=== SAVED CAST: stun_8_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9145, 1.0000)
  [ 1]  (0.8864, 0.9642)
  [ 2]  (0.8582, 0.9283)
  [ 3]  (0.8301, 0.8925)
  [ 4]  (0.8019, 0.8567)
  [ 5]  (0.7738, 0.8208)
  [ 6]  (0.7597, 0.7781)
  [ 7]  (0.7487, 0.7339)
  [ 8]  (0.7377, 0.6897)
  [ 9]  (0.7267, 0.6454)
  [10]  (0.7158, 0.6012)
  [11]  (0.7048, 0.5570)
  [12]  (0.7326, 0.5470)
  [13]  (0.7778, 0.5524)
  [14]  (0.8231, 0.5579)
  [15]  (0.8671, 0.5695)
  [16]  (0.9109, 0.5819)
  [17]  (0.9034, 0.5620)
  [18]  (0.8732, 0.5279)
  [19]  (0.8430, 0.4938)
  [20]  (0.8128, 0.4596)
  [21]  (0.7826, 0.4255)
  [22]  (0.7567, 0.3888)
  [23]  (0.7414, 0.3459)
  [24]  (0.7262, 0.3030)
  [25]  (0.7109, 0.2600)
  [26]  (0.6956, 0.2171)
  [27]  (0.6803, 0.1742)
  [28]  (0.6650, 0.1312)
  [29]  (0.6497, 0.0883)
  [30]  (0.6345, 0.0454)
  [31]  (0.6333, 0.0000)
  [32]  (0.9145, 0.7386)
  [33]  (0.8884, 0.7200)
  [34]  (0.8622, 0.7014)
  [35]  (0.8360, 0.6828)
  [36]  (0.8098, 0.6642)
  [37]  (0.7837, 0.6456)
  [38]  (0.7575, 0.6270)
  [39]  (0.7305, 0.6097)
  [40]  (0.7031, 0.5928)
  [41]  (0.6758, 0.5759)
  [42]  (0.6485, 0.5590)
  [43]  (0.6212, 0.5421)
  [44]  (0.5939, 0.5252)
  [45]  (0.5666, 0.5084)
  [46]  (0.5392, 0.4915)
  [47]  (0.5119, 0.4746)
  [48]  (0.4846, 0.4577)
  [49]  (0.4573, 0.4408)
  [50]  (0.4300, 0.4239)
  [51]  (0.4027, 0.4070)
  [52]  (0.3753, 0.3901)
  [53]  (0.3480, 0.3732)
  [54]  (0.3207, 0.3564)
  [55]  (0.2934, 0.3395)
  [56]  (0.2661, 0.3226)
  [57]  (0.2388, 0.3057)
  [58]  (0.2117, 0.2884)
  [59]  (0.1865, 0.2686)
  [60]  (0.1612, 0.2487)
  [61]  (0.1360, 0.2289)
  [62]  (0.1107, 0.2090)
  [63]  (0.0855, 0.1892)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.7048, 0.5570)  angle=84.2 deg
  V1  (0.9109, 0.5819)  angle=126.5 deg
  V2  (0.6333, 0.0000)  angle=160.6 deg
  V3  (0.9145, 0.7386)  angle=146.3 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
