=== SAVED CAST: shield_1_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8591, 0.4508)
  [ 1]  (0.7897, 0.4445)
  [ 2]  (0.7196, 0.4443)
  [ 3]  (0.6495, 0.4440)
  [ 4]  (0.5793, 0.4437)
  [ 5]  (0.5092, 0.4435)
  [ 6]  (0.4391, 0.4429)
  [ 7]  (0.3690, 0.4421)
  [ 8]  (0.2989, 0.4414)
  [ 9]  (0.2288, 0.4407)
  [10]  (0.1587, 0.4399)
  [11]  (0.0886, 0.4392)
  [12]  (0.0235, 0.4353)
  [13]  (0.0371, 0.5041)
  [14]  (0.0507, 0.5728)
  [15]  (0.0644, 0.6416)
  [16]  (0.0733, 0.7111)
  [17]  (0.0801, 0.7808)
  [18]  (0.0870, 0.8506)
  [19]  (0.0926, 0.9204)
  [20]  (0.0926, 0.9905)
  [21]  (0.1546, 1.0000)
  [22]  (0.2246, 0.9995)
  [23]  (0.2947, 0.9964)
  [24]  (0.3647, 0.9933)
  [25]  (0.4347, 0.9903)
  [26]  (0.5048, 0.9872)
  [27]  (0.5748, 0.9841)
  [28]  (0.6448, 0.9800)
  [29]  (0.7148, 0.9756)
  [30]  (0.7847, 0.9712)
  [31]  (0.7687, 0.9355)
  [32]  (0.8591, 0.0000)
  [33]  (0.8814, 0.0014)
  [34]  (0.9036, 0.0029)
  [35]  (0.9228, 0.0135)
  [36]  (0.9413, 0.0260)
  [37]  (0.9571, 0.0413)
  [38]  (0.9709, 0.0589)
  [39]  (0.9765, 0.0792)
  [40]  (0.9765, 0.1016)
  [41]  (0.9687, 0.1219)
  [42]  (0.9555, 0.1389)
  [43]  (0.9360, 0.1498)
  [44]  (0.9166, 0.1608)
  [45]  (0.8943, 0.1609)
  [46]  (0.8720, 0.1610)
  [47]  (0.8502, 0.1575)
  [48]  (0.8288, 0.1511)
  [49]  (0.8074, 0.1447)
  [50]  (0.7870, 0.1359)
  [51]  (0.7673, 0.1255)
  [52]  (0.7505, 0.1116)
  [53]  (0.7372, 0.0937)
  [54]  (0.7337, 0.0720)
  [55]  (0.7396, 0.0528)
  [56]  (0.7558, 0.0374)
  [57]  (0.7729, 0.0236)
  [58]  (0.7940, 0.0163)
  [59]  (0.8151, 0.0093)
  [60]  (0.8374, 0.0075)
  [61]  (0.8596, 0.0067)
  [62]  (0.8819, 0.0081)
  [63]  (0.9042, 0.0094)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0235, 0.4353)  angle=104.6 deg
  V1  (0.0926, 0.9905)  angle=81.3 deg
  V2  (0.7847, 0.9712)  angle=110.6 deg
  V3  (0.8591, 0.0000)  angle=88.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
