{
  "portraitScale": 1.2,
  "portraitTranslation": [-0.92,2.01, 0],
  "profileScale": 0.34,
  "profileTranslation": [0.02, 1.11, -20],
  "animations": {
    "faint": "q.bedrock_primary('miraidon', 'faint', q.curve('one'))",
    "electrodrift": "q.bedrock_primary('miraidon', 'electrodrift', q.curve('symmetrical_wide'))",
   "special": "q.bedrock_primary('miraidon', 'special3', q.curve('symmetrical_wide'))",
   "status": "q.bedrock_primary('miraidon', 'sp', q.curve('symmetrical_wide'))"
    
  },
  "poses": {
    "battle-standing": {
      "transformTicks": 10,
      "poseTypes": ["STAND", "WALK"],
       "condition": "q.has_entity ? !q.in_air : 1.0",
      "isBattle": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'battle_idle')"
      ],
            "transitions": {
                "standing": "q.bedrock_primary('miraidon', 'battle_outro', q.curve('one'))"
            }
    },
    "standing": {
      "transformTicks": 10,
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "condition": "!q.is_ridden",
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ground_idle')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"],
            "transitions": {
                "battle-standing": "q.bedrock_primary('miraidon', 'battle_intro', q.curve('one'))"
            }
    },
    "walking": {
      "poseTypes": ["WALK", "SWIM"],
	  "isBattle": false,
      "animations": ["q.look('head')", "q.bedrock('miraidon', 'ground_walk')"],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"],
      "condition": "!q.is_ridden"
    },
    "ride_jump": {
      "poseTypes": ["WALK","STAND", "FLOAT", "NONE"],
      "isBattle": false,
      "condition": "q.in_air && q.is_ridden && q.has_entity",
      "animations": [
        "q.look('head')",
		"q.bedrock('miraidon','ride_jump')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"],
      "transformTicks": 5,
      "transformToTicks": 5
    },
   "mount_idle": {
      "poseTypes": ["STAND"],
      "isBattle": false,
	  "isTouchingWater": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ride_ground_idle')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"],
      "condition": "q.is_ridden && !q.in_air"
    },
    "mount_walk": {
      "poseTypes": ["WALK"],
      "isBattle": false,
	  "isTouchingWater": false,
      "condition": "q.is_ridden && !q.is_sprinting && !q.is_air && q.has_entity",
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ride_ground_walk')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"],
      "transformTicks": 5,
      "transformToTicks": 5
    },
    "mount_run": {
      "poseTypes": ["WALK"],
      "isBattle": false,
	  "isTouchingWater": false,
      "condition": "!q.in_air && q.is_sprinting && q.is_ridden && q.has_entity",
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ride_ground_run')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"]
    },
	"surfacewater-float": {
      "poseTypes": ["STAND", "FLOAT"],
      "isTouchingWater": true,
	  "condition": "q.is_ridden",
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ride_swim_idle')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"]
    },
	"surfacewater-swim": {
      "poseTypes": ["WALK", "SWIM"],
      "isTouchingWater": true,
	  "condition": "q.is_ridden && !q.is_sprinting",
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ride_swim_walk')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"]
    },
	"surfacewater-swimrun": {
      "poseTypes": ["WALK", "SWIM"],
      "isTouchingWater": true,
	  "condition": "q.is_ridden && q.is_sprinting",
      "animations": [
        "q.look('head')",
        "q.bedrock('miraidon', 'ride_water_run')"
      ],"quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"]
    },
	"hover": {
      "poseTypes": ["HOVER"],
      "isBattle": false,
      "animations": [
        "q.bedrock('miraidon', 'ride_air_fly')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"]
    },
	"fly": {
      "poseTypes": ["FLY"],
      "isBattle": false,
      "animations": [
        "q.bedrock('miraidon', 'ride_air_fly')"
      ],
      "quirks": [
       "q.bedrock_quirk('miraidon', 'blink')"]
    }
  }
}