=== SAVED CAST: protectiverune_3_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.5901)
  [ 1]  (0.9678, 0.5679)
  [ 2]  (0.9356, 0.5457)
  [ 3]  (0.9035, 0.5235)
  [ 4]  (0.8713, 0.5014)
  [ 5]  (0.8420, 0.4760)
  [ 6]  (0.8174, 0.4457)
  [ 7]  (0.7928, 0.4153)
  [ 8]  (0.7682, 0.3850)
  [ 9]  (0.7617, 0.3484)
  [10]  (0.7623, 0.3093)
  [11]  (0.7653, 0.2715)
  [12]  (0.7970, 0.2486)
  [13]  (0.8287, 0.2257)
  [14]  (0.8636, 0.2175)
  [15]  (0.9019, 0.2249)
  [16]  (0.9403, 0.2324)
  [17]  (0.9627, 0.2554)
  [18]  (0.9692, 0.2940)
  [19]  (0.9756, 0.3325)
  [20]  (0.9575, 0.3671)
  [21]  (0.9393, 0.4017)
  [22]  (0.9212, 0.4364)
  [23]  (0.8949, 0.4647)
  [24]  (0.8663, 0.4914)
  [25]  (0.8377, 0.5180)
  [26]  (0.8091, 0.5446)
  [27]  (0.7761, 0.5654)
  [28]  (0.7424, 0.5851)
  [29]  (0.7087, 0.6049)
  [30]  (0.6740, 0.6229)
  [31]  (0.6388, 0.6398)
  [32]  (1.0000, 0.6792)
  [33]  (0.9675, 0.6811)
  [34]  (0.9350, 0.6830)
  [35]  (0.9025, 0.6850)
  [36]  (0.8700, 0.6870)
  [37]  (0.8376, 0.6891)
  [38]  (0.8051, 0.6912)
  [39]  (0.7726, 0.6934)
  [40]  (0.7401, 0.6955)
  [41]  (0.7077, 0.6976)
  [42]  (0.6752, 0.6997)
  [43]  (0.6427, 0.7018)
  [44]  (0.6102, 0.7040)
  [45]  (0.5777, 0.7061)
  [46]  (0.5453, 0.7082)
  [47]  (0.5128, 0.7103)
  [48]  (0.4803, 0.7129)
  [49]  (0.4479, 0.7155)
  [50]  (0.4154, 0.7181)
  [51]  (0.3830, 0.7207)
  [52]  (0.3506, 0.7233)
  [53]  (0.3181, 0.7259)
  [54]  (0.2857, 0.7285)
  [55]  (0.2532, 0.7311)
  [56]  (0.2208, 0.7337)
  [57]  (0.1883, 0.7363)
  [58]  (0.1559, 0.7389)
  [59]  (0.1234, 0.7414)
  [60]  (0.0925, 0.7512)
  [61]  (0.0617, 0.7616)
  [62]  (0.0308, 0.7721)
  [63]  (0.0000, 0.7825)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7653, 0.2715)  angle=49.5 deg
  V1  (0.9403, 0.2324)  angle=34.8 deg
  V2  (0.9627, 0.2554)  angle=34.7 deg
  V3  (0.9756, 0.3325)  angle=37.1 deg
  V4  (0.6388, 0.6398)  angle=148.2 deg
  V5  (1.0000, 0.6792)  angle=170.4 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
