// ============================================================================
// ENGLISH LANGUAGE
// ============================================================================

# ============================================================================
#   CREDITS & PRESETS
# ============================================================================

option.ABOUT=Jaimalya
value.ABOUT.0=§4by Jaimalya

profile.BRIGHT_FANTASY=§f§o§lDelightful §f(Default)
profile.DARK_FANTASY=§7§o§lEmo
profile.VIBRANT=§bMerlin Urvan
profile.REALISTIC=§aReality
profile.LOW=§eLess is More
profile.POTATO=§6Potato
profile.comment=Shader visual style preset.

# ============================================================================
#   SCREENS & CATEGORIES
# ============================================================================

screen.LIGHT=Lighting
screen.LIGHT.comment=Shadows and main ambient/direct lighting settings.

screen.SKY=Sky & Celestial
screen.SKY.comment=Sky gradients, sun, moon, and twilight settings.

screen.FOG=Fog
screen.FOG.comment=Global, border, and cave fog settings.

screen.POST_PROCESSING=Post Processing
screen.POST_PROCESSING.comment=Bloom, godrays, tonemapping, and rim light effects.

screen.CLOUDS=Clouds
screen.CLOUDS.comment=Volumetric cloud shape, height, speed, and noise settings.

screen.WEATHER=Weather
screen.WEATHER.comment=Wind speeds, rain clouds, and wetness effects.

screen.NATURE=Nature & Foliage
screen.NATURE.comment=Plant waving, leaf animation, and player interactions.

screen.WATER=Water
screen.WATER.comment=Water colors, textures, sparkles, and underwater effects.

screen.REFLECTIONS=Reflections
screen.REFLECTIONS.comment=Screen-Space Reflections (SSR) and specular settings.

screen.MISC=Misc & mods compatibility
screen.MISC.comment=Extra settings and mods compatibility.

# ============================================================================
#   1. LIGHT
# ============================================================================

# --- Shadows ---
screen.SHADOWS=Shadows
option.ENABLE_SHADOWS=Enable Shadows
value.ENABLE_SHADOWS.0=§cOff
value.ENABLE_SHADOWS.1=§aOn
option.ENABLE_SMOOTH_SHADOWS=Smooth Shadows
value.ENABLE_SMOOTH_SHADOWS.0=§cOff
value.ENABLE_SMOOTH_SHADOWS.1=§aOn
option.shadowMapResolution=Shadow Map Resolution
option.shadowDistance=Shadow Distance
option.SHADOW_BIAS=Shadow Bias
option.SHADOW_DISTORTION=Shadow Distortion
option.SHADOW_OPACITY=Shadow Opacity
option.SHADOW_ENTITY=Shadow Entity
value.SHADOW_ENTITY.0=§cOff
value.SHADOW_ENTITY.1=§aOn
option.AMBIENT_OCCLUSION=Ambient Occlusion
value.AMBIENT_OCCLUSION.0=§cOff
value.AMBIENT_OCCLUSION.1=Vanilla
value.AMBIENT_OCCLUSION.2=Custom
option.VANILLA_AO_INTENSITY=Vanilla AO Intensity

# --- Main Light ---
option.SUN_R=Sun Red
option.SUN_G=Sun Green
option.SUN_B=Sun Blue
option.MOON_R=Moon Red
option.MOON_G=Moon Green
option.MOON_B=Moon Blue
option.TORCH_R=Torch Red
option.TORCH_G=Torch Green
option.TORCH_B=Torch Blue
option.TORCH_INTENSITY=Torch Intensity
option.MIN_CAVE_LIGHT=Minimum Cave Light
option.CAVE_LIGHT_FALLOFF=Cave Light Falloff
option.HAND_DYNAMIC_LIGHTING=Dynamic Handheld Light
value.HAND_DYNAMIC_LIGHTING.0=§cOff
value.HAND_DYNAMIC_LIGHTING.1=§aOn
option.DYNAMIC_LIGHT_RADIUS=Dynamic Light Radius
option.AMBIENT_INTENSITY=Day Ambient Intensity
option.AMBIENT_NIGHT_INTENSITY=Night Ambient Intensity

# ============================================================================
#   2. SKY
# ============================================================================

# --- Sunrise ---
screen.SUNRISE=Sunrise
option.SUN_SUNRISE_R=Sunrise Red
option.SUN_SUNRISE_G=Sunrise Green
option.SUN_SUNRISE_B=Sunrise Blue
option.SUN_SUNRISE_SATURATION=Sunrise Saturation
option.SUNRISE_END=Sunrise End
option.SUNRISE_FADE_SPEED=Sunrise Fade Speed

# --- Sky Day ---
screen.SKY_DAY=Day Sky
option.SKY_ZENITH_R=Zenith Red (Day)
option.SKY_ZENITH_G=Zenith Green (Day)
option.SKY_ZENITH_B=Zenith Blue (Day)
option.SKY_HORIZON_R=Horizon Red (Day)
option.SKY_HORIZON_G=Horizon Green (Day)
option.SKY_HORIZON_B=Horizon Blue (Day)

# --- Sky Night ---
screen.SKY_NIGHT=Night Sky
option.SKY_NIGHT_ZENITH_R=Zenith Red (Night)
option.SKY_NIGHT_ZENITH_G=Zenith Green (Night)
option.SKY_NIGHT_ZENITH_B=Zenith Blue (Night)
option.SKY_NIGHT_HORIZON_R=Horizon Red (Night)
option.SKY_NIGHT_HORIZON_G=Horizon Green (Night)
option.SKY_NIGHT_HORIZON_B=Horizon Blue (Night)
option.NIGHT_START=Night Start

# --- Sunset ---
screen.SUNSET=Sunset
option.SUN_SUNSET_R=Sunset Red
option.SUN_SUNSET_G=Sunset Green
option.SUN_SUNSET_B=Sunset Blue
option.SUN_SUNSET_SATURATION=Sunset Saturation
option.SUNSET_START=Sunset Start
option.SUNSET_FADE_SPEED=Sunset Fade Speed

# --- Celestial ---
screen.CELESTIAL=Celestial Bodies
option.SUN_SIZE=Sun Size
option.MOON_SIZE=Moon Size
option.SUN_GLOW_POWER=Sun Glow Power
option.MOON_GLOW_POWER=Moon Glow Power
option.SUN_GLOW_SPREAD=Sun Glow Spread
option.MOON_GLOW_SPREAD=Moon Glow Spread
option.CELESTIAL_TILT=Celestial Tilt

# --- Main Sky ---
option.SKY_PRESET=Sky Preset
value.SKY_PRESET.0=Stylized
value.SKY_PRESET.1=Reality
value.SKY_PRESET.2=Sandra's Rose
option.SKY_GRADIENT=Sky Gradient Height
option.SUNRISESET_Y_OFFSET=Twilight Y Offset
option.SUNRISESET_SPREAD=Twilight Spread
option.SUNRISESET_STRETCH=Twilight Stretch
option.SUNRISESET_AMB_INTENSITY=Twilight Ambient Intensity
option.SUNRISESET_LIGHT_MULTIPLIER=Twilight Light Multiplier
option.SUNRISESET_LIGHT_SATURATION=Twilight Light Saturation

# ============================================================================
#   3. FOG
# ============================================================================

option.FOG_DENSITY=Global Fog Density
option.FOG_FALLOFF=Fog Falloff
option.FOG_BRIGHTNESS=Fog Brightness
option.FOG_SATURATION=Fog Saturation
option.CAVE_FOG_R=Cave Fog Red
option.CAVE_FOG_G=Cave Fog Green
option.CAVE_FOG_B=Cave Fog Blue
option.ENABLE_BORDER_FOG=Enable Border Fog
value.ENABLE_BORDER_FOG.0=§cOff
value.ENABLE_BORDER_FOG.1=§aOn
option.BORDER_FOG_START=Border Fog Start
option.BORDER_FOG_FALLOFF=Border Fog Falloff
option.BORDER_FOG_END=Border Fog End

# ============================================================================
#   4. POST PROCESSING
# ============================================================================

# --- Rim Light ---
screen.RIM_LIGHT=Rim Light
option.ENABLE_RIM_LIGHT=Enable Rim Light
value.ENABLE_RIM_LIGHT.0=§cOff
value.ENABLE_RIM_LIGHT.1=No Plants
value.ENABLE_RIM_LIGHT.2=All
option.RIM_COLOR_INFLUENCE=Color Influence
option.RIM_THICKNESS=Thickness
option.RIM_STRENGTH=Strength
option.RIM_DEPTH_THRESHOLD=Depth Threshold
option.RIM_MAX_DISTANCE=Max Distance

# --- Bloom ---
screen.BLOOM=Bloom
option.ENABLE_BLOOM=Enable Bloom
value.ENABLE_BLOOM.0=§cOff
value.ENABLE_BLOOM.1=§aOn
option.OBJECT_BLOOM_INTENSITY=Object Bloom Intensity
option.GLOBAL_BLOOM_INTENSITY=Global Bloom Intensity
option.GLOBAL_BLOOM_THRESHOLD=Global Bloom Threshold
option.BLOOM_RADIUS=Bloom Radius
option.BLOOM_STEPS=Bloom Steps
option.BLOOM_COLOR_STRENGTH=Color Strength
option.BLOOM_COLOR_DETECTION=Color Detection Threshold

# --- Godrays ---
screen.GODRAYS=Godrays
option.ENABLE_GODRAYS=Enable Godrays
value.ENABLE_GODRAYS.0=§cOff
value.ENABLE_GODRAYS.1=§aOn
option.GODRAY_STEPS=Quality (Steps)
option.GODRAY_INTENSITY=Intensity
option.GODRAY_MAX_DISTANCE=Max Distance
option.GODRAY_CONTRAST=Outdoor Contrast
option.GODRAY_INDOOR_BOOST=Indoor Boost
option.GODRAY_OUTDOOR_MASK_START=Outdoor Mask Start
option.GODRAY_OUTDOOR_MASK_END=Outdoor Mask End
option.GODRAY_DISTANCE_FADE_START=Distance Fade Start
option.GODRAY_DISTANCE_FADE_END=Distance Fade End

# --- Tonemap ---
screen.TONEMAP=Tonemapping & Colors
option.TONEMAP_OPERATOR=Tonemap Operator
value.TONEMAP_OPERATOR.0=Vanilla
value.TONEMAP_OPERATOR.1=ACES
value.TONEMAP_OPERATOR.2=Reinhard-Jodie
option.EXPOSURE=Exposure
option.GAMMA=Gamma
option.DARKNESS_DESATURATION=Darkness Desaturation
option.SATURATION=Saturation
option.VIBRANCE=Vibrance
option.TINT_R=Global Tint Red
option.TINT_G=Global Tint Green
option.TINT_B=Global Tint Blue
option.TINT_INTENSITY=Tint Intensity
option.HUE_SHIFT_R=Hue Shift Red
option.HUE_SHIFT_G=Hue Shift Green
option.HUE_SHIFT_B=Hue Shift Blue
option.HUE_SHIFT_INTENSITY=Hue Shift Intensity

# --- Anti-Aliasing ---
option.ENABLE_TAA=TAA
value.ENABLE_TAA.0=§cOff
value.ENABLE_TAA.1=§aOn
option.SHARPENING=Sharpening
value.SHARPENING.0=§cOff
value.SHARPENING.1=§aOn
option.SHARPEN_STRENGTH=Sharpening Strength

# ============================================================================
#   5. CLOUDS
# ============================================================================

screen.CLOUDS_VISUAL=Cloud Visuals
option.CLOUD_SPEED_MULTIPLIER=Cloud Speed Multiplier
option.CLOUD_SKY_BLEND=Cloud Sky Blend
option.CLOUD_BASE_DARKNESS=Cloud Base Darkness
option.CLOUD_NOISE_SMOOTHNESS=Noise Smoothness
option.CLOUD_HEIGHT=Cloud Height
option.CLOUD_THICKNESS=Cloud Thickness
option.CLOUD_PIXEL_SIZE=Cloud Pixel Size
option.CLOUD_LAYER_SPACING=Layer Spacing
option.CLOUD_DISTANCE=Cloud Distance
option.CLOUD_MORPH_SPEED=Cloud Morph Speed
option.CLOUD_SHORE=Cloud Shore Softness
option.CLOUD_SMOOTH_DOWN=Global Fade Down
option.CLOUD_SMOOTH_UP=Global Fade Up
option.CLOUD_SUN_GLOW=Enable Sun Glow
value.CLOUD_SUN_GLOW.0=§cOff
value.CLOUD_SUN_GLOW.1=§aOn
option.CLOUD_SUN_GLOW_POWER=Sun Glow Power
option.CLOUD_SUN_GLOW_SPREAD=Sun Glow Spread
option.CLOUD_SUN_GLOW_SMOOTHNESS=Sun Glow Smoothness

screen.CLOUDS_LAYER_1=Layer 1
option.CLOUD_L1_COVERAGE=Coverage
option.CLOUD_L1_MIX=Texture Mix
option.CLOUD_L1_NOISE_1=Noise Texture A
option.CLOUD_L1_NOISE_2=Noise Texture B
option.CLOUD_L1_SCALE_1=Scale A
option.CLOUD_L1_SCALE_2=Scale B

screen.CLOUDS_LAYER_2=Layer 2
option.CLOUD_L2_COVERAGE=Coverage
option.CLOUD_L2_MIX=Texture Mix
option.CLOUD_L2_NOISE_1=Noise Texture A
option.CLOUD_L2_NOISE_2=Noise Texture B
option.CLOUD_L2_SCALE_1=Scale A
option.CLOUD_L2_SCALE_2=Scale B

screen.CLOUDS_LAYER_3=Layer 3
option.CLOUD_L3_COVERAGE=Coverage
option.CLOUD_L3_MIX=Texture Mix
option.CLOUD_L3_NOISE_1=Noise Texture A
option.CLOUD_L3_NOISE_2=Noise Texture B
option.CLOUD_L3_SCALE_1=Scale A
option.CLOUD_L3_SCALE_2=Scale B

value.CLOUD_L1_NOISE_1.1=Texture 1
value.CLOUD_L1_NOISE_1.2=Texture 2
value.CLOUD_L1_NOISE_1.3=Texture 3
value.CLOUD_L1_NOISE_1.4=Texture 4
value.CLOUD_L1_NOISE_1.5=Texture 5
value.CLOUD_L1_NOISE_1.6=Texture 6

value.CLOUD_L1_NOISE_2.1=Texture 1
value.CLOUD_L1_NOISE_2.2=Texture 2
value.CLOUD_L1_NOISE_2.3=Texture 3
value.CLOUD_L1_NOISE_2.4=Texture 4
value.CLOUD_L1_NOISE_2.5=Texture 5
value.CLOUD_L1_NOISE_2.6=Texture 6

value.CLOUD_L2_NOISE_1.1=Texture 1
value.CLOUD_L2_NOISE_1.2=Texture 2
value.CLOUD_L2_NOISE_1.3=Texture 3
value.CLOUD_L2_NOISE_1.4=Texture 4
value.CLOUD_L2_NOISE_1.5=Texture 5
value.CLOUD_L2_NOISE_1.6=Texture 6

value.CLOUD_L2_NOISE_2.1=Texture 1
value.CLOUD_L2_NOISE_2.2=Texture 2
value.CLOUD_L2_NOISE_2.3=Texture 3
value.CLOUD_L2_NOISE_2.4=Texture 4
value.CLOUD_L2_NOISE_2.5=Texture 5
value.CLOUD_L2_NOISE_2.6=Texture 6

value.CLOUD_L3_NOISE_1.1=Texture 1
value.CLOUD_L3_NOISE_1.2=Texture 2
value.CLOUD_L3_NOISE_1.3=Texture 3
value.CLOUD_L3_NOISE_1.4=Texture 4
value.CLOUD_L3_NOISE_1.5=Texture 5
value.CLOUD_L3_NOISE_1.6=Texture 6

value.CLOUD_L3_NOISE_2.1=Texture 1
value.CLOUD_L3_NOISE_2.2=Texture 2
value.CLOUD_L3_NOISE_2.3=Texture 3
value.CLOUD_L3_NOISE_2.4=Texture 4
value.CLOUD_L3_NOISE_2.5=Texture 5
value.CLOUD_L3_NOISE_2.6=Texture 6

# ============================================================================
#   6. WEATHER
# ============================================================================

option.WIND_BASE_ANGLE=Wind Base Angle
option.WIND_GLOBAL_SPEED=Global Wind Speed
option.WIND_BASE_ANGLE_VARIATION=Wind Variation Frequency
option.RAIN_LIGHT_DIMMER=Rain Light Dimmer
option.LEAVES_RAIN_INTENSITY_MULTI=Leaves Rain Multiplier
option.FOLIAGES_RAIN_INTENSITY_MULTI=Foliage Rain Multiplier
option.GODRAY_RAIN_DIMMER=Rain Godrays Dimmer

screen.RAIN_CLOUDS=Rain Clouds
option.CLOUD_WIND_VARIATION_INTENSITY=Cloud Gust Intensity
option.CLOUD_RAIN_COVERAGE=Rain Cloud Coverage
option.CLOUD_RAIN_DARKNESS=Rain Cloud Darkness
option.CLOUD_RAIN_SPEED_MULTIPLIER=Rain Cloud Speed

screen.RAIN_SKY=Rain Sky
option.SKY_RAIN_COVERAGE=Rain Sky Darkening
option.RAIN_TWILIGHT_MIX=Rain Twilight Visibility
option.SKY_RAIN_HORIZON_R=Rain Horizon Red
option.SKY_RAIN_HORIZON_G=Rain Horizon Green
option.SKY_RAIN_HORIZON_B=Rain Horizon Blue
option.SKY_RAIN_NIGHT_HORIZON_R=Night Rain Horizon Red
option.SKY_RAIN_NIGHT_HORIZON_G=Night Rain Horizon Green
option.SKY_RAIN_NIGHT_HORIZON_B=Night Rain Horizon Blue

screen.RAIN_FOG=Rain Fog
option.FOG_RAIN_MULTIPLIER=Rain Fog Multiplier
option.FOG_RAIN_FALLOFF=Rain Fog Falloff
option.BORDER_FOG_RAIN_START=Rain Border Fog Start
option.BORDER_FOG_RAIN_FALLOFF=Rain Border Fog Falloff

screen.RAIN_WETNESS=Rain Wetness
option.ENABLE_RAIN_REFLECTIONS=Enable Rain Reflections
value.ENABLE_RAIN_REFLECTIONS.0=§cOff
value.ENABLE_RAIN_REFLECTIONS.1=§aOn
option.RAIN_REFLECTION_STRENGTH=Reflection Strength
option.RAIN_PERSISTENCE=Puddle Persistence
option.RAIN_SSR_BLUR=Rain SSR Blur
value.RAIN_SSR_BLUR.0=§cOff
value.RAIN_SSR_BLUR.1=§aOn

# ============================================================================
#   7. NATURE
# ============================================================================

option.ENABLE_WIND=Enable Wind
value.ENABLE_WIND.0=§cOff
value.ENABLE_WIND.1=§aOn
option.FOLIAGE_WIND_VARIATION_INTENSITY=Wind Gust Amplitude
option.PLANT_SHADING=Plant Shading Mode
value.PLANT_SHADING.0=§cOff
value.PLANT_SHADING.1=3D Grass Only
value.PLANT_SHADING.2=All
option.GRASS_3D_WIND=3D Grass Wind

screen.FOLIAGES=Foliage (Plants & Grass)
option.FOLIAGE_NOISE_TYPE=Foliage Noise Texture
value.FOLIAGE_NOISE_TYPE.1=Texture 1
value.FOLIAGE_NOISE_TYPE.2=Texture 2
value.FOLIAGE_NOISE_TYPE.3=Texture 3
value.FOLIAGE_NOISE_TYPE.4=Texture 4
value.FOLIAGE_NOISE_TYPE.5=Texture 5
value.FOLIAGE_NOISE_TYPE.6=Texture 6
option.FOLIAGE_NOISE_SMOOTHNESS=Foliage Noise Smoothness
option.FOLIAGE_WIND_INTENSITY=Foliage Wind Intensity
option.FOLIAGE_NOISE_SCALE=Foliage Noise Scale
option.FOLIAGE_WIND_SPEED_MULTIPLIER=Foliage Wind Speed
option.FOLIAGE_BEND_STRENGTH=Foliage Bend Limit
option.GRASS_BLOCK_WIND_LIGHT=Grass Block Illumination
value.GRASS_BLOCK_WIND_LIGHT.0=§cOff
value.GRASS_BLOCK_WIND_LIGHT.1=§aOn
option.GRASS_BASE_LIGHT=Grass Base Light
option.WIND_GUST_INTENSITY=Gust Light Intensity
option.WIND_GUST_R=Gust Light Red
option.WIND_GUST_G=Gust Light Green
option.WIND_GUST_B=Gust Light Blue

screen.LEAVES=Leaves
option.LEAVES_NOISE_TYPE=Leaf Noise Texture
value.LEAVES_NOISE_TYPE.1=Texture 1
value.LEAVES_NOISE_TYPE.2=Texture 2
value.LEAVES_NOISE_TYPE.3=Texture 3
value.LEAVES_NOISE_TYPE.4=Texture 4
value.LEAVES_NOISE_TYPE.5=Texture 5
value.LEAVES_NOISE_TYPE.6=Texture 6
option.LEAVES_NOISE_SMOOTHNESS=Leaf Noise Smoothness
option.LEAVES_WIND_INTENSITY=Leaf Wind Intensity
option.LEAVES_NOISE_SCALE=Leaf Noise Scale
option.LEAVES_WIND_SPEED_MULTIPLIER=Leaf Wind Speed
option.VINES_WIND_INTENSITY_DIVISOR=Vines Wind Divisor
option.ENABLE_LEAVES_SSS=Subsurface Scattering
value.ENABLE_LEAVES_SSS.0=§cOff
value.ENABLE_LEAVES_SSS.1=§aOn
option.SSS_INTENSITY=SSS Intensity
option.SSS_POWER=SSS Power
option.SSS_THICKNESS=SSS Thickness
option.SSS_SATURATION=SSS Saturation

screen.PLAYER=Player Interaction
option.PLAYER_INTERACTION=Enable Player Interaction
value.PLAYER_INTERACTION.0=§cOff
value.PLAYER_INTERACTION.1=§aOn
option.PLAYER_INTERACTION_INTENSITY=Interaction Intensity
option.PLAYER_INTERACTION_RADIUS=Interaction Radius

# ============================================================================
#   8. WATER
# ============================================================================

option.WATER_R=Water Red
option.WATER_G=Water Green
option.WATER_B=Water Blue
option.WATER_A=Water Alpha (Opacity)
option.WATER_SURFACE_DARKNESS=Surface Darkness
option.WATER_DEPTH_BRIGHTNESS=Water Volume Brightness
option.WATER_PRESET=Water Preset
value.WATER_PRESET.0=Stylized
value.WATER_PRESET.1=Reality

screen.TEXTURE=Water Texture
option.VANILLA_WATER_TEXTURE=Vanilla Water Texture
value.VANILLA_WATER_TEXTURE.0=§cOff
value.VANILLA_WATER_TEXTURE.1=§aOn
option.WATER_NORMALS=Water Normals
option.WATER_SIZE=Wave Size
option.WATER_SPEED=Wave Speed
option.WATER_WAVE_SHADING_STRENGTH=Wave Shading Strength
option.WATER_WAVE_SHADING_HARDNESS=Wave Shading Hardness

screen.SPARKLES=Water Sparkles
option.WATER_SPARKLES=Enable Sparkles
value.WATER_SPARKLES.0=§cOff
value.WATER_SPARKLES.1=§aOn
option.WATER_SPARKLE_NOISE_1=Sparkle Noise A
option.WATER_SPARKLE_NOISE_2=Sparkle Noise B
option.WATER_SPARKLE_MIX=Sparkle Mix
option.WATER_SPARKLE_DENSITY=Sparkle Density
option.WATER_SPARKLE_SCALE_1=Sparkle Scale A
option.WATER_SPARKLE_SCALE_2=Sparkle Scale B
option.WATER_SPARKLE_STRENGTH=Sparkle Strength
option.WATER_SPARKLE_SMOOTHNESS=Sparkle Smoothness
option.WATER_SPARKLE_FRACTURE=Sparkle Fracture
option.WATER_SPARKLE_DISTORTION=Sparkle Distortion
option.WATER_SPARKLE_NIGHT_MULTIPLIER=Night Sparkle Multiplier
option.WATER_SPARKLE_SUN_INFLUENCE=Sparkle Sun Influence

screen.SHORE=Shore Foam
option.WATER_SHORE=Enable Shore Foam
value.WATER_SHORE.0=§cOff
value.WATER_SHORE.1=§aOn
option.WATER_SHORE_NOISE_1=Shore Noise A
option.WATER_SHORE_NOISE_2=Shore Noise B
option.WATER_SHORE_MIX=Shore Mix
option.WATER_SHORE_DISTANCE=Shore Distance
option.WATER_SHORE_SCALE_1=Shore Scale A
option.WATER_SHORE_SCALE_2=Shore Scale B
option.WATER_SHORE_OPACITY=Shore Opacity
option.WATER_SHORE_DISTORTION=Shore Distortion

screen.UNDERWATER=Underwater
option.UNDERWATER_DEPTH_BRIGHTNESS=Deep Water Brightness
option.UNDERWATER_HORIZON_BRIGHTNESS=Underwater Horizon Brightness
option.UNDERWATER_BOTTOM_MULTIPLIER=Underwater Bottom Darkening
option.UNDERWATER_FOG_DENSITY=Underwater Fog Density
option.UNDERWATER_FOG_FALLOFF=Underwater Fog Falloff
option.UNDERWATER_BORDER_FOG_END=Underwater Fog Opaque Distance
option.UNDERWATER_BORDER_FOG_FALLOFF=Underwater Water Wall Hardness

# ============================================================================
#   9. REFLECTIONS
# ============================================================================

option.ENABLE_SSR=Enable Screen-Space Reflections
value.ENABLE_SSR.0=§cOff
value.ENABLE_SSR.1=§aOn
option.SSR_STRENGTH=SSR Strength
option.ENABLE_SSR_BLOCK=Enable Block SSR
value.ENABLE_SSR_BLOCK.0=§cOff
value.ENABLE_SSR_BLOCK.1=§aOn
option.SSR_BLOCK_STRENGTH=Block SSR Strength
option.SSR_BLUR=SSR Blur Mode
value.SSR_BLUR.0=§cOff
value.SSR_BLUR.1=Blocks
value.SSR_BLUR.2=Blocks + Water
value.SSR_BLUR.3=Water
option.SSR_BLUR_STRENGTH=SSR Blur Strength
option.REFLECTION_THRESHHOLD=Reflection Threshold
option.FRESNEL_EXPONENT=Fresnel Exponent
option.SSR_STEPS=SSR Ray Steps
option.SSR_REFINEMENT_STEPS=SSR Refinement Steps
option.SSR_BORDER_FADE_START=Border Fade Start
option.SSR_BORDER_FADE_END=Border Fade End

option.ENABLE_SPECULAR=Enable Specular
value.ENABLE_SPECULAR.0=§cOff
value.ENABLE_SPECULAR.1=§aOn
option.SPECULAR_PROPAGATION=Specular Propagation
option.SPECULAR_STRENGTH=Specular Strength
option.SPECULAR_DETECTION=Specular Detection
option.SPECULAR_METALLIC_STRENGTH=Metallic Strength
option.SPECULAR_METALLIC_DETECTION=Metallic Detection
option.SPECULAR_POLISHED_STRENGTH=Polished Strength
option.SPECULAR_POLISHED_DETECTION=Polished Detection

# ============================================================================
#   10. MISC
# ============================================================================
# Voxy Screens
option.VOXY_PROFILE=Voxy Profile Compatibility
value.VOXY_PROFILE.0=§cNo
value.VOXY_PROFILE.1=§aYes

# RenoDX Screens
screen.RENODX=RenoDX

option.HDR_ENABLED=RenoDX HDR
value.HDR_ENABLED.0=§cNo
value.HDR_ENABLED.1=§aYes

screen.renodx = RenoDX
screen.renodx_reinhard = Reinhard Piecewise Settings
screen.renodx_reinhard.comment = Gradually roll off highlights to peak.
screen.renodx_aces = ACES Settings
screen.renodx_aces.comment = Contrast and blowout via ACES color space.
screen.renodx_gt = Gran Turismo Sport Settings
screen.renodx_gt.comment = ACES-like contrast, very clippy with a fully linear section.
screen.renodx_gt7 = Gran Turismo 7 Settings
screen.renodx_gt7.comment = Similar to GTSport, but perceptual in BT2020.
screen.renodx_hermite = Hermite Spline Settings
screen.renodx_hermite.comment = Scalable spline.
screen.renodx_hable = Uncharted 2 / Hable Settings
screen.renodx_hable.comment = From Uncharted 2 by John Hable, with toe, linear extended to HDR.
screen.renodx_exproll = Exponential Roll-off Settings
screen.renodx_exproll.comment = By DICE, aggressive shoulder roll-off.
screen.renodx_neutwo = NeuTwo Settings
screen.renodx_neutwo.comment = Neutral tonemapper based on power of 2 (squared/sqrt).
screen.renodx_frostbite = Frostbite Settings
screen.renodx_frostbite.comment = DICE's perceptual tonemapper with saturation boost and hue preservation.
screen.renodx_daniele = Daniele Settings
screen.renodx_daniele.comment = Daniele Siragusano's compression curve with a lot of variables. 

# RenoDX Main
option.RENODX_ENABLED = Enabled
option.RENODX_ENABLED.comment = Enable HDR.

option.RENODX_BRIGHTNESS_USEREPORTED = Use Reported Brightness
option.RENODX_BRIGHTNESS_USEREPORTED.comment = Use values from mods that report the display's capabilities, automatically configuring brightness values. (If sliders don't work, then values are found.)
value.RENODX_BRIGHTNESS_USEREPORTED.RENODX_BRIGHTNESS_USEREPORTED_ON = If Available
value.RENODX_BRIGHTNESS_USEREPORTED.RENODX_BRIGHTNESS_USEREPORTED_OFF = Off

option.RENODX_UI_BRIGHTNESS = UI Brightness
option.RENODX_UI_BRIGHTNESS.comment = In nits. Requires a shader after UI for this to take effect (i.e. ReShade, remember to sync value.)

option.RENODX_GAME_BRIGHTNESS = Game Brightness
option.RENODX_GAME_BRIGHTNESS.comment = In nits, aka paper white.

option.RENODX_PEAK_BRIGHTNESS = Peak Brightness
option.RENODX_PEAK_BRIGHTNESS.comment = Maximum brightness in nits.

option.RENODX_SHOULDER_START = Shoulder Start
option.RENODX_SHOULDER_START.comment = Beginning of tonemap's shoulder in nits.

option.RENODX_WHITE_CLIP = White Clip Threshold
option.RENODX_WHITE_CLIP.comment = Aka the expected maximum of color to tonemap.

option.RENODX_CLAMP_COLORSPACE = Color Space Clamp
option.RENODX_CLAMP_COLORSPACE.comment = Clamp right at final output.
value.RENODX_CLAMP_COLORSPACE.RENODX_CS_NONE    = None
value.RENODX_CLAMP_COLORSPACE.RENODX_CS_BT709   = BT709
value.RENODX_CLAMP_COLORSPACE.RENODX_CS_BT2020  = BT2020
value.RENODX_CLAMP_COLORSPACE.RENODX_CS_AP1     = AP1

option.RENODX_GAMMACORRECTION = Gamma Correction
option.RENODX_GAMMACORRECTION.comment = Apply EOTF / Gamma Correction before tonemapping. This is a last resort solution, since UI is not included!
value.RENODX_GAMMACORRECTION.RENODX_GAMMA_NONE = Off
value.RENODX_GAMMACORRECTION.RENODX_GAMMA_22  = 2.2
value.RENODX_GAMMACORRECTION.RENODX_GAMMA_24 = 2.4

option.RENODX_COLORGRADE_CONTRAST = Contrast
option.RENODX_COLORGRADE_CONTRAST.comment = Stretches luminance both ways around mid gray.
option.RENODX_COLORGRADE_CONTRAST_MID = Contrast Mid Gray
option.RENODX_COLORGRADE_CONTRAST_MID.comments = The pivot point of the effect.

option.RENODX_COLORGRADE_HIGHLIGHTS = Highlights
option.RENODX_COLORGRADE_HIGHLIGHTS.comment = Stretches luminance if above mid gray.
option.RENODX_COLORGRADE_HIGHLIGHTS_MID = Highlights Mid Gray
option.RENODX_COLORGRADE_HIGHLIGHTS_MID.comments = The pivot point of the effect.

option.RENODX_COLORGRADE_SHADOWS = Shadows
option.RENODX_COLORGRADE_SHADOWS.comment = Stretches luminance if below mid gray.
option.RENODX_COLORGRADE_SHADOWS_MID = Shadows Mid Gray
option.RENODX_COLORGRADE_SHADOWS_MID.comments = The pivot point of the effect.

option.RENODX_COLORGRADE_SATURATION = Saturation
option.RENODX_COLORGRADE_SATURATION.comment = OKLab saturation, in percentage. 100 is disabled.

option.RENODX_RCAS = RCAS
option.RENODX_RCAS.comment = Robust (4 samples) Constrast Adaptive Sharpening

option.RENODX_RCAS_DENOISE = RCAS Denoise
option.RENODX_RCAS.comment = Turn on RCAS's additional denoising.

# RenoDX Debug
option.RENODX_DEBUG = Debug Output
value.RENODX_DEBUG.RENODX_DEBUG_NONE = None
value.RENODX_DEBUG.RENODX_DEBUG_UNTONEMAPPED = Untonemapped
value.RENODX_DEBUG.RENODX_DEBUG_TONEMAPPED = Tonemapped
value.RENODX_DEBUG.RENODX_DEBUG_SPLIT = Untonemapped / Tonemapped

option.RENODX_WORKINGCOLORSPACE = Working Color Space
option.RENODX_WORKINGCOLORSPACE.comment = The color space of the shaderpack's rendering pipeline.

# RenoDX Upgrade
option.RENODX_UPGRADE_ENABLED = Upgrade Tone Map
option.RENODX_UPGRADE_ENABLED.comment = (BT709 Clamp, and maybe not available.) Naively map SDR chroma on HDR luma. This maintains all of SDR colorgrading, but will be quick to blowout.

option.RENODX_UPGRADE_AMOUNT = Upgrade Amount
option.RENODX_UPGRADE_AMOUNT.comment = How much should the HDR color be influenced by the SDR?

option.RENODX_UPGRADE_AUTO = Upgrade Auto Correct
option.RENODX_UPGRADE_AUTO.comment = How much should the HDR color be corrected by the SDR?

option.RENODX_APPC_AMOUNT = Per Channel Correction Amount
option.RENODX_APPC_AMOUNT.comment = (w/ Upgrade Tone Map) Attempt to reverse the blowout of SDR tonemapper. 
option.RENODX_APPC_POW = Per Channel Correction Highlights Only
option.RENODX_APPC_POW.comment = (w/ Upgrade Tone Map) Increase to target only highlights.

# RenoDX HDR Tone Map
option.RENODX_EXPOSURE = Exposure
option.RENODX_EXPOSURE.comment = Mutltiplier on color right before HDR Tone Map.

value.RENODX_SCALING.RENODX_SCALING_Y = Luminance
value.RENODX_SCALING.RENODX_SCALING_PERCHANNEL = Per Channel or Perceptual
value.RENODX_SCALING.RENODX_SCALING_MAXCHANNEL = Max Channel
value.RENODX_SCALING.RENODX_SCALING_AUTO = Automatic
option.RENODX_SCALING = Scaling
option.RENODX_SCALING.comment = Run the tonemapper for all rgb channels (blows out) or base it off of a pivot (luma or max channel)?

option.RENODX_HDRTONEMAP_TYPE = HDR Tone Map Type
option.RENODX_HDRTONEMAP_TYPE.comment = Read tooltip of each!
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_OFF = Off
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_REINHARD = Reinhard Piecewise
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_ACES = ACES
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_GT = Gran Turismo Sport
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_HERMITE = Hermite Spline
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_GT7 = Gran Turismo 7
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_HABLE = Uncharted 2 / Hable
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_EXPROLL = Exponential Roll-off
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_NEUTWO = NeuTwo
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_FROSTBITE = Frostbite
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_DANIELE = Daniele
value.RENODX_HDRTONEMAP_TYPE.RENODX_HDRTONEMAP_TYPE_DEFAULT = Default

option.RENODX_WORKINGCS_HDRTONEMAP = HDR Tone Map Working Color Space
option.RENODX_WORKINGCS_HDRTONEMAP.comment = The working color space of the tonemapper. The wider you go, the more blowout with maybe weird hue shift.
value.RENODX_WORKINGCS_HDRTONEMAP.RENODX_CS_BT709   = BT709
value.RENODX_WORKINGCS_HDRTONEMAP.RENODX_CS_BT2020  = BT2020
value.RENODX_WORKINGCS_HDRTONEMAP.RENODX_CS_AP1     = AP1

# RenoDX ACES
option.RENODX_ACES_RGC = Gamut Compression Blowout
option.RENODX_ACES_RGC.comment = Compressed color gamut, causing the ACES hue shift blowout.

option.RENODX_ACES_RRT = Reference Rendering Transform
option.RENODX_ACES_RRT.comment = Prepare colors for Output Device.

option.RENODX_ACES_MIDGRAY = Mid Gray
option.RENODX_ACES_MIDGRAY.comment = Mid gray output target.

# RenoDX GT
option.RENODX_GT_A = Contrast
option.RENODX_GT_A.comment = Effectively pow(color, contrast).

option.RENODX_GT_M = Linear Section Start (Mid Gray)
option.RENODX_GT_M.comment = Aka the end of toe.

option.RENODX_GT_L = Linear Section Length
option.RENODX_GT_L.comment = The length of the linear section before shoulder.

option.RENODX_GT_C = Toe Contrast
option.RENODX_GT_C.comment = How aggressive should toe pull colors to black?

option.RENODX_GT_B = Black Floor Raise
option.RENODX_GT_B.comment = Raises the black floor.

# RenoDX GT7
option.RENODX_GT7_A = White Clip Strength
option.RENODX_GT7_A.comment = Mask to clip highlights.

option.RENODX_GT7_M = Gray Point
option.RENODX_GT7_M.comment = Gray point for toe end.

option.RENODX_GT7_L = Linear Section Length
option.RENODX_GT7_L.comment = The length of the linear section before shoulder.

option.RENODX_GT7_C = Toe Contrast
option.RENODX_GT7_C.comment = How aggressive should toe pull colors to black.

option.RENODX_GT7_BLOW_AMOUNT = Blowout Amount
option.RENODX_GT7_BLOW_AMOUNT.comment = Blend intensity of chroma blowout.

option.RENODX_GT7_BLOW_START = Blowout Start
option.RENODX_GT7_BLOW_START.comment = Start of chroma blowout.

option.RENODX_GT7_BLOW_END = Blowout End
option.RENODX_GT7_BLOW_END.comment = End of chroma blowout.

#Hable
option.RENODX_HABLE_A = Shoulder Strength
option.RENODX_HABLE_B = Linear Section Strength
option.RENODX_HABLE_C = Linear Angle
option.RENODX_HABLE_D = Toe Strength
option.RENODX_HABLE_E = Toe Numerator
option.RENODX_HABLE_F = Toe Denominator
option.RENODX_HABLE_W = White Point
option.RENODX_HABLE_BLOWOUT = Blowout
option.RENODX_HABLE_BLOWOUT.comment = Blend SDR blowout on hightlights.

#Frostbite
option.RENODX_FROSTBITE_SAT = Saturation Boost
option.RENODX_FROSTBITE_HUE = Hue Preservation

#Daniele
option.RENODX_DANIELE_G = Surround/Contrast
option.RENODX_DANIELE_C = Scene-referred Gray
option.RENODX_DANIELE_C_D = Output Gray in nits
option.RENODX_DANIELE_W_G = Gray Change
option.RENODX_DANIELE_T_1 = Shadow Toe
option.RENODX_DANIELE_R_HIT_MIN = Minimum Hit Nits
option.RENODX_DANIELE_R_HIT_MAX = Maximum Hit Nits

#RenderIntermediatePass
option.RENODX_INTER_MODE = Intermediate Pass Mode
option.RENODX_INTER_MODE.comment = Encode color (eotf and colorspace) to what the final output is expected to be. Leave sRGB, unless something is super wrong!
value.RENODX_INTER_MODE.RENODX_INTER_MODE_SRGB = sRGB (BT709)
value.RENODX_INTER_MODE.RENODX_INTER_MODE_SCRGB = scRGB @ 203nits (BT709)
value.RENODX_INTER_MODE.RENODX_INTER_MODE_HDR10 = HDR10 @ 203nits (BT2020)