=== SAVED CAST: v_1_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8602, 0.0000)
  [ 1]  (0.8615, 0.0395)
  [ 2]  (0.8629, 0.0789)
  [ 3]  (0.8642, 0.1184)
  [ 4]  (0.8655, 0.1578)
  [ 5]  (0.8669, 0.1973)
  [ 6]  (0.8682, 0.2367)
  [ 7]  (0.8696, 0.2762)
  [ 8]  (0.8709, 0.3156)
  [ 9]  (0.8722, 0.3551)
  [10]  (0.8736, 0.3945)
  [11]  (0.8742, 0.4340)
  [12]  (0.8746, 0.4735)
  [13]  (0.8751, 0.5129)
  [14]  (0.8755, 0.5524)
  [15]  (0.8759, 0.5919)
  [16]  (0.8763, 0.6313)
  [17]  (0.8780, 0.6707)
  [18]  (0.8831, 0.7099)
  [19]  (0.8881, 0.7490)
  [20]  (0.8931, 0.7882)
  [21]  (0.8602, 0.8026)
  [22]  (0.8226, 0.8063)
  [23]  (0.7851, 0.8101)
  [24]  (0.7475, 0.8132)
  [25]  (0.7098, 0.8123)
  [26]  (0.6721, 0.8114)
  [27]  (0.6343, 0.8106)
  [28]  (0.5966, 0.8097)
  [29]  (0.5589, 0.8089)
  [30]  (0.5212, 0.8080)
  [31]  (0.4834, 0.8072)
  [32]  (0.4457, 0.8063)
  [33]  (0.4080, 0.8054)
  [34]  (0.3703, 0.8035)
  [35]  (0.3327, 0.8007)
  [36]  (0.2950, 0.7979)
  [37]  (0.2574, 0.7952)
  [38]  (0.2198, 0.7924)
  [39]  (0.1821, 0.7896)
  [40]  (0.1445, 0.7868)
  [41]  (0.1069, 0.7841)
  [42]  (0.8602, 0.9715)
  [43]  (0.8276, 0.9732)
  [44]  (0.7950, 0.9748)
  [45]  (0.7624, 0.9765)
  [46]  (0.7298, 0.9785)
  [47]  (0.6972, 0.9806)
  [48]  (0.6646, 0.9828)
  [49]  (0.6321, 0.9849)
  [50]  (0.5995, 0.9870)
  [51]  (0.5669, 0.9892)
  [52]  (0.5344, 0.9913)
  [53]  (0.5018, 0.9932)
  [54]  (0.4691, 0.9938)
  [55]  (0.4365, 0.9945)
  [56]  (0.4039, 0.9952)
  [57]  (0.3712, 0.9958)
  [58]  (0.3386, 0.9965)
  [59]  (0.3060, 0.9971)
  [60]  (0.2733, 0.9978)
  [61]  (0.2407, 0.9985)
  [62]  (0.2081, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.8931, 0.7882)  angle=73.8 deg
  V1  (0.1069, 0.7841)  angle=170.2 deg
  V2  (0.8602, 0.9715)  angle=163.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
