## Summon marker if it just started this "success phase"
execute unless entity @s[tag=vb.possible_fish] run function vb:summon/lava_fishing_marker

## If no marker nearby
execute unless entity @n[type=marker,tag=vb.custom_mob.lava_fishing_marker,distance=..0.8] run function vb:tick_entity/modified_mob/fishing_bobber/burn

## If after the success phase, kill marker
execute if score #VB vb.dummy1 matches ..-1 run kill @n[type=marker,tag=vb.custom_mob.lava_fishing_marker,distance=..0.8]

## Tag
tag @s add vb.possible_fish
