=== SAVED CAST: stun_12_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7151, 1.0000)
  [ 1]  (0.6932, 0.9567)
  [ 2]  (0.6714, 0.9134)
  [ 3]  (0.6495, 0.8701)
  [ 4]  (0.6276, 0.8268)
  [ 5]  (0.6057, 0.7835)
  [ 6]  (0.5838, 0.7402)
  [ 7]  (0.5619, 0.6969)
  [ 8]  (0.5419, 0.6530)
  [ 9]  (0.5342, 0.6050)
  [10]  (0.5266, 0.5571)
  [11]  (0.5189, 0.5092)
  [12]  (0.5113, 0.4613)
  [13]  (0.5433, 0.4731)
  [14]  (0.5846, 0.4986)
  [15]  (0.6265, 0.5229)
  [16]  (0.6692, 0.5460)
  [17]  (0.7107, 0.5680)
  [18]  (0.6807, 0.5299)
  [19]  (0.6507, 0.4918)
  [20]  (0.6206, 0.4537)
  [21]  (0.5906, 0.4156)
  [22]  (0.5606, 0.3775)
  [23]  (0.5305, 0.3394)
  [24]  (0.5005, 0.3013)
  [25]  (0.4774, 0.2587)
  [26]  (0.4552, 0.2156)
  [27]  (0.4329, 0.1725)
  [28]  (0.4107, 0.1294)
  [29]  (0.3884, 0.0862)
  [30]  (0.3662, 0.0431)
  [31]  (0.3439, 0.0000)
  [32]  (0.7151, 0.6385)
  [33]  (0.7008, 0.6236)
  [34]  (0.6866, 0.6086)
  [35]  (0.6723, 0.5937)
  [36]  (0.6581, 0.5788)
  [37]  (0.6438, 0.5639)
  [38]  (0.6295, 0.5489)
  [39]  (0.6156, 0.5337)
  [40]  (0.6018, 0.5183)
  [41]  (0.5880, 0.5029)
  [42]  (0.5742, 0.4876)
  [43]  (0.5605, 0.4722)
  [44]  (0.5467, 0.4568)
  [45]  (0.5329, 0.4414)
  [46]  (0.5191, 0.4260)
  [47]  (0.5054, 0.4107)
  [48]  (0.4916, 0.3953)
  [49]  (0.4778, 0.3799)
  [50]  (0.4640, 0.3645)
  [51]  (0.4502, 0.3491)
  [52]  (0.4365, 0.3338)
  [53]  (0.4227, 0.3184)
  [54]  (0.4089, 0.3030)
  [55]  (0.3951, 0.2876)
  [56]  (0.3813, 0.2722)
  [57]  (0.3676, 0.2569)
  [58]  (0.3538, 0.2415)
  [59]  (0.3400, 0.2261)
  [60]  (0.3262, 0.2107)
  [61]  (0.3124, 0.1953)
  [62]  (0.2987, 0.1800)
  [63]  (0.2849, 0.1646)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5113, 0.4613)  angle=119.2 deg
  V1  (0.7107, 0.5680)  angle=156.3 deg
  V2  (0.3439, 0.0000)  angle=177.1 deg
  V3  (0.7151, 0.6385)  angle=166.5 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
