=== SAVED CAST: stun_3_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.6361, 1.0000)
  [ 1]  (0.6245, 0.9552)
  [ 2]  (0.6129, 0.9104)
  [ 3]  (0.6065, 0.8646)
  [ 4]  (0.6020, 0.8185)
  [ 5]  (0.5974, 0.7725)
  [ 6]  (0.5929, 0.7264)
  [ 7]  (0.5884, 0.6803)
  [ 8]  (0.5838, 0.6342)
  [ 9]  (0.5797, 0.5881)
  [10]  (0.5757, 0.5420)
  [11]  (0.5809, 0.5258)
  [12]  (0.6037, 0.5661)
  [13]  (0.6393, 0.5948)
  [14]  (0.6771, 0.6214)
  [15]  (0.7150, 0.6480)
  [16]  (0.7529, 0.6746)
  [17]  (0.7647, 0.6374)
  [18]  (0.7593, 0.5914)
  [19]  (0.7539, 0.5455)
  [20]  (0.7486, 0.4995)
  [21]  (0.7432, 0.4535)
  [22]  (0.7361, 0.4078)
  [23]  (0.7280, 0.3622)
  [24]  (0.7200, 0.3166)
  [25]  (0.7120, 0.2710)
  [26]  (0.7039, 0.2254)
  [27]  (0.6959, 0.1798)
  [28]  (0.6864, 0.1345)
  [29]  (0.6748, 0.0897)
  [30]  (0.6633, 0.0448)
  [31]  (0.6518, 0.0000)
  [32]  (0.6361, 0.8526)
  [33]  (0.6239, 0.8305)
  [34]  (0.6119, 0.8082)
  [35]  (0.5999, 0.7860)
  [36]  (0.5879, 0.7637)
  [37]  (0.5759, 0.7415)
  [38]  (0.5640, 0.7192)
  [39]  (0.5520, 0.6969)
  [40]  (0.5400, 0.6747)
  [41]  (0.5280, 0.6524)
  [42]  (0.5151, 0.6307)
  [43]  (0.5015, 0.6094)
  [44]  (0.4879, 0.5881)
  [45]  (0.4743, 0.5668)
  [46]  (0.4607, 0.5455)
  [47]  (0.4471, 0.5242)
  [48]  (0.4335, 0.5029)
  [49]  (0.4199, 0.4816)
  [50]  (0.4063, 0.4603)
  [51]  (0.3927, 0.4390)
  [52]  (0.3791, 0.4177)
  [53]  (0.3655, 0.3964)
  [54]  (0.3519, 0.3751)
  [55]  (0.3383, 0.3538)
  [56]  (0.3252, 0.3322)
  [57]  (0.3123, 0.3105)
  [58]  (0.2995, 0.2887)
  [59]  (0.2867, 0.2669)
  [60]  (0.2738, 0.2451)
  [61]  (0.2610, 0.2234)
  [62]  (0.2482, 0.2016)
  [63]  (0.2353, 0.1798)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5809, 0.5258)  angle=132.6 deg
  V1  (0.7529, 0.6746)  angle=107.6 deg
  V2  (0.6518, 0.0000)  angle=164.6 deg
  V3  (0.6361, 0.8526)  angle=150.0 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
