (0.3447, 0.8562)  angle=97.7 deg
  V30  (0.3852, 0.8453)  angle=81.0 deg
  V31  (0.3494, 0.5085)  angle=105.1 deg
  V32  (0.3087, 0.5242)  angle=35.7 deg
  V33  (0.2738, 0.5994)  angle=41.2 deg
  V34  (0.2925, 0.6388)  angle=72.0 deg
  V35  (0.3314, 0.6336)  angle=51.5 deg
  V36  (0.3527, 0.5982)  angle=47.5 deg
  V37  (0.3415, 0.5605)  angle=77.8 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
