=== SAVED CAST: stun_!_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7148, 1.0000)
  [ 1]  (0.7084, 0.9556)
  [ 2]  (0.7019, 0.9111)
  [ 3]  (0.6987, 0.8664)
  [ 4]  (0.6959, 0.8216)
  [ 5]  (0.6930, 0.7768)
  [ 6]  (0.6902, 0.7319)
  [ 7]  (0.6873, 0.6871)
  [ 8]  (0.6845, 0.6423)
  [ 9]  (0.6816, 0.5975)
  [10]  (0.6849, 0.5529)
  [11]  (0.6903, 0.5083)
  [12]  (0.7032, 0.4787)
  [13]  (0.7422, 0.5008)
  [14]  (0.7813, 0.5229)
  [15]  (0.8203, 0.5451)
  [16]  (0.8631, 0.5580)
  [17]  (0.9066, 0.5690)
  [18]  (0.9454, 0.5756)
  [19]  (0.9311, 0.5330)
  [20]  (0.9168, 0.4905)
  [21]  (0.9091, 0.4463)
  [22]  (0.9019, 0.4020)
  [23]  (0.8947, 0.3577)
  [24]  (0.8876, 0.3134)
  [25]  (0.8829, 0.2687)
  [26]  (0.8796, 0.2240)
  [27]  (0.8764, 0.1792)
  [28]  (0.8731, 0.1344)
  [29]  (0.8699, 0.0896)
  [30]  (0.8669, 0.0448)
  [31]  (0.8644, 0.0000)
  [32]  (0.7148, 0.7900)
  [33]  (0.6958, 0.7640)
  [34]  (0.6767, 0.7380)
  [35]  (0.6577, 0.7119)
  [36]  (0.6363, 0.6879)
  [37]  (0.6134, 0.6652)
  [38]  (0.5905, 0.6424)
  [39]  (0.5676, 0.6197)
  [40]  (0.5447, 0.5970)
  [41]  (0.5218, 0.5743)
  [42]  (0.4989, 0.5515)
  [43]  (0.4760, 0.5288)
  [44]  (0.4531, 0.5061)
  [45]  (0.4302, 0.4834)
  [46]  (0.4073, 0.4606)
  [47]  (0.3844, 0.4379)
  [48]  (0.3615, 0.4152)
  [49]  (0.3386, 0.3925)
  [50]  (0.3170, 0.3685)
  [51]  (0.2954, 0.3445)
  [52]  (0.2739, 0.3205)
  [53]  (0.2523, 0.2965)
  [54]  (0.2308, 0.2725)
  [55]  (0.2093, 0.2485)
  [56]  (0.1877, 0.2244)
  [57]  (0.1662, 0.2004)
  [58]  (0.1446, 0.1764)
  [59]  (0.1231, 0.1524)
  [60]  (0.1015, 0.1284)
  [61]  (0.0800, 0.1044)
  [62]  (0.0643, 0.0770)
  [63]  (0.0546, 0.0463)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7032, 0.4787)  angle=96.0 deg
  V1  (0.9454, 0.5756)  angle=118.3 deg
  V2  (0.8644, 0.0000)  angle=166.1 deg
  V3  (0.7148, 0.7900)  angle=133.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
