=== SAVED CAST: summon_2_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.3610, 0.4570)
  [ 1]  (0.4063, 0.4902)
  [ 2]  (0.4515, 0.5234)
  [ 3]  (0.4958, 0.5576)
  [ 4]  (0.5316, 0.6008)
  [ 5]  (0.5673, 0.6441)
  [ 6]  (0.5719, 0.6678)
  [ 7]  (0.5174, 0.6542)
  [ 8]  (0.4630, 0.6407)
  [ 9]  (0.4085, 0.6271)
  [10]  (0.3928, 0.5939)
  [11]  (0.4140, 0.5420)
  [12]  (0.4489, 0.5073)
  [13]  (0.5043, 0.4986)
  [14]  (0.5598, 0.4898)
  [15]  (0.6152, 0.4810)
  [16]  (0.6706, 0.4722)
  [17]  (0.7179, 0.4981)
  [18]  (0.6932, 0.5185)
  [19]  (0.6392, 0.5340)
  [20]  (0.5853, 0.5494)
  [21]  (0.3610, 1.0000)
  [22]  (0.3632, 0.9443)
  [23]  (0.3541, 0.8897)
  [24]  (0.3415, 0.8354)
  [25]  (0.3287, 0.7812)
  [26]  (0.3123, 0.7279)
  [27]  (0.2960, 0.6746)
  [28]  (0.2821, 0.6207)
  [29]  (0.2936, 0.5703)
  [30]  (0.3418, 0.5431)
  [31]  (0.3911, 0.5172)
  [32]  (0.4411, 0.4925)
  [33]  (0.4478, 0.4410)
  [34]  (0.4487, 0.3852)
  [35]  (0.4500, 0.3295)
  [36]  (0.4461, 0.2741)
  [37]  (0.4388, 0.2188)
  [38]  (0.4314, 0.1636)
  [39]  (0.4241, 0.1083)
  [40]  (0.4110, 0.0542)
  [41]  (0.3978, 0.0000)
  [42]  (0.3610, 0.5514)
  [43]  (0.3904, 0.5622)
  [44]  (0.4198, 0.5730)
  [45]  (0.4481, 0.5850)
  [46]  (0.4580, 0.6147)
  [47]  (0.4678, 0.6444)
  [48]  (0.4777, 0.6742)
  [49]  (0.4634, 0.6882)
  [50]  (0.4322, 0.6912)
  [51]  (0.4010, 0.6943)
  [52]  (0.3698, 0.6973)
  [53]  (0.3453, 0.6931)
  [54]  (0.3453, 0.6617)
  [55]  (0.3453, 0.6304)
  [56]  (0.3453, 0.5991)
  [57]  (0.3674, 0.5831)
  [58]  (0.3967, 0.5721)
  [59]  (0.4261, 0.5612)
  [60]  (0.4554, 0.5503)
  [61]  (0.4848, 0.5393)
  [62]  (0.5135, 0.5423)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5719, 0.6678)  angle=114.9 deg
  V1  (0.4085, 0.6271)  angle=50.6 deg
  V2  (0.3928, 0.5939)  angle=47.6 deg
  V3  (0.4489, 0.5073)  angle=35.8 deg
  V4  (0.6706, 0.4722)  angle=37.6 deg
  V5  (0.7179, 0.4981)  angle=111.9 deg
  V6  (0.5853, 0.5494)  angle=47.5 deg
  V7  (0.3610, 1.0000)  angle=155.7 deg
  V8  (0.2936, 0.5703)  angle=47.7 deg
  V9  (0.4411, 0.4925)  angle=56.2 deg
  V10  (0.3978, 0.0000)  angle=162.6 deg
  V11  (0.3610, 0.5514)  angle=73.6 deg
  V12  (0.4481, 0.5850)  angle=48.7 deg
  V13  (0.4777, 0.6742)  angle=64.1 deg
  V14  (0.4634, 0.6882)  angle=38.6 deg
  V15  (0.3453, 0.6931)  angle=80.2 deg
  V16  (0.3453, 0.5991)  angle=54.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
