{
###species###

#tuligant#
  "cobblemon.species.tuligant.name": "月华丽花",
  "cobblemon.species.tuligant.desc": "一种走上异变进化道路的花蓟草，与裙儿小姐互为对应。它会利用头顶的花朵吸收月光促进自身生长。据说月华丽花的花瓣能够将垂死之人从死亡边缘唤回……但代价是可怕的诅咒。",

#papersol#
  "cobblemon.ui.pokedex.info.form.papersol": "红色",
  "cobblemon.ui.pokedex.info.form.papersol-yellow": "黄色",
  "cobblemon.ui.pokedex.info.form.papersol-green": "绿色",
  "cobblemon.ui.pokedex.info.form.papersol-blue": "蓝色",
  "cobblemon.ui.pokedex.info.form.papersol-light_blue": "浅蓝色",
  "cobblemon.ui.pokedex.info.form.papersol-pink": "粉色",
  "cobblemon.species.papersol.name": "纸伞灵",
  "cobblemon.species.papersol.desc": "头顶的伞状物保护着它的纸质身体免受烈日灼伤。尽管外表像一把伞，这只宝可梦却是由纸制成，因此无论如何都要避开雨水。",

#umbrelligant#
  "cobblemon.ui.pokedex.info.form.umbrelligant": "红色",
  "cobblemon.ui.pokedex.info.form.umbrelligant-yellow": "黄色",
  "cobblemon.ui.pokedex.info.form.umbrelligant-green": "绿色",
  "cobblemon.ui.pokedex.info.form.umbrelligant-blue": "蓝色",
  "cobblemon.ui.pokedex.info.form.umbrelligant-light_blue": "浅蓝色",
  "cobblemon.ui.pokedex.info.form.umbrelligant-pink": "粉色",
  "cobblemon.species.umbrelligant.name": "伞舞精",
  "cobblemon.species.umbrelligant.desc": "它用高跷般的双腿跨越河流与池塘，在不让纸质身体触水的情况下保持凉爽。头顶的伞也能保护它免受酷暑暴晒。",

#pillowisp#
  "cobblemon.ui.pokedex.info.form.pillowisp": "美梦",
  "cobblemon.ui.pokedex.info.form.pillowisp-bad_dream": "噩梦",
  "cobblemon.species.pillowisp.name": "梦梦枕",
  "cobblemon.species.pillowisp_bad.name": "梦梦枕",
  "cobblemon.species.pillowisp.desc": "当漂泊的灵魂在枕头中安息时，它便诞生为这种宝可梦。它枕套般的身体里装满了魔法沙子，继承了宝可梦的梦境。传说只要把头枕在它柔软的身体上，就能做一个甜美的美梦。",
  "cobblemon.species.pillowisp_bad.desc": "当漂泊的灵魂在枕头中安息时，它便诞生为这种宝可梦。它枕套般的身体里装满了魔法沙子，继承了宝可梦的梦境。传说只要把头枕在它柔软的身体上，就会陷入连绵不断的恶梦之中。",

#dreaneuma#
  "cobblemon.species.dreaneuma.name": "安梦灵",
  "cobblemon.species.dreaneuma.desc": "在被积极情绪浸染后，这只宝可梦完成了进化。满月之夜，它会潜入人们的家中，将魔法沙子撒在床边。据说，这种沙子能让人做上安宁幸福的美梦。",

#phantasmare#
  "cobblemon.species.phantasmare.name": "魇梦灵",
  "cobblemon.species.phantasmare.desc": "在被负面情绪浸染后，这只宝可梦完成了进化。新月之夜，它悄悄潜入人们的卧室，将魔法沙子撒在床上。由它构成身体的沙子据说会引发可怖的噩梦。",

#slugrit#
  "cobblemon.species.slugrit.name": "沙岩虫",
  "cobblemon.species.slugrit.desc": "一种形似熔岩虫的趋同进化形。它的身体完全由沙粒与岩石构成。它会趴伏在烈日下晒热，伪装成沙漠地形的一部分。",

#dunecargo#
  "cobblemon.species.dunecargo.name": "沙岩蜗牛",
  "cobblemon.species.dunecargo.desc": "一种形似熔岩蜗牛的趋同进化形。背上的巨大岩壳中塞满了构成自身的沙子。它随着风在沙丘中缓慢漂泊。遭遇敌人时，会抛洒炽热的沙粒反击。",

#lucario#
  "cobblemon.species.lucario-midnight.name": "路卡利欧",
  "cobblemon.ui.pokedex.info.form.lucario-midnight": "午夜",
  "cobblemon.ui.pokedex.info.form.lucario-megamidnight": "午夜-超级进化",
  "cobblemon.species.lucario-midnight.desc": "战斗风格冷酷无情，绝不会对敌人手下留情。它体内的波导能量过于充沛，甚至能在对手行动之前就察觉其意图。手上眼状部位张开时，会释放能将钢铁化为尘埃的波导冲击。",
  "cobblemon.species.lucario-mega-midnight.desc": "超级进化之力让它散发出强大的波导。利用这股力量，它能发射出足以击碎钻石的波导脉冲。它心中毫无仁慈。",

#ralts#
  "cobblemon.ui.pokedex.info.form.ralts": " ",
  "cobblemon.ui.pokedex.info.form.ralts-midnight": "午夜",
  "cobblemon.species.ralts-midnight.name": "拉鲁拉丝",
  "cobblemon.species.ralts-midnight.desc": "拉鲁拉丝通过头上的角感知人类情绪，并以恐惧为食……然而它自己也非常胆小。经常试图跳出来吓人，结果被自己的恶作剧反吓一跳。",

#kirlia#
  "cobblemon.ui.pokedex.info.form.kirlia": " ",
  "cobblemon.ui.pokedex.info.form.kirlia-midnight": "午夜",
  "cobblemon.species.kirlia-midnight.name": "奇鲁莉安",
  "cobblemon.species.kirlia-midnight.desc": "据说奇鲁莉安能吸收训练家的负面情绪。这只宝可梦喜欢独处，经常一边拔弄花瓣，一边沉浸在忧郁的思绪中。",

#gardevoir#
  "cobblemon.ui.pokedex.info.form.gardevoir-midnight": "午夜",
  "cobblemon.ui.pokedex.info.form.gardevoir-megamidnight": "午夜-超级进化",
  "cobblemon.species.gardevoir-midnight.name": "沙奈朵",
  "cobblemon.species.gardevoir-midnight.desc": "它以优雅的外表迷惑他人，使对方放松警惕后猛然咬住脖颈，吸取生命力。虽然以爱美闻名，但民间传说中，它在镜中并无倒影。",
  "cobblemon.species.gardevoir-mega-midnight.desc": "超级进化带来的巨大能量赋予它强大的力量，但也刺激了它的食欲。如果训练家不小心，沙奈朵可能会试图偷偷咬上一口以吸取一些生命力。",

#gallade#
  "cobblemon.ui.pokedex.info.form.gallade-midnight": "午夜",
  "cobblemon.ui.pokedex.info.form.gallade-megamidnight": "午夜-超级进化",
  "cobblemon.species.gallade-midnight.name": "艾路雷朵",
  "cobblemon.species.gallade-midnight.desc": "这只宝可梦能隐入影子之中。它会利用这一技能突袭人类和宝可梦，用手刃制服猎物后吸取生命力。居住在其领域附近的人们常提醒他人远离阴暗角落。",
  "cobblemon.species.gallade-mega-midnight.desc": "通过引导超级进化的力量，即使在最明亮的阳光下，它也能将周围区域笼罩在阴影中。",

#pumpkaboom#
  "cobblemon.ui.pokedex.info.form.pumpkaboom": "平均尺寸",
  "cobblemon.ui.pokedex.info.form.pumpkaboom-small": "小尺寸",
  "cobblemon.ui.pokedex.info.form.pumpkaboom-large": "大尺寸",
  "cobblemon.ui.pokedex.info.form.pumpkaboom-super": "特大尺寸",
  "cobblemon.species.pumpkaboom.name": "砰瓜精",
  "cobblemon.species.pumpkaboom.desc": "砰！这种趋同进化的南瓜精充满爆发性的能量。它体内的火焰炙热无比，喜欢偷偷接近他人后突然制造巨大爆炸来吓人。",

#gourgrenade#
  "cobblemon.ui.pokedex.info.form.gourgrenade": "平均尺寸",
  "cobblemon.ui.pokedex.info.form.gourgrenade-small": "小尺寸",
  "cobblemon.ui.pokedex.info.form.gourgrenade-large": "大尺寸",
  "cobblemon.ui.pokedex.info.form.gourgrenade-super": "特大尺寸",
  "cobblemon.species.gourgrenade.name": "砰瓜怪人",
  "cobblemon.species.gourgrenade.desc": "砰瓜怪人是南瓜怪人的趋同进化形。夜幕降临后，它从南瓜田中醒来，四处寻找毫无防备的猎物。一旦发现目标，就会朝四周投掷南瓜手榴弹来恐吓对方。",

#norstar#
  "cobblemon.species.norstar.name": "磁海星",
  "cobblemon.species.norstar.desc": "虽然外表像海星星，实际上却是由磁性金属构成。得益于地球磁场，它能用最底部的腿尖完美地保持直立。",

#starstellar#
  "cobblemon.ui.pokedex.info.form.starstellation": " ",
  "cobblemon.ui.pokedex.info.form.starstellation-mega": "超级进化",
  "cobblemon.species.starstellation.name": "磁阵海星",
  "cobblemon.species.starstellation.desc": "它利用六条腿操控磁场。有人声称，它甚至能够用此力量引导群星。",
  "cobblemon.species.starstellation-mega.desc": "超级磁阵海星似乎是为太空旅行设计的，能够承受宇宙的寒冷与黑暗。有理论认为这是它来到这个星球之前的形态。",

#hatenna#
  "cobblemon.ui.pokedex.info.form.hatenna": " ",
  "cobblemon.ui.pokedex.info.form.hatenna-midnight": "午夜",
  "cobblemon.species.hatenna-midnight.name": "迷布莉姆",
  "cobblemon.species.hatenna-midnight.desc": "这只宝可梦能敏锐感知人类情绪。为了让大家开心，它会利用帽子变出各种各样的小把戏。",

#hattrix#
  "cobblemon.species.hattrix.name": "烽帽莉姆",
  "cobblemon.species.hattrix.desc": "烽帽莉姆用头发编成的辫子来杂耍火球。它对负面情绪极其敏感，总会在察觉他人悲伤时以表演带来欢笑。",

#hattertainer#
  "cobblemon.ui.pokedex.info.form.hattertainer": " ",
  "cobblemon.ui.pokedex.info.form.hattertainer-gmax": "超极巨化",
  "cobblemon.species.hattertainer.name": "炽帽姆温",
  "cobblemon.species.hattertainer.desc": "它无法忍受长时间的寂静，总是想方设法待在人群中。为了逗人开心，它经常上演夸张华丽的表演。如果感知到愤怒、嫉妒、烦躁等负面情绪，会将这些情绪据为己有，并以燃烧的鞭子回击。",
  "cobblemon.species.hattertainer-gmax.desc": "它躲在帽子里等待有人接近。由于体型巨大，它并不隐蔽……当它伴随着火焰爆炸冲出来时，它会困惑为什么人们都在恐惧地逃跑，而不是欢呼。",

#goodra#
  "cobblemon.ui.pokedex.info.form.goodra-bogland": "沼泽",
  "cobblemon.ui.pokedex.info.form.goodra-wetland": "湿地",
  "cobblemon.species.goodra-bogland.name": "黏美龙",
  "cobblemon.species.goodra-wetland.name": "黏美龙",
  "cobblemon.species.goodra-bogland.desc": "为了适应泥泞的沼泽地，黏美龙体内的粘液毒性更强。它常年卧于泥潭之中防止身体干涸，也借此节省能量。代谢缓慢但高效，使其即使食物稀少也能生存，这也是它行动迟缓的原因。",
  "cobblemon.species.goodra-wetland.desc": "为了在水泽湿地中生存，黏美龙的身体进化得更适应水生生活。体内丰富的脂肪能让它轻松漂浮在水面上。经常能看到它顺流漂流，似乎是在享受水流带来的速度感。",

#fomantis#
  "cobblemon.ui.pokedex.info.form.fomantis": " ",
  "cobblemon.ui.pokedex.info.form.lurantis": " ",
  "cobblemon.species.fomantis_lunar.name": "伪螳草",
  "cobblemon.species.fomantis_lunar.desc": "与热带地区的形态不同，这种伪螳草是夜行性。每逢满月之夜，它便从沉睡中醒来，沐浴在月光下进行光合作用。月光还能增强它的超能力。",

#lurantis#
  "cobblemon.ui.pokedex.info.form.fomantis-lunar": "月华",
  "cobblemon.ui.pokedex.info.form.lurantis-lunar": "月华",
  "cobblemon.species.lurantis_lunar.name": "兰螳花",
  "cobblemon.species.lurantis_lunar.desc": "它以兰花般的外形伪装自己，一边吸收月光一边隐匿身形。虽然看上去像虫子，其实是一朵花。遭遇因香气而聚集来的虫类时，会摆出螳螂姿态，以念力之刃迎击。",

#falinks#
  "cobblemon.ui.pokedex.info.form.falinks": " ",
  "cobblemon.ui.pokedex.info.form.falinks-lastsoldier": "最后的士兵",
  "cobblemon.ui.pokedex.info.form.falinks-gunslinger": "火枪手",
  "cobblemon.ui.pokedex.info.form.falinks-megalastsoldier": "最后的士兵-超级进化",
  "cobblemon.ui.pokedex.info.form.falinks-megagunslinger": "火枪手-超级进化",
  "cobblemon.species.falinks-last-soldier.desc": "即便在战斗中失去了五名队员，最后的士兵仍拒绝撤退。阵亡的战友化作幽灵能量继续与领袖并肩作战，使其能无畏地面对最强大的军队。",
  "cobblemon.species.falinks-gunslinger.desc": "五名个体叠成高塔协同作战，顶部指挥者通过头部炮管精准射击，底部成员负责移动方向。这种阵型能最大限度避免误伤队友。",
  "cobblemon.species.falinks-last-soldier-mega.desc": "通过超级进化的力量，最后的士兵与阵亡的战友合为一体。它们的灵魂连接在一起，形成一股能击溃千军的不可阻挡之力。",
  "cobblemon.species.falinks-gunslinger-mega.desc": "通过超级进化的力量，五名队员组合在一起形成了一辆坦克。它们协同驾驶着这副身躯机器。组成履带轮子的铜质成员在长途旅行后会因旋转而感到头晕。",

#nosepyre#
  "cobblemon.species.nosepyre.name": "永动鼻",
  "cobblemon.species.nosepyre.desc": "体内存在永动机结构的宝可梦。只要机械持续运转，它头顶的火焰就会不停旋转。当火焰停止时，它的生命也会终结。",

#gildenose#
  "cobblemon.species.gildenose.name": "金辉鼻尊",
  "cobblemon.species.gildenose.desc": "平息内心烈火的它获得了开悟般的平静。掌握生命再生之力的它会向跳传承之舞的人赐予生命之花。",

#noseferatu#
  "cobblemon.species.noseferatu.name": "紫晶鼻魔",
  "cobblemon.species.noseferatu.desc": "紫水晶赋予的暗黑能量使其进化，能操控漂浮的紫水晶发射能量光束攻击敌人。",

#djinnferno#
  "cobblemon.species.djinnferno.name": "烈焰鼻像",
  "cobblemon.species.djinnferno.desc": "石躯中爆发的无限火焰使其获得神灯精灵般的外形。传说它的火焰能净化灵魂杂质，但尝试者无人生还。",

#regisculk#
  "cobblemon.species.regisculk.name": "雷吉司库克",
  "cobblemon.species.regisculk.desc": "由幽匿块构成的神秘宝可梦，与雷吉奇卡斯的关系尚未可知。远古时期就被封存在古城深处。",

#carbink#
  "cobblemon.ui.pokedex.info.form.carbink": " ",
  "cobblemon.ui.pokedex.info.form.carbink-amethystcrystal": "紫水晶形态",
  "cobblemon.ui.pokedex.info.form.carbink-emeraldcrystal": "翡翠形态",
  "cobblemon.ui.pokedex.info.form.carbink-echoshardcrystal": "回响碎片形态",
  "cobblemon.ui.pokedex.info.form.carbink-quartz": "石英形态",
  "cobblemon.species.carbink-amethyst.desc": "诞生于地下晶洞的小碎钻，紫水晶折射光线时会觉醒超能力量。",
  "cobblemon.species.carbink-emerald.desc": "山脉高压环境下诞生的小碎钻，翡翠绿光使其深受村民喜爱。",
  "cobblemon.species.carbink-echo.desc": "洞穴最深处发现的形态，身体会发出蕴含过去记忆的回响声。",
  "cobblemon.species.carbink-quartz.desc": "这种小碎钻诞生于下界火山活动加热压缩的沉积物中。它的晶体具有玻璃状结构，非常锋利。",

#clarissie#
  "cobblemon.species.clarissie.name": "晶灵姬",
  "cobblemon.species.clarissie.desc": "能用超能力在双手间创造紫水晶，通过水晶折射增强光束威力。",

#beryllius#
  "cobblemon.species.beryllius.name": "翠玉翁",
  "cobblemon.species.beryllius.desc": "可调动大地能量生成翡翠，喜欢将宝石赠予懂得欣赏的孩童。",

#echolyte#
  "cobblemon.species.echolyte.name": "回响灵",
  "cobblemon.species.echolyte.desc": "罕见到被质疑是否真实存在的宝可梦，碎片外壳保护着它灵体状的核心。",

#velvettia#
  "cobblemon.species.velvettia.name": "绒晶仙",
  "cobblemon.species.velvettia.desc": "这只宝可梦会一丝不苟地保持其晶体的完美无瑕。如果受到哪怕一丝划伤，它都会用自己的身体作为长矛刺穿对手来反击。每场战斗后它都会清洁并打磨自己的晶体。",

#phantump#
  "cobblemon.ui.pokedex.info.form.phantump": " ",
  "cobblemon.ui.pokedex.info.form.phantump-pale": "苍白花园",
  "cobblemon.species.phantump-pale.name": "小木灵",
  "cobblemon.species.phantump-pale.desc": "石化躯干的幽灵，白日如雕像般静止，夜晚则在苍白森林中游荡。",

#trevenant#
  "cobblemon.ui.pokedex.info.form.trevenant": " ",
  "cobblemon.ui.pokedex.info.form.trevenant-pale": "苍白花园",
  "cobblemon.species.trevenant-pale.name": "朽木妖",
  "cobblemon.species.trevenant-pale.desc": "操纵枯朽森林攻击入侵者，石化木质的身躯蕴藏着故土的愤怒。",

#flabebe#
  "cobblemon.ui.pokedex.info.form.flabebe-allay": "悦灵形态",
  "cobblemon.species.flabebe-allay.name": "花蓓蓓",
  "cobblemon.species.flabebe-allay.desc": "轻如羽毛的身躯随风旅行，飞行时会哼唱优美旋律。",

#alloette#
  "cobblemon.ui.pokedex.info.form.alloette": " ",
  "cobblemon.ui.pokedex.info.form.alloette-vex": "恼鬼",
  "cobblemon.ui.pokedex.info.form.alloette-mega": "超级进化",
  "cobblemon.ui.pokedex.info.form.alloette-megavex": "恼鬼-超级进化",
  "cobblemon.species.alloette.name": "花舞灵",
  "cobblemon.species.alloette-vex.name": "花舞灵",
  "cobblemon.species.alloette.desc": "被音乐吸引就会翩然起舞，获得礼物后会对赠予者终生忠诚。",
  "cobblemon.species.alloette-vex.desc": "被黑暗魔法腐化改变的花舞灵。曾经开朗的性情已被恶作剧者的恶意所取代。它熟练地用铁剑战斗，一边将对手劈成碎片，一边发出顽皮而欢快的咯咯笑声。",
  "cobblemon.species.alloette-mega.desc": "通过超级进化的力量，花舞灵的灵魂一分为二。两个半身协同工作，被它们共同携带的紫水晶晶体连结在一起。",
  "cobblemon.species.alloette-vex-mega.desc": "它心中的仇恨愈发强烈，从胸口爆发出来并完全控制了它的灵魂。它与训练家的羁绊是维持其生命的唯一力量。",

#tangela#
  "cobblemon.ui.pokedex.info.form.tangela": " ",
  "cobblemon.ui.pokedex.info.form.tangela-lushcave": "繁茂洞穴",
  "cobblemon.species.tangela-lush.name": "蔓藤怪",
  "cobblemon.species.tangela-lush.desc": "虽惧怕黑暗却更害怕露脸，有人靠近时宁可躲在阴影中发抖。",

#tanglare#
  "cobblemon.ui.pokedex.info.form.tanglare": " ",
  "cobblemon.ui.pokedex.info.form.tanglare-mega": "超级进化",
  "cobblemon.species.tanglare.name": "蔓影怪",
  "cobblemon.species.tanglare.desc": "通过抖动苔藓身躯制造孢子云雾，能神秘地悬浮移动。",
  "cobblemon.species.tanglare-mega.desc": "超级进化使它头上的花朵比以往绽放得更大更明亮。它能用头上的藤蔓从洞穴顶部悬挂下来，让孢子飘落至下方。",

#golett#
  "cobblemon.ui.pokedex.info.form.golett": " ",
  "cobblemon.ui.pokedex.info.form.golett-copper": "铜铸形态",
  "cobblemon.ui.pokedex.info.form.golett-exposedcopper": "斑驳铜铸",
  "cobblemon.ui.pokedex.info.form.golett-weatheredcopper": "风化铜铸",
  "cobblemon.ui.pokedex.info.form.golett-oxidizedcopper": "氧化铜铸",
  "cobblemon.species.golett-copper.name": "泥偶小人",
  "cobblemon.species.golett-copper.desc": "靠雷暴充电的古代造物，活动不足时铜质身躯会逐渐氧化。",

#golurk#
  "cobblemon.ui.pokedex.info.form.golurk": " ",
  "cobblemon.ui.pokedex.info.form.golurk-copper": "铜铸形态",
  "cobblemon.ui.pokedex.info.form.golurk-exposedcopper": "斑驳铜铸",
  "cobblemon.ui.pokedex.info.form.golurk-weatheredcopper": "风化铜铸",
  "cobblemon.ui.pokedex.info.form.golurk-oxidizedcopper": "氧化铜铸",
  "cobblemon.ui.pokedex.info.form.golurk-megacopper": "铜铸-超级进化",
  "cobblemon.ui.pokedex.info.form.golurk-megaexposedcopper": "斑驳铜铸-超级进化",
  "cobblemon.ui.pokedex.info.form.golurk-megaweatheredcopper": "风化铜铸-超级进化",
  "cobblemon.ui.pokedex.info.form.golurk-megaoxidizedcopper": "氧化铜铸-超级进化",
  "cobblemon.species.golurk-copper.name": "泥偶巨人",
  "cobblemon.species.golurk-copper.desc": "体内能产生无尽雷电，氧化程度决定其行动能力，完全氧化后将停止运作。",
  "cobblemon.species.golurk-copper-mega.desc": "它背负的巨大铜制箱体中充满了纯净的无限能量。即使只打开一条缝隙，溢出的能量也足以驱动一整座城市。",

#clawviathan#
  "cobblemon.species.clawviathan.name": "龙颚臂虾",
  "cobblemon.species.clawviathan.desc": "用爪部喷射水流在深海移动，会击穿闯入领地的船只。",

#spiritube#
  "cobblemon.species.spiritube.name": "显像怪",
  "cobblemon.species.spiritube.desc": "由108个被困在电视信号中的灵魂组成，潜伏在CRT电视机里等待猎物开机。",

#dhelmise#
  "cobblemon.ui.pokedex.info.form.dhelmise": " ",
  "cobblemon.ui.pokedex.info.form.dhelmise-sculk": "幽匿形态",
  "cobblemon.species.dhelmise-sculk.name": "破破舵轮",
  "cobblemon.species.dhelmise-sculk.desc": "幽匿块缠绕古代镐头形成的宝可梦，会吸取矿洞遇难者的生命力。",

#meloetta#
  "cobblemon.ui.pokedex.info.form.meloetta-soprano": "高音形态",
  "cobblemon.ui.pokedex.info.form.meloetta-acoustic": "原音形态",
  "cobblemon.species.meloetta-soprano.name": "美洛耶塔",
  "cobblemon.species.meloetta-acoustic.name": "美洛耶塔",
  "cobblemon.species.meloetta-soprano.desc": "失明的特性使这只宝可梦无惧黑暗，栖息在宛如故乡的古城深处。它用小提琴演奏的女高音旋律在洞窟中回荡，传说这空灵歌声能安抚怨灵。",
  "cobblemon.species.meloetta-acoustic.desc": "被歌声唤醒的活泼灵魂赋予其电系能量，解下遮眼布扎成马尾后，远古力量强化了它的感知能力。",

#melofly#
  "cobblemon.species.melofly.name": "毒音蛾",
  "cobblemon.species.melofly.desc": "荧光振翅声如旋律，但鳞粉含有剧毒，触碰者临终前听到的优美振翅声将成为死亡安魂曲。",

#frillish#
  "cobblemon.ui.pokedex.info.form.frillish": " ",
  "cobblemon.ui.pokedex.info.form.frillish-ghast": "幽冥形态",
  "cobblemon.species.frillish-ghast.name": "胖嘟嘟",
  "cobblemon.species.frillish-ghast.desc": "通过充气悬浮的幽冥宝可梦，环境湿度决定其活性，水分越充足状态越佳。",

#jellicent#
  "cobblemon.ui.pokedex.info.form.jellicent": " ",
  "cobblemon.ui.pokedex.info.form.jellicent-grumpyghast": "怒焰形态",
  "cobblemon.ui.pokedex.info.form.jellicent-happyghast": "悦活形态",
  "cobblemon.ui.pokedex.info.form.jellicent-apathyghast": "漠然形态",
  "cobblemon.species.jellicent-grumpy-ghast.name": "轻飘飘",
  "cobblemon.species.jellicent-grumpy-ghast.desc": "适应下界高温的变异体，体内超热气体会喷射熔岩弹攻击。",
  "cobblemon.species.jellicent-happy-ghast.name": "轻飘飘",
  "cobblemon.species.jellicent-happy-ghast.desc": "回归湿润环境后进化的友善形态，以雪球降温并喜欢让孩子乘坐头顶飞行。",
  "cobblemon.species.jellicent-apathy-ghast.name": "轻飘飘",
  "cobblemon.species.jellicent-apathy-ghast.desc": "面对末地那广袤虚无的空间后，这只宝可梦进化并适应了虚空中的生活。它很少表露情感，性格近乎虚无主义。不过，它确实喜爱诺玫果口味的宝可梦泡芙的味道。",

#galecadet#
  "cobblemon.species.galecadet.name": "飓小兵",
  "cobblemon.species.galecadet.desc": "在试炼殿堂日夜苦练的新兵，体内永续旋风等待着觉醒神兵的那一刻。",

#zephyrouge#
  "cobblemon.species.zephyrouge.name": "银岚铠将",
  "cobblemon.species.zephyrouge.desc": "肩甲由世界最重材质打造，战斗时合为巨锤，坠击引发的风暴能夷平整片森林。",

#ceruclone#
  "cobblemon.species.ceruclone.name": "煌霆刃将",
  "cobblemon.species.ceruclone.desc": "三叉戟汇聚千道雷霆，旋转武器即可召唤天罚雷暴。",

#stonjourner#
  "cobblemon.ui.pokedex.info.form.stonjourner": " ",
  "cobblemon.ui.pokedex.info.form.stonjourner-sandstone": "砂岩形态",
  "cobblemon.ui.pokedex.info.form.stonjourner-megasandstone": "砂岩-超级进化",
  "cobblemon.species.stonjourner-sandstone.desc": "砂岩构成的巨像，每逢满月便在沙漠金字塔周围组成环形召唤沙暴。",
  "cobblemon.species.stonjourner-mega-sandstone.desc": "它矗立在沙漠中央，是安全的象征。它的身体为被卷入狂暴沙暴中的野生宝可梦提供了庇护所。",

#snowygast#
  "cobblemon.species.snowygast.name": "雪堆娃",
  "cobblemon.species.snowygast.desc": "亡者怨念附身雪人残骸，戴上其帽子者会被操控不断堆雪壮大它的躯体。",

#palossnow#
  "cobblemon.species.palossnow.name": "雪魔堡爷",
  "cobblemon.species.palossnow.desc": "被操控者用雪堆筑成的要塞形态，从臂洞发射雪弹活埋猎物以吸取生命能量。",

#wimpod#
  "cobblemon.ui.pokedex.info.form.wimpod": " ",
  "cobblemon.ui.pokedex.info.form.wimpod-silverfish": "蠹虫形态",
  "cobblemon.ui.pokedex.info.form.wimpod-swarm": "蠹虫群",
  "cobblemon.species.wimpod-silverfish.name": "胆小虫",
  "cobblemon.species.wimpod-silverfish.desc": "栖息要塞砖石中的群居宝可梦，遇险时集体呼叫增援，单独行动时极其脆弱。",
  "cobblemon.species.wimpod-silverfish-swarm.desc": "当受到威胁时，这只宝可梦会呼唤盟友求助。单独时它们脆弱而无防御力，但聚在一起时就成了不容小觑的强大力量。",

#golisopede#
  "cobblemon.ui.pokedex.info.form.golisopede": " ",
  "cobblemon.ui.pokedex.info.form.golisopede-mega": "超级进化",
  "cobblemon.species.golisopede.name": "具甲遁忍",
  "cobblemon.species.golisopede.desc": "回应族群求救的守护者，振动感知猎物的位置后破土突袭，甲壳强度足以凿穿石砖。",
  "cobblemon.species.golisopede-mega.desc": "超级进化增强了它的掘地习性，使其用石砖覆盖身体以重现身处地下的感觉。这同时也是一种盔甲，它用来撞击任何胆敢挑战族群的敌人。",

#seedlin#
  "cobblemon.ui.pokedex.info.form.seedlin": "火炬花",
  "cobblemon.ui.pokedex.info.form.seedlin-pitcherplant": "猪笼草",
  "cobblemon.species.seedlin.name": "荚种虫",
  "cobblemon.species.seedlin.desc": "啃果虫远古祖先，不同种子将导致进化分歧，但现阶段无法预判未来形态。",

#torchlin#
  "cobblemon.species.torchlin.name": "火炬芽",
  "cobblemon.species.torchlin.desc": "萌芽的火炬花唤醒火焰天赋，能从花瓣喷射烈焰。",

#podlin#
  "cobblemon.species.podlin.name": "丛壶芽",
  "cobblemon.species.podlin.desc": "萌发的猪笼草获得治愈能力，能使枯萎植物重获新生。",

#torchflyer#
  "cobblemon.species.torchflyer.name": "烈翅茏",
  "cobblemon.species.torchflyer.desc": "与种子共生的完全体，藤蔓翅膀可翱翔天际，喷火焚烧灌木改良土壤。",

#pitchertun#
  "cobblemon.species.pitchertun.name": "丰蔓茏",
  "cobblemon.species.pitchertun.desc": "背部长满猪笼草的园丁，用消化液浇灌植物促进生长。",

#sephiredge#
  "cobblemon.species.sephiredge.name": "绯刃剑怪",
  "cobblemon.species.sephiredge.desc": "疑似来自平行时空的独剑鞘进化型，散发恶意波动，斩击可断精钢。",

#roselia#
  "cobblemon.ui.pokedex.info.form.roselia": " ",
  "cobblemon.ui.pokedex.info.form.roselia-witherrose": "凋零玫瑰",
  "cobblemon.species.roselia-wither-rose.name": "毒蔷薇",
  "cobblemon.species.roselia-wither-rose.desc": "黑玫瑰分泌剧毒花粉，吸入者将承受蚀骨疼痛直至缓慢死亡。",

#roserade#
  "cobblemon.ui.pokedex.info.form.roserade": " ",
  "cobblemon.ui.pokedex.info.form.roserade-witherrose": "凋零玫瑰",
  "cobblemon.species.roserade-wither-rose.name": "罗丝雷朵",
  "cobblemon.species.roserade-wither-rose.desc": "花瓣毒素触之即死，会无差别攻击周围生物，毒棘贯穿猎物后注入神经毒素。",

#stygipede#
  "cobblemon.species.stygipede.name": "幽匿蜈蚣",
  "cobblemon.species.stygipede.desc": "适应深暗环境的焚焰蚣近亲，以幽匿块杂质为食形成共生关系，靠震动感知环境。",

#centisculk#
  "cobblemon.species.centisculk.name": "幽匿百足",
  "cobblemon.species.centisculk.desc": "潜伏幽匿块中捕猎，猎物被幽匿吸收后转化为它的养分。",

#morelull#
  "cobblemon.ui.pokedex.info.form.morelull": " ",
  "cobblemon.ui.pokedex.info.form.morelull-crimson": "绯红形态",
  "cobblemon.ui.pokedex.info.form.morelull-warped": "扭曲形态",
  "cobblemon.species.morelull-crimson.name": "灯罩夜菇",
  "cobblemon.species.morelull-warped.name": "灯罩夜菇",
  "cobblemon.species.morelull-crimson.desc": "适应绯红森林的变种，菌丝吸收地热点亮菌盖，食用有强烈辛辣味。",
  "cobblemon.species.morelull-warped.desc": "扭曲森林的特化种，用脉冲闪光催眠猎物后吸取精气，菌盖味道极酸。",

#shiinotic#
  "cobblemon.ui.pokedex.info.form.shiinotic": " ",
  "cobblemon.ui.pokedex.info.form.shiinotic-crimson": "绯红形态",
  "cobblemon.ui.pokedex.info.form.shiinotic-warped": "扭曲形态",
  "cobblemon.species.shiinotic-crimson.name": "败露球菇",
  "cobblemon.species.shiinotic-warped.name": "败露球菇",
  "cobblemon.species.shiinotic-crimson.desc": "菌盖藤蔓吸收地狱热气，能发射高热光束灼烧敌人。",
  "cobblemon.species.shiinotic-warped.desc": "用迷幻灯光引诱猎物，再用控制孢子将其变成傀儡。",

#breezior#
  "cobblemon.species.breezior.name": "风飓星",
  "cobblemon.species.breezior.desc": "核心藏有陨石的旋风宝可梦，栖息试炼殿堂，起源与微风族存在神秘关联。",

#porytron#
  "cobblemon.species.porytron.name": "多边械",
  "cobblemon.species.porytron.desc": "疑似未来科技产物的未知人造宝可梦，时空穿越说尚未证实。",

#porytron2#
  "cobblemon.species.porytron2.name": "多边械2型",
  "cobblemon.species.porytron2.desc": "强化人工智能后能通过电流在电网中数据化穿梭。",

#porytronZ#
  "cobblemon.species.porytronz.name": "多边械Z",
  "cobblemon.species.porytronz.desc": "光盘升级后的摩托形态，可超速驰骋电网甚至穿越电子空间。",

#typecast#
  "cobblemon.ui.pokedex.info.form.typecast": "一般",
  "cobblemon.ui.pokedex.info.form.typecast-fire": "火",
  "cobblemon.ui.pokedex.info.form.typecast-water": "水",
  "cobblemon.ui.pokedex.info.form.typecast-grass": "草",
  "cobblemon.ui.pokedex.info.form.typecast-ice": "冰",
  "cobblemon.ui.pokedex.info.form.typecast-electric": "电",
  "cobblemon.ui.pokedex.info.form.typecast-psychic": "超能力",
  "cobblemon.ui.pokedex.info.form.typecast-dark": "恶",
  "cobblemon.ui.pokedex.info.form.typecast-dragon": "龙",
  "cobblemon.ui.pokedex.info.form.typecast-fairy": "妖精",
  "cobblemon.ui.pokedex.info.form.typecast-fighting": "格斗",
  "cobblemon.ui.pokedex.info.form.typecast-flying": "飞行",
  "cobblemon.ui.pokedex.info.form.typecast-poison": "毒",
  "cobblemon.ui.pokedex.info.form.typecast-ground": "地面",
  "cobblemon.ui.pokedex.info.form.typecast-rock": "岩石",
  "cobblemon.ui.pokedex.info.form.typecast-bug": "虫",
  "cobblemon.ui.pokedex.info.form.typecast-ghost": "幽灵",
  "cobblemon.ui.pokedex.info.form.typecast-steel": "钢",
  "cobblemon.species.typecast.name": "百变泡泡",
  "cobblemon.species.typecast.desc": "根据属性塑形完美躯体的突变体，能力与弱点同时翻倍，定型后永不可更改。",

#shade#
  "cobblemon.species.shade.name": "影影怪",
  "cobblemon.species.shade.desc": "这到底是什么东西？",

#tomledger#
  "cobblemon.species.tomledger.name": "独页簿",
  "cobblemon.species.tomledger.desc": "据说这只宝可梦诞生于一位巫师将自身力量封印在书中的灵魂。书页上的文字看似无法破译，但允许它施展多种法术。",

#twinledger#
  "cobblemon.species.twinledger.name": "双页簿",
  "cobblemon.species.twinledger.desc": "两个书套协同工作，将思想结合在一起以施展法术。如果一个分心，两者不同步，它们的法术就会施放失败。",

#wizledger#
  "cobblemon.ui.pokedex.info.form.wizledger": "火焰法术",
  "cobblemon.ui.pokedex.info.form.wizledger-firespell": "火焰法术",
  "cobblemon.ui.pokedex.info.form.wizledger-icespell": "寒冰法术",
  "cobblemon.ui.pokedex.info.form.wizledger-lightningspell": "闪电法术",
  "cobblemon.species.wizledger.name": "奥法灵簿",
  "cobblemon.species.wizledger-fire-spell.desc": "束缚它的封印裂开了，释放出其中的灵魂。其魔法的火焰熊熊燃烧，恢复了它生前曾拥有的魔力。",
  "cobblemon.species.wizledger-ice-spell.desc": "束缚它的封印裂开了，释放出其中的灵魂。寒冰魔力从其体内散发出来，使其能用法术冻结对手。",
  "cobblemon.species.wizledger-lightning-spell.desc": "束缚它的封印裂开了，释放出其中的灵魂。它的身体迸发着魔法电流，通过吟诵咒语唤来闪电攻击。",

#petilil#
  "cobblemon.ui.pokedex.info.form.petilil-winter": "寒冬",
  "cobblemon.species.petilil-winter.name": "百合根娃娃",
  "cobblemon.species.petilil-winter.desc": "这种形态的百合根娃娃适应了在严寒气候中茁壮成长。",

#lilligant#
  "cobblemon.ui.pokedex.info.form.lilligant-winter": "寒冬",
  "cobblemon.species.lilligant-winter.name": "裙儿小姐",
  "cobblemon.species.lilligant-winter.desc": "它头上的花环常被误认为是花朵。实际上，其红色花瓣其实是叶子。它们在冬季会变成鲜艳的红色，使其在节日期间非常受欢迎。",

#klinklang#
  "cobblemon.ui.pokedex.info.form.klinklang": " ",
  "cobblemon.ui.pokedex.info.form.klinklang-mega": "超级进化",
  "cobblemon.species.klinklang-mega.desc": "超级进化将其身体转变为了一台活体引擎。组成其身体的齿轮协同工作，使其能在地面上高速移动。它的时速可超过370公里。",

#darmanitan#
  "cobblemon.ui.pokedex.info.form.darmanitan-megazen": "超级进化Z",
  "cobblemon.species.darmanitan-mega-z.desc": "虽然它看起来像是在睡觉，但它的意识是清醒的。超级进化让这只宝可梦睁开了它的第三只眼，赋予了它深刻的理解力。它利用对自己意识的掌控来释放其潜在的超能力量。",

#gimmibread#
 "cobblemon.species.gimmibread.name": "姜饼灵",
  "cobblemon.ui.pokedex.info.form.gimmibread": "礼物形态",
  "cobblemon.species.gimmibread.desc": "这只宝可梦大约在1500年前在一个古老的烤箱中被烘烤出来。在一些地区，有在节日期间向亲人赠送姜饼灵的传统，据说这会带来好运。",
  "cobblemon.ui.pokedex.info.form.gimmibread-roaming": "奔跑形态",
  "cobblemon.species.gimmibread-roaming.desc": "这只宝可梦诞生于渗入饼干中的热情。它尽可能快地逃跑，以躲避可能试图吃掉它的野生宝可梦。",

#gholdendough#
  "cobblemon.species.gholdendough.name": "赛宴厨",
  "cobblemon.species.gholdendough.desc": "它的身体似乎由1000块饼干构成。这只宝可梦在节日期间很受欢迎，并且总是乐于帮助烘烤姜饼饼干。",

#electrode#
  "cobblemon.ui.pokedex.info.form.electrode": " ",
  "cobblemon.ui.pokedex.info.form.electrode-mega": "超级进化",
  "cobblemon.species.electrode-mega.desc": "超级进化改变了它的外观，使其类似于大师球。其体内含有大量的无限能量，它通过释放这些能量来引发灾难性的爆炸。",

#dudunsparce#
  "cobblemon.ui.pokedex.info.form.dudunsparce-megax": "超级进化X 二节形态",
  "cobblemon.ui.pokedex.info.form.dudunsparce-megaxthreesegment": "超级进化X 三节形态",
  "cobblemon.ui.pokedex.info.form.dudunsparce-megay": "超级进化Y 二节形态",
  "cobblemon.ui.pokedex.info.form.dudunsparce-megaythreesegment": "超级进化Y 三节形态",
  "cobblemon.species.dudunsparce-mega-x.desc": "超级进化唤醒了它沉睡的基因，将其身体拉长成蛇形。它用小小的翅膀在空中飞行，仿佛在假装自己是一只威严的龙。",
  "cobblemon.species.dudunsparce-mega-y.desc": "超级进化唤醒了它沉睡的基因，使其翅膀变大，得以飞行。通过扇动翅膀，它可以掀起飓风来攻击对手。",

#sewaddle#
  "cobblemon.ui.pokedex.info.form.sewaddle": " ",
  "cobblemon.ui.pokedex.info.form.sewaddle-clockwork": "发条",
  "cobblemon.species.sewaddle-clockwork.desc": "一种类似于宝可梦虫宝包的机械复制品。这个机械宝可梦四处飞舞，用它的小爪子刮掉灰尘和腐朽物。即使在它被创造出来几个世纪后，它仍在继续执行这项任务。",

#swadloon#
  "cobblemon.ui.pokedex.info.form.swadloon": " ",
  "cobblemon.ui.pokedex.info.form.swadloon-clockwork": "发条",
  "cobblemon.species.swadloon-clockwork.desc": "一种类似于宝可梦宝包茧的机械复制品。它被建造来承受酷热，在严酷的条件下执行任务。然而随着时间的推移，其耐热性能已不如从前可靠。",

#leavanny#
  "cobblemon.ui.pokedex.info.form.leavanny": " ",
  "cobblemon.ui.pokedex.info.form.leavanny-clockwork": "发条",
  "cobblemon.ui.pokedex.info.form.leavanny-megaclockwork": "发条-超级进化",
  "cobblemon.species.leavanny-clockwork.desc": "一种类似于宝可梦保姆虫的机械复制品。虽然其确切起源未知，但它似乎是很久以前被建造的。它跳着永恒的舞蹈，考虑到其技术之古老，这实属新奇。",
  "cobblemon.species.leavanny-mega-clockwork.desc": "为机器提供动力的丝线卷轴裂开了，导致丝线不受控制地倾泻而出。尚不清楚它如何仍能运作，有人认为它只能通过使用超级能量作为动力源来维持这种形态。",

###ui###

  "cobblemon.ui.pokedex.region.laserdex": "Laser图鉴",
  "cobblemon.ui.stash.bone_meal": "骨粉",
  "cobblemon.ui.stash.amethyst_shards": "紫水晶碎片",
  "cobblemon.ui.stash.enchanted_golden_apple": "附魔金苹果",
  "cobblemon.ui.stash.cookies": "饼干",

###items###

  "item.mega_showdown.lucarionite_midnight": "路卡利欧-午夜进化石",
  "tooltip.mega_showdown.lucarionite_midnight.tooltip": "允许午夜路卡利欧超级进化为超级午夜路卡利欧",

  "item.mega_showdown.alloettite_vex": "花舞灵-恼鬼进化石",
  "tooltip.mega_showdown.alloettite_vex.tooltip": "允许怨念花舞灵超级进化为超级怨念花舞灵",

  "item.mega_showdown.alloettite": "花舞灵进化石",
  "tooltip.mega_showdown.alloettite.tooltip": "允许花舞灵超级进化为超级花舞灵",

  "item.mega_showdown.starstellarite": "磁阵海星进化石",
  "tooltip.mega_showdown.starstellarite.tooltip": "允许磁阵海星超级进化为超级磁阵海星",

  "item.mega_showdown.gardevoirite_midnight": "沙奈朵-午夜进化石",
  "tooltip.mega_showdown.gardevoirite_midnight.tooltip": "允许午夜沙奈朵超级进化为超级午夜沙奈朵",

  "item.mega_showdown.galladite_midnight": "艾路雷朵-午夜进化石",
  "tooltip.mega_showdown.galladite_midnight.tooltip": "允许午夜艾路雷朵超级进化为超级午夜艾路雷朵",

  "item.mega_showdown.klinklanite": "齿轮怪进化石",
  "tooltip.mega_showdown.klinklanite.tooltip": "允许齿轮怪超级进化为超级齿轮怪",

  "item.mega_showdown.copper_golurkite": "泥偶巨人-铜铸进化石",
  "tooltip.mega_showdown.copper_golurkite.tooltip": "允许铜铸泥偶巨人超级进化为超级铜铸泥偶巨人",

  "item.mega_showdown.darmanitanite_z": "达摩狒狒进化石Z",
  "tooltip.mega_showdown.darmanitanite_z.tooltip": "允许达摩模式达摩狒狒超级进化为超级达摩狒狒Z",

  "item.mega_showdown.falinksite_y": "列阵兵进化石Y",
  "tooltip.mega_showdown.falinksite_y.tooltip": "允许最后的士兵列阵兵超级进化为超级最后的士兵列阵兵",

  "item.mega_showdown.falinksite_x": "列阵兵进化石X",
  "tooltip.mega_showdown.falinksite_x.tooltip": "允许火枪手列阵兵超级进化为超级火枪手列阵兵",

  "item.mega_showdown.golisopedite": "具甲遁忍进化石",
  "tooltip.mega_showdown.golisopedite.tooltip": "允许具甲虫王超级进化为超级具甲虫王",

  "item.mega_showdown.tanglarite": "蔓影怪进化石",
  "tooltip.mega_showdown.tanglarite.tooltip": "允许蔓影怪超级进化为超级蔓影怪",

  "item.mega_showdown.electrodite": "顽皮雷弹进化石",
  "tooltip.mega_showdown.electrodite.tooltip": "允许顽皮雷弹超级进化为超级顽皮雷弹",

  "item.mega_showdown.dudunsparcite_x": "土龙节节进化石X",
  "tooltip.mega_showdown.dudunsparcite_x.tooltip": "允许土龙节节超级进化为超级土龙节节X",

  "item.mega_showdown.dudunsparcite_y": "土龙节节进化石Y",
  "tooltip.mega_showdown.dudunsparcite_y.tooltip": "允许土龙节节超级进化为超级土龙节节Y",

  "item.mega_showdown.clockwork_leavannite": "保姆虫-发条进化石",
  "tooltip.mega_showdown.clockwork_leavannite.tooltip": "允许发条保母虫超级进化为超级发条保母虫",

  "item.mega_showdown.sandstone_stonjournite": "巨石丁-砂岩进化石",
  "tooltip.mega_showdown.sandstone_stonjournite.tooltip": "允许砂岩巨石丁超级进化为超级砂岩巨石丁",

  "item.mega_showdown.djinnferniumz": "烈焰鼻像Z纯晶",
  "tooltip.mega_showdown.djinnferniumz.tooltip": "与烈焰鼻像关联的Z纯晶，允许其将远古重击升级为特殊的Z招式：世代复仇",

  "item.mega_showdown.copper_coat": "铜铸涂层",
  "tooltip.mega_showdown.copper_coat.tooltip": "改变泥偶小人或泥偶巨人的铜铸状态",

  "item.mega_showdown.exposed_copper_coat": "斑驳铜铸涂层",
  "tooltip.mega_showdown.exposed_copper_coat.tooltip": "改变泥偶小人或泥偶巨人的铜铸状态",

  "item.mega_showdown.weathered_copper_coat": "风化铜铸涂层",
  "tooltip.mega_showdown.weathered_copper_coat.tooltip": "改变泥偶小人或泥偶巨人的铜铸状态",

  "item.mega_showdown.oxidized_copper_coat": "氧化铜铸涂层",
  "tooltip.mega_showdown.oxidized_copper_coat.tooltip": "改变泥偶小人或泥偶巨人的铜铸状态",

###abilities###

  "cobblemon.ability.normalmastery": "一般精通",
  "cobblemon.ability.normalmastery.desc": "该宝可梦能用一般属性招式击中一般属性免疫的宝可梦。受到一般属性招式攻击时也不会受到伤害。取而代之，其攻击会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.firemastery": "火精通",
  "cobblemon.ability.firemastery.desc": "该宝可梦能用火属性招式击中火属性免疫的宝可梦。受到火属性招式攻击时也不会受到伤害。取而代之，其攻击会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.watermastery": "水精通",
  "cobblemon.ability.watermastery.desc": "该宝可梦能用水属性招式击中水属性免疫的宝可梦。受到水属性招式攻击时也不会受到伤害。取而代之，其特攻会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.grassmastery": "草精通",
  "cobblemon.ability.grassmastery.desc": "该宝可梦能用草属性招式击中草属性免疫的宝可梦。受到草属性招式攻击时也不会受到伤害。取而代之，其特攻会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.icemastery": "冰精通",
  "cobblemon.ability.icemastery.desc": "该宝可梦能用冰属性招式击中冰属性免疫的宝可梦。受到冰属性招式攻击时也不会受到伤害。取而代之，其特攻会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.electricmastery": "电精通",
  "cobblemon.ability.electricmastery.desc": "该宝可梦能用电属性招式击中电属性免疫的宝可梦。受到电属性招式攻击时也不会受到伤害。取而代之，其速度会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.psychicmastery": "超能力精通",
  "cobblemon.ability.psychicmastery.desc": "该宝可梦能用超能力属性招式击中超能力属性免疫的宝可梦。受到超能力属性招式攻击时也不会受到伤害。取而代之，其特攻会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.dragonmastery": "龙精通",
  "cobblemon.ability.dragonmastery.desc": "该宝可梦能用龙属性招式击中龙属性免疫的宝可梦。受到龙属性招式攻击时也不会受到伤害。取而代之，其特攻会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.fairymastery": "妖精精通",
  "cobblemon.ability.fairymastery.desc": "该宝可梦能用妖精属性招式击中妖精属性免疫的宝可梦。受到妖精属性招式攻击时也不会受到伤害。取而代之，其特防会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.ghostmastery": "幽灵精通",
  "cobblemon.ability.ghostmastery.desc": "该宝可梦能用幽灵属性招式击中幽灵属性免疫的宝可梦。受到幽灵属性招式攻击时也不会受到伤害。取而代之，其特攻会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.fightingmastery": "格斗精通",
  "cobblemon.ability.fightingmastery.desc": "该宝可梦能用格斗属性招式击中格斗属性免疫的宝可梦。受到格斗属性招式攻击时也不会受到伤害。取而代之，其攻击会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.flyingmastery": "飞行精通",
  "cobblemon.ability.flyingmastery.desc": "该宝可梦能用飞行属性招式击中飞行属性免疫的宝可梦。受到飞行属性招式攻击时也不会受到伤害。取而代之，其速度会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.poisonmastery": "毒精通",
  "cobblemon.ability.poisonmastery.desc": "该宝可梦能用毒属性招式击中毒属性免疫的宝可梦。受到毒属性招式攻击时也不会受到伤害。取而代之，其特防会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.groundmastery": "地面精通",
  "cobblemon.ability.groundmastery.desc": "该宝可梦能用地面属性招式击中地面属性免疫的宝可梦。受到地面属性招式攻击时也不会受到伤害。取而代之，其攻击会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.rockmastery": "岩石精通",
  "cobblemon.ability.rockmastery.desc": "该宝可梦能用岩石属性招式击中岩石属性免疫的宝可梦。受到岩石属性招式攻击时也不会受到伤害。取而代之，其防御会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.steelmastery": "钢精通",
  "cobblemon.ability.steelmastery.desc": "该宝可梦能用钢属性招式击中钢属性免疫的宝可梦。受到钢属性招式攻击时也不会受到伤害。取而代之，其防御会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.bugmastery": "虫精通",
  "cobblemon.ability.bugmastery.desc": "该宝可梦能用虫属性招式击中虫属性免疫的宝可梦。受到虫属性招式攻击时也不会受到伤害。取而代之，其攻击会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.darkmastery": "恶精通",
  "cobblemon.ability.darkmastery.desc": "该宝可梦能用恶属性招式击中恶属性免疫的宝可梦。受到恶属性招式攻击时也不会受到伤害。取而代之，其攻击会得到提升。此宝可梦的招式无视目标的特性。",

  "cobblemon.ability.sweetdreams": "美梦",
  "cobblemon.ability.sweetdreams.desc": "治愈处于睡眠状态的同伴宝可梦。",
  "cobblemon.battle.heal.sweetdreams":"%1$s通过美梦特性恢复了一点HP！",

  "cobblemon.ability.lifesteal": "生命吸取",
  "cobblemon.ability.lifesteal.desc": "增强吸取HP的招式威力。",

  "cobblemon.ability.bombard": "狂轰滥炸",
  "cobblemon.ability.bombard.desc": "增强球类和炸弹类招式的威力。",

  "cobblemon.ability.hotsand": "热沙",
  "cobblemon.ability.hotsand.desc": "宝可梦的身体由灼热的沙子构成，防止其被灼伤。接触到该宝可梦可能会灼伤攻击者。",

  "cobblemon.ability.forestspirit": "森林之灵",
  "cobblemon.ability.forestspirit.desc": "增强该宝可梦及其同伴的草属性招式威力。",

  "cobblemon.ability.shrieker": "尖啸者",
  "cobblemon.ability.shrieker.desc": "增强声音类招式的威力。该宝可梦对这类招式免疫。",

  "cobblemon.ability.windcharge": "风之蓄能",
  "cobblemon.ability.windcharge.desc": "如果顺风生效或该宝可梦受到风属性招式攻击，则提升其特攻。该宝可梦也不会受到风属性招式的伤害。",

  "cobblemon.ability.darklord": "恶意领袖",
  "cobblemon.ability.darklord.desc": "增强恶属性招式的威力。",

  "cobblemon.ability.intellectual": "智者",
  "cobblemon.ability.intellectual.desc": "增强超能力属性招式的威力。同时使受到的超能力属性招式伤害减半。",

  "cobblemon.ability.paperthin": "薄如纸",
  "cobblemon.ability.paperthin.desc": "宝可梦由纸构成，受到火属性和水属性招式伤害增加。当受到火属性或水属性招式攻击时，其速度会急剧提升。雨天会减少HP，受到灼伤伤害增加，但会心一击率提高。",
  "cobblemon.battle.damage.paperthin": "%1$s因下雨受到了伤害！",

  "cobblemon.ability.misdirection": "误导",
  "cobblemon.ability.misdirection.desc": "使用者吸引注意力，使所有对手宝可梦只瞄准使用者。",
  "cobblemon.battle.activate.misdirection": "%1$s成为了瞩目的焦点！",

  "cobblemon.ability.snowguard": "雪之守护",
  "cobblemon.ability.snowguard.desc": "宝可梦用一层冰霜覆盖自身作为防护。在下雪或冰雹天气时，使对其效果绝佳的招式造成的伤害减半。",

  "cobblemon.ability.turbocharge": "涡轮增压",
  "cobblemon.ability.turbocharge.desc": "宝可梦被电力涡轮增压，增强电属性招式威力，并使受到的电属性招式伤害减半。当受到电属性招式攻击时，其速度会得到提升。",

  "cobblemon.ability.recluse": "遁世者",
  "cobblemon.ability.recluse.desc": "宝可梦性格孤僻，使其不会中挑衅、无理取闹或再来一次，也不会被这些招式影响。如果被威吓，也会降低该宝可梦的速度。",
  "cobblemon.battle.block.recluse": "但它没能影响到%1$s！",

  "cobblemon.ability.zendomain": "禅定领域",
  "cobblemon.ability.zendomain.desc": "宝可梦进入战斗时，将场地转变为精神场地。宝可梦在精神场地中也会逐渐回复HP。",
  "cobblemon.battle.heal.zendomain": "%1$s通过禅定领域特性恢复了一点HP！",

  "cobblemon.ability.mastermind": "幕后黑手",
  "cobblemon.ability.mastermind.desc": "一般属性招式变为超能力属性招式。这些招式的威力会略微提升。",

  "cobblemon.ability.swarming": "群集",
  "cobblemon.ability.swarming.desc": "当HP充足时，宝可梦会形成强大的集群。当其HP较低时，集群会停止。",

  "cobblemon.ability.hivemind": "蜂巢思维",
  "cobblemon.ability.hivemind.desc": "增强该宝可梦及其同伴的虫属性和钢属性招式威力。",

  "cobblemon.ability.snowforce": "Snow Force",
  "cobblemon.ability.snowforce.desc": "Boosts the power of Ice-type moves in snow.",

  "cobblemon.ability.striker": "Striker",
  "cobblemon.ability.striker.desc": "Powers up kicking moves.",

  "cobblemon.ability.megablaster": "Mega Blaster",
  "cobblemon.ability.megablaster.desc": "Powers up beam attacks.",

  "cobblemon.ability.blindfold": "Blindfold",
  "cobblemon.ability.blindfold.desc": "The Pokémon is blind. Because of this, it takes no damage from light moves.",

  "cobblemon.ability.lifelight": "Lifelight",
  "cobblemon.ability.lifelight.desc": "The Pokémon's body absorbs all light. If hit by a light move, the Pokémon has its HP restored instead of taking damage.",

  "cobblemon.ability.lightforce": "Lightforce",
  "cobblemon.ability.lightforce.desc": "The Pokémon's body emits a blinding aura that powers up the user's light moves.",

  "cobblemon.ability.greathunger": "Great Hunger",
  "cobblemon.ability.greathunger.desc": "The Pokémon restores a little HP every time it inflicts damage on others using biting moves.",
"cobblemon.battle.heal.greathunger": "%1$s's Great Hunger drained their HP!",

  "cobblemon.ability.mistrider": "Mist Rider",
  "cobblemon.ability.mistrider.desc": "Doubles the Pokémon's Speed stat on Misty Terrain.",

  "cobblemon.ability.liquify": "Liquify",
  "cobblemon.ability.liquify.desc": "Normal-type moves become Water-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.ignition": "Ignition",
  "cobblemon.ability.ignition.desc": "Normal-type moves become Fire-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.cultivate": "Cultivate",
  "cobblemon.ability.cultivate.desc": "Normal-type moves become Grass-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.hammertime": "Hammer Time",
  "cobblemon.ability.hammertime.desc": "Powers up hammer moves.",

  "cobblemon.ability.tinkerer": "Tinkerer",
  "cobblemon.ability.tinkerer.desc": "Lowers the Defense stats of all opposing Steel-type Pokémon.",

  "cobblemon.ability.aeroforce": "Aeroforce",
  "cobblemon.ability.aeroforce.desc": "The Pokémon's aura powers up the user's wind moves.",

  "cobblemon.ability.restoration": "Restoration",
  "cobblemon.ability.restoration.desc": "The Pokémon's HP is slowly but steadily restored throughout a battle. It heals a little extra in harsh sunlight.",
"cobblemon.battle.heal.restoration": "%1$s restored a little HP!",

  "cobblemon.ability.spikedheels": "Spiked Heels",
  "cobblemon.ability.spikedheels.desc": "Increases the critical-hit ratio of the user's kicking moves.",

  "cobblemon.ability.sweetdish": "Sweet Dish",
  "cobblemon.ability.sweetdish.desc": "The Pokémon gradually regains HP in Misty Terrain.",
  "cobblemon.battle.heal.sweetdish": "%1$s restored HP from Sweet Dish!",

  "cobblemon.ability.strongarm": "Strong Arm",
  "cobblemon.ability.strongarm.desc": "Powers up throwing and grappling moves. This also protects it from being forced to switch out.",
  "cobblemon.battle.activate.strongarm": "%1$s's Strong Arm kept it in place!",

  "cobblemon.ability.rapidfists": "Rapid Fists",
  "cobblemon.ability.rapidfists.desc": "Gives priority to the Pokémon's punching moves.",

  "cobblemon.ability.resilient": "Resilient",
  "cobblemon.ability.resilient.desc": "It's so resilient that having a status condition boosts the Pokémon's Sp. Atk stat.",

  "cobblemon.ability.reverberation": "Reverberation",
  "cobblemon.ability.reverberation.desc": "The Pokémon takes no damage when hit by sound moves. Instead, its Attack stat is boosted.",

  "cobblemon.ability.sandguard": "Sand Guard",
  "cobblemon.ability.sandguard.desc": "Prevents status conditions and boosts the user's Defense in sandstorms.",

  "cobblemon.ability.echoburst": "Echo Burst",
  "cobblemon.ability.echoburst.desc": "Scatters echo shards in the air around the opposing team when the Pokémon takes damage from physical moves.",
  "cobblemon.battle.activate.echoburst": "%1$s's body scattered debris!",

  "cobblemon.ability.gourmand": "Gourmand",
  "cobblemon.ability.gourmand.desc": "The Pokémon builds up a stockpile when it eats any berry.",

  "cobblemon.ability.mightymycelium": "Mighty Mycelium",
  "cobblemon.ability.mightymycelium.desc": "Raises the user's Sp. Atk but prevents the use of status moves.",

  "cobblemon.ability.netcaster": "Net Caster",
  "cobblemon.ability.netcaster.desc": "When the Pokémon enters a battle, it casts a net on opposing Pokémon and makes them slower, lowering their Speed stats.",

  "cobblemon.ability.steelsoul": "Steel Soul",
  "cobblemon.ability.steelsoul.desc": "Normal-type moves become Steel-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.windglider": "Wind Glider",
  "cobblemon.ability.windglider.desc": "Boosts the Pokémon's Speed stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.",

  "cobblemon.ability.trapjaw": "Trap-Jaw",
  "cobblemon.ability.trap-jaw": "Trap-Jaw",
  "cobblemon.ability.trapjaw.desc": "Biting moves entrap the target, causing them to take damage for four to five turns. The target can't flee during this time.",
  "cobblemon.battle.activate.trapjaw": "The target was caught in the Trap-Jaw!",
  "cobblemon.battle.damage.trapjaw": "%1$s is hurt by the Trap-Jaw!",
  "cobblemon.battle.end.trapjaw": "%1$s was freed from the Trap-Jaw!",

  "cobblemon.ability.acidspit": "Acid Spit",
  "cobblemon.ability.acidspit.desc": "The Pokémon spits acid on attackers that make direct contact with it. The fluid eliminates the effect of the attackers's Ability.",
  "cobblemon.battle.activate.acidspit": "%1$s spewed acid on the attacker!",

  "cobblemon.ability.tastyaroma": "Tasty Aroma",
  "cobblemon.ability.tastyaroma.desc": "The Pokémon has a tasty aroma that redirects all biting moves towards it. It evades redirected attacks, making it immune to biting moves.",
  "cobblemon.battle.activate.tastyaroma": "%1$s distracted them with its tasty aroma!",

  "cobblemon.ability.championsmask": "Champion's Mask",
  "cobblemon.ability.championsmask.desc": "The Pokémon can use \"not very effective\" moves to deal regular damage.",

  "cobblemon.ability.rectitude": "Rectitude",
  "cobblemon.ability.rectitude.desc": "When the Pokémon is hit by a Dark-type attack, its Sp. Atk stat is boosted by its sense of justice.",

###moves###
  "cobblemon.move.combattorque": "战斗扭矩",
  "cobblemon.move.combattorque.desc": "使用者以扭转漂移的方式攻击目标。也可能使目标陷入麻痹状态。",

  "cobblemon.move.blazingtorque": "炽热扭矩",
  "cobblemon.move.blazingtorque.desc": "使用者以燃烧的漂移攻击目标。也可能使目标陷入灼伤状态。",

  "cobblemon.move.wickedtorque": "邪恶扭矩",
  "cobblemon.move.wickedtorque.desc": "使用者以邪恶的漂移攻击目标。也可能使目标陷入睡眠状态。",

  "cobblemon.move.noxioustorque": "剧毒扭矩",
  "cobblemon.move.noxioustorque.desc": "使用者以有毒的漂移攻击目标。也可能使目标陷入中毒状态。",

  "cobblemon.move.magicaltorque": "魔法扭矩",
  "cobblemon.move.magicaltorque.desc": "使用者以魔法的漂移攻击目标。也可能使目标陷入混乱状态。",

  "cobblemon.move.pumpkinbomb": "南瓜炸弹",
  "cobblemon.move.pumpkinbomb.desc": "使用者通过引爆炸药南瓜来攻击周围的一切。这也会对使用者造成相当大的伤害，并可能使目标陷入灼伤状态。",

  "cobblemon.move.firebomb": "火焰炸弹",
  "cobblemon.move.firebomb.desc": "使用者向目标投掷火焰炸弹，使其陷入灼伤状态。",

  "cobblemon.move.bulletbarrage": "子弹齐射",
  "cobblemon.move.bulletbarrage.desc": "使用者强力地向目标连续发射金属子弹，连续攻击2到5次。",

  "cobblemon.move.digdeep": "深入挖掘",
  "cobblemon.move.digdeep.desc": "使用者将自己的身体用作镐来挖掘攻击目标。此招式对地面属性宝可梦效果绝佳。",

  "cobblemon.move.dragonpress": "龙压",
  "cobblemon.move.dragonpress.desc": "使用者用身体猛撞对手进行攻击。自己的特防越高，给予的伤害就越大。",

  "cobblemon.move.holdtheline": "坚守阵地",
  "cobblemon.move.holdtheline.desc": "使用者集结队伍坚守阵地，大幅提升防御和特防。这会防止使用者被替换下场或逃离。",

  "cobblemon.move.laststand": "背水一战",
  "cobblemon.move.laststand.desc": "使用者进行最后一搏，提升速度并大幅提升攻击和特攻。这会防止使用者被替换下场或逃离。",

  "cobblemon.move.magictrick": "魔术戏法",
  "cobblemon.move.magictrick.desc": "使用者施展魔术戏法，将自己的攻击与特攻互换。",
  "cobblemon.battle.activate.magictrick": "%1$s互换了攻击和特攻！",

  "cobblemon.move.nightterror": "夜间梦魇",
  "cobblemon.move.nightterror.desc": "使用者吞噬睡着目标的梦境，只留下噩梦。使用者的HP会恢复目标所受伤害的一半。",

  "cobblemon.move.sleepcharm": "睡眠诱惑",
  "cobblemon.move.sleepcharm.desc": "使用者向对手撒上魔法沙子使其陷入睡眠状态。如果成功，使用者会恢复其1/4的HP。",

  "cobblemon.move.sandshift": "沙移换场",
  "cobblemon.move.sandshift.desc": "使用者向目标喷射沙子，然后迅速与等待中的同行宝可梦交换位置。",

  "cobblemon.move.sonicshriek": "音波尖啸",
  "cobblemon.move.sonicshriek.desc": "使用者从胸部发射音波能量尖啸进行攻击。",

  "cobblemon.move.terrainblade": "大地之刃",
  "cobblemon.move.terrainblade.desc": "使用者利用场地的能量进行攻击。此招式的属性和威力会根据使用时的场地而改变。",

  "cobblemon.move.vitaldrain": "生命吸取",
  "cobblemon.move.vitaldrain.desc": "使用者咬住目标的要害，吸取其生命力。使用者的HP会恢复目标所受伤害的一半。",

  "cobblemon.move.vitalslash": "要害劈斩",
  "cobblemon.move.vitalslash.desc": "使用者劈砍目标的要害，吸取其生命力。使用者的HP会恢复目标所受伤害的一半。",

  "cobblemon.move.spiritsong": "灵魂之歌",
  "cobblemon.move.spiritsong.desc": "使用者高声唱出古老的歌曲以唤起过去的灵魂。这会使睡眠中的宝可梦醒来。",

  "cobblemon.move.phantomblade": "幻影刃",
  "cobblemon.move.phantomblade.desc": "使用者用其幽灵之刃撕裂目标。此招式有较高的击中要害率且必定命中。",

  "cobblemon.move.steelcutter": "钢刃斩",
  "cobblemon.move.steelcutter.desc": "使用者用钢铁之刃劈砍目标。此招式有较高的击中要害率。",

  "cobblemon.move.snowbank": "雪堆回复",
  "cobblemon.move.snowbank.desc": "使用者回复自己最大HP的一半。在下雪或冰雹天气时回复更多HP。",

  "cobblemon.move.pitfall": "陷阱坑",
  "cobblemon.move.pitfall.desc": "使用者制造一个陷阱坑绊倒目标。此招式能让使用者先制攻击，但如果目标没有准备攻击则会失败。",

  "cblemon.move.breezeball": "微风球",
  "cobblemon.move.breezeball.desc": "使用者向目标投掷一团风之能量弹。使用者速度比目标越快，招式威力越大。此招式使用攻击或特攻中较高的一项来造成伤害。",

  "cobblemon.move.papercut": "纸割",
  "cobblemon.move.papercut.desc": "使用者用薄如纸片的刀刃劈砍对手进行攻击。此招式必定会击中要害。",

  "cobblemon.move.bygonebash": "远古重击",
  "cobblemon.move.bygonebash.desc": "使用者结合祖先灵魂的力量挥出强力一拳。这也会对使用者造成相当大的伤害。",

  "cobblemon.move.psychicsnap": "精神碎裂",
  "cobblemon.move.psychicsnap.desc": "使用者释放出一股能够粉碎玻璃的精神冲击波。此招式也能破坏光墙和反射壁等屏障。",

  "cobblemon.move.generationdance": "世代之舞",
  "cobblemon.move.generationdance.desc": "使用者跳起祖先的舞蹈，回复自己最大HP的一半。在大晴天天气下回复更多HP。",

  "cobblemon.move.vengeanceofgenerations": "世代复仇",
  "cobblemon.move.vengeanceofgenerations.desc": "使用者集结千代之力全力攻击。此招式无视目标的特性和免疫。",

  "cobblemon.move.gmaxpresto": "超极巨奇迹交响",
  "cobblemon.move.gmaxpresto.desc": "超极巨化炽帽姆温使用的妖精属性攻击。可能使目标畏缩或陷入灼伤状态。",

  "cobblemon.move.shiverdance": "寒颤之舞",
  "cobblemon.move.shiverdance.desc": "使用者轻盈地跳起美丽而令人颤抖的舞蹈。提升使用者的攻击和特攻。当下雪天气时，使用者的攻击和特攻会大幅提升。",

  "cobblemon.move.pageturn": "翻页",
  "cobblemon.move.pageturn.desc": "使用者翻开其法术书的一页。提升使用者的特攻和特防。当双簿灵使用时，会改变形态。",

  "cobblemon.move.magicmissile": "魔法飞弹",
  "cobblemon.move.magicmissile.desc": "使用者通过施放强大的法术攻击目标。此招式变为与使用者属性相同的属性。",

  "cobblemon.move.guardpress": "防守重压",
  "cobblemon.move.guardpress.desc": "使用者用石质身体重压对手进行攻击。自己的防御越高，给予的伤害就越大。",

  "cobblemon.move.armorpress": "装甲重压",
  "cobblemon.move.armorpress.desc": "使用者用装甲身体重压对手进行攻击。自己的防御越高，给予的伤害就越大。",

  "cobblemon.move.mindbend": "心灵扭曲",
  "cobblemon.move.mindbend.desc": "使用者用精神力量攻击对手。自己的特防越高，给予的伤害就越大。也可能使目标陷入混乱状态。",

  "cobblemon.move.letitcook": "让它烘烤",
  "cobblemon.move.letitcook.desc": "使用者通过投掷大量饼干进行攻击。这也会降低使用者的特攻。可能使目标陷入灼伤状态。",

  "cobblemon.move.glacialcrash": "冰河冲击",
  "cobblemon.move.glacialcrash.desc": "使用者用冰晶身体猛撞对手进行攻击。自己的防御越高，给予的伤害就越大。",

  "cobblemon.move.psydrive": "精神驱动",
  "cobblemon.move.psydrive.desc": "使用者用强大的精神踢击攻击对手。此招式造成特殊伤害。",

  "cobblemon.move.eeriedance": "诡奇之舞",
  "cobblemon.move.eeriedance.desc": "使用者轻盈地跳起美丽而令人不安的舞蹈。提升使用者的特攻和特防。这也会降低使用者的速度。",

  "cobblemon.move.crystalspear": "水晶矛",
  "cobblemon.move.crystalspear.desc": "使用者用水晶长矛刺穿目标。此招式有较高的击中要害率且必定命中。",

  "cobblemon.move.fleurdance": "繁花之舞",
  "cobblemon.move.fleurdance.desc": "使用者跳起优雅的花卉之舞攻击目标。如果使用者没有携带道具，此招式会造成巨大伤害。",

  "cobblemon.move.dragonfang": "Dragon Fang",
  "cobblemon.move.dragonfang.desc": "The target is bitten with draconic fangs. This may also make the target flinch.",

  "cobblemon.move.thunderclaw": "Thunder Claw",
  "cobblemon.move.thunderclaw.desc": "The user attacks by slashing the target with electrified claws. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.spiritdrain": "Spirit Drain",
  "cobblemon.move.spiritdrain.desc": "The user uses its ghostly power to drain the target's life force. The user's HP is restored by up to half the damage taken by the target.",

  "cobblemon.move.flyingkick": "Flying Kick",
  "cobblemon.move.flyingkick.desc": "The user jumps forward to kick the target it midair. This may also make the target flinch.",

  "cobblemon.move.zekromkick": "Zekrom Kick",
  "cobblemon.move.zekromkick.desc": "The user delivers a powerful Zekrom Kick! This move is Dragon and Electric type simultaneously. This may also make the target flinch.",

  "cobblemon.move.reshirambeam": "Reshiram Beam",
  "cobblemon.move.reshirambeam.desc": "The user fires off a powerful Reshiram Beam! This move is Dragon and Electric type simultaneously. This may also confuse the target.",

  "cobblemon.move.nightlight": "Nightlight",
  "cobblemon.move.nightlight.desc": "The user damages opposing Pokémon by emitting a dark light. This may also confuse the target.",

  "cobblemon.move.nosedive": "Nosedive",
  "cobblemon.move.nosedive.desc": "The user flies into the air and dives down to attack the opponent. If this move misses, the user takes damage instead.",
  "cobblemon.battle.damage.nosedive": "%1$s crashed into the ground!",

  "cobblemon.move.flashbang": "Flashbang",
  "cobblemon.move.flashbang.desc": "The user emits a powerful flash of light to inflict damage on everything around it. This may also lower the target's accuracy.",

  "cobblemon.move.lockin": "Lock-In",
  "cobblemon.move.lockin.desc": "The user shakes off their nerves to face the battle ahead. This move boosts the user's Attack, Defense, and Sp. Def stats but prevents the user from switching out or fleeing.",

  "cobblemon.move.feyblade": "Fey Blade",
  "cobblemon.move.feyblade.desc": "The user slashes the target using a magical key as a blade. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.turntail": "Turn Tail",
  "cobblemon.move.turntail.desc": "The user cowardly rushes back to switch places with a party Pokémon in waiting, restoring its own HP by up to one third its max HP.",
  "cobblemon.battle.fail.turntail": "But %1$s refused!",

  "cobblemon.move.stormsiphon": "Storm Siphon",
  "cobblemon.move.stormsiphon.desc": "The user draws in lightning to restore its own HP. The amount of HP regained varies with the weather and terrain.",

  "cobblemon.move.dragonaxe": "Dragon Axe",
  "cobblemon.move.dragonaxe.desc": "The user swings its axe-like tusks to attack the target. This attack leaves behind Steel splinters that can damage opponents.",
  "cobblemon.battle.sidestart.opponent.gmaxsteelsurge": "Sharp steel surrounds the enemy team!",
  "cobblemon.battle.sideend.opponent.gmaxsteelsurge": "The sharp steel disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.gmaxsteelsurge": "Sharp steel surrounds your team!",
  "cobblemon.battle.sideend.ally.gmaxsteelsurge": "The sharp steel disappeared from around your team!",
  "cobblemon.battle.damage.gmaxsteelsurge": "Sharp steel dug into %1$s!",

  "cobblemon.move.fivestarpunch": "Five Star Punch",
  "cobblemon.move.fivestarpunch.desc": "A consecutive five-punch attack that becomes more powerful with each successful hit. The higher the user's Sp. Def stat, the greater the damage this move deals.",

  "cobblemon.move.vinepress": "Vine Press",
  "cobblemon.move.vinepress.desc": "The user attacks by slamming its plant-like body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.phantomtrick": "Phantom Trick",
  "cobblemon.move.phantomtrick.desc": "The user performs a ghostly trick to switch its Attack with its Sp. Atk stat.",
  "cobblemon.battle.activate.phantomtrick": "%1$s switched its Attack and Sp. Atk!",

  "cobblemon.move.hammerdown": "Hammer Down",
  "cobblemon.move.hammerdown.desc": "The user launches a rock into the air with its might hammer. Flying Pokémon will fall to the ground when they're hit. This move is also super effective on Steel types.",

  "cobblemon.move.relicdance": "Relic Dance",
  "cobblemon.move.relicdance.desc": "The user performs an ancient dance. This raises the user's Attack, Sp. Atk, and Speed stats and also changes Meloetta's form.",

  "cobblemon.move.boltbeam": "Bolt Beam",
  "cobblemon.move.boltbeam.desc": "The user attacks with a beam of electricity. This may also paralyze the target.",

  "cobblemon.move.psyclone": "Psyclone",
  "cobblemon.move.psyclone.desc": "The user employs its power to attack by wrapping its opponent in a fierce psychic wind. This may also confuse the target.",

  "cobblemon.move.rainbowwing": "Rainbow Wing",
  "cobblemon.move.rainbowwing.desc": "The user attacks by showering the target with rainbow feathers. If its raining this move makes the weather sunny and creates a rainbow above your team's side. This doesn't work in heavy rain however.",
  "cobblemon.battle.sidestart.ally.waterpledge": "A rainbow appeared in the sky on your team's side!",
  "cobblemon.battle.sidestart.opponent.waterpledge": "A rainbow appeared in the sky on the opposing team's side!",

  "cobblemon.move.obliquekick": "Oblique Kick",
  "cobblemon.move.obliquekick.desc": "The user stomps down on the opponent's knee. This also lowers the target's Speed stat.",

  "cobblemon.move.dropkix": "Dropkix",
  "cobblemon.move.dropkix.desc": "The user flips into the air to kick down towards the opponent. If this move misses, the user takes damage instead.",
  "cobblemon.battle.damage.dropkix": "%1$s crashed into the ground!",

  "cobblemon.move.showdownmode": "Showdown Mode",
  "cobblemon.move.showdownmode.desc": "The user decides to fight all out, standing on its previously folded legs to enter Showdown Mode. This raises the user's Attack, Sp. Atk, and Speed stats for three turns, but lowers Defense and Sp. Def when those three turns run out.",
  "cobblemon.battle.start.showdownmode": "%1$s entered Showdown Mode!",
  "cobblemon.battle.end.showdownmode": "%1$s exited Showdown Mode, its now fatigued!",

  "cobblemon.move.guardcoat": "Guard Coat",
  "cobblemon.move.guardcoat.desc": "The user attacks by slamming its fluffy body into the target. The higher the user's Defense stat, the greater the damage this move deals. This move's effects vary depending on what trim the user has.",

  "cobblemon.move.pamper": "Pamper",
  "cobblemon.move.pamper.desc": "The user pampers itself to raise its stats. This move's effects vary depending on what trim the user has.",

  "cobblemon.move.shadowstars": "Shadow Stars",
  "cobblemon.move.shadowstars.desc": "The user attacks by shooting dark throwing stars at the target. This move hits two to five times in a row.",

  "cobblemon.move.starshower": "Starshower",
  "cobblemon.move.starshower.desc": "The user attacks by showering the target with stars. This move hits two to five times in a row. This move also does increased damage if the user has used Cosmic Power previously.",

  "cobblemon.move.quickfire": "Quick-Fire",
  "cobblemon.move.quickfire.desc": "The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.",

  "cobblemon.move.backpetal": "Backpetal",
  "cobblemon.move.backpetal.desc": "After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",

  "cobblemon.move.butterflylanding": "Butterfly Landing",
  "cobblemon.move.butterflylanding.desc": "The user delicately lands on the ground to rest its wings. After using this move, the user will no longer be Flying type and their moves will have an increased likelihood of additional effects occuring.",
  "cobblemon.battle.start.butterflylanding": "%1$s gracefully landed on the ground!",
  "cobblemon.battle.end.butterflylanding": "%1$s took flight!",

  "cobblemon.move.sugarcrash": "Sugar Crash",
  "cobblemon.move.sugarcrash.desc": "The user attacks the target with sugary sweets. This may also lower the target's speed.",

  "cobblemon.move.softserve": "Soft Serve",
  "cobblemon.move.softserve.desc": "The user restores the HP of itself or an ally by up to half of the target's max HP. It regains more HP in Misty Terrain or snow and hail.",

  "cobblemon.move.mountainstorm": "Mountain Storm",
  "cobblemon.move.mountainstorm.desc": "The user attacks by striking the target with a fierce punch before throwing them over its shoulder. This move always lands a critical hit.",

  "cobblemon.move.valleydrop": "Valley Drop",
  "cobblemon.move.valleydrop.desc": "The user attacks by grabbing the target and tripping them up, causing them to fall onto their back. This lowers the target's Speed stat, but also damages the user a little.",

  "cobblemon.move.dragonsfist": "Dragon's Fist",
  "cobblemon.move.dragonsfist.desc": "The user attacks the target with an uppercut thrown skyward with force.",

  "cobblemon.move.volatileextract": "Volatile Extract",
  "cobblemon.move.volatileextract.desc": "The user emits an incredibly volatile extract. For three turns, all stat changes affecting the target become the opposite of what they were. The target's stat changes return to normal after the effect runs out.",
  "cobblemon.battle.start.volatileextract": "A volatile scent wafted into the air!",
  "cobblemon.battle.end.volatileextract": "The volatule scent dissipated!",

  "cobblemon.move.tripletumble": "Triple Tumble",
  "cobblemon.move.tripletumble.desc": "The user stumbles around crashing into the target. This hits three times and becomes more powerful with each successful hit, but randomly lowers the user's Attack, Defense, or Speed stats for each hit.",

  "cobblemon.move.hypnoblast": "Hypnoblast",
  "cobblemon.move.hypnoblast.desc": "The user attacks the target with great psychic power. However, this also lowers the user's Sp. Atk and Sp. Def stats.",

  "cobblemon.move.marinelight": "Marine Light",
  "cobblemon.move.marinelight.desc": "The user shines an eerie hypnotic light at the target. The recoil from this move harshly lowers the user's Sp. Atk stat.",

  "cobblemon.move.seismicwave": "Seismic Wave",
  "cobblemon.move.seismicwave.desc": "The user shakes the ground with a seismic wave to attack the target. This move deals special damage.",

  "cobblemon.move.stoneage": "Stone Age",
  "cobblemon.move.stoneage.desc": "A column of stone hits the target. When used with its steel counterpart, this move's power is boosted and a trap of steel spikes appears. The trap damages opposing Pokémon that switch into battle.",

  "cobblemon.move.iceage": "Ice Age",
  "cobblemon.move.iceage.desc": "A column of ice hits the target. When used with its rock counterpart, this move's power is boosted and a trap of ice shards appears. The trap damages opposing Pokémon that switch into battle.",

  "cobblemon.move.ironage": "Iron Age",
  "cobblemon.move.ironage.desc": "A column of steel hits the target. When used with its ice counterpart, this move's power is boosted and a mirror shield appears to protect your team from wide-ranging attacks for 5 turns.",

  "cobblemon.battle.sidestart.opponent.icespikes": "Ice Spikes surround the enemy team!",
  "cobblemon.battle.sideend.opponent.icespikes": "The Ice Spikes disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.icespikes": "Ice Spikes surround your team!",
  "cobblemon.battle.sideend.ally.icespikes": "The Ice Spikes disappeared from around your team!",
  "cobblemon.battle.damage.icespikes": "Ice Spikes dug into %1$s!",

  "cobblemon.battle.sidestart.ally.mirrorshield": "A mirror shield appeared on your team's side!",
  "cobblemon.battle.sidestart.opponent.mirrorshield": "A mirror shield appeared on the opposing team's side!",
  "cobblemon.battle.activate.ironage": "A mirror shield protected %1$s!",

  "cobblemon.move.echoshards": "Echo Shards",
  "cobblemon.move.echoshards.desc": "The user lays a trap of levitating echo shards around the opposing team. The trap damages opposing Pokémon that switch into battle.",
  "cobblemon.battle.sidestart.opponent.echoshards": "Echo Shards surround the enemy team!",
  "cobblemon.battle.sideend.opponent.echoshards": "The Echo Shards disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.echoshards": "Echo Shards surround your team!",
  "cobblemon.battle.sideend.ally.echoshards": "The Echo Shards disappeared from around your team!",
  "cobblemon.battle.damage.echoshards": "Echo Shards dug into %1$s!",

  "cobblemon.move.deepfreeze": "Deep Freeze",
  "cobblemon.move.deepfreeze.desc": "The user attacks by super-freezing the air around the target. This also leaves the target with frostbite.",

  "cobblemon.move.frigidwater": "Frigid Water",
  "cobblemon.move.frigidwater.desc": "The user attacks by shooting frigid cold water at the target. This move's power is boosted by 50 percent in snow or hail. This may also leave the target with frostbite.",

  "cobblemon.move.cargothrow": "Cargo Throw",
  "cobblemon.move.cargothrow.desc": "The user attacks by grabbing the target with one of its arms, making the target unable to flee. If used against a target that has already been grabbed, the target is thrown and a different Pokémon is dragged out.",

  "cobblemon.move.giantpunch": "Giant Punch",
  "cobblemon.move.giantpunch.desc": "The user attacks the target by throwing a powerful gorilla punch. This attack can hit a target using a move such as Protect or Detect.",

  "cobblemon.move.honeydew": "Honeydew",
  "cobblemon.move.honeydew.desc": "The honey gathered is absorbed by the user to restore its own HP. The more honey is gathered, the more HP is restored.",

  "cobblemon.move.honeybomb": "Honey Bomb",
  "cobblemon.move.honeybomb.desc": "The user fires a ball of honey at the target. The more honey is gathered, the greater the move's power. This also lowers the user's speed.",

  "cobblemon.move.leviathanpulse": "Leviathan Pulse",
  "cobblemon.move.leviathanpulse.desc": "The user attacks opposing Pokémon by shooting twin pulses of condensed water. If there are two opposing Pokémon, this move hits each of them once.",

  "cobblemon.move.guardianbeam": "Guardian Beam",
  "cobblemon.move.guardianbeam.desc": "The user attacks the target by shooting a mysterious beam out of its eye. The target's stat changes don't affect the damage inflicted by this move, and this attack never misses.",

  "cobblemon.move.tigerbridge": "Tiger Bridge",
  "cobblemon.move.tigerbridge.desc": "The user grabs the target and performs a reckless backbreaker rack drop. This also damages the user a little.",

  "cobblemon.move.ensnare": "Ensnare",
  "cobblemon.move.ensnare.desc": "The power of this attack move is doubled if it's used on a target that's switching out of battle.",

  "cobblemon.move.mantisstrike": "Mantis Strike",
  "cobblemon.move.mantisstrike.desc": "This move enables the user to attack first. This move fails if the target is not readying an attack.",

  "cobblemon.move.potshot": "Potshot",
  "cobblemon.move.potshot.desc": "The user fires a quick shot at the unsuspecting target. This move usually goes first and has a heightened chance of landing a critical-hit, but isn't always an accurate shot.",

  "cobblemon.move.fossilfang": "Fossil Fang",
  "cobblemon.move.fossilfang.desc": "The user bites into the target with sharp rock-like fangs. This may also lower the target's Speed stat.",

  "cobblemon.move.terrabite": "Terra Bite",
  "cobblemon.move.terrabite.desc": "The user viciously bites the target to hold them in place. The target becomes unable to flee.",

  "cobblemon.move.ironfang": "Iron Fang",
  "cobblemon.move.ironfang.desc": "The user bites with sharp metal fangs. This may also make the target flinch or lower the target's Defense stat.",

  "cobblemon.move.seamitarslash": "Seamitar Slash",
  "cobblemon.move.seamitarslash.desc": "The user strikes using hidden blades, slashing faster than the blink of an eye. This move never misses and has a heightened chance of landing a critical hit. This move also deals physical damage.",

  "cobblemon.move.triplefury": "Triple Fury",
  "cobblemon.move.triplefury.desc": "The user jabs the target three times in succession using its sharp beak. This move usually goes first. When used by Dodrio, sometimes all three heads will act in unison, doubling the move's power.",
  "cobblemon.battle.activate.triplefury": "%1$s went all out!",

  "cobblemon.move.rootout": "Root Out",
  "cobblemon.move.rootout.desc": "The user goes all out and attacks the target by tearing its own roots out of the ground. This lowers the user's Defense and Sp. Def stats. This also increases in power if the user is ingrained, but they uproot themselves in the process.",
  "cobblemon.battle.activate.rootout": "%1$s tore out its roots!",

  "cobblemon.move.conjuringfire": "Conjuring Fire",
  "cobblemon.move.conjuringfire.desc": "The user burns its item in order to cast a fiery spell. This move's effects change depending on the user's held item. The item is consumed after use.",
  "cobblemon.battle.enditem.conjuringfire": "%1$s burned up its %2$s!",

  "cobblemon.move.soakup": "Soak Up",
  "cobblemon.move.soakup.desc": "The user restores its own HP by up to half its max HP. It regains more HP in rain.",

  "cobblemon.move.slickslime": "Slick Slime",
  "cobblemon.move.slickslime.desc": "The user coats itself in a slippery slime that increases it Sp. Def and prevents it from being trapped or bound by moves. This also prevents the user's speed from being lowered by the opponent's attacks.",
  "cobblemon.battle.start.slickslime1": "%1$s covered itself in 1 layer of slime!",
  "cobblemon.battle.start.slickslime2": "%1$s covered itself in 2 layers of slime!",
  "cobblemon.battle.start.slickslime3": "%1$s covered itself in 3 layers of slime!",
  "cobblemon.battle.start.slickslime4": "%1$s covered itself in 4 layers of slime!",
  "cobblemon.battle.start.slickslime5": "%1$s covered itself in 5 layers of slime!",
  "cobblemon.battle.start.slickslime6": "%1$s covered itself in 6 layers of slime!",
  "cobblemon.battle.activate.slickslime": "%1$s's Slick Slime allowed it to escape!",
  "cobblemon.battle.block.slickslime": "%1$s's Slick Slime allowed it to escape!",
  "cobblemon.battle.end.slickslime": "%1$s's slime was washed off!",
  "cobblemon.battle.end.slickslime0": "%1$s's slime was washed off!",
  "cobblemon.battle.end.slickslime1": "%1$s's slime was washed off! It now has 1 layer of slime!",
  "cobblemon.battle.end.slickslime2": "%1$s's slime was washed off! It now has 2 layers of slime!",
  "cobblemon.battle.end.slickslime3": "%1$s's slime was washed off! It now has 3 layers of slime!",
  "cobblemon.battle.end.slickslime4": "%1$s's slime was washed off! It now has 4 layers of slime!",
  "cobblemon.battle.end.slickslime5": "%1$s's slime was washed off! It now has 5 layers of slime!",

  "cobblemon.move.slimeball": "Slime Ball",
  "cobblemon.move.slimeball.desc": "The user throws a ball of slime at the target. If the user has any slime layers, this attack lowers the target's Speed stat. This moves power increases depending on how many layers of slime the user has.",

  "cobblemon.move.dragontrap": "Dragon Trap",
  "cobblemon.move.dragontrap.desc": "This move enables the user to attack first. This move fails if the target is not readying a special attack.",

  "cobblemon.move.heliobeam": "Helio Beam",
  "cobblemon.move.heliobeam.desc": "The user gathers light and recovers HP on the first turn, then blasts an electric beam on the next turn.",
  "cobblemon.battle.prepare.heliobeam": "%1$s absorbed light!"
}