=== SAVED CAST: stun_4_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8080, 1.0000)
  [ 1]  (0.8000, 0.9554)
  [ 2]  (0.7919, 0.9109)
  [ 3]  (0.7839, 0.8663)
  [ 4]  (0.7759, 0.8217)
  [ 5]  (0.7678, 0.7772)
  [ 6]  (0.7601, 0.7326)
  [ 7]  (0.7532, 0.6878)
  [ 8]  (0.7463, 0.6430)
  [ 9]  (0.7394, 0.5983)
  [10]  (0.7324, 0.5535)
  [11]  (0.7255, 0.5088)
  [12]  (0.7665, 0.5259)
  [13]  (0.8081, 0.5437)
  [14]  (0.8498, 0.5616)
  [15]  (0.8914, 0.5795)
  [16]  (0.9330, 0.5973)
  [17]  (0.9717, 0.6122)
  [18]  (0.9559, 0.5698)
  [19]  (0.9401, 0.5273)
  [20]  (0.9242, 0.4849)
  [21]  (0.9084, 0.4425)
  [22]  (0.8966, 0.3988)
  [23]  (0.8857, 0.3549)
  [24]  (0.8748, 0.3109)
  [25]  (0.8640, 0.2669)
  [26]  (0.8531, 0.2230)
  [27]  (0.8422, 0.1790)
  [28]  (0.8313, 0.1351)
  [29]  (0.8257, 0.0902)
  [30]  (0.8219, 0.0451)
  [31]  (0.8181, 0.0000)
  [32]  (0.8080, 0.7800)
  [33]  (0.8038, 0.8154)
  [34]  (0.7820, 0.8055)
  [35]  (0.7549, 0.7822)
  [36]  (0.7279, 0.7588)
  [37]  (0.7009, 0.7354)
  [38]  (0.6739, 0.7120)
  [39]  (0.6468, 0.6887)
  [40]  (0.6198, 0.6653)
  [41]  (0.5928, 0.6419)
  [42]  (0.5658, 0.6186)
  [43]  (0.5388, 0.5952)
  [44]  (0.5118, 0.5717)
  [45]  (0.4851, 0.5480)
  [46]  (0.4584, 0.5242)
  [47]  (0.4317, 0.5005)
  [48]  (0.4050, 0.4768)
  [49]  (0.3783, 0.4530)
  [50]  (0.3516, 0.4293)
  [51]  (0.3249, 0.4056)
  [52]  (0.2982, 0.3818)
  [53]  (0.2715, 0.3581)
  [54]  (0.2448, 0.3344)
  [55]  (0.2181, 0.3106)
  [56]  (0.1914, 0.2869)
  [57]  (0.1647, 0.2632)
  [58]  (0.1380, 0.2394)
  [59]  (0.1113, 0.2157)
  [60]  (0.0855, 0.1911)
  [61]  (0.0664, 0.1609)
  [62]  (0.0474, 0.1307)
  [63]  (0.0283, 0.1005)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7255, 0.5088)  angle=121.4 deg
  V1  (0.9717, 0.6122)  angle=131.4 deg
  V2  (0.8181, 0.0000)  angle=174.4 deg
  V3  (0.8038, 0.8154)  angle=107.6 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
