=== SAVED CAST: v_4_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9152, 0.0000)
  [ 1]  (0.9152, 0.0336)
  [ 2]  (0.9152, 0.0673)
  [ 3]  (0.9152, 0.1009)
  [ 4]  (0.9162, 0.1345)
  [ 5]  (0.9176, 0.1681)
  [ 6]  (0.9189, 0.2017)
  [ 7]  (0.9203, 0.2353)
  [ 8]  (0.9217, 0.2689)
  [ 9]  (0.9230, 0.3025)
  [10]  (0.9250, 0.3361)
  [11]  (0.9295, 0.3694)
  [12]  (0.9340, 0.4027)
  [13]  (0.9386, 0.4361)
  [14]  (0.9431, 0.4694)
  [15]  (0.9476, 0.5027)
  [16]  (0.9521, 0.5360)
  [17]  (0.9567, 0.5694)
  [18]  (0.9581, 0.6030)
  [19]  (0.9592, 0.6366)
  [20]  (0.9602, 0.6702)
  [21]  (0.9152, 0.6550)
  [22]  (0.8762, 0.6736)
  [23]  (0.8321, 0.6754)
  [24]  (0.7881, 0.6773)
  [25]  (0.7440, 0.6791)
  [26]  (0.7000, 0.6809)
  [27]  (0.6559, 0.6826)
  [28]  (0.6119, 0.6843)
  [29]  (0.5678, 0.6860)
  [30]  (0.5237, 0.6877)
  [31]  (0.4797, 0.6894)
  [32]  (0.4356, 0.6911)
  [33]  (0.3915, 0.6927)
  [34]  (0.3475, 0.6944)
  [35]  (0.3034, 0.6964)
  [36]  (0.2594, 0.6987)
  [37]  (0.2154, 0.7010)
  [38]  (0.1713, 0.7033)
  [39]  (0.1273, 0.7056)
  [40]  (0.0833, 0.7079)
  [41]  (0.0398, 0.7036)
  [42]  (0.9152, 0.9182)
  [43]  (0.8744, 0.9201)
  [44]  (0.8337, 0.9220)
  [45]  (0.7929, 0.9239)
  [46]  (0.7522, 0.9257)
  [47]  (0.7116, 0.9296)
  [48]  (0.6710, 0.9339)
  [49]  (0.6305, 0.9382)
  [50]  (0.5899, 0.9426)
  [51]  (0.5493, 0.9469)
  [52]  (0.5088, 0.9513)
  [53]  (0.4682, 0.9556)
  [54]  (0.4277, 0.9605)
  [55]  (0.3872, 0.9653)
  [56]  (0.3467, 0.9702)
  [57]  (0.3062, 0.9751)
  [58]  (0.2657, 0.9800)
  [59]  (0.2252, 0.9849)
  [60]  (0.1847, 0.9894)
  [61]  (0.1440, 0.9930)
  [62]  (0.1040, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9602, 0.6702)  angle=110.5 deg
  V1  (0.9152, 0.6550)  angle=44.2 deg
  V2  (0.0398, 0.7036)  angle=172.0 deg
  V3  (0.9152, 0.9182)  angle=163.6 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
