=== SAVED CAST: stun_15_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7621, 1.0000)
  [ 1]  (0.7627, 0.9565)
  [ 2]  (0.7632, 0.9130)
  [ 3]  (0.7638, 0.8695)
  [ 4]  (0.7644, 0.8259)
  [ 5]  (0.7650, 0.7824)
  [ 6]  (0.7656, 0.7389)
  [ 7]  (0.7662, 0.6954)
  [ 8]  (0.7668, 0.6519)
  [ 9]  (0.7675, 0.6084)
  [10]  (0.7681, 0.5649)
  [11]  (0.7795, 0.5394)
  [12]  (0.8181, 0.5595)
  [13]  (0.8567, 0.5796)
  [14]  (0.8953, 0.5997)
  [15]  (0.9321, 0.6229)
  [16]  (0.9635, 0.6429)
  [17]  (0.9464, 0.6029)
  [18]  (0.9373, 0.5604)
  [19]  (0.9287, 0.5177)
  [20]  (0.9201, 0.4751)
  [21]  (0.9131, 0.4323)
  [22]  (0.9136, 0.3887)
  [23]  (0.9141, 0.3452)
  [24]  (0.9146, 0.3017)
  [25]  (0.9151, 0.2582)
  [26]  (0.9155, 0.2147)
  [27]  (0.9160, 0.1712)
  [28]  (0.9196, 0.1280)
  [29]  (0.9282, 0.0853)
  [30]  (0.9368, 0.0427)
  [31]  (0.9455, 0.0000)
  [32]  (0.7621, 0.7873)
  [33]  (0.7387, 0.7653)
  [34]  (0.7154, 0.7433)
  [35]  (0.6920, 0.7213)
  [36]  (0.6687, 0.6994)
  [37]  (0.6453, 0.6774)
  [38]  (0.6220, 0.6554)
  [39]  (0.5986, 0.6334)
  [40]  (0.5729, 0.6143)
  [41]  (0.5472, 0.5951)
  [42]  (0.5215, 0.5760)
  [43]  (0.4957, 0.5568)
  [44]  (0.4700, 0.5377)
  [45]  (0.4443, 0.5185)
  [46]  (0.4186, 0.4994)
  [47]  (0.3929, 0.4802)
  [48]  (0.3671, 0.4611)
  [49]  (0.3414, 0.4419)
  [50]  (0.3157, 0.4228)
  [51]  (0.2900, 0.4036)
  [52]  (0.2642, 0.3845)
  [53]  (0.2385, 0.3653)
  [54]  (0.2128, 0.3462)
  [55]  (0.1871, 0.3270)
  [56]  (0.1683, 0.3010)
  [57]  (0.1495, 0.2751)
  [58]  (0.1306, 0.2491)
  [59]  (0.1118, 0.2232)
  [60]  (0.0930, 0.1972)
  [61]  (0.0741, 0.1713)
  [62]  (0.0553, 0.1453)
  [63]  (0.0365, 0.1194)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7795, 0.5394)  angle=93.3 deg
  V1  (0.9635, 0.6429)  angle=145.7 deg
  V2  (0.9455, 0.0000)  angle=178.3 deg
  V3  (0.7621, 0.7873)  angle=120.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
