## Corners
# Far
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,1,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,1,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,1,-0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,1,-0.5'}
# Mid
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,0.7,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,0.7,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,0.7,-0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,0.7,-0.5'}
# Near
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,0.4,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,0.4,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,0.4,-0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,0.4,-0.5'}

## Edges
# Far
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0,1,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0,1,-0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,1,0'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,1,0'}
# Mid
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0,0.7,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0,0.7,-0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,0.7,0'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,0.7,0'}
# Near
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0,0.4,0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0,0.4,-0.5'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'0.5,0.4,0'}
function vb:summon/drowned_necromancer_trident {coords:'~ ~1 ~',motion:'-0.5,0.4,0'}