=== SAVED CAST: v_2_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8704, 0.0000)
  [ 1]  (0.8722, 0.0373)
  [ 2]  (0.8739, 0.0746)
  [ 3]  (0.8757, 0.1119)
  [ 4]  (0.8775, 0.1491)
  [ 5]  (0.8792, 0.1864)
  [ 6]  (0.8820, 0.2236)
  [ 7]  (0.8886, 0.2603)
  [ 8]  (0.8952, 0.2971)
  [ 9]  (0.9017, 0.3338)
  [10]  (0.9083, 0.3706)
  [11]  (0.9149, 0.4073)
  [12]  (0.9215, 0.4441)
  [13]  (0.9275, 0.4809)
  [14]  (0.9335, 0.5177)
  [15]  (0.9394, 0.5546)
  [16]  (0.9454, 0.5914)
  [17]  (0.9514, 0.6283)
  [18]  (0.9541, 0.6655)
  [19]  (0.9554, 0.7028)
  [20]  (0.9567, 0.7401)
  [21]  (0.8704, 0.6746)
  [22]  (0.8292, 0.6717)
  [23]  (0.7879, 0.6736)
  [24]  (0.7465, 0.6754)
  [25]  (0.7051, 0.6773)
  [26]  (0.6637, 0.6792)
  [27]  (0.6224, 0.6810)
  [28]  (0.5810, 0.6829)
  [29]  (0.5396, 0.6850)
  [30]  (0.4983, 0.6872)
  [31]  (0.4569, 0.6894)
  [32]  (0.4156, 0.6916)
  [33]  (0.3742, 0.6938)
  [34]  (0.3329, 0.6960)
  [35]  (0.2915, 0.6982)
  [36]  (0.2502, 0.7004)
  [37]  (0.2088, 0.7026)
  [38]  (0.1675, 0.7048)
  [39]  (0.1261, 0.7069)
  [40]  (0.0847, 0.7062)
  [41]  (0.0433, 0.7055)
  [42]  (0.8704, 0.9368)
  [43]  (0.8445, 0.9390)
  [44]  (0.8186, 0.9412)
  [45]  (0.7928, 0.9435)
  [46]  (0.7669, 0.9457)
  [47]  (0.7410, 0.9483)
  [48]  (0.7153, 0.9516)
  [49]  (0.6895, 0.9549)
  [50]  (0.6637, 0.9582)
  [51]  (0.6380, 0.9615)
  [52]  (0.6122, 0.9648)
  [53]  (0.5864, 0.9681)
  [54]  (0.5607, 0.9714)
  [55]  (0.5349, 0.9747)
  [56]  (0.5091, 0.9780)
  [57]  (0.4834, 0.9813)
  [58]  (0.4576, 0.9846)
  [59]  (0.4318, 0.9879)
  [60]  (0.4062, 0.9919)
  [61]  (0.3805, 0.9960)
  [62]  (0.3548, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9567, 0.7401)  angle=129.2 deg
  V1  (0.8704, 0.6746)  angle=33.2 deg
  V2  (0.0433, 0.7055)  angle=165.3 deg
  V3  (0.8704, 0.9368)  angle=159.4 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
