=== SAVED CAST: x_1_m1 ===
Normalized points: 64
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7412, 1.0000)
  [ 1]  (0.7209, 0.9687)
  [ 2]  (0.7005, 0.9375)
  [ 3]  (0.6801, 0.9062)
  [ 4]  (0.6598, 0.8749)
  [ 5]  (0.6394, 0.8437)
  [ 6]  (0.6191, 0.8124)
  [ 7]  (0.5987, 0.7812)
  [ 8]  (0.5784, 0.7499)
  [ 9]  (0.5581, 0.7186)
  [10]  (0.5383, 0.6870)
  [11]  (0.5184, 0.6554)
  [12]  (0.4985, 0.6239)
  [13]  (0.4786, 0.5923)
  [14]  (0.4588, 0.5607)
  [15]  (0.4389, 0.5292)
  [16]  (0.4190, 0.4976)
  [17]  (0.3992, 0.4660)
  [18]  (0.3793, 0.4344)
  [19]  (0.3606, 0.4022)
  [20]  (0.3436, 0.3690)
  [21]  (0.3267, 0.3357)
  [22]  (0.3098, 0.3025)
  [23]  (0.2929, 0.2693)
  [24]  (0.2759, 0.2360)
  [25]  (0.2590, 0.2028)
  [26]  (0.2421, 0.1695)
  [27]  (0.2252, 0.1363)
  [28]  (0.2092, 0.1026)
  [29]  (0.1943, 0.0684)
  [30]  (0.1794, 0.0342)
  [31]  (0.1645, 0.0000)
  [32]  (0.7412, 0.3049)
  [33]  (0.7510, 0.3088)
  [34]  (0.7608, 0.3128)
  [35]  (0.7705, 0.3167)
  [36]  (0.7803, 0.3206)
  [37]  (0.7893, 0.3257)
  [38]  (0.7964, 0.3334)
  [39]  (0.8035, 0.3412)
  [40]  (0.8106, 0.3490)
  [41]  (0.8177, 0.3567)
  [42]  (0.8248, 0.3645)
  [43]  (0.8320, 0.3723)
  [44]  (0.8355, 0.3789)
  [45]  (0.8252, 0.3809)
  [46]  (0.8149, 0.3830)
  [47]  (0.8045, 0.3850)
  [48]  (0.7942, 0.3871)
  [49]  (0.7839, 0.3891)
  [50]  (0.7735, 0.3912)
  [51]  (0.7641, 0.3890)
  [52]  (0.7553, 0.3831)
  [53]  (0.7466, 0.3773)
  [54]  (0.7378, 0.3714)
  [55]  (0.7291, 0.3655)
  [56]  (0.7266, 0.3559)
  [57]  (0.7254, 0.3454)
  [58]  (0.7242, 0.3349)
  [59]  (0.7231, 0.3245)
  [60]  (0.7312, 0.3191)
  [61]  (0.7407, 0.3144)
  [62]  (0.7501, 0.3097)
  [63]  (0.7595, 0.3049)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.1645, 0.0000)  angle=141.4 deg
  V1  (0.8355, 0.3789)  angle=107.1 deg
  V2  (0.7291, 0.3655)  angle=41.9 deg
  V3  (0.7231, 0.3245)  angle=63.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
