=== SAVED CAST: leakagecurse_4_s7 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.2785, 1.0000)
  [ 1]  (0.2900, 0.8742)
  [ 2]  (0.2768, 0.7496)
  [ 3]  (0.2536, 0.6255)
  [ 4]  (0.2319, 0.5011)
  [ 5]  (0.2113, 0.3765)
  [ 6]  (0.1923, 0.2516)
  [ 7]  (0.1788, 0.1261)
  [ 8]  (0.1748, 0.0000)
  [ 9]  (0.2785, 0.2652)
  [10]  (0.2057, 0.3256)
  [11]  (0.2089, 0.4196)
  [12]  (0.2635, 0.4871)
  [13]  (0.3469, 0.4869)
  [14]  (0.4204, 0.4420)
  [15]  (0.4148, 0.3495)
  [16]  (0.3289, 0.3362)
  [17]  (0.2518, 0.3912)
  [18]  (0.2785, 0.7049)
  [19]  (0.2069, 0.7362)
  [20]  (0.1989, 0.8166)
  [21]  (0.2353, 0.8756)
  [22]  (0.3018, 0.8741)
  [23]  (0.3669, 0.8260)
  [24]  (0.3485, 0.7503)
  [25]  (0.2805, 0.7234)
  [26]  (0.2222, 0.7520)
  [27]  (0.2785, 0.8917)
  [28]  (0.4246, 0.9012)
  [29]  (0.5385, 0.8745)
  [30]  (0.5171, 0.7290)
  [31]  (0.5088, 0.5820)
  [32]  (0.5194, 0.4353)
  [33]  (0.5849, 0.3126)
  [34]  (0.7154, 0.2639)
  [35]  (0.8252, 0.3060)
  [36]  (0.2785, 0.5206)
  [37]  (0.2160, 0.5674)
  [38]  (0.1873, 0.6471)
  [39]  (0.2379, 0.7141)
  [40]  (0.3144, 0.7150)
  [41]  (0.3656, 0.6715)
  [42]  (0.3541, 0.5933)
  [43]  (0.2853, 0.5471)
  [44]  (0.2282, 0.5654)
  [45]  (0.2785, 0.1865)
  [46]  (0.2728, 0.2881)
  [47]  (0.2741, 0.3899)
  [48]  (0.2754, 0.4917)
  [49]  (0.2746, 0.5935)
  [50]  (0.2735, 0.6952)
  [51]  (0.2731, 0.7970)
  [52]  (0.2785, 0.8987)
  [53]  (0.3199, 0.9217)
  [54]  (0.2785, 0.4907)
  [55]  (0.2205, 0.5632)
  [56]  (0.1973, 0.6538)
  [57]  (0.2491, 0.7208)
  [58]  (0.3393, 0.7182)
  [59]  (0.4321, 0.7068)
  [60]  (0.4264, 0.6309)
  [61]  (0.3537, 0.5847)
  [62]  (0.2608, 0.5803)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.1748, 0.0000)  angle=160.4 deg
  V1  (0.2785, 0.2652)  angle=71.7 deg
  V2  (0.2057, 0.3256)  angle=52.3 deg
  V3  (0.2089, 0.4196)  angle=37.1 deg
  V4  (0.2635, 0.4871)  angle=51.1 deg
  V5  (0.3469, 0.4869)  angle=31.4 deg
  V6  (0.4204, 0.4420)  angle=62.0 deg
  V7  (0.4148, 0.3495)  angle=77.8 deg
  V8  (0.3289, 0.3362)  angle=44.2 deg
  V9  (0.2518, 0.3912)  angle=59.4 deg
  V10  (0.2785, 0.7049)  angle=71.2 deg
  V11  (0.2069, 0.7362)  angle=60.7 deg
  V12  (0.1989, 0.8166)  angle=37.4 deg
  V13  (0.2353, 0.8756)  angle=59.7 deg
  V14  (0.3018, 0.8741)  angle=35.1 deg
  V15  (0.3669, 0.8260)  angle=67.2 deg
  V16  (0.3485, 0.7503)  angle=54.8 deg
  V17  (0.2805, 0.7234)  angle=47.7 deg
  V18  (0.2222, 0.7520)  angle=85.8 deg
  V19  (0.2785, 0.8917)  angle=64.3 deg
  V20  (0.5385, 0.8745)  angle=85.2 deg
  V21  (0.5849, 0.3126)  angle=41.5 deg
  V22  (0.7154, 0.2639)  angle=41.4 deg
  V23  (0.8252, 0.3060)  angle=137.6 deg
  V24  (0.2160, 0.5674)  angle=33.3 deg
  V25  (0.1873, 0.6471)  angle=56.9 deg
  V26  (0.2379, 0.7141)  angle=52.2 deg
  V27  (0.3144, 0.7150)  angle=41.1 deg
  V28  (0.3656, 0.6715)  angle=57.9 deg
  V29  (0.3541, 0.5933)  angle=47.8 deg
  V30  (0.2853, 0.5471)  angle=51.6 deg
  V31  (0.2282, 0.5654)  angle=115.3 deg
  V32  (0.2785, 0.1865)  angle=175.7 deg
  V33  (0.2785, 0.8987)  angle=57.9 deg
  V34  (0.3199, 0.9217)  angle=124.5 deg
  V35  (0.2785, 0.4907)  angle=135.8 deg
  V36  (0.1973, 0.6538)  angle=52.0 deg
  V37  (0.2491, 0.7208)  angle=54.0 deg
  V38  (0.4321, 0.7068)  angle=87.3 deg
  V39  (0.4264, 0.6309)  angle=53.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
