=== SAVED CAST: v_3_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8790, 0.0000)
  [ 1]  (0.8760, 0.0350)
  [ 2]  (0.8729, 0.0699)
  [ 3]  (0.8699, 0.1049)
  [ 4]  (0.8668, 0.1399)
  [ 5]  (0.8637, 0.1748)
  [ 6]  (0.8607, 0.2098)
  [ 7]  (0.8602, 0.2448)
  [ 8]  (0.8619, 0.2799)
  [ 9]  (0.8637, 0.3150)
  [10]  (0.8654, 0.3500)
  [11]  (0.8671, 0.3851)
  [12]  (0.8689, 0.4201)
  [13]  (0.8706, 0.4552)
  [14]  (0.8723, 0.4903)
  [15]  (0.8799, 0.5245)
  [16]  (0.8878, 0.5587)
  [17]  (0.8956, 0.5929)
  [18]  (0.9034, 0.6272)
  [19]  (0.9103, 0.6615)
  [20]  (0.9153, 0.6963)
  [21]  (0.8790, 0.6400)
  [22]  (0.8393, 0.6416)
  [23]  (0.7995, 0.6431)
  [24]  (0.7597, 0.6447)
  [25]  (0.7199, 0.6462)
  [26]  (0.6801, 0.6490)
  [27]  (0.6405, 0.6525)
  [28]  (0.6008, 0.6560)
  [29]  (0.5611, 0.6595)
  [30]  (0.5214, 0.6631)
  [31]  (0.4818, 0.6666)
  [32]  (0.4421, 0.6701)
  [33]  (0.4024, 0.6736)
  [34]  (0.3627, 0.6772)
  [35]  (0.3231, 0.6806)
  [36]  (0.2834, 0.6840)
  [37]  (0.2437, 0.6874)
  [38]  (0.2040, 0.6908)
  [39]  (0.1643, 0.6943)
  [40]  (0.1245, 0.6953)
  [41]  (0.0847, 0.6963)
  [42]  (0.8790, 0.8769)
  [43]  (0.8425, 0.8823)
  [44]  (0.8059, 0.8877)
  [45]  (0.7694, 0.8931)
  [46]  (0.7328, 0.8986)
  [47]  (0.6962, 0.9040)
  [48]  (0.6597, 0.9094)
  [49]  (0.6233, 0.9159)
  [50]  (0.5869, 0.9224)
  [51]  (0.5505, 0.9289)
  [52]  (0.5142, 0.9354)
  [53]  (0.4778, 0.9419)
  [54]  (0.4414, 0.9485)
  [55]  (0.4050, 0.9550)
  [56]  (0.3685, 0.9608)
  [57]  (0.3319, 0.9656)
  [58]  (0.2952, 0.9702)
  [59]  (0.2583, 0.9721)
  [60]  (0.2224, 0.9806)
  [61]  (0.1868, 0.9903)
  [62]  (0.1511, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9153, 0.6963)  angle=155.4 deg
  V1  (0.8790, 0.6400)  angle=59.5 deg
  V2  (0.0847, 0.6963)  angle=165.8 deg
  V3  (0.8790, 0.8769)  angle=158.8 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
