=== SAVED CAST: stun_9_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8612, 0.9286)
  [ 1]  (0.8350, 0.8865)
  [ 2]  (0.8089, 0.8444)
  [ 3]  (0.7827, 0.8023)
  [ 4]  (0.7565, 0.7602)
  [ 5]  (0.7304, 0.7182)
  [ 6]  (0.7042, 0.6761)
  [ 7]  (0.6780, 0.6340)
  [ 8]  (0.6519, 0.5919)
  [ 9]  (0.6791, 0.5765)
  [10]  (0.7285, 0.5721)
  [11]  (0.7756, 0.5805)
  [12]  (0.8205, 0.6015)
  [13]  (0.8654, 0.6225)
  [14]  (0.9102, 0.6435)
  [15]  (0.9551, 0.6646)
  [16]  (1.0000, 0.6856)
  [17]  (0.9877, 0.6650)
  [18]  (0.9539, 0.6288)
  [19]  (0.9212, 0.5916)
  [20]  (0.8934, 0.5506)
  [21]  (0.8656, 0.5096)
  [22]  (0.8378, 0.4686)
  [23]  (0.8100, 0.4275)
  [24]  (0.7821, 0.3865)
  [25]  (0.7543, 0.3455)
  [26]  (0.7265, 0.3045)
  [27]  (0.7066, 0.2596)
  [28]  (0.6910, 0.2125)
  [29]  (0.6754, 0.1655)
  [30]  (0.6598, 0.1185)
  [31]  (0.6442, 0.0714)
  [32]  (0.8612, 0.7865)
  [33]  (0.8325, 0.7684)
  [34]  (0.8037, 0.7503)
  [35]  (0.7750, 0.7322)
  [36]  (0.7463, 0.7141)
  [37]  (0.7175, 0.6960)
  [38]  (0.6888, 0.6779)
  [39]  (0.6600, 0.6598)
  [40]  (0.6313, 0.6417)
  [41]  (0.6026, 0.6236)
  [42]  (0.5738, 0.6054)
  [43]  (0.5451, 0.5873)
  [44]  (0.5164, 0.5692)
  [45]  (0.4876, 0.5511)
  [46]  (0.4589, 0.5330)
  [47]  (0.4318, 0.5126)
  [48]  (0.4048, 0.4920)
  [49]  (0.3778, 0.4713)
  [50]  (0.3508, 0.4507)
  [51]  (0.3238, 0.4301)
  [52]  (0.2968, 0.4095)
  [53]  (0.2699, 0.3888)
  [54]  (0.2429, 0.3682)
  [55]  (0.2159, 0.3476)
  [56]  (0.1889, 0.3270)
  [57]  (0.1619, 0.3063)
  [58]  (0.1349, 0.2857)
  [59]  (0.1079, 0.2651)
  [60]  (0.0810, 0.2445)
  [61]  (0.0540, 0.2238)
  [62]  (0.0270, 0.2032)
  [63]  (0.0000, 0.1826)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.6519, 0.5919)  angle=92.4 deg
  V1  (1.0000, 0.6856)  angle=146.0 deg
  V2  (0.6442, 0.0714)  angle=178.5 deg
  V3  (0.8612, 0.7865)  angle=139.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
