### Section: PageInfo
title=Changelogs
icon=writable_book
category=polyfactory:basics
order=80
### EndSection: PageInfo
### Header: <yellow><b>0.12.1+26.2
- Added Drill Heads:
  - When put in a Mechanical Miners or a Portable Drill, acting as a Pickaxe/Shovel combo.
  - Made via casting tool metals into a Mold, crafting Diamonds with Iron Drill Head and Netherite smithing.
  - They are 50% faster than pickaxes for all tiers, x2.5 as durable for metal tiers and x2.25 as durable for Diamond / Netherite tiers.
- Added Portable Drill:
  - A new mining tool powered by Biodiesel!
  - Crafted with 1 Steel Ingot, 1 Steel Plate, 2 Copper Plates, 2 Treated Kelp and 1 Diesel Engine
  - Can't be used to mine by itself, as you need to put a Drill Head on it and have fuel in inventory.
  - Has 3 Mining Modes:
    - Single - Mines a single block.
    - Area 2x2 - Mines 2x2x1 area based on where player breaks a block. Required 3x more fuel than single mode for single use.
    - Area 3x3 - Mines 3x3x1 area based on where player breaks a block. Required 5x more fuel than single mode for a single use.
  - Has lower mining range than a regular tool.
  - Needs to be fueled with Biodiesel to work (You need a Portable Fluid Tank of Biodiesel in your inventory).
- Added Diesel Engine:
  - New rotational energy source, fueled by Biodiesel!
  - Crafted with 2 Pistons, 4 Steel Plates, Axle, Copper Pipe and Blast Furnace.
  - Can be configured to only work when powered (or not) by redstone (by default always active).
  - It's speed can be changed between 5 levels (from 1 to 5 inclusive), increasing speed by 33.3 RPM for each level.
  - The current gear/speed level also controls how much fuel it burns.
  - On gear 3, it's comparable with Steam Engine.
  - It can hold 1.2 buckets of fuel on its own, but also acts as weak pump allowing easily fuel it from other sources.
- Added Fermenter:
  - A new machine blocks, used to ferment items into liquids and other items.
  - Can be powered with rotation to speed up fermentation process, but it also works when not powered at all.
  - Crafted with Steel Machine Gearbox, Barrel and 3 Smooth Stone Slabs.
  - Currently used for production of Ethanol and Biomass.
- Added Multimeter:
  - A new item allowing you to read easily the state of blocks/machines.
  - Crafted with 2 Steel Plates, Redstone Chip and 2 Cables.
  - Currently can read values such as: Redstone power, Rotation (speed and stress), Data Receiver/Provider count, Pipe Flow, Machine State and Filled Amount.
- Added Canister:
  - A universal in-inventory Fluid container, ideal for (re)moving fluids and quickly fueling something.
  - Similarly to buckets and alike, can be used to directly interact with some containers in world or within the block's container ui.
  - Crafted with 2 Steel Plates and 1 Bucket.
  - It can store up to 2 buckets/blocks worth of fluid. It also can store different types of fluid at the same time.
  - Always interacts with the top fluid, be it when extracting or interacting.
- Added Plant Oil fluid:
  - Crafted by using a press on any vanilla seeds or sunflowers.
  - Primarily a recipe ingredient.
  - Can be used with Nozzle / Pressure Fluid Gun, causing entities to get the Slippery effect:
    - It lowers entity's friction and slows it down a little.
- Added Ethanol fluid:
  - Crafted by fermenting Sugar Cane, Potatoes, Berries and Beetroot.
  - Used for Crafting of Biodiesel.
- Added Biodiesel fluid:
  - Crafted via mixing of 10x of Plant Oil with 10x Ethanol for 18x of Biodiesel.
  - Used to power Portable Drill.
  - Can be used with Nozzle / Pressure Fluid Gun, causing entities to get the Flammable effect:
    - It makes entities stay on fire for a longer time.
- Added Cheese Wheel and Cheese Wedge:
  - Cheese Wheel is food block that you can place (like Cake).
  - Restores you 2 points (1 shank) of hunger and gives you 0.5 saturation.
  - Crafted via fermentation of Bucket of Milk.
  - Cheese Wedge is a consumable item, that is equal to a single bite of Cheese Wheel.
  - You get it from breaking Cheese Wheel block (you get leftover bite count of them) or by crafting it directly from Cheese Wheel.
- Added Raw Metal Nuggets:
 - Can be crafted to/from crushed raw ores.
- Added Sulfur Dust:
  - Crafting ingredient, received from grinding Sulfur.
- Added Biomass:
  - Leftover product from Fermentation process.
  - Can be used as Furnace fuel.
  - Also compostable.
- New Recipes and changed recipes:
  - Grinding Tuff blocks now results in 1 Gravel and 25% chance for 1 Raw Iron Nugget.
  - Grinding Sulfur block gives you 2 + 5x 25% chance Sulfur Dust
  - Grinding Sulfur Spike gives you 1 Sulfur Dust
  - Added new mixin Gunpowder recipe using 2 Sulfur Dust, 1 Coal Dust and 1 Saw Dust.
  - Changed old Gunpowder recipe to require 5 Netherite Dusts rather than 2.
  - Crushed raw metals now give one more nugget worth of molten metals than before (1 ingot + 2 nuggets -> 1 ingot + 3 nuggets).
  - Mixer cake recipe can now use Milk fluid rather than only Milk Buckets.
- Made Grinding recipes have higher max speed limit, allowing them to work faster
- Funnels can now require a minimal stack size that can go in/out.
- Polydex Mixer recipes will now visually scale fluid contents if they are too small.
- Tweaked some item models to match block / in-world look more closely.
- Portable Fluid Containers tooltip now contains visualization of the contents.
- Added support for raw notes to the Speaker Note Block sound data input (start with n, for example `bell n5`).
- Creative Motor now uses Rotations Per Minute rather than Degrees Per Tick to display / change its speed.
- Potatoes gained new wisdom.
- Creative items should no longer show up in Polydex (and possibly other recipe viewers).
- Fixed Item Reader's and Hologram Displays not rendering their inner model parts.
- Fixed Cable not being updated visually correctly.
- Fixed Loot Tables being resolved too early in loot chests.
- Fixed Mechanical Miners not updating their state when attacking entities.
- (Hopefully) Fixed Funnel item loss.

### Header: <yellow><b>0.12.0+26.2
- Updated to 26.2

### Header: <yellow><b>0.11.1+26.1.2
- Data Extractor now shows unique icon per type info.
- Polydex now shows required RPM and stress units for recipes.
- Gauge and Item Counter should now work with more regular storage blocks.
- Generic Mixer recipes now support a list of output items with chance and rolls.
- Brittle Glass Bottle can now be used to pick up water.
- Brittle Potions can now be used directly in the Brewing Stand.
- Fixer Mixer recipes not working sometimes when they should (stray small ItemStack blockage).
- Fixed Deep Storage Container not causing comparator updates for all it's blocks.
- Fixed polydex links not working in the guide.
- Fixed fluids in Fluid Tanks causing z-fighting in not too far distances.
- Fixed Rabbit Stew and Mushroom Stew mixing recipes.
- Fixed Fans causing player to always be detected as no on ground even if they should be.
- Fixed Gauge not having breaking particles.
- Creative flying players are no longer effected by Fans

### Header: <yellow><b>0.11.0+26.1
- Updated to 26.1.

### Header: <yellow><b>0.10.4+1.21.11
- Wind Charges now affect Windmills by giving them temporary speed boost.
- Moved the guidebook implementation into separate library/mod: https://github.com/Patbox/booklet
- Fixed Pipe and Cable in walls breaking in case of Polymer-based custom wall blocks.

### Header: <yellow><b>0.10.3+1.21.11
- Added the guidebook "Factories and you!":
  - Crafted with a Book and Iron Nugget.
  - It's a guidebook to the mod, with main goal of making it easier to pick up for new players.
  - You use it to open new ui.
  - It's still a bit early on and doesn't describe everything, but most important basics are already there.
- Added Gearshift:
  - Crafted with 4 Planks, 2 Copper Plates, 1 Steel Gear and 2 Axles.
  - Similar to Clutch, but instead of disconnecting two sides of a mechanical network, it flips it's direction.
  - Powering it with Redstone will prevent it from slipping, keeping the rotation direction as is.
  - This behaviour can be inverted with a Wrench.
- Added Deep Storage Container:
  - Crafted with 8 Steel Plates and 1 Steel Block.
  - It's a 2x2x2 multiblock (like Steam Engine) that can store items.
  - It stores 338 stacks of items (split into 8 pages of 42 stacks).
  - Pages can be changed by left-clicking the button.
  - Button's looks can be changed by having an item in cursor and then right-clicking it on the button.
  - Hoppers / Funnels / etc. do not care about pages, seeing this block as one big inventory.
- Added Item Output Buffer:
  - Crafted with 4 Steel Plates and 4 Wooden Plates.
  - It's directional storage block that acts as an extension of machine block output containers.
  - It can hold 18 stacks of items.
  - To connect it to an output of machine block, you sneak and then place it against output point of the machine (for most it's the opposite side of the input/back).
  - If you use Funnels or Hoppers on it, the output slots of connected block will also be available for them.
  - However, UI of the block will only show its own slots.
  - When opened from the front, it will allow you take items, but not place them in. When opened from the back it allows both placing and taking items.
- Tweaked Fluid Pipe logic to push fluids more evenly in pipes that have more than two neighbors.
- After locking Copper Pipes with a wrench you can now change which faces they point at.
- Slot-Aware Funnel will no longer be limited by blocks directionality when inserting items.
- Pipe with Redstone Valve will no longer place itself as inverted by default.
- Fluids are now visible in Polydex.
- Steam Engine can now be set to require redstone signal to work.
- Squeezing a Wet Sponge in Mechanical Press can now generate 1 bucket worth of water.
- Updated texture (and internally model) of Clutch to match style of Gearshift.
- Updated texture of Artificial Dye to match modern vanilla dye textures.
- Removed some invisible quads from the Conveyor models.
- Mechanical Placer should now act closer to regular player placing behaviour.
- Improved Mechanical Presses fluid output handling. Fluids can now be set as required (unused by PolyFactory).
- Fixed spelling of Faucet (from Fauced).
- Fixed Mechanical Mixer not allowing to craft recipes with fluid output even if there is enough space with input fluids taken.
- Fixed Ice and Snow not changing block-based temperature.
- Fixed Faucet block not giving you output item correctly when using last item of a stack.
- Fixed Pipes pulling fluid from waterlogged Mechanical Pumps and Copper Pipes with Redstone Valve.
- Fixed Filtered Copper Pipe rendering as a solid block rather than transparently.
- Fixed advancements not working when other mod updated the Factory Tools library.
- Fixed missing strings for list and game event in Data Extractor.

### Header: <yellow><b>0.10.2+1.21.11
- Added Moldmaking Table:
  - Alternative way to create Unfired Clay Molds without having a base/shaping item (like ingot).
  - Uses 4 Clay Balls, 1 Clay Block or 1 other Unfired Clay Molds as an input.
  - Provides Stonecutter-like ui.
  - Crafted either with 1 Copper Ingot, 1 Plank and 2 Wooden Plates in Crafting Table or by casting 1 Ingot worth of Molten Copper on a Crafting Table.
- Added Digital Clock:
  - It sends Game Time data every tick.
  - It also displays current time.
  - Crafted with 4 Steel Plates, 1 Redstone Chip, 3 Copper Ingots and a Clock.
- Tweaked how Data Receivers handle incoming data.
  - Receiver can now specify if it can receive data instantly, allowing it to handle data from multiple sources.
  - Previously (and by default) all data was first stored and only handled by provider at the end of the world tick, allowing them to handle only single message per tick.
  - For example, Speaker can now play multiple sounds at the same time, rather than semi-arbitrarily selecting only one sound to play.
- Improved Funnel Blocks:
  - You can set max size of item stack put to/extracted from container Funnel is attached to.
    - Worth noting it won't bypass specific limit of conveyor / inventories. Conveyor still can only transport 16 items at the time.
  - You can configure it using a Wrench. You can also use the F special action to open an UI to input the value directly.
  - Changed the collision shape to be the same as Trapdoor, matching other similar blocks from the mod.
  - Model was made slightly slimmer, to match the hitbox better.
  - The block support collision shape was unchanged (aka kept as full cube), to prevent blocks in existing worlds from popping when updated.
- Tweaked Mechanical Ejector, Mechanical Fan and Conveyor code to move players more accurately and handle player's riding mobs (horses/etc).
- Changed Cable sound to Wool (most noticeable with Polymer Sound Patcher enabled).
- Placing Cabled Data Blocks without cable will now flip their facing direction when pressing shift.
- Fixed Orientable Cabled Blocks being replaced with Cable when placing cable in them.
- Fixed Item Reader not being rotated correctly visually.
- Fixed textures being added to "blocks" atlas, when they should be in "items".
- Fixed block outline allowing to see through a block for most PolyFactory blocks:
  - This was not fixed for blocks that have texture with partial alpha, such as colored lamps, Item Reader, Hologram Projector and Nixie Tubes.
  - Additionally it might improve the block rendering performance slightly.
- Fixed last slot of Mechanical Crafter not storing it's disabled property.

### Header: Older releases...
[Check older changelogs on Modrinth!](https://modrinth.com/mod/polyfactory/changelog)