{
###species###

#tuligant#
  "cobblemon.species.tuligant.name": "Tuligant",
  "cobblemon.species.tuligant.desc": "An alternate evolution of Petilil, and a counterpart of Lilligant. It uses the flower atop its head to absorb moonlight to help it grow. It is said that a Tuligant's petals can revive people from their deathbeds... But at the cost of a terrible curse.",

#papersol#
  "cobblemon.ui.pokedex.info.form.papersol": "Red",
  "cobblemon.ui.pokedex.info.form.papersol-yellow": "Yellow",
  "cobblemon.ui.pokedex.info.form.papersol-green": "Green",
  "cobblemon.ui.pokedex.info.form.papersol-blue": "Blue",
  "cobblemon.ui.pokedex.info.form.papersol-light_blue": "Light Blue",
  "cobblemon.ui.pokedex.info.form.papersol-pink": "Pink",
  "cobblemon.species.papersol.name": "Papersol",
  "cobblemon.species.papersol.desc": "The parasol on its head protects its paper body from wrinkling in the harsh sunlight. Despite resembling an umbrella this Pokémon is made of paper so it avoids the rain at all costs.",

#umbrelligant#
  "cobblemon.ui.pokedex.info.form.umbrelligant": "Red",
  "cobblemon.ui.pokedex.info.form.umbrelligant-yellow": "Yellow",
  "cobblemon.ui.pokedex.info.form.umbrelligant-green": "Green",
  "cobblemon.ui.pokedex.info.form.umbrelligant-blue": "Blue",
  "cobblemon.ui.pokedex.info.form.umbrelligant-light_blue": "Light Blue",
  "cobblemon.ui.pokedex.info.form.umbrelligant-pink": "Pink",
  "cobblemon.species.umbrelligant.name": "Umbrelligant",
  "cobblemon.species.umbrelligant.desc": "Using its stilt-like legs, this Pokémon walks across rivers and ponds to keep cool without risk of its paper body touching the water. The parasol on its head protects it from the harsh summer sun.",

#pillowisp#
  "cobblemon.ui.pokedex.info.form.pillowisp": "Sweet Dreams",
  "cobblemon.ui.pokedex.info.form.pillowisp-baddreams": "Bad Dreams",
  "cobblemon.species.pillowisp.name": "Pillowisp",
  "cobblemon.species.pillowisp.desc": "When a pillow is inhabited by a wandering spirit laying to rest, it becomes this Pokémon. Its pillowcase body is filled with magic sand that inherits the Pokemon’s dreams. It is said that if you lay your head on this Pokémon’s pillow-like body, you will dream happy dreams.",
  "cobblemon.species.pillowisp_bad.desc": "When a pillow is inhabited by a wandering spirit laying to rest, it becomes this Pokémon. Its pillowcase body is filled with magic sand that inherits the Pokémon’s dreams. It is said that if you lay your head on this Pokémon’s pillow-like body, you will be tormented by nightmares.",

#dreaneuma#
  "cobblemon.species.dreaneuma.name": "Dreaneuma",
  "cobblemon.species.dreaneuma.desc": "After being imbued with positive thoughts, this Pokémon has evolved. Under the light of the full moon, it enters into people’s homes to sprinkle its magic sand around their beds. The sand that makes up its body is said to fill people’s dreams with peace and happiness.",

#phantasmare#
  "cobblemon.species.phantasmare.name": "Phantasmare",
  "cobblemon.species.phantasmare.desc": "After being imbued with negative thoughts, this Pokémon has evolved. In the darkness of the New Moon, this Pokémon sneaks into people’s bedrooms to sprinkle their beds with its magic sand. The sand that makes up its body induces terrifying nightmares.",

#slugrit#
  "cobblemon.species.slugrit.name": "Slugrit",
  "cobblemon.species.slugrit.desc": "A convergent evolution that resembles Slugma. Its body is made entirely of sand and rock. It lays flat in the sun to keep itself heated, blending in with the desert terrain.",

#dunecargo#
  "cobblemon.species.dunecargo.name": "Dunecargo",
  "cobblemon.species.dunecargo.desc": "A convergent evolution that resembles Magcargo. The large rock shell on its back is full of the sand that makes up its body. It travels with the wind, wandering slowly across the dunes. When confronted, it throws burning hot sand at its foes.",

#lucario#
  "cobblemon.species.lucario-midnight.name": "Lucario",
  "cobblemon.ui.pokedex.info.form.lucario-midnight": "Midnight",
  "cobblemon.ui.pokedex.info.form.lucario-megamidnight": "Mega Midnight",
  "cobblemon.species.lucario-midnight.desc": "Its fighting style is ruthless and brutal, and it shows its opponents no mercy. Its aura is overflowing, allowing it to sense its opponent's moves before they even make them. When the eyes on its hands open, it launches bursts of aura that can turn steel into dust.",
  "cobblemon.species.lucario-mega-midnight.desc": "It radiates a powerful aura due to the power of Mega Evolution. Using this power, it can fire off pulses of aura that can shatter solid diamond. It has no mercy in its heart.",

#ralts#
  "cobblemon.ui.pokedex.info.form.ralts": " ",
  "cobblemon.ui.pokedex.info.form.ralts-midnight": "Midnight",
  "cobblemon.species.ralts-midnight.name": "Ralts",
  "cobblemon.species.ralts-midnight.desc": "Ralts senses the emotions of people using the horns on its head, and feeds off of the fear of others... Unfortunately, its also a scaredy-cat itself. It will often jump out to scare people, only to get spooked when they scream.",

#kirlia#
  "cobblemon.ui.pokedex.info.form.kirlia": " ",
  "cobblemon.ui.pokedex.info.form.kirlia-midnight": "Midnight",
  "cobblemon.species.kirlia-midnight.name": "Kirlia",
  "cobblemon.species.kirlia-midnight.desc": "It is said that a Kirlia will absorb the negative emotions of its trainer. This Pokémon prefers to keep to itself, picking petals off of flowers and thinking melancholy thoughts.",

#gardevoir#
  "cobblemon.ui.pokedex.info.form.gardevoir-midnight": "Midnight",
  "cobblemon.ui.pokedex.info.form.gardevoir-megamidnight": "Mega Midnight",
  "cobblemon.species.gardevoir-midnight.name": "Gardevoir",
  "cobblemon.species.gardevoir-midnight.desc": "It uses its elegant appearance to lure people in, giving them a false sense of security before biting their neck and draining them of their vitality. Despite being known for its vanity, many folktales claim that this Pokémon has no reflection.",
  "cobblemon.species.gardevoir-mega-midnight.desc": "The immense energy brought upon by Mega Evolution grants it immense power, but at a cost of triggering its appetite. If its trainer isn't careful, Gardevoir may try to sneak a bite to drain some of their vitality.",

#gallade#
  "cobblemon.ui.pokedex.info.form.gallade-midnight": "Midnight",
  "cobblemon.ui.pokedex.info.form.gallade-megamidnight": "Mega Midnight",
  "cobblemon.species.gallade-midnight.name": "Gallade",
  "cobblemon.species.gallade-midnight.desc": "This Pokémon has the ability to disappear into shadows. It uses this skill to ambush people and Pokémon, incapacitating them with its blades before draining them of their vitality. People who live near its territory caution to stay away from shady locations.",
  "cobblemon.species.gallade-mega-midnight.desc": "By channeling the power of Mega Evolution, it can cast the area around it in shadows even under the brightest sunlight.",

#pumpkaboom#
  "cobblemon.ui.pokedex.info.form.pumpkaboom": "Average Size",
  "cobblemon.ui.pokedex.info.form.pumpkaboom-small": "Small Size",
  "cobblemon.ui.pokedex.info.form.pumpkaboom-large": "Large Size",
  "cobblemon.ui.pokedex.info.form.pumpkaboom-super": "Super Size",
  "cobblemon.species.pumpkaboom.name": "Pumpkaboom",
  "cobblemon.species.pumpkaboom.desc": "Kaboom! This convergent evolution of Pumpkaboo is full of explosive energy. Its internal flame is bursting with heat, and it loves to sneak up on people before frightening them with a huge explosion.",

#gourgrenade#
  "cobblemon.ui.pokedex.info.form.gourgrenade": "Average Size",
  "cobblemon.ui.pokedex.info.form.gourgrenade-small": "Small Size",
  "cobblemon.ui.pokedex.info.form.gourgrenade-large": "Large Size",
  "cobblemon.ui.pokedex.info.form.gourgrenade-super": "Super Size",
  "cobblemon.species.gourgrenade.name": "Gourgrenade",
  "cobblemon.species.gourgrenade.desc": "Gourgrenade is a convergent evolution of Gourgeist. In the dark of night, it awakens from its pumpkin patch searching for unsuspecting victims. When it finds one, it showers pumpkin grenades around them in an attempt to scare them.",

#norstar#
  "cobblemon.species.norstar.name": "Norstar",
  "cobblemon.species.norstar.desc": "Despite looking like a starfish, it's actually made entirely of magnetic metals. The magnetic pull of the planet allows it to balance perfectly straight on the tip of its bottom leg.",

#starstellar#
  "cobblemon.ui.pokedex.info.form.starstellation": " ",
  "cobblemon.ui.pokedex.info.form.starstellation-mega": "Mega",
  "cobblemon.species.starstellation.name": "Starstellar",
  "cobblemon.species.starstellation.desc": "It uses its six legs to redirect magnetic fields. Some say they are even able to direct the stars with this power.",
  "cobblemon.species.starstellation-mega.desc": "Mega Starstellar is seemingly designed for space travel, being able to withstand the cold darkness of the cosmos. Some theorize this is the form it had before it came to this planet.",

#hatenna#
  "cobblemon.ui.pokedex.info.form.hatenna": " ",
  "cobblemon.ui.pokedex.info.form.hatenna-midnight": "Midnight",
  "cobblemon.species.hatenna-midnight.desc": "This Pokémon is sensitive to human emotions. Because of this, it does everything it can to keep people happy. It uses its hat to perform all sorts of tricks to impress others.",

#hattrix#
  "cobblemon.ui.pokedex.info.form.hattrix": " ",
  "cobblemon.ui.pokedex.info.form.hattrix-midnight": " ",
  "cobblemon.species.hattrix.name": "Hattrix",
  "cobblemon.species.hattrix.desc": "Hattrix uses the braids on its head to juggle fireballs. It puts on performances to cheer people up when they're sad, because its sensitive to negative emotion.",

#hattertainer#
  "cobblemon.ui.pokedex.info.form.hattertainer": " ",
  "cobblemon.ui.pokedex.info.form.hattertainer-midnight": " ",
  "cobblemon.ui.pokedex.info.form.hattertainer-gmax": "Gigantamax",
  "cobblemon.species.hattertainer.name": "Hattertainer",
  "cobblemon.species.hattertainer.desc": "It can't stand long periods of silence, so it often goes out of its way to be around others. In an attempt to keep people happy, it likes to put on grand and over-the-top performances to wow the audience. If it senses negative emotions like anger, jealousy, or annoyance, it adopts those emotions and retaliate with a flaming whip.",
  "cobblemon.species.hattertainer-gmax.desc": "It hides inside of its hat waiting for someone to approach. Because of its size, its not very discrete... When it bursts out in a fiery explosion, it gets confused as to why people are running in fear instead of cheering.",

#goodra#
  "cobblemon.ui.pokedex.info.form.goodra-bogland": "Boglands",
  "cobblemon.ui.pokedex.info.form.goodra-wetland": "Wetlands",
  "cobblemon.species.goodra-bogland.desc": "To survive in the muddy boglands, Goodra developed more potent toxins within its slime. It lays down in the mud all day long to keep its skin from drying out, and to conserve its energy. Its metabolism is slow but efficient, allowing it survive longer off of less food. This is what gives it its sluggish demeanor.",
  "cobblemon.species.goodra-wetland.desc": "To survive in flooded wetlands, Goodra's body adapted to a more aquatic lifestyle. Its blubber allows it to float on top of the water with ease. It is often seen drifting down river rapids at high speeds, seemingly as a form of play.",

#fomantis#
  "cobblemon.ui.pokedex.info.form.fomantis": " ",
  "cobblemon.ui.pokedex.info.form.lurantis": " ",
  "cobblemon.species.fomantis_lunar.name": "Fomantis",
  "cobblemon.species.fomantis_lunar.desc": "Unlike its tropical counterpart, this form of Fomantis is nocturnal. It awakens from its slumber to bask in the full moon's light, using this energy for photosynthesis. The light of the moon strengthens its psychic powers.",

#lurantis#
  "cobblemon.ui.pokedex.info.form.fomantis-lunar": "Lunar",
  "cobblemon.ui.pokedex.info.form.lurantis-lunar": "Lunar",
  "cobblemon.species.lurantis_lunar.desc": "This Pokémon uses its orchid-like appearance to blend into its surrounding as it soaks in moonlight. Although it resembles a bug, its actually a flower. It goes into a mantis-like stance and attacks with psychic blades when threatened by bug types drawn to its scent.",

#falinks#
  "cobblemon.ui.pokedex.info.form.falinks": " ",
  "cobblemon.ui.pokedex.info.form.falinks-lastsoldier": "The Last Soldier",
  "cobblemon.ui.pokedex.info.form.falinks-gunslinger": "Gunslinger",
  "cobblemon.ui.pokedex.info.form.falinks-megalastsoldier": "Mega Last Soldier",
  "cobblemon.ui.pokedex.info.form.falinks-megagunslinger": "Mega Gunslinger",
  "cobblemon.species.falinks-last-soldier.desc": "Even after losing its five troopers in battle, the Last Soldier refuses to retreat. Its fallen comrades continue to fight alongside their leader, empowering them with ghostly aura. This power allows it to face even the strongest armies without faltering.",
  "cobblemon.species.falinks-gunslinger.desc": "The five individuals stack on top of each other, acting as one. Their towering position allows them to more easily aim and fire with the cannons on their heads, with less risk of friendly fire. The brass on the top of the stack commands the bottom-most trooper and directs them in the direction it wants to go.",
  "cobblemon.species.falinks-last-soldier-mega.desc": "Through the power of Mega Evolution, the Last Soldier becomes one with its fallen troops. Theirs souls link together to form an unstoppable force able to topple a thousand armies.",
  "cobblemon.species.falinks-gunslinger-mega.desc": "Through the power of Mega Evolution, all five troops combined together to form a tank. They work in unison to pilot the machine that is their body. The brass that make up the wheels of the treads get dizzy from rotating after long journeys.",

#nosepyre#
  "cobblemon.species.nosepyre.name": "Nosepyre",
  "cobblemon.species.nosepyre.desc": "There is a perpetual motion machine within the body of this Pokémon. It is said that as long as the machine keeps moving, the flame on its head will continue to spin. When its flame stops spinning, so does its life.",

#gildenose#
  "cobblemon.species.gildenose.name": "Gildenose",
  "cobblemon.species.gildenose.desc": "The raging fire within this Pokémon has been quenched, granting it an enlightened peace of mind. Gildenose has mastered regeneration, it is said that if you perform an age-old dance of generations, you will be gifted with life-giving flowers.",

#noseferatu#
  "cobblemon.species.noseferatu.name": "Noseferatu",
  "cobblemon.species.noseferatu.desc": "After being exposed to the power of amethyst, this Pokémon was imbued with dark energy allowing it to evolve. It uses its crystal pendent to control the floating amethyst around it. These amethyst crystals can fire beams of energy to attack its foes.",

#djinnferno#
  "cobblemon.species.djinnferno.name": "Djinnferno",
  "cobblemon.species.djinnferno.desc": "The infinite flames within its stone body have burst out, granting it immense power. Its body is made entirely of spiritual flames, causing its appearance to resemble that of a genie... Some say that its fire can burn away the impurities of the soul, but none who have attempted have survived.",

#regisculk#
  "cobblemon.species.regisculk.name": "Regisculk",
  "cobblemon.species.regisculk.desc": "Its entire body is comprised of Sculk. The Pokémon's origins are a complete mystery, all that is known about it is that it was hidden away in the Ancient Cities long ago. It is unclear if this Pokémon has any connection to Regigigas, or if the resemblence has a more sinister explanation.",

#carbink#
  "cobblemon.ui.pokedex.info.form.carbink": " ",
  "cobblemon.ui.pokedex.info.form.carbink-amethystcrystal": "Amethyst Crystal",
  "cobblemon.ui.pokedex.info.form.carbink-emeraldcrystal": "Emerald Crystal",
  "cobblemon.ui.pokedex.info.form.carbink-echoshardcrystal": "Echo Shard Crystal",
  "cobblemon.ui.pokedex.info.form.carbink-quartz": "Quartz Crystal",
  "cobblemon.species.carbink-amethyst.desc": "This form of Carbink is born during the formation of underground geodes. When light refracts through its amethyst crystals, its psychic powers awaken.",
  "cobblemon.species.carbink-emerald.desc": "This form of Carbink is born from the high pressure when mountains form. Its emerald-green glow makes it a favorite of the Villagers.",
  "cobblemon.species.carbink-echo.desc": "This form of Carbink is only found in the deepest darkest depths of the caves. It is unknown how it came into being... Its body reverberates with sound, said to be echoes of the past.",
  "cobblemon.species.carbink-quartz.desc": "This form of Carbink is born from sediment that was compressed and heated from the Nether's volcanic activity. Its crystals have a glass-like structure, making them very sharp.",

#clarissie#
  "cobblemon.ui.pokedex.info.form.clarissie": " ",
  "cobblemon.ui.pokedex.info.form.clarissie-amethystcrystal": " ",
  "cobblemon.species.clarissie.name": "Clarissie",
  "cobblemon.species.clarissie.desc": "By exerting its psychic powers, Clarissie has to power to create amethyst crystals between its hands. It can shoot beams of light through its crystals to amplify their power.",

#beryllius#
  "cobblemon.ui.pokedex.info.form.beryllius": " ",
  "cobblemon.ui.pokedex.info.form.beryllius-emeraldcrystal": " ",
  "cobblemon.species.beryllius.name": "Beryllius",
  "cobblemon.species.beryllius.desc": "Beryllius is able to channel the energy of the earth to create emeralds between its hands. Because of this, it sees no value in traditional wealth, rather it gifts its gemstones to young children who better appreciate their splendor.",

#echolyte#
  "cobblemon.ui.pokedex.info.form.echolyte": " ",
  "cobblemon.ui.pokedex.info.form.echolyte-echoshardcrystal": " ",
  "cobblemon.species.echolyte.name": "Echolyte",
  "cobblemon.species.echolyte.desc": "This Pokémon is so rarely seen that many scientists debate whether or not its truly alive. The shards that encircle its body protect its soft spirit-like core. Few people have seen it without its outer shell.",

#velvettia#
  "cobblemon.ui.pokedex.info.form.velvettia": " ",
  "cobblemon.ui.pokedex.info.form.velvettia-quartzcrystal": " ",
  "cobblemon.species.velvettia.name": "Velvettia",
  "cobblemon.species.velvettia.desc": "This Pokémon is meticulous in keeping its crystals pristine. If it gets so much as a scratch, it will retaliate by piercing its foe using its own body as a spear. It makes sure to clean and sharpen its crystals after every battle.",

#phantump#
  "cobblemon.ui.pokedex.info.form.phantump": " ",
  "cobblemon.ui.pokedex.info.form.phantump-pale": "Pale Garden",
  "cobblemon.species.phantump-pale.name": "Phantump",
  "cobblemon.species.phantump-pale.desc": "The spirit of a deceased Phantump. Its wooden body has long-since petrified, becoming hard as stone. During the day it remains as still as a statue, but at night it stirs from its slumber to wander the pale forest it calls home.",

#trevenant#
  "cobblemon.ui.pokedex.info.form.trevenant": " ",
  "cobblemon.ui.pokedex.info.form.trevenant-pale": "Pale Garden",
  "cobblemon.species.trevenant-pale.name": "Trevenant",
  "cobblemon.species.trevenant-pale.desc": "In the dark of the night, it lurks through the dead and decaying forest it used to live in when it was alive. It unleashes the forest's rage on those who tarnished its homeland, and brutally attacks any intruders who enter its domain. Its body is made of petrified wood.",

#flabebe#
  "cobblemon.ui.pokedex.info.form.flabebe-allay": "Allay",
  "cobblemon.species.flabebe-allay.name": "Flabébé",
  "cobblemon.species.flabebe-allay.desc": "Its body is as light as a feather, letting its wings guide it through wind currents to travel the world. As it flies it hums a beautiful tune.",

#alloette#
  "cobblemon.ui.pokedex.info.form.alloette": " ",
  "cobblemon.ui.pokedex.info.form.alloette-allay": " ",
  "cobblemon.ui.pokedex.info.form.alloette-vex": "Vex",
  "cobblemon.ui.pokedex.info.form.alloette-mega": "Mega",
  "cobblemon.ui.pokedex.info.form.alloette-megavex": "Mega Vex",
  "cobblemon.species.alloette.name": "Alloette",
  "cobblemon.species.alloette-vex.name": "Alloette",
  "cobblemon.species.alloette.desc": "It glides through the meadows singing a graceful lullaby. If it hears music, it can't help but be drawn to it and dance around. They say that if you give an Alloette a gift, it will be loyal to you for the rest of its life.",
  "cobblemon.species.alloette-vex.desc": "An Alloette corrupted and changed by dark magic. Its once cheerful demeanor has been replaced with that of a malicious prankster. It fights expertly using an iron sword, swinging and slashing its foes to pieces as it giggles with mischievous glee.",
  "cobblemon.species.alloette-mega.desc": "Through the power of Mega Evolution, Alloette's soul has split into two. The two halves work together in unison, bound together by the amethyst crystal they carry between them.",
  "cobblemon.species.alloette-vex-mega.desc": "The hatred in its heart has grown strong, bursting from its chest and taking complete control over its soul. The bond it has with its trainer is the only thing keeping it alive.",

#tangela#
  "cobblemon.ui.pokedex.info.form.tangela": " ",
  "cobblemon.ui.pokedex.info.form.tangela-lushcave": "Lush Cave",
  "cobblemon.species.tangela-lush.name": "Tangela",
  "cobblemon.species.tangela-lush.desc": "Thick moss and vines cover its whole body, preventing anyone from seeing its true appearance. It has an intense fear of the dark, but fears showing its face even more. Because of this, it will stubbornly hide in the shadows if anyone approaches, even despite its fear.",

#tanglare#
  "cobblemon.ui.pokedex.info.form.tanglare": " ",
  "cobblemon.ui.pokedex.info.form.tanglare-lushcave": " ",
  "cobblemon.ui.pokedex.info.form.tanglare-mega": "Mega",
  "cobblemon.species.tanglare.name": "Tanglare",
  "cobblemon.species.tanglare.desc": "Because its entire body is obscured by moss and vines, scientists are unsure how it propels itself through the air. When threatened, it will shake its body to create a cloud of spores before disapearing into the shadows.",
  "cobblemon.species.tanglare-mega.desc": "Mega Evolution has caused its flowers to bloom much larger and brighter than before. Using the vine on its head its able to hang down from cave ceilings, letting its spores drift down below.",

#golett#
  "cobblemon.ui.pokedex.info.form.golett": " ",
  "cobblemon.ui.pokedex.info.form.golett-copper": "Copper",
  "cobblemon.ui.pokedex.info.form.golett-exposedcopper": "Exposed Copper",
  "cobblemon.ui.pokedex.info.form.golett-weatheredcopper": "Weathered Copper",
  "cobblemon.ui.pokedex.info.form.golett-oxidizedcopper": "Oxidized Copper",
  "cobblemon.species.golett-copper.name": "Golett",
  "cobblemon.species.golett-copper.desc": "Its been alive for thousands of years, recharging its power by standing in lightning storms. If it doesn't stay active enough, it will slowly oxidize over time. The more oxidization it has, the slower it moves.",

#golurk#
  "cobblemon.ui.pokedex.info.form.golurk": " ",
  "cobblemon.ui.pokedex.info.form.golurk-copper": "Copper",
  "cobblemon.ui.pokedex.info.form.golurk-exposedcopper": "Exposed Copper",
  "cobblemon.ui.pokedex.info.form.golurk-weatheredcopper": "Weathered Copper",
  "cobblemon.ui.pokedex.info.form.golurk-oxidizedcopper": "Oxidized Copper",
  "cobblemon.ui.pokedex.info.form.golurk-megacopper": "Mega Copper",
  "cobblemon.ui.pokedex.info.form.golurk-megaexposedcopper": "Mega Exposed Copper",
  "cobblemon.ui.pokedex.info.form.golurk-megaweatheredcopper": "Mega Weathered Copper",
  "cobblemon.ui.pokedex.info.form.golurk-megaoxidizedcopper": "Mega Oxidized Copper",
  "cobblemon.species.golurk-copper.name": "Golurk",
  "cobblemon.species.golurk-copper.desc": "The mechanism within its body is said to produce never-ending lightning storms. It patrols the ancient chambers from which it was created. The only thing that stops it from its mission is its copper body aging with time. Once its oxidization reaches critical levels, it stops moving.",
  "cobblemon.species.golurk-copper-mega.desc": "The massive copper chest it carries is filled with pure Infinity Energy. If opened even a crack, the energy that spills out is enough to power an entire city.",

#clawviathan#
  "cobblemon.species.clawviathan.name": "Clawviathan",
  "cobblemon.species.clawviathan.desc": "Clawviathan lives in the deepest trenches of the ocean, propelling itself through the depths by shooting water through its claws. When threatened it blasts its opponent to shreds with draconic energy. Though rare, it has been recorded to sometimes blast holes in the bottom of ships crossing over its territory.",

#spiritube#
  "cobblemon.species.spiritube.name": "Spiritube",
  "cobblemon.species.spiritube.desc": "This Pokémon was born when 108 spirits became trapped within a television broadcast. It remains dormant within its CRT Television, waiting for an unsuspecting person to turn on the TV.",

#dhelmise#
  "cobblemon.ui.pokedex.info.form.dhelmise": " ",
  "cobblemon.ui.pokedex.info.form.dhelmise-sculk": "Sculk",
  "cobblemon.species.dhelmise-sculk.name": "Dhelmise",
  "cobblemon.species.dhelmise-sculk.desc": "When reanimated Sculk wrapped around a large ancient pickaxe this Pokémon was born. The Sculk covering the pickaxe is actually its body, and it uses the tool to dig through the caves looking for unsuspecting individuals lost in the mines. If it finds its prey, it wraps their bodies in Sculk before leeching away their vitality.",

#meloetta#
  "cobblemon.ui.pokedex.info.form.meloetta-soprano": "Soprano Forme",
  "cobblemon.ui.pokedex.info.form.meloetta-acoustic": "Acoustic Forme",
  "cobblemon.ui.pokedex.info.form.meloetta-lament": "Lament Forme",
  "cobblemon.species.meloetta-soprano.desc": "Because it is blind, this Pokémon is not afraid of the dark. It lives deep below in the Ancient Cities that remind it of its home. Its soft soprano voice echoes through the caves as it sings and plays its violin, filling the silence with an eerie yet beautiful song. Legends say its music can calm restless spirits.",
  "cobblemon.species.meloetta-acoustic.desc": "Meloetta has been empowered by lively spirits roused by its song, blessing it with electric energy. Its mood has brightened, filling it with furvor. Though its still blind, the power of its ancestors has heightened its senses. Because of this, it has removed the bandages covering its eyes, using it to tie its hair in a ponytail.",
  "cobblemon.species.meloetta-lament.desc": "A legend tells the tale of two sisters. They sang and danced a joyous song. Until one day, the younger sister discovered a strange cacoon. The elder sister warned her not to go near, but the younger sister did not listen... The beast within the cacoon was awakened and laid waste to the valley. The elder sister tried to stop it, but to no avail. The beast took the elder sisters eyes, and in the end, nothing was left but ash and decay. Legends say that the younger sister never forgave herself. She dawned a mask as a reminder of the tragedy she caused, and hid herself from the world.",

#melofly#
  "cobblemon.ui.pokedex.info.form.melofly": " ",
  "cobblemon.ui.pokedex.info.form.melofly-mega": "Mega",
  "cobblemon.species.melofly.name": "Melofly",
  "cobblemon.species.melofly.desc": "Its florescent glow makes a buzzing noise that sounds like a melody, which is where it gets its name from... Be warned, however, because the Melofly emits poisonous dust that can be fatal within seconds of touching your skin. If you come into contact with it, its melodic buzzing may be the last thing you hear.",
  "cobblemon.species.melofly-mega.desc": "Mega Evolution has caused Melofly's wings to grow significantly larger, allowing it to spread its deadly powder further than ever before. The slow flap of its bioluminescent wings emits a sound that resembles music, entrancing its prey as they slowly succumb to its poison.",

#frillish#
  "cobblemon.ui.pokedex.info.form.frillish": " ",
  "cobblemon.ui.pokedex.info.form.frillish-ghast": "Ghast",
  "cobblemon.ui.pokedex.info.form.frillish-grumpyghast": "Grumpy Ghast",
  "cobblemon.ui.pokedex.info.form.frillish-happyghast": "Happy Ghast",
  "cobblemon.ui.pokedex.info.form.frillish-apathyghast": "Apathy Ghast",
  "cobblemon.species.frillish-ghast.desc": "This Pokémon propels itself through the air by filling its balloon-like body with gas. Though it lives in the Nether, its body can adapt to the amount of moisture in its environment. The more moisture it has, the happier and healthier it is.",

#jellicent#
  "cobblemon.ui.pokedex.info.form.jellicent": " ",
  "cobblemon.ui.pokedex.info.form.jellicent-grumpyghast": "Grumpy Ghast",
  "cobblemon.ui.pokedex.info.form.jellicent-happyghast": "Happy Ghast",
  "cobblemon.ui.pokedex.info.form.jellicent-apathyghast": "Apathy Ghast",
  "cobblemon.species.jellicent-grumpy-ghast.desc": "Although normally suited for a more humid environment, this Pokémon has evolved and adapted to survive in the burning hot temperatures of the Nether. Its body is full of super-heated gas, which it uses to shoot flaming rocks down at its opponents.",
  "cobblemon.species.jellicent-happy-ghast.desc": "A fully hydrated Jellicent is a happy Jellicent. After being rescued from the Nether, this Pokémon has evolved and adapted for a more humid environment. Its body is filled with heated gas that it uses to fly. It eats snowballs to keep its body from overheating, and loves to give children rides atop its head.",
  "cobblemon.species.jellicent-apathy-ghast.desc": "After facing the vast empty expanse of the End, this Pokémon has evolved and adapted to life in the void. It rarely shows emotion, taking on an almost nihilistic personality. It does, however, love the taste of Nomel Berry flavored Poképuffs.",

#galecadet#
  "cobblemon.species.galecadet.name": "Galecadet",
  "cobblemon.species.galecadet.desc": "This Pokémon trains day in and day out within the Trial Chambers, hoping to become strong enough to wield a powerful weapon and finally evolve. Its body contains a never-ending whirlwind.",

#zephyrouge#
  "cobblemon.species.zephyrouge.name": "Zephyrouge",
  "cobblemon.species.zephyrouge.desc": "The armor worn upon Zephyrouge's shoulders is made of the heaviest material in the world, yet despite this it lifts it with ease. In battle, its shoulder pads connect together to form a large mace. By jumping high into the sky and slamming down, it lets out a burst of wind strong enough to topple an entire forest.",

#ceruclone#
  "cobblemon.species.ceruclone.name": "Ceruclone",
  "cobblemon.species.ceruclone.desc": "Ceruclone's trident crackles with the power of a thousand tempests. It channels electrical energy through the trident to shoot beams of lightning at its foe. By twirling it above its head, it is said to be able to call down thunderstorms.",

#stonjourner#
  "cobblemon.ui.pokedex.info.form.stonjourner": " ",
  "cobblemon.ui.pokedex.info.form.stonjourner-sandstone": "Sandstone",
  "cobblemon.ui.pokedex.info.form.stonjourner-megasandstone": "Mega Sandstone",
  "cobblemon.species.stonjourner-sandstone.desc": "This Pokémon's body is made of thick slabs of sandstone. Once every full moon, they gather around the ancient desert pyramids in a circle to summon forth a sandstorm.",
  "cobblemon.species.stonjourner-mega-sandstone.desc": "It stands in the middle of the desert as a monument of safety. Its body acts as shelter for wild Pokémon caught amidst raging sandstorms.",

#snowygast#
  "cobblemon.species.snowygast.name": "Snowygast",
  "cobblemon.species.snowygast.desc": "The remains of a melted snowman possessed by the grudges of the dead. Anyone who puts on its hat will be forced to do its bidding, piling up snow to make its body bigger.",

#palossnow#
  "cobblemon.species.palossnow.name": "Palossnow",
  "cobblemon.species.palossnow.desc": "Possessed people controlled by this Pokémon transformed its snow mound into a fortress. It fires barrages of snowballs from the hollows in its arms, attempting to bury its prey in snow so it can trap them and drain their vitality.",

#wimpod#
  "cobblemon.ui.pokedex.info.form.wimpod": " ",
  "cobblemon.ui.pokedex.info.form.wimpod-silverfish": "Silverfish",
  "cobblemon.ui.pokedex.info.form.wimpod-swarm": "Silverfish Swarm",
  "cobblemon.ui.pokedex.info.form.wimpod-ender": "Ender",
  "cobblemon.species.wimpod-silverfish.desc": "Swarms of this Pokémon patrol the underground Strongholds. They inhabit the bricks and stone around the structure, lying in wait and multiplying their numbers. When threatened, they will all attack at once, calling upon their allies for help... But alone, they are defenseless and weak.",
  "cobblemon.species.wimpod-silverfish-swarm.desc": "When threatened, this Pokémon will call upon its allies for help. Alone they are defenseless and weak, but together they become a formidable force to be reckoned with.",
  "cobblemon.species.wimpod-ender.desc": "This Pokémon's natural habitat exists somewhere between dimensions. When psychic Pokémon teleport, they pass through this space. It will latch onto these Pokémon to leech off their psychic energy, which can cause Ender Wimpod to become trapped in our reality.",

#golisopede#
  "cobblemon.ui.pokedex.info.form.golisopede": " ",
  "cobblemon.ui.pokedex.info.form.golisopede-silverfish": " ",
  "cobblemon.ui.pokedex.info.form.golisopede-mega": "Mega",
  "cobblemon.species.golisopede.name": "Golisopede",
  "cobblemon.species.golisopede.desc": "When the Wimpod swarm is threatened, they call upon the largest Golisopede for help. It burrows through the ground at high speeds, using vibrations to sense its prey. When it locates its foe, it bursts from the floor to strike them with deadly efficiency. Its armor is powerful enough to burrow through solid stone bricks.",
  "cobblemon.species.golisopede-mega.desc": "Mega Evolution has heightened its burrowing tendencies, causing it to cover its body in stone bricks to recreate the feeling of being underground. This doubles as armor, which it uses to bash any foe who challenges the swarm.",

#golisomite#
  "cobblemon.ui.pokedex.info.form.golisomite": " ",
  "cobblemon.ui.pokedex.info.form.golisomite-ender": " ",
  "cobblemon.ui.pokedex.info.form.golisomite-mega": "Mega",
  "cobblemon.species.golisomite.name": "Golisomite",
  "cobblemon.species.golisomite.desc": "Golisomite is an interdimensional parasite that feeds on psychic energy. It does this by wrapping its long body around psychic Pokémon and biting into them, when they try to teleport away it absorbs the energy for itself.",
  "cobblemon.species.golisomite-mega.desc": "Its body is seemingly infinite, passing through portals between dimensions to exist in multiple realities at once. It originates from the void between worlds. This void seeps through its portals, surrounding it with a thick shadowy fog. Its glowing purple eyes pierce through the void, allowing it to see its target even in complete darkness.",

#seedlin#
  "cobblemon.ui.pokedex.info.form.seedlin": "Torchflower",
  "cobblemon.ui.pokedex.info.form.seedlin-pitcherplant": "Pitcher Plant",
  "cobblemon.species.seedlin.name": "Seedlin",
  "cobblemon.species.seedlin.desc": "An ancient ancestor of Applin. It spends its entire life inside of a hard protective seed. The type of seed it inhabits determines its evolution, but its impossible to tell at this stage of developement.",

#torchlin#
  "cobblemon.species.torchlin.name": "Torchlin",
  "cobblemon.species.torchlin.desc": "The seed has finally sprouted, revealing a bright Torchflower. Torchlin's latent fire has awakened, allowing it to shoot bursts of flames from its petals.",

#podlin#
  "cobblemon.species.podlin.name": "Podlin",
  "cobblemon.species.podlin.desc": "The pod has finally sprouted, revealing a bulbous Pitcher Plant. Podlin's ability to grow has strengthened, allowing it to nurse any plant back to life no matter how wilted.",

#torchflyer#
  "cobblemon.species.torchflyer.name": "Torchflyer",
  "cobblemon.species.torchflyer.desc": "The seed that it lived in has fully grown, becoming part of its body. Its sprouted vine-like wings that it uses to soar through the sky, spewing flames to burn down shrubbery to make the soil more suitable for planting.",

#pitchertun#
  "cobblemon.species.pitchertun.name": "Pitchertun",
  "cobblemon.species.pitchertun.desc": "The seed that it lived in has fully grown, becoming part of its body. Its back is covered in lush moss and blooming pitcher plants. The sweet scent of its flowers attracts bugs, causing them to get trapped in the liquid within the pods. Once this liquid dissolves its catch, Pitchertun pours it onto plants to help them grow.",

#sephiredge#
  "cobblemon.species.sephiredge.name": "Sephiredge",
  "cobblemon.species.sephiredge.desc": "This powerful Pokémon is rumored to be an evolution of Honedge from an alternate timeline. Its true origins are unknown, many debate whether it is a Paradox Pokémon, a Mythical Pokémon, or something else entirely... What is known is that it emanates a malicious aura and can cut through solid steel with ease.",

#roselia#
  "cobblemon.ui.pokedex.info.form.roselia": " ",
  "cobblemon.ui.pokedex.info.form.roselia-witherrose": "Wither Rose",
  "cobblemon.species.roselia-wither-rose.name": "Roselia",
  "cobblemon.species.roselia-wither-rose.desc": "This Pokémon's roses have withered and turned black. Its pollen is highly poisonous, causing severe pain and anguish for anyone who inhales it... Prolonged exposure to this pollen will lead to a slow and painful death.",

#roserade#
  "cobblemon.ui.pokedex.info.form.roserade": " ",
  "cobblemon.ui.pokedex.info.form.roserade-witherrose": "Wither Rose",
  "cobblemon.species.roserade-wither-rose.name": "Roserade",
  "cobblemon.species.roserade-wither-rose.desc": "Its petals emit a toxin so powerful it can stop a man's heart with a single touch. When it encounters another living being, it mindlessly attacks them with sharp thorns coated in these same toxins.",

#stygipede#
  "cobblemon.species.stygipede.name": "Stygipede",
  "cobblemon.species.stygipede.desc": "This Pokémon is a close relative of Sizzlipede that evolved and adapted to living in the Deep Dark. It burrows through Sculk to eat up impurities, forming a symbiotic relationship with the Sculk. Due to the darkness of the caves, it has lost its eyes and become blind. Instead it uses vibrations in the ground to sense its surroundings.",

#centisculk#
  "cobblemon.species.centisculk.name": "Centisculk",
  "cobblemon.species.centisculk.desc": "Centisculk lives within patches of Sculk, burrowing through it to eat up decaying matter. When it sense vibrations, it bursts from the ground to viciously attack its prey. This prey then gets absorbed into the Sculk, from which Centisculk gets its nutrients.",

#morelull#
  "cobblemon.ui.pokedex.info.form.morelull": " ",
  "cobblemon.ui.pokedex.info.form.morelull-crimson": "Crimson",
  "cobblemon.ui.pokedex.info.form.morelull-warped": "Warped",
  "cobblemon.species.morelull-crimson.name": "Morelull",
  "cobblemon.species.morelull-warped.name": "Morelull",
  "cobblemon.species.morelull-crimson.desc": "This form of Morelull is adapted to live in the Crimson Forest biome. It absorbs heat from the ground using its mycelium, and uses that energy to light its mushroom cap. When eaten, its cap is said to have an extremely spicy flavor.",
  "cobblemon.species.morelull-warped.desc": "This form of Morelull is adapted to live in the Warped Forest biome. It flashes its lights in a rythmic pulse to hypnotize its prey, then latches onto them to drain their vitality. When eaten, its cap is said to have an extremely sour flavor.",

#shiinotic#
  "cobblemon.ui.pokedex.info.form.shiinotic": " ",
  "cobblemon.ui.pokedex.info.form.shiinotic-crimson": "Crimson",
  "cobblemon.ui.pokedex.info.form.shiinotic-warped": "Warped",
  "cobblemon.species.shiinotic-crimson.name": "Shiinotic",
  "cobblemon.species.shiinotic-warped.name": "Shiinotic",
  "cobblemon.species.shiinotic-crimson.desc": "This Shiinotic has evolved to match the Crimson Forest it lives in. The vines hanging from its mushroom cap are specialized to absorb heat from the Nether air, powering the Pokémon's inner light. It fires beams of light from its mushroom cap to burn its foes.",
  "cobblemon.species.shiinotic-warped.desc": "This Shiinotic has evolved to match the Warped Forest it lives in. It lures in prey with its hypnotic lights, before coating them in mind-controlling spores.",

#breezior#
  "cobblemon.species.breezior.name": "Breezior",
  "cobblemon.species.breezior.desc": "A distant relative of Minior. Although most of Breezior's body is made of wind, at the very center of its core is a small meteorite. It lives in Trial Chambers, and its origins are theorized to be directly linked to the Breeze.",

#porytron#
  "cobblemon.species.porytron.name": "Porytron",
  "cobblemon.species.porytron.desc": "Though artificial, it is unknown who or what created Porytron. Some people theorize that it was an advanced version of Porygon sent back in time from the future, but such ideas are merely speculation.",

#porytron2#
  "cobblemon.species.porytron2.name": "Porytron2",
  "cobblemon.species.porytron2.desc": "It was upgraded to have even greater artificial intelligence. With its abilities, it is able to travel across power grids through electrical currents by turning itself into data.",

#porytronZ#
  "cobblemon.species.porytronz.name": "Porytron-Z",
  "cobblemon.species.porytronz.desc": "A strange disc has upgraded this Pokémon, transforming its body to resemble a motorbike. Though sometimes erratic, Porytron-Z can fly at high speeds, driving across electrical currents. Its even able to travel through Cyberspace.",

#typecast#
  "cobblemon.ui.pokedex.info.form.typecast": "Normal",
  "cobblemon.ui.pokedex.info.form.typecast-fire": "Fire",
  "cobblemon.ui.pokedex.info.form.typecast-water": "Water",
  "cobblemon.ui.pokedex.info.form.typecast-grass": "Grass",
  "cobblemon.ui.pokedex.info.form.typecast-ice": "Ice",
  "cobblemon.ui.pokedex.info.form.typecast-electric": "Electric",
  "cobblemon.ui.pokedex.info.form.typecast-psychic": "Psychic",
  "cobblemon.ui.pokedex.info.form.typecast-dark": "Dark",
  "cobblemon.ui.pokedex.info.form.typecast-dragon": "Dragon",
  "cobblemon.ui.pokedex.info.form.typecast-fairy": "Fairy",
  "cobblemon.ui.pokedex.info.form.typecast-fighting": "Fighting",
  "cobblemon.ui.pokedex.info.form.typecast-flying": "Flying",
  "cobblemon.ui.pokedex.info.form.typecast-poison": "Poison",
  "cobblemon.ui.pokedex.info.form.typecast-ground": "Ground",
  "cobblemon.ui.pokedex.info.form.typecast-rock": "Rock",
  "cobblemon.ui.pokedex.info.form.typecast-bug": "Bug",
  "cobblemon.ui.pokedex.info.form.typecast-ghost": "Ghost",
  "cobblemon.ui.pokedex.info.form.typecast-steel": "Steel",
  "cobblemon.species.typecast.name": "Typecast",
  "cobblemon.species.typecast.desc": "This Pokémon takes on a unique form depending on its type, becoming the perfect embodiment of its element of choice, doubling both its weaknesses and its strengths. Its body is malleable and adaptable, allowing it to take any shape it needs to perform any attack of its respective type. The form is born as can never be changed.",

#shade#
  "cobblemon.species.shade.name": "Shade",
  "cobblemon.species.shade.desc": "What even is this thing?",

#tomledger#
  "cobblemon.species.tomledger.name": "Tomledger",
  "cobblemon.species.tomledger.desc": "This Pokémon is said to be born from the spirit of a sorcerer who sealed away their power inside of a book. The words on its pages are seemingly indecipherable, but allow it to cast numerous spells.",

#twinledger#
  "cobblemon.species.twinledger.name": "Twinledger",
  "cobblemon.species.twinledger.desc": "The two sheathes act together in unison, combining their minds together to cast spells. If one gets distract and the two aren't in sync, their spells will missfire.",

#wizledger#
  "cobblemon.ui.pokedex.info.form.wizledger": "Fire Spell",
  "cobblemon.ui.pokedex.info.form.wizledger-firespell": "Fire Spell",
  "cobblemon.ui.pokedex.info.form.wizledger-icespell": "Ice Spell",
  "cobblemon.ui.pokedex.info.form.wizledger-lightningspell": "Lightning Spell",
  "cobblemon.species.wizledger.name": "Wizledger",
  "cobblemon.species.wizledger-fire-spell.desc": "The seal containing it has split open, releasing the spirit that resides within. The flame of its magic burns bright, returning the magic it once had in life.",
  "cobblemon.species.wizledger-ice-spell.desc": "The seal containing it has split open, releasing the spirit that resides within. Its ice magic radiates from it, allowing it to freeze opponents with its spells.",
  "cobblemon.species.wizledger-lightning-spell.desc": "The seal containing it has split open, releasing the spirit that resides within. Its body cracks with magical electricity, calling down lightning strikes by speaking incantations.",

#petilil#
  "cobblemon.ui.pokedex.info.form.petilil-winter": "Winter",
  "cobblemon.species.petilil-winter.desc": "This form of Petilil is adapted to thrive in frigid cold climates.",

  "cobblemon.ui.pokedex.info.form.petilil-ender": "Ender",
  "cobblemon.species.petilil-ender.desc": "Its flower blooms earlier than other variants of its species. Ender Petilil's flower emits a sweet scent that attracts Melofly, leading to a symbiotic relationship where Melofly's toxic spores keep away predatory bug Pokémon.",

#lilligant#
  "cobblemon.ui.pokedex.info.form.lilligant-winter": "Winter",
  "cobblemon.species.lilligant-winter.desc": "The garland on its head is often mistaken for a flower. In reality its red petals are actually leaves. They turn a bright shade of red during winter, making it very popular during the holidays.",

  "cobblemon.ui.pokedex.info.form.lilligant-ender": "Ender",
  "cobblemon.species.lilligant-ender.desc": "Because it hates eye contact, Ender Lilligant keeps its eyes closed most of the time. Instead of relying on sight, it uses its psychic power to sense the area around it. It is said that when it teleports it passes between realities, but it has yet to be scientifically proven.",

#klinklang#
  "cobblemon.ui.pokedex.info.form.klinklang": " ",
  "cobblemon.ui.pokedex.info.form.klinklang-mega": "Mega",
  "cobblemon.species.klinklang-mega.desc": "Mega Evolution has converted its body into a living engine. The gears that make up its body act in unison to propel it across the ground at high speeds. It can reach speeds of over 230 mph.",

#darmanitan#
  "cobblemon.ui.pokedex.info.form.darmanitan-megazen": "Mega Z",
  "cobblemon.species.darmanitan-mega-z.desc": "Although it appears to be asleep, its mind is awake. Mega Evolution has allowed this Pokémon to open its third eye, granting it a deep sense of understanding. It uses its control over its own mind to unleash its latent psychic power.",

#gimmibread#
 "cobblemon.species.gimmibread.name": "Gimmibread",
  "cobblemon.ui.pokedex.info.form.gimmibread": "Present Form",
  "cobblemon.species.gimmibread.desc": "This Pokémon was baked in an ancient oven about 1,500 years ago. In some regions there is a tradition of giving Gimmibread to loved ones during the holidays, which is said to bring good luck.",
  "cobblemon.ui.pokedex.info.form.gimmibread-roaming": "Roaming Form",
  "cobblemon.species.gimmibread-roaming.desc": "This Pokémon was born from passion that seeped into a cookie. It runs runs runs as fast as it can to escape from wild Pokémon who might try to eat it.",

#gholdendough#
  "cobblemon.species.gholdendough.name": "Gholdendough",
  "cobblemon.species.gholdendough.desc": "Its body seems to be made up of 1,000 cookies. This Pokémon is a favorite during the holidays, and is always eager to help bake gingerbread cookies.",

#electrode#
  "cobblemon.ui.pokedex.info.form.electrode": " ",
  "cobblemon.ui.pokedex.info.form.electrode-mega": "Mega",
  "cobblemon.species.electrode-mega.desc": "Through Mega Evolution its appearance has changed to resemble a Master Ball. Contained within its body is a large quantity of Infinity Energy, which it releases to cause cataclysmic explosions.",

#dudunsparce#
  "cobblemon.ui.pokedex.info.form.dudunsparce-megax": "Mega X Two-Segment Form",
  "cobblemon.ui.pokedex.info.form.dudunsparce-megaxthreesegment": "Mega X Three-Segment Form",
  "cobblemon.ui.pokedex.info.form.dudunsparce-megay": "Mega Y Two-Segment Form",
  "cobblemon.ui.pokedex.info.form.dudunsparce-megaythreesegment": "Mega Y Three-Segment Form",
  "cobblemon.species.dudunsparce-mega-x.desc": "Mega Evolution has awakened its dormant genes, elongating its body into a serpent-like form. Using its tiny wings, it flies through the air as if pretending to be a majestic dragon.",
  "cobblemon.species.dudunsparce-mega-y.desc": "Mega Evolution has awakened its dormant genes, causing its wings to grow large allowing it to take flight. By flapping its wings it can stir up hurricanes to attack its foes.",

#sewaddle#
  "cobblemon.ui.pokedex.info.form.sewaddle": " ",
  "cobblemon.ui.pokedex.info.form.sewaddle-clockwork": "Clockwork",
  "cobblemon.species.sewaddle-clockwork.desc": "A robotic recreation that resembles the Pokémon Sewaddle. This robotic Pokémon flutters around, using its little claws to scratch off dust and decay. It continues this task even centuries after it was created.",

#swadloon#
  "cobblemon.ui.pokedex.info.form.swadloon": " ",
  "cobblemon.ui.pokedex.info.form.swadloon-clockwork": "Clockwork",
  "cobblemon.species.swadloon-clockwork.desc": "A robotic recreation that resembles the Pokémon Swadloon. It was built to withstand intense heat, carrying out its task in spite of harsh conditions. Over time, however, its heatproofing has become less reliable than it once was.",

#leavanny#
  "cobblemon.ui.pokedex.info.form.leavanny": " ",
  "cobblemon.ui.pokedex.info.form.leavanny-clockwork": "Clockwork",
  "cobblemon.ui.pokedex.info.form.leavanny-megaclockwork": "Mega Clockwork",
  "cobblemon.species.leavanny-clockwork.desc": "A robotic recreation that resembles the Pokémon Leavanny. Though its exact origin is unknown, it appears to have been built long ago. It dances a perpetual dance, a novelty considering how archaic the technology is.",
  "cobblemon.species.leavanny-mega-clockwork.desc": "The spool of silk that powers the machine has split open, causing the silk to pour out uncontrollably. Its unclear how it still functions, some believe its only able to sustain itself in this form by using Mega Energy as its power source.",

#joltik#
  "cobblemon.ui.pokedex.info.form.joltik": " ",
  "cobblemon.ui.pokedex.info.form.joltik-ender": "Ender",
  "cobblemon.species.joltik-ender.desc": "It climbs to the top of Chorus Flowers to leach off of the plant's energy. When threatened it will hop around in a rythmic pattern, a technique known as \"Jellybean Hopping.\" Though it doesn't seem to do its job of deterring predators, the Joltik's parent will sense the movement and come to its aid.",

#galvantula#
  "cobblemon.ui.pokedex.info.form.galvantula": " ",
  "cobblemon.ui.pokedex.info.form.galvantula-ender": "Ender",
  "cobblemon.ui.pokedex.info.form.galvantula-parent": "Ender (Parent)",
  "cobblemon.species.galvantula-ender.desc": "Its long legs are a result of adaptation to the End's environment. Upon maturing, it uses its newfound height to reach the tops of Chorus plants to feed off of their fruits. It has a deep-rooted instinct to protect its young.",
  "cobblemon.species.galvantula-parent.desc": "Sensing the multitude of Ender Joltik taking refuge on its back, its parental instincts kick in. In this state it can take on multiple foes at once, fiercly defending its young regardless of whether or not its their biological offspring.",

#bounsweet#
  "cobblemon.ui.pokedex.info.form.bounsweet": " ",
  "cobblemon.ui.pokedex.info.form.bounsweet-ender": "Ender",
  "cobblemon.species.bounsweet-ender.desc": "Its body gives off a sweet yet sickly aroma, a smell akin to that of fermented fruit. If anything tries to bite into it, they will be teleported to a random location and end up stranded in the wilderness.",

#steenee#
  "cobblemon.ui.pokedex.info.form.steenee": " ",
  "cobblemon.ui.pokedex.info.form.steenee-ender": "Ender",
  "cobblemon.species.steenee-ender.desc": "The sepals on its head are coated in a poisonous substance. When threatened, it will spin, swinging the sepals on its head to spread a toxic mist around it. The sickly sweet liquid contained within it causes spontaneous teleportation.",

#tsareena#
  "cobblemon.ui.pokedex.info.form.tsareena": " ",
  "cobblemon.ui.pokedex.info.form.tsareena-ender": "Ender",
  "cobblemon.species.tsareena-ender.desc": "This Pokémon is feared as a harbinger of death. Its voice is stunningly beautiful, but those inflicted with its toxins who hear it will perish instantly. It poisons its foes before singing their last goodbye.",

#poponee#
  "cobblemon.species.poponee.name": "Poponee",
  "cobblemon.species.poponee.desc": "Although it looks to be made of cotton, its body is actually a hard rock-like substance known as Purpur. A toxic substance is contained within it. When threatened, it builds up pressure inside of itself and explodes, shooting poisonous shards of rock in every direction.",

#whimsipop#
  "cobblemon.species.whimsipop.name": "Whimsipop",
  "cobblemon.species.whimsipop.desc": "Its body is filled with pressurized toxic fumes. By releasing the pressure, it can cause its body to explode at will. The shrapnel released injects everything around it with lethal toxins... It can regenerate its body from the spores leftover from the explosion in only a few weeks.",

#bittior#
  "cobblemon.species.bittior.name": "Bittior",
  "cobblemon.species.bittior.desc": "The three starbits are born together and live together their entire lifespan. When they die, their bodies burst into stardust to someday reform, starting the cycle anew. Supposedly, the rock-like substance that makes up their bodies tastes sweet like sugar.",

#crystellar#
  "cobblemon.species.crystellar.name": "Crystellar",
  "cobblemon.species.crystellar.desc": "Its body is made of crystallized Dragon Energy. Using this energy, it fires healing beams to restore the health of Dragon Pokémon... However, due to the immense energy contained within, if its protective casing breaks it will explode.",

#druddigon#
  "cobblemon.ui.pokedex.info.form.druddigon": " ",
  "cobblemon.ui.pokedex.info.form.druddigon-ender": "Ender",
  "cobblemon.ui.pokedex.info.form.druddigon-takeoff": "Ender (Take-Off)",
  "cobblemon.species.druddigon-ender.desc": "Its eyes emit an ominous purple glow. Those who meet its intimidating gaze are filled with an uncontrollable fear, piercing them to their very soul. It shows no mercy towards those it deems its prey.",
  "cobblemon.species.druddigon-takeoff.desc": "Unlike its Unovan counterpart, Ender Druddigon's wings are capable of flight. When it takes off through the air, its dark scales act as the perfect camouflage against the End sky. It swoops down to crush its prey before they even realize they're being hunted.",

#clamperl#
  "cobblemon.ui.pokedex.info.form.clamperl": " ",
  "cobblemon.ui.pokedex.info.form.clamperl-ender": "Ender",
  "cobblemon.species.clamperl-ender.desc": "Its body grows while being protected within the Shulker shell. When threatened it fires strange bullets that cause things to float. If its foe continues to bother it, it will retreat by teleporting away.",

#boxtail#
  "cobblemon.ui.pokedex.info.form.boxtail": " ",
  "cobblemon.ui.pokedex.info.form.boxtail-ender": " ",
  "cobblemon.species.boxtail.name": "Boxtail",
  "cobblemon.species.boxtail.desc": "It hides within the Shulker shell pretending to be a regular Shulker or Ender Clamperl. When prey approaches, the box will open to reveal its gaping mouth and sharp teeth. It gobbles up its prey in seconds, and is willing to eat just about anything.",

#elabyss#
  "cobblemon.ui.pokedex.info.form.elabyss": " ",
  "cobblemon.ui.pokedex.info.form.elabyss-ender": " ",
  "cobblemon.species.elabyss.name": "Elabyss",
  "cobblemon.species.elabyss.desc": "Elabyss glides through the void on insect-like wings. Its silken elytra wings collect stardust as it flies. After a long days flight, it returns to its nest and cleans the stardust off of its wings to use as sustenance.",

#crabink#
  "cobblemon.species.crabink.name": "Crabink",
  "cobblemon.species.crabink.desc": "This Pokémon was mistaken for a variant of Carbink until scientists discovered it was an entirely different species that happened to look similar. Because of this, it was given the name 'Crabink.' The color of its gemstones changes depending on what it eats, but because it hunts Bittior as prey, its crystals almost always have a bright multicolored hue.",

#crabstal#
  "cobblemon.species.crabstal.name": "Crabstal",
  "cobblemon.species.crabstal.desc": "Crabstal hangs from the underside of the outer End islands, using their sharp legs to anchor themselves to the ceiling. When it gets hungry, it digs through the island to reach the surface and seeks out Bittior to hunt. It swings its heavy claws like a sledgehammer to crush its prey.",

#eggzurill#
  "cobblemon.species.eggzurill.name": "Eggzurill",
  "cobblemon.species.eggzurill.desc": "It hides within tall grass staying completely still to hide from predators. When caught, it jumps onto its tail and bounces away. The egg attached to its tail is surprisingly bouncy.",

#eggmarill#
  "cobblemon.species.eggmarill.name": "Eggmarill",
  "cobblemon.species.eggmarill.desc": "The egg that forms its tail has a delicious sweet flavor, making it a popular prey for wild Pokémon. When in danger it can detach its tail and make a run for it.",

#eggzumarill#
  "cobblemon.species.eggzumarill.name": "Eggzumarill",
  "cobblemon.species.eggzumarill.desc": "This Pokémon can produce colorful eggs that have a sweet candy-like taste. It appears and hands out these delicious eggs to people and Pokémon in celebration of Spring. Its gentle and kind, but when threatened it blasts the aggressor with explosive eggs.",

#bouncery#
  "cobblemon.ui.pokedex.info.form.bouncery": "Medium Size",
  "cobblemon.ui.pokedex.info.form.bouncery-small": "Small Size",
  "cobblemon.ui.pokedex.info.form.bouncery-large": "Large Size",
  "cobblemon.species.bouncery.name": "Bouncery",
  "cobblemon.species.bouncery.desc": "This Pokémon was born when the light of a full moon hit a ball of swamp sludge. When attacked it will throw globs of sticky slime at the attacker... Unfortunately, its small-minded so it usually forgets to run away afterwards.",

#alslimie#
  "cobblemon.ui.pokedex.info.form.alslimie": "Medium Size",
  "cobblemon.ui.pokedex.info.form.alslimie-small": "Small Size",
  "cobblemon.ui.pokedex.info.form.alslimie-large": "Large Size",
  "cobblemon.species.alslimie.name": "Alslimie",
  "cobblemon.species.alslimie.desc": "Alslimie has a very short attention span, and it forgets things very quickly, making it a difficult Pokémon to train. It coats things in a sticky slime, which is hypothosized to help it remember where its been and who its friends are. If an Alslimie is able to recognize its trainer's face without help from its slime, its a sign of a strong bond.",

#spritzee#
  "cobblemon.ui.pokedex.info.form.spritzee": " ",
  "cobblemon.ui.pokedex.info.form.spritzee-midnight": "Midnight",
  "cobblemon.species.spritzee-midnight.desc": "This Pokémon sprays a hypnotizing perfume from its feathers, bewildering attackers into idolizing it. They are easily mesmerized by shiny objects, and will often gather in groups around anything sparkly in order to determine whether or not its valuable.",

#aromatisse#
  "cobblemon.ui.pokedex.info.form.aromatisse": " ",
  "cobblemon.ui.pokedex.info.form.aromatisse-midnight": "Midnight",
  "cobblemon.species.aromatisse-midnight.desc": "This Pokémon emits a sweet-smelling perfume to lure people and Pokémon towards it. Once they fall for its trap, it entrances them with a spell to make them do its bidding. When it was first discovered it was assumed to be an entirely new species, but it was later confirmed to be a variant of Aromatisse.",

#charizard#
  "cobblemon.ui.pokedex.info.form.charizard-megaz": "Mega Z",
  "cobblemon.species.charizard-megaz.desc": "This new Mega Evolution was discovered when Charizard was exposed to a mysterious otherworldly stone, changing its flames to an unusual purple hue. Instead of burning the skin, its fire tarnishes the mind causing irreperable damage. The power it possesses is completely alien, and doesn't seem to originate from Charizard itself.",

#obyless#
  "cobblemon.species.obyless.name": "Obyless",
  "cobblemon.species.obyless.desc": "Some theorize it to be an evolution of Unown from a parallel world, but there has been no proper evidence to support it. Whether the similarities are only a coincidence or not is still to be determined. Reports say that when an Obyless' eyes turn red, people caught in its sight vanish into thin air.",

#laceon#
  "cobblemon.species.laceon.name": "Laceon",
  "cobblemon.species.laceon.desc": "It has a strong resemblance to Latias and Latios. It has been witnessed displaying parental behavior towards the two legendary Pokémon, leading some to theorize it to be the mother of the Eon Pokémon. Others believe it to be a Parallel Pokémon from another world, but both theories have yet to be confirmed.",

#espurr#
  "cobblemon.ui.pokedex.info.form.espurr": " ",
  "cobblemon.ui.pokedex.info.form.espurr-midnight": "Midnight",
  "cobblemon.ui.pokedex.info.form.espurr-midday": "Midday",
  "cobblemon.species.espurr-midnight.desc": "Devastating psychic power is contained within its body. In order to keep that power in-check, this Pokémon remains in a perpetual state of drowsiness. Its eyes are sensitive to light, so it keeps its eyes closed to prevent its power from awakening.",
  "cobblemon.species.espurr-midday.desc": "Devastating psychic power is contained within its body. In order to keep that power in-check, this Pokémon converts that power into energy. It can barely close its eyes because its overflowing with vigor.",

#meowstic#
  "cobblemon.ui.pokedex.info.form.meowstic-midnight": "Midnight",
  "cobblemon.ui.pokedex.info.form.meowstic-megamidnight": "Mega Midnight",
  "cobblemon.ui.pokedex.info.form.meowstic-midday": "Midday",
  "cobblemon.ui.pokedex.info.form.meowstic-megamidday": "Mega Midday",
  "cobblemon.species.meowstic-midnight.desc": "The power contained within its body grows stronger in the dark of night, drawing power from the moon. This power is physically taxing on its body, but its immense mental fortitude allows it to control this power even under stress.",
  "cobblemon.species.meowstic-mega-midnight.desc": "Mega Evolution has caused its power to overflow and envelop its entire body. Its fur absorbs all light, making it appear pitch black. The excess light that surrounds it resembles the event horizon of a black hole.",
  "cobblemon.species.meowstic-midday.desc": "Its body is overflowing with psychic power, manifesting light in the shape of wings and a halo. When exposed to sunlight its power grows exponentially, requiring it to release the energy in the form of light to prevent its body from burning up.",
  "cobblemon.species.meowstic-mega-midday.desc": "Mega Evolution has caused its power to overflow and envelop its entire body. Its fur radiates so much energy that standing near it feels like basking in the sun. Standing too close can cause sunburns.",

#chorusfleur#
  "cobblemon.species.chorusfleur.name": "Chorusfleur",
  "cobblemon.species.chorusfleur.desc": "This Pokémon has a strong resemblance to Gossifleur. DNA comparisons revealed a 90% match between them, despite the two species living in entirely seperate dimensions. This leads some to believe it is a Gossifleur from a parallel world. Others believe that it was somehow brought to the End dimension and evolved into this new species over time, leading to heavy debate about the topic.",


###ui###

  "cobblemon.ui.pokedex.region.laserdex": "Laserdex",
  "cobblemon.ui.stash.bone_meal": "Bone Meal",
  "cobblemon.ui.stash.amethyst_shards": "Amethyst Shards",
  "cobblemon.ui.stash.enchanted_golden_apple": "Enchanted Apples",
  "cobblemon.ui.stash.cookies": "Cookies",

###items###

  "item.mega_showdown.lucarionite_midnight": "Lucarionite Midnight",
  "tooltip.mega_showdown.lucarionite_midnight.tooltip": "Allows Lucario Midnight to Mega Evolve into Mega Lucario Midnight",

  "item.mega_showdown.alloettite_vex": "Alloettite Vex",
  "tooltip.mega_showdown.alloettite_vex.tooltip": "Allows Alloette Vex to Mega Evolve into Mega Alloette Vex",

  "item.mega_showdown.alloettite": "Alloettite",
  "tooltip.mega_showdown.alloettite.tooltip": "Allows Alloette to Mega Evolve into Mega Alloette",

  "item.mega_showdown.starstellarite": "Starstellarite",
  "tooltip.mega_showdown.starstellarite.tooltip": "Allows Starstellar to Mega Evolve into Mega Starstellar",

  "item.mega_showdown.gardevoirite_midnight": "Gardevoirite Midnight",
  "tooltip.mega_showdown.gardevoirite_midnight.tooltip": "Allows Gardevoir Midnight to Mega Evolve into Mega Gardevoir Midnight",

  "item.mega_showdown.galladite_midnight": "Galladite Midnight",
  "tooltip.mega_showdown.galladite_midnight.tooltip": "Allows Gallade Midnight to Mega Evolve into Mega Gallade Midnight",

  "item.mega_showdown.klinklanite": "Klinklanite",
  "tooltip.mega_showdown.klinklanite.tooltip": "Allows Klinklang to Mega Evolve into Mega Klinklang",

  "item.mega_showdown.copper_golurkite": "Copper Golurkite",
  "tooltip.mega_showdown.copper_golurkite.tooltip": "Allows Copper Golurk to Mega Evolve into Mega Copper Golurk",

  "item.mega_showdown.darmanitanite_z": "Darmanitanite Z",
  "tooltip.mega_showdown.darmanitanite_z.tooltip": "Allows Darmanitan Zen to Mega Evolve into Mega Darmanitan Z",

  "item.mega_showdown.falinksite_y": "Falinksite Y",
  "tooltip.mega_showdown.falinksite_y.tooltip": "Allows Falinks Last Soldier to Mega Evolve into Mega Falinks Last Soldier",

  "item.mega_showdown.falinksite_x": "Falinksite X",
  "tooltip.mega_showdown.falinksite_x.tooltip": "Allows Falinks Gunslinger to Mega Evolve into Mega Falinks Gunslinger",

  "item.mega_showdown.golisopedite": "Golisopedite",
  "tooltip.mega_showdown.golisopedite.tooltip": "Allows Golisopede to Mega Evolve into Mega Golisopede",

  "item.mega_showdown.golisominite": "Golisominite",
  "tooltip.mega_showdown.golisominite.tooltip": "Allows Golisomite to Mega Evolve into Mega Golisomite",

  "item.mega_showdown.tanglarite": "Tanglarite",
  "tooltip.mega_showdown.tanglarite.tooltip": "Allows Tanglare to Mega Evolve into Mega Tanglare",

  "item.mega_showdown.electrodite": "Electrodite",
  "tooltip.mega_showdown.electrodite.tooltip": "Allows Electrode to Mega Evolve into Mega Electrode",

  "item.mega_showdown.dudunsparcite_x": "Dudunsparcite X",
  "tooltip.mega_showdown.dudunsparcite_x.tooltip": "Allows Dudunsparce to Mega Evolve into Mega Dudunsparce X",

  "item.mega_showdown.dudunsparcite_y": "Dudunsparcite Y",
  "tooltip.mega_showdown.dudunsparcite_y.tooltip": "Allows Dudunsparce to Mega Evolve into Mega Dudunsparce Y",

  "item.mega_showdown.clockwork_leavannite": "Clockwork Leavannite",
  "tooltip.mega_showdown.clockwork_leavannite.tooltip": "Allows Clockwork Leavanny to Mega Evolve into Mega Clockwork Leavanny",

  "item.mega_showdown.sandstone_stonjournite": "Sandstone Stonjournite",
  "tooltip.mega_showdown.sandstone_stonjournite.tooltip": "Allows Sandstone Stonjourner to Mega Evolve into Mega Sandstone Stonjourner",

  "item.mega_showdown.meloflite": "Meloflite",
  "tooltip.mega_showdown.meloflite.tooltip": "Allows Melofly to Mega Evolve into Mega Melofly",

  "item.mega_showdown.charizardite_z": "Charizardite Z",
  "tooltip.mega_showdown.charizardite_z.tooltip": "Allows Charizard to Mega Evolve into Mega Charizard Z",

  "item.mega_showdown.daynight_meowsticite": "Daynight Meowsticite",
  "tooltip.mega_showdown.daynight_meowsticite.tooltip": "Allows Midnight or Midday Meowstic to Mega Evolve into Mega Midnight or Midday Meowstic",

  "item.mega_showdown.djinnferniumz": "Djinnfernium Z",
  "tooltip.mega_showdown.djinnferniumz.tooltip": "Z-Crystal associated with Djinnferno and allows it to upgrade its Bygone Bash into the special Z Move Vengeance of Generations",

  "item.mega_showdown.copper_coat": "Copper Coat",
  "tooltip.mega_showdown.copper_coat.tooltip": "Changes Golett or Golurk's Copper state",

  "item.mega_showdown.exposed_copper_coat": "Exposed Copper Coat",
  "tooltip.mega_showdown.exposed_copper_coat.tooltip": "Changes Golett or Golurk's Copper state",

  "item.mega_showdown.weathered_copper_coat": "Weathered Copper Coat",
  "tooltip.mega_showdown.weathered_copper_coat.tooltip": "Changes Golett or Golurk's Copper state",

  "item.mega_showdown.oxidized_copper_coat": "Oxidized Copper Coat",
  "tooltip.mega_showdown.oxidized_copper_coat.tooltip": "Changes Golett or Golurk's Copper state",

  "item.mega_showdown.void_rock": "Void Rock",
  "item.mega_showdown.voidrock": "Void Rock",
  "tooltip.mega_showdown.void_rock.tooltip": "Extends the duration of Void Fog",

  "item.mega_showdown.magnifying_glass": "Magnifying Glass",
  "tooltip.mega_showdown.magnifying_glass.tooltip": "Boosts the power of the holder's light moves and prevents redirection for those moves",

  "item.mega_showdown.telepearl": "Telepearl",
  "tooltip.mega_showdown.telepearl.tooltip": "Switches the holder out of battle when using the move Fling",

  "item.mega_showdown.box_shell": "Box Shell",
  "tooltip.mega_showdown.box_shell.tooltip": "Protects the holder from critical hits",

  "item.mega_showdown.ancient_tome": "Ancient Tome",
  "tooltip.mega_showdown.ancient_tome.tooltip": "Changes Wizledger's spell form",

  "item.mega_showdown.power_energy": "Power Energy",
  "tooltip.mega_showdown.power_energy.tooltip": "Boosts Typecast's Attack, but decreases Sp. Atk and Sp. Def",

  "item.mega_showdown.mind_energy": "Mind Energy",
  "tooltip.mega_showdown.mind_energy.tooltip": "Boosts Typecast's Sp. Atk, but decreases Attack and Defense",

  "item.mega_showdown.defend_energy": "Defend Energy",
  "tooltip.mega_showdown.defend_energy.tooltip": "Boosts Typecast's Defense, but decreases Sp. Atk and Speed",

  "item.mega_showdown.mental_energy": "Mental Energy",
  "tooltip.mega_showdown.mental_energy.tooltip": "Boosts Typecast's Sp. Def, but decreases Attack and Speed",

  "item.mega_showdown.swift_energy": "Swift Energy",
  "tooltip.mega_showdown.swift_energy.tooltip": "Boosts Typecast's Speed, but prevents the use of Status moves",

  "item.mega_showdown.rocket_flare": "Rocket Flare",
  "tooltip.mega_showdown.rocket_flare.tooltip": "Allows the holder to strike first using a Flying-type move, but deals recoil damage and burns the holder",
  "tooltip.mega_showdown.rocket_flare.tooltip_2": "Consumed after use",
  "cobblemon.battle.enditem.rocketflare": "%1$s used its Rocket Flare!",

  "item.mega_showdown.earmuffs": "Fluffy Earmuffs",
  "tooltip.mega_showdown.earmuffs.tooltip": "Protects the holder from status-inflicting sound moves. Reduces damage taken from attacking sound moves",

  "item.mega_showdown.enigmatic_keystone": "Enigmatic Keystone",
  "tooltip.mega_showdown.enigmatic_keystone.tooltip": "Has no effect?",


###simpletms###

  "item.simpletms.tm_terrainblade": "TM: Terrain Blade",
  "item.simpletms.tr_terrainblade": "TR: Terrain Blade",
  "item.simpletms.tm_steelcutter": "TM: Steel Cutter",
  "item.simpletms.tr_steelcutter": "TR: Steel Cutter",
  "item.simpletms.tm_psychicsnap": "TM: Psychic Snap",
  "item.simpletms.tr_psychicsnap": "TR: Psychic Snap",
  "item.simpletms.tm_sandshift": "TM: Sand Shift",
  "item.simpletms.tr_sandshift": "TR: Sand Shift",
  "item.simpletms.tm_pitfall": "TM: Pitfall",
  "item.simpletms.tr_pitfall": "TR: Pitfall",
  "item.simpletms.tm_armorpress": "TM: Armor Press",
  "item.simpletms.tr_armorpress": "TR: Armor Press",
  "item.simpletms.tm_guardpress": "TM: Guard Press",
  "item.simpletms.tr_guardpress": "TR: Guard Press",
  "item.simpletms.tm_mindbend": "TM: Mind Bend",
  "item.simpletms.tr_mindbend": "TR: Mind Bend",
  "item.simpletms.tm_dragonfang": "TM: Dragon Fang",
  "item.simpletms.tr_dragonfang": "TR: Dragon Fang",
  "item.simpletms.tm_thunderclaw": "TM: Thunder Claw",
  "item.simpletms.tr_thunderclaw": "TR: Thunder Claw",
  "item.simpletms.tm_spiritdrain": "TM: Spirit Drain",
  "item.simpletms.tr_spiritdrain": "TR: Spirit Drain",
  "item.simpletms.tm_flyingkick": "TM: Flying Kick",
  "item.simpletms.tr_flyingkick": "TR: Flying Kick",
  "item.simpletms.tm_nightlight": "TM: Nightlight",
  "item.simpletms.tr_nightlight": "TR: Nightlight",
  "item.simpletms.tm_nosedive": "TM: Nosedive",
  "item.simpletms.tr_nosedive": "TR: Nosedive",
  "item.simpletms.tm_boltbeam": "TM: Bolt Beam",
  "item.simpletms.tr_boltbeam": "TR: Bolt Beam",
  "item.simpletms.tm_obliquekick": "TM: Oblique Kick",
  "item.simpletms.tr_obliquekick": "TR: Oblique Kick",
  "item.simpletms.tm_shadowstars": "TM: Shadow Stars",
  "item.simpletms.tr_shadowstars": "TR: Shadow Stars",
  "item.simpletms.tm_starshower": "TM: Starshower",
  "item.simpletms.tr_starshower": "TR: Starshower",
  "item.simpletms.tm_quickfire": "TM: Quick-Fire",
  "item.simpletms.tr_quickfire": "TR: Quick-Fire",
  "item.simpletms.tm_backpetal": "TM: Backpetal",
  "item.simpletms.tr_backpetal": "TR: Backpetal",
  "item.simpletms.tm_valleydrop": "TM: Valley Drop",
  "item.simpletms.tr_valleydrop": "TR: Valley Drop",
  "item.simpletms.tm_chillout": "TM: Chill Out",
  "item.simpletms.tr_chillout": "TR: Chill Out",
  "item.simpletms.tm_hypnoblast": "TM: Hypnoblast",
  "item.simpletms.tr_hypnoblast": "TR: Hypnoblast",
  "item.simpletms.tm_deepfreeze": "TM: Deep Freeze",
  "item.simpletms.tr_deepfreeze": "TR: Deep Freeze",
  "item.simpletms.tm_frigidwater": "TM: Frigid Water",
  "item.simpletms.tr_frigidwater": "TR: Frigid Water",
  "item.simpletms.tm_potshot": "TM: Potshot",
  "item.simpletms.tr_potshot": "TR: Potshot",
  "item.simpletms.tm_ironfang": "TM: Iron Fang",
  "item.simpletms.tr_ironfang": "TR: Iron Fang",
  "item.simpletms.tm_rootout": "TM: Root Out",
  "item.simpletms.tr_rootout": "TR: Root Out",
  "item.simpletms.tm_voidfog": "TM: Void Fog",
  "item.simpletms.tr_voidfog": "TR: Void Fog",
  "item.simpletms.tm_voidstep": "TM: Void Step",
  "item.simpletms.tr_voidstep": "TR: Void Step",
  "item.simpletms.tm_psykick": "TM: Psy-Kick",
  "item.simpletms.tr_psykick": "TR: Psy-Kick",
  "item.simpletms.tm_lightpulse": "TM: Light Pulse",
  "item.simpletms.tr_lightpulse": "TR: Light Pulse",
  "item.simpletms.tm_fairytail": "TM: Fairy Tail",
  "item.simpletms.tr_fairytail": "TR: Fairy Tail",
  "item.simpletms.tm_magicbeam": "TM: Magic Beam",
  "item.simpletms.tr_magicbeam": "TR: Magic Beam",
  "item.simpletms.tm_starshot": "TM: Starshot",
  "item.simpletms.tr_starshot": "TR: Starshot",
  "item.simpletms.tm_startlingshriek": "TM: Startling Shriek",
  "item.simpletms.tr_startlingshriek": "TR: Startling Shriek",
  "item.simpletms.tm_zapkick": "TM: Zap Kick",
  "item.simpletms.tr_zapkick": "TR: Zap Kick",
  "item.simpletms.tm_powerblast": "TM: Power Blast",
  "item.simpletms.tr_powerblast": "TR: Power Blast",
  "item.simpletms.tm_landslide": "TM: Landslide",
  "item.simpletms.tr_landslide": "TR: Landslide",
  "item.simpletms.tm_machbolt": "TM: Mach Bolt",
  "item.simpletms.tr_machbolt": "TR: Mach Bolt",
  "item.simpletms.tm_wonderblast": "TM: Wonder Blast",
  "item.simpletms.tr_wonderblast": "TR: Wonder Blast",
  "item.simpletms.tm_sledgehammer": "TM: Sledgehammer",
  "item.simpletms.tr_sledgehammer": "TR: Sledgehammer",
  "item.simpletms.tm_limitbreak": "TM: Limit Break",
  "item.simpletms.tr_limitbreak": "TR: Limit Break",
  "item.simpletms.tm_rainbloom": "TM: Rain Bloom",
  "item.simpletms.tr_rainbloom": "TR: Rain Bloom",
  "item.simpletms.tm_morningglory": "TM: Morning Glory",
  "item.simpletms.tr_morningglory": "TR: Morning Glory",
  "item.simpletms.tm_mountainpoint": "TM: Mountain Point",
  "item.simpletms.tr_mountainpoint": "TR: Mountain Point",
  "item.simpletms.tm_sonicedge": "TM: Sonic Edge",
  "item.simpletms.tr_sonicedge": "TR: Sonic Edge",
  "item.simpletms.tm_overload": "TM: Overload",
  "item.simpletms.tr_overload": "TR: Overload",
  "item.simpletms.tm_shortcircuit": "TM: Short Circuit",
  "item.simpletms.tr_shortcircuit": "TR: Short Circuit",
  "item.simpletms.tm_heavyimpact": "TM: Heavy Impact",
  "item.simpletms.tr_heavyimpact": "TR: Heavy Impact",
  "item.simpletms.tm_demolition": "TM: Demolition",
  "item.simpletms.tr_demolition": "TR: Demolition",
  "item.simpletms.tm_typhoon": "TM: Typhoon",
  "item.simpletms.tr_typhoon": "TR: Typhoon",
  "item.simpletms.tm_hotair": "TM: Hot Air",
  "item.simpletms.tr_hotair": "TR: Hot Air",
  "item.simpletms.tm_northwind": "TM: North Wind",
  "item.simpletms.tr_northwind": "TR: North Wind",
  "item.simpletms.tm_sinisterplan": "TM: Sinister Plan",
  "item.simpletms.tr_sinisterplan": "TR: Sinister Plan",
  "item.simpletms.tm_flourish": "TM: Flourish",
  "item.simpletms.tr_flourish": "TR: Flourish",
  "item.simpletms.tm_dustdevil": "TM: Dust Devil",
  "item.simpletms.tr_dustdevil": "TR: Dust Devil",


###abilities###

  "cobblemon.ability.dragonize": "Dragonize",
  "cobblemon.ability.dragonize.desc": "The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.",

  "cobblemon.ability.normalmastery": "Normal Mastery",
  "cobblemon.ability.normalmastery.desc": "The Pokémon can hit Normal-immune Pokémon with Normal-type moves. It also takes no damage when hit by Normal-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.firemastery": "Fire Mastery",
  "cobblemon.ability.firemastery.desc": "The Pokémon can hit Fire-immune Pokémon with Fire-type moves. It also takes no damage when hit by Fire-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.watermastery": "Water Mastery",
  "cobblemon.ability.watermastery.desc": "The Pokémon can hit Water-immune Pokémon with Water-type moves. It also takes no damage when hit by Water-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.grassmastery": "Grass Mastery",
  "cobblemon.ability.grassmastery.desc": "The Pokémon can hit Grass-immune Pokémon with Grass-type moves. It also takes no damage when hit by Grass-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.icemastery": "Ice Mastery",
  "cobblemon.ability.icemastery.desc": "The Pokémon can hit Ice-immune Pokémon with Ice-type moves. It also takes no damage when hit by Ice-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.electricmastery": "Electric Mastery",
  "cobblemon.ability.electricmastery.desc": "The Pokémon can hit Electric-immune Pokémon with Electric-type moves. It also takes no damage when hit by Electric-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.psychicmastery": "Psychic Mastery",
  "cobblemon.ability.psychicmastery.desc": "The Pokémon can hit Psychic-immune Pokémon with Psychic-type moves. It also takes no damage when hit by Psychic-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.dragonmastery": "Dragon Mastery",
  "cobblemon.ability.dragonmastery.desc": "The Pokémon can hit Dragon-immune Pokémon with Dragon-type moves. It also takes no damage when hit by Dragon-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.fairymastery": "Fairy Mastery",
  "cobblemon.ability.fairymastery.desc": "The Pokémon can hit Fairy-immune Pokémon with Fairy-type moves. It also takes no damage when hit by Fairy-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.ghostmastery": "Ghost Mastery",
  "cobblemon.ability.ghostmastery.desc": "The Pokémon can hit Ghost-immune Pokémon with Ghost-type moves. It also takes no damage when hit by Ghost-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.fightingmastery": "Fighting Mastery",
  "cobblemon.ability.fightingmastery.desc": "The Pokémon can hit Fighting-immune Pokémon with Fighting-type moves. It also takes no damage when hit by Fighting-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.flyingmastery": "Flying Mastery",
  "cobblemon.ability.flyingmastery.desc": "The Pokémon can hit Flying-immune Pokémon with Flying-type moves. It also takes no damage when hit by Flying-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.poisonmastery": "Poison Mastery",
  "cobblemon.ability.poisonmastery.desc": "The Pokémon can hit Poison-immune Pokémon with Poison-type moves. It also takes no damage when hit by Poison-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.groundmastery": "Ground Mastery",
  "cobblemon.ability.groundmastery.desc": "The Pokémon can hit Ground-immune Pokémon with Ground-type moves. It also takes no damage when hit by Ground-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.rockmastery": "Rock Mastery",
  "cobblemon.ability.rockmastery.desc": "The Pokémon can hit Rock-immune Pokémon with Rock-type moves. It also takes no damage when hit by Rock-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.steelmastery": "Steel Mastery",
  "cobblemon.ability.steelmastery.desc": "The Pokémon can hit Steel-immune Pokémon with Steel-type moves. It also takes no damage when hit by Steel-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.bugmastery": "Bug Mastery",
  "cobblemon.ability.bugmastery.desc": "The Pokémon can hit Bug-immune Pokémon with Bug-type moves. It also takes no damage when hit by Bug-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.darkmastery": "Dark Mastery",
  "cobblemon.ability.darkmastery.desc": "The Pokémon can hit Dark-immune Pokémon with Dark-type moves. It also takes no damage when hit by Dark-type moves. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.sweetdreams": "Sweet Dreams",
  "cobblemon.ability.sweetdreams.desc": "Heals ally Pokémon that are asleep.",
  "cobblemon.battle.heal.sweetdreams":"%1$s restored a little HP from Sweet Dreams!",

  "cobblemon.ability.lifesteal": "Lifesteal",
  "cobblemon.ability.lifesteal.desc": "Powers up HP-draining moves.",

  "cobblemon.ability.bombard": "Bombard",
  "cobblemon.ability.bombard.desc": "Powers up ball and bomb moves.",

  "cobblemon.ability.hotsand": "Hot Sand",
  "cobblemon.ability.hotsand.desc": "The Pokémon body is made of hot sand that prevents it from being burned. Contact with the Pokémon may burn the attacker.",

  "cobblemon.ability.forestspirit": "Forest Spirit",
  "cobblemon.ability.forestspirit.desc": "Powers up the Grass-type moves of the Pokémon and its allies.",

  "cobblemon.ability.shrieker": "Shrieker",
  "cobblemon.ability.shrieker.desc": "Boosts the power of sound-based moves. The Pokémon is also immune to these kinds of moves.",

  "cobblemon.ability.windcharge": "Wind Charge",
  "cobblemon.ability.windcharge.desc": "Boosts the Pokémon's Sp. Atk stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.",

  "cobblemon.ability.darklord": "Dark Lord",
  "cobblemon.ability.darklord.desc": "Powers up Dark-type moves. Also halves damage taken from Dark-type moves.",

  "cobblemon.ability.intellectual": "Intellectual",
  "cobblemon.ability.intellectual.desc": "Powers up Psychic-type moves. Also halves damage taken from Psychic-type moves.",

  "cobblemon.ability.paperthin": "Paper Thin",
  "cobblemon.ability.paperthin.desc": "The Pokémon is made of paper, causing it to catch fire when hit by Fire-type moves, and soaked when hit by Water-type moves.",
  "cobblemon.battle.start.burning": "%1$s burst into flames!",
  "cobblemon.battle.end.burning": "%1$s's flames were extinguised!",
  "cobblemon.battle.start.soggy": "%1$s became soaked!",
  "cobblemon.battle.end.soggy": "%1$s dried out!",
  "cobblemon.battle.end.typeadd": "Its typing returned to normal!",

  "cobblemon.ability.misdirection": "Misdirection",
  "cobblemon.ability.misdirection.desc": "The user draws attention to itself, making all opposing Pokémon take aim only at the user. This however prevents the use of protecting moves.",
  "cobblemon.battle.activate.misdirection": "%1$s became the center of attention!",

  "cobblemon.ability.snowguard": "Snow Guard",
  "cobblemon.ability.snowguard.desc": "Prevents status conditions, boosts the user's Sp. Def, and reduces damage taken from Fire-type moves in snow or hail.",

  "cobblemon.ability.turbocharge": "Turbocharge",
  "cobblemon.ability.turbocharge.desc": "The Pokémon is turbocharged with electricity, which powers up Electric-type moves and halves the damage taken from Electric-type moves. When hit by an electric type move, its speed stat is boosted.",

  "cobblemon.ability.recluse": "Recluse",
  "cobblemon.ability.recluse.desc": "The Pokémon is reclusive, keeping it from or falling for taunt, torment, or encore. This also lowers the Pokémon's Speed stat if intimidated.",
  "cobblemon.battle.block.recluse": "But it failed to affect %1$s!",

  "cobblemon.ability.zendomain": "Zen Domain",
  "cobblemon.ability.zendomain.desc": "Turns the ground into Psychic Terrain when the Pokémon enters a battle. The Pokémon also gradually regains HP in Psychic Terrain.",
  "cobblemon.battle.heal.zendomain": "%1$s's Zen Domain restored its HP!",

  "cobblemon.ability.mastermind": "Mastermind",
  "cobblemon.ability.mastermind.desc": "Normal-type moves become Psychic-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.swarming": "Swarming",
  "cobblemon.ability.swarming.desc": "When it has a lot of HP, the Pokémon forms a powerful swarm. It stops swarming when its HP is low.",

  "cobblemon.ability.hivemind": "Hivemind",
  "cobblemon.ability.hivemind.desc": "Powers up the Bug-type and Steel-type moves of the Pokémon and its allies.",

  "cobblemon.ability.snowforce": "Snow Force",
  "cobblemon.ability.snowforce.desc": "Boosts the power of Ice-type moves in snow.",

  "cobblemon.ability.striker": "Striker",
  "cobblemon.ability.striker.desc": "Powers up kicking moves.",

  "cobblemon.ability.megablaster": "Mega Blaster",
  "cobblemon.ability.megablaster.desc": "Powers up beam attacks.",

  "cobblemon.ability.blindfold": "Blindfold",
  "cobblemon.ability.blindfold.desc": "The Pokémon is blind. Because of this, it takes no damage from light moves. This also prevents its accuracy from being lowered.",

  "cobblemon.ability.lifelight": "Lifelight",
  "cobblemon.ability.lifelight.desc": "The Pokémon's body absorbs all light. If hit by a light move, the Pokémon has its HP restored instead of taking damage.",
"cobblemon.battle.damage.lifelight": "%1$s was hurt by the darkness!",

  "cobblemon.ability.lightforce": "Lightforce",
  "cobblemon.ability.lightforce.desc": "The Pokémon's body emits a blinding aura that powers up the user's light moves.",

  "cobblemon.ability.greathunger": "Great Hunger",
  "cobblemon.ability.greathunger.desc": "The Pokémon restores a little HP every time it inflicts damage on others using biting moves.",
"cobblemon.battle.heal.greathunger": "%1$s's Great Hunger drained the target's HP!",

  "cobblemon.ability.mistrider": "Mist Rider",
  "cobblemon.ability.mistrider.desc": "Doubles the Pokémon's Speed stat on Misty Terrain.",

  "cobblemon.ability.liquify": "Liquify",
  "cobblemon.ability.liquify.desc": "Normal-type moves become Water-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.ignition": "Ignition",
  "cobblemon.ability.ignition.desc": "Normal-type moves become Fire-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.cultivate": "Cultivate",
  "cobblemon.ability.cultivate.desc": "Normal-type moves become Grass-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.hammertime": "Hammer Time",
  "cobblemon.ability.hammertime.desc": "Powers up hammer moves.",

  "cobblemon.ability.tinkerer": "Tinkerer",
  "cobblemon.ability.tinkerer.desc": "Lowers the Defense stats of all opposing Steel-type Pokémon.",

  "cobblemon.ability.aeroforce": "Aeroforce",
  "cobblemon.ability.aeroforce.desc": "The Pokémon's aura powers up the user's wind moves.",

  "cobblemon.ability.restoration": "Restoration",
  "cobblemon.ability.restoration.desc": "The Pokémon's HP is slowly but steadily restored throughout a battle. It heals a little extra in harsh sunlight.",
"cobblemon.battle.heal.restoration": "%1$s restored a little HP!",

  "cobblemon.ability.spikedheels": "Spiked Heels",
  "cobblemon.ability.spikedheels.desc": "Increases the critical-hit ratio of the user's kicking moves.",

  "cobblemon.ability.sweetdish": "Sweet Dish",
  "cobblemon.ability.sweetdish.desc": "The Pokémon gradually regains HP in Misty Terrain.",
  "cobblemon.battle.heal.sweetdish": "%1$s restored HP from Sweet Dish!",

  "cobblemon.ability.strongarm": "Strong Arm",
  "cobblemon.ability.strongarm.desc": "Powers up throwing and grappling moves. This also protects it from being forced to switch out.",
  "cobblemon.battle.activate.strongarm": "%1$s's Strong Arm kept it in place!",

  "cobblemon.ability.rapidfists": "Rapid Fists",
  "cobblemon.ability.rapidfists.desc": "Gives priority to the Pokémon's punching moves.",

  "cobblemon.ability.resilient": "Resilient",
  "cobblemon.ability.resilient.desc": "It's so resilient that having a status condition boosts the Pokémon's Sp. Atk stat.",

  "cobblemon.ability.reverberation": "Reverberation",
  "cobblemon.ability.reverberation.desc": "The Pokémon takes no damage when hit by sound moves. Instead, its Attack stat is boosted.",

  "cobblemon.ability.sandguard": "Sand Guard",
  "cobblemon.ability.sandguard.desc": "Prevents status conditions, boosts the user's Defense, and halves damage taken from Water-type moves in sandstorms.",

  "cobblemon.ability.echoburst": "Echo Burst",
  "cobblemon.ability.echoburst.desc": "Scatters echo shards in the air around the opposing team when the Pokémon takes damage from physical moves.",
  "cobblemon.battle.activate.echoburst": "%1$s's body scattered debris!",

  "cobblemon.ability.gourmand": "Gourmand",
  "cobblemon.ability.gourmand.desc": "The Pokémon builds up a stockpile when it eats any berry.",

  "cobblemon.ability.mightymycelium": "Mighty Mycelium",
  "cobblemon.ability.mightymycelium.desc": "Raises the user's Sp. Atk but prevents the use of status moves.",

  "cobblemon.ability.netcaster": "Net Caster",
  "cobblemon.ability.netcaster.desc": "When the Pokémon enters a battle, it casts a net on opposing Pokémon and makes them slower, lowering their Speed stats.",

  "cobblemon.ability.steelsoul": "Steel Soul",
  "cobblemon.ability.steelsoul.desc": "Normal-type moves become Steel-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.windglider": "Wind Glider",
  "cobblemon.ability.windglider.desc": "Boosts the Pokémon's Speed stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.",

  "cobblemon.ability.trapjaw": "Trap-Jaw",
  "cobblemon.ability.trap-jaw": "Trap-Jaw",
  "cobblemon.ability.trapjaw.desc": "Biting moves entrap the target, causing them to take damage for four to five turns. The target can't flee during this time.",
  "cobblemon.battle.activate.trapjaw": "The target was caught in a Trap-Jaw!",
  "cobblemon.battle.damage.trapjaw": "%1$s is hurt by Trap-Jaw!",
  "cobblemon.battle.end.trapjaw": "%1$s was freed from Trap-Jaw!",

  "cobblemon.ability.acidspit": "Acid Spit",
  "cobblemon.ability.acidspit.desc": "The Pokémon spits acid on attackers that make direct contact with it. The fluid eliminates the effect of the attackers's Ability.",
  "cobblemon.battle.activate.acidspit": "%1$s spewed acid on the attacker!",

  "cobblemon.ability.tastyaroma": "Tasty Aroma",
  "cobblemon.ability.tastyaroma.desc": "The Pokémon has a tasty aroma that redirects all biting moves towards it. It evades redirected attacks, making it immune to biting moves.",
  "cobblemon.battle.activate.tastyaroma": "%1$s distracted them with its tasty aroma!",

  "cobblemon.ability.championsmask": "Champion's Mask",
  "cobblemon.ability.championsmask.desc": "The Pokémon can use \"not very effective\" moves to deal regular damage.",

  "cobblemon.ability.rectitude": "Rectitude",
  "cobblemon.ability.rectitude.desc": "When the Pokémon is hit by a Dark-type attack, its Sp. Atk stat is boosted by its sense of justice.",

  "cobblemon.ability.voidwalker": "Void Walker",
  "cobblemon.ability.voidwalker.desc": "Boosts the Pokémon's Speed stat in void fog.",

  "cobblemon.ability.teleporter": "Teleporter",
  "cobblemon.ability.teleporter.desc": "The Pokémon teleports, switching out at the end of each turn.",
  "cobblemon.battle.activate.teleporter": "%1$s teleported away!",

  "cobblemon.ability.longlegs": "Long Legs",
  "cobblemon.ability.longlegs.desc": "The Pokémon's long legs protect it from the effects of traps and the like set on the battlefield.",

  "cobblemon.ability.attachment": "Attachment",
  "cobblemon.ability.attachment.desc": "When the Pokémon enters a battle, it calls its siblings and climbs onto the back of an ally Ender Galvantula if one is on the field.",
  "cobblemon.battle.activate.attachment": "%1$s climbed onto the back of its parent for protection!",

  "cobblemon.ability.peculiarpalate": "Peculiar Palate",
  "cobblemon.ability.peculiarpalate.desc": "When the Pokémon is hit by a biting move, it teleports the attacker and forces them to switch out of battle.",
  "cobblemon.battle.activate.peculiarpalate": "%1$s's peculiar flavor teleported the attacker away!",

  "cobblemon.ability.poisonpop": "Poison Pop",
  "cobblemon.ability.poisonpop.desc": "When the Pokémon is knocked out, it explodes and poisons all the Pokémon around it.",

  "cobblemon.ability.stellarize": "Stellarize",
  "cobblemon.ability.stellarize.desc": "Normal-type moves become Stellar moves. The power of those moves is boosted a little.",

  "cobblemon.ability.demoralize": "Demoralize",
  "cobblemon.ability.demoralize.desc": "When the Pokémon enters a battle, it demoralizes opposing Pokémon and makes them cower, lowering their Sp. Atk stats.",

  "cobblemon.ability.voidvessel": "Void Vessel",
  "cobblemon.ability.voidvessel.desc": "Boosts the power of Dark-, Psychic-, and Ghost-type moves in void fog.",

  "cobblemon.ability.dragoncore": "Dragon Core",
  "cobblemon.ability.dragoncore.desc": "Restores the HP of ally Dragon-type Pokémon at the end of each turn, but causes the user to explode when knocked out.",
  "cobblemon.battle.heal.dragoncore": "Dragon Core restored %1$s's HP!",


  "cobblemon.ability.bountiful": "Bountiful",
  "cobblemon.ability.bountiful.desc": "May create another Berry after one is used. Always creates another Berry in rain.",
  "cobblemon.battle.item.bountiful": "%1$s harvested one %2$s!",

  "cobblemon.ability.pastelpower": "Pastel Power",
  "cobblemon.ability.pastelpower.desc": "Doubles the Pokémon's Sp. Atk stat.",

  "cobblemon.ability.survivalist": "Survivalist",
  "cobblemon.ability.survivalist.desc": "Greatly reduces the damage the Pokémon takes from extremely effective moves.",

  "cobblemon.ability.division": "Division",
  "cobblemon.ability.division.desc": "At 1/2 max HP, it attacks twice. At 1/3 max HP it attacks three times. After the first attack, the divided attacks deal 1/4 damage.",

  "cobblemon.ability.genesis": "Genesis",
  "cobblemon.ability.genesis.desc": "Changes the Pokémon's type to the type of the move it's about to use. This works each time the Pokémon uses a move in battle.",

  "cobblemon.ability.pestrepellent": "Pest Repellent",
  "cobblemon.ability.pestrepellent.desc": "Protective spores surround the user, which halves damage taken from Bug-, Fairy-, and Poison-type moves.",

  "cobblemon.ability.gravityfield": "Gravity Field",
  "cobblemon.ability.gravityfield.desc": "Intensifies gravity when the Pokémon enters a battle. If gravity is already in effect it reverts it instead.",

  "cobblemon.ability.dubiousperfume": "Dubious Perfume",
  "cobblemon.ability.dubiousperfume.desc": "Pokémon of the opposite gender poisoned by the user's moves will also become infatuated.",

  "cobblemon.ability.distortionfield": "Distortion Field",
  "cobblemon.ability.distortionfield.desc": "Creates a bizarre area in which type effectiveness is reversed for five turns when the Pokémon enters a battle. Ghost-type Pokémon do not have their type effectiveness reversed.",

  "cobblemon.ability.stasisfield": "Stasis Field",
  "cobblemon.ability.stasisfield.desc": "Creates a bizarre area in which Pokémon only take damage from attacks and cannot recover HP when the Pokémon enters a battle.",

  "cobblemon.ability.jaggededge": "Jagged Edge",
  "cobblemon.ability.jaggededge.desc": "Increases the critical-hit ratio of the user's slicing moves.",

  "cobblemon.ability.naturescrown": "Nature's Crown",
  "cobblemon.ability.naturescrown.desc": "Powers up horn and drill moves.",

  "cobblemon.ability.deathsong": "Deathsong",
  "cobblemon.ability.deathsong.desc": "When the Pokémon enters a battle, any Pokémon that hears its song faints in three turns, unless they switch out of battle.",

  "cobblemon.ability.wonderland": "Wonderland",
  "cobblemon.ability.wonderland.desc": "Creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns when the Pokémon enters a battle.",

  "cobblemon.ability.gravitywell": "Gravity Well",
  "cobblemon.ability.gravitywell.desc": "Boosts the Pokémon's Speed stat when Gravity is active.",

  "cobblemon.ability.stasisarmor": "Stasis Armor",
  "cobblemon.ability.stasisarmor.desc": "Reduces damage dealt to the Pokémon when Stasis Room is active.",

  "cobblemon.ability.renegade": "Renegade",
  "cobblemon.ability.renegade.desc": "Powers up the Pokémon's moves when Distortion Room is active.",

  "cobblemon.ability.poisonabsorb": "Poison Absorb",
  "cobblemon.ability.poisonabsorb.desc": "If hit by a Poison-type move, the Pokémon has its HP restored instead of taking damage.",

  "cobblemon.ability.eternaboost": "Eternaboost",
  "cobblemon.ability.eternaboost.desc": "Boosts the Pokémon's Sp. Atk stat the first time the Pokémon enters a battle.",

  "cobblemon.ability.dancingblades": "Dancing Blades",
  "cobblemon.ability.dancingblades.desc": "The Pokémon's skilled swordsmanship allows its slicing moves to hit twice in a row. The power of the second hit is 1/4th of the first hit.",

  "cobblemon.ability.dancingduet": "Dancing Duet",
  "cobblemon.ability.dancingduet.desc": "The Pokémon's choreography allows dancing and sound moves to hit twice in a row. The power of the second hit is 1/4th of the first hit.",

  "cobblemon.ability.puffyfluff": "Puffy Fluff",
  "cobblemon.ability.puffyfluff.desc": "Halves the damage taken from special moves, but doubles that of slicing moves.",

  "cobblemon.ability.enderize": "Enderize",
  "cobblemon.ability.enderize.desc": "Fire-type moves become Psychic-type moves. The power of those moves and likelihood of additional effects occuring is boosted a lot.",

  "cobblemon.ability.busybee": "Busy Bee",
  "cobblemon.ability.busybee.desc": "Gives priority to Bug-type moves.",

  "cobblemon.ability.heartofvoid": "Heart of Void",
  "cobblemon.ability.heartofvoid.desc": "The Pokémon creates void fog when it enters a battle.",

  "cobblemon.ability.elementary": "Elementary",
  "cobblemon.ability.elementary.desc": "Doubles the power of weak moves so the Pokémon can deal more damage with them.",

  "cobblemon.ability.eonheart": "Eon Heart",
  "cobblemon.ability.eonheart.desc": "Pyshic-type moves become Fairy-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.voidsong": "Void Song",
  "cobblemon.ability.voidsong.desc": "The Pokémon's sound-based moves become Dark-type moves in Void Fog. The power of those moves is boosted a little.",

  "cobblemon.ability.feisty": "Feisty",
  "cobblemon.ability.feisty.desc": "When the Pokémon knocks out a target, it acts feisty, which boosts its Sp. Atk stat.",

  "cobblemon.ability.nightwings": "Night Wings",
  "cobblemon.ability.nightwings.desc": "Gives priority to the Pokémon's Dark-type moves while its HP is full.",

  "cobblemon.ability.snowspit": "Snow Spit",
  "cobblemon.ability.snowspit.desc": "The Pokémon creates snowstorm when it's hit by an attack.",

  "cobblemon.ability.generosity": "Generosity",
  "cobblemon.ability.generosity.desc": "When the Pokémon enters a battle, it showers its ally with generosity, restoring a small amount of the ally's HP.",

  "cobblemon.ability.phantomdancing": "Phantom Dancing",
  "cobblemon.ability.phantomdancing.desc": "Swaps the Pokémon's Attack and Sp. Atk stats at the end of each turn. This also swaps Attack and Sp. Atk stat boosts.",
  "cobblemon.battle.activate.phantomdancing.statsreversed": "%1$s's stat changes were switched!",
  "cobblemon.battle.activate.phantomdancing.statsnormalized": "%1$s's stat changes were switched back to normal!",

  "cobblemon.ability.reflector": "Reflector",
  "cobblemon.ability.reflector.desc": "The Pokémon reflects light moves instead of getting hit by them.",
  "cobblemon.battle.ability.reflector": "%1$s reflected the %2$s back!",

  "cobblemon.ability.toughbody": "Tough Body",
  "cobblemon.ability.toughbody.desc": "The Pokémon's tough body halves the damage it takes from weaker moves. This also prevents it from flinching.",

  "cobblemon.ability.soothingwaves": "Soothing Waves",
  "cobblemon.ability.soothingwaves.desc": "The Pokémon emits soothing waves that nullify Attack stat boosts. This also prevents Pokémon from raising their Attack stat.",
  "cobblemon.battle.activate.soothingwaves": "%1$s's soothing aura is nullifying Attack stat boosts!",
  "cobblemon.battle.fail.boost": "%1$s's stats could not be raised!",

  "cobblemon.ability.dreamcatcher": "Dream Catcher",
  "cobblemon.ability.dreamcatcher.desc": "The Pokémon redirects all sleep-inducing status moves towards it. It eats dreams, preventing it from falling asleep.",
  "cobblemon.battle.activate.dreamcatcher": "%1$s's Dream Catcher protected it from falling asleep!",
  "cobblemon.battle.activate.dreamcatcher.redirect": "%1$s's Dream Catcher drew in the sleep-inducing move!",
  "cobblemon.battle.heal.dreamcatcher": "%1$s ate up the dreams!",

  "cobblemon.ability.lunarpower": "Lunar Power",
  "cobblemon.ability.lunarpower.desc": "In void fog, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. Allows the use of light moves in void fog.",

  "cobblemon.ability.solarforce": "Solar Force",
  "cobblemon.ability.solarforce.desc": "In harsh sunlight, the Pokémon's Attack stat is boosted, but its HP decreases every turn.",

  "cobblemon.ability.voidcloak": "Void Cloak",
  "cobblemon.ability.voidcloak.desc": "Decreases the accuracy of status moves used against the Pokémon and protects the Pokémon from additional effects in void fog.",

  "cobblemon.ability.coppercore": "Copper Core",
  "cobblemon.ability.coppercore.desc": "Boosts one of the stats of itself and allies based on the user's copper state.",
  "cobblemon.battle.activate.coppercore.copper": "%1$s's Copper Core is boosting the Sp. Atk of the ally team!",
  "cobblemon.battle.activate.coppercore.exposed": "%1$s's Copper Core is boosting the Sp. Def of the ally team!",
  "cobblemon.battle.activate.coppercore.weathered": "%1$s's Copper Core is boosting the Defense of the ally team!",
  "cobblemon.battle.activate.coppercore.oxidized": "%1$s's Copper Core is boosting the Attack of the ally team!",

  "cobblemon.ability.gravitywings": "Gravity Wings",
  "cobblemon.ability.gravitywings.desc": "Intensifies gravity when the Pokémon enters a battle. The Pokémon is immune to Ground-type moves even under the effects of gravity.",

  "cobblemon.ability.magneticfield": "Magnetic Field",
  "cobblemon.ability.magneticfield.desc": "Creates a magnetic field that causes all Pokémon to levitate when the Pokémon enters a battle.",


###moves###

  "cobblemon.move.combattorque": "Combat Torque",
  "cobblemon.move.combattorque.desc": "The user attacks the target with a twisting drift. This may also leave the target with paralysis.",

  "cobblemon.move.blazingtorque": "Blazing Torque",
  "cobblemon.move.blazingtorque.desc": "The user attacks the target with a burning drift. This may also leave the target with a burn.",

  "cobblemon.move.wickedtorque": "Wicked Torque",
  "cobblemon.move.wickedtorque.desc": "The user attacks the target with a wicked drift. This may also incude sleep.",

  "cobblemon.move.noxioustorque": "Noxious Torque",
  "cobblemon.move.noxioustorque.desc": "The user attacks the target with a noxious drift. This may also poison the target.",

  "cobblemon.move.magicaltorque": "Magical Torque",
  "cobblemon.move.magicaltorque.desc": "The user attacks the target with a magical drift. This may also confuse the target.",

  "cobblemon.move.pumpkinbomb": "Pumpkin Bomb",
  "cobblemon.move.pumpkinbomb.desc": "The user attacks everything around it by igniting an explosive pumpkin. This also damages the user quite a lot and may leave the target with a burn.",

  "cobblemon.move.firebomb": "Fire Bomb",
  "cobblemon.move.firebomb.desc": "The throws a flaming explosive at the target, leaving them with a burn.",

  "cobblemon.move.bulletbarrage": "Bullet Barrage",
  "cobblemon.move.bulletbarrage.desc": "The user forcefully shoots metal bullets at the target two to five times in a row.",

  "cobblemon.move.digdeep": "Dig Deep",
  "cobblemon.move.digdeep.desc": "The user digs into the target using its body as a pickaxe. This move is super effective on Ground-type Pokémon.",

  "cobblemon.move.dragonpress": "Dragon Press",
  "cobblemon.move.dragonpress.desc": "The user attacks by slamming its body into the target. The higher the user's Sp. Def stat, the greater the damage this move deals.",

  "cobblemon.move.holdtheline": "Hold the Line",
  "cobblemon.move.holdtheline.desc": "The user rallies their troops to stand their ground and sharply boosts their Defense and Sp. Def. This prevents the user from switching out or fleeing.",

  "cobblemon.move.laststand": "Last Stand",
  "cobblemon.move.laststand.desc": "The user makes their final stand, boosting their speed and sharply boosting their Attack and Sp. Atk. This prevents the user from switching out for fleeing.",

  "cobblemon.move.magictrick": "Magic Trick",
  "cobblemon.move.magictrick.desc": "The user performs a magic trick to switch the Attack and Sp. Atk stats of itself or an ally.",
  "cobblemon.battle.start.magictrick": "%1$s's Attack and Sp. Atk were switched!",
  "cobblemon.battle.end.magictrick": "%1$s's Attack and Sp. Atk were switched back to normal!",

  "cobblemon.move.nightterror": "Night Terror",
  "cobblemon.move.nightterror.desc": "The user devours the dreams of a sleeping target, leaving behind nothing but nightmares. The user's HP is restored by half the damage taken by the target.",

  "cobblemon.move.sleepcharm": "Sleep Charm",
  "cobblemon.move.sleepcharm.desc": "The user sprinkles magic sand onto the opponent to put them to sleep. If it succeeds, the user restores 1/4th of their HP.",

  "cobblemon.move.sandshift": "Sand Shift",
  "cobblemon.move.sandshift.desc": "The user shoots sand at the target before rushing to switch places with a party Pokémon in waiting.",

  "cobblemon.move.sonicshriek": "Sonic Shriek",
  "cobblemon.move.sonicshriek.desc": "The user attacks everything around it by firing a sonically-charged shriek from its chest. The target's stat changes don't affect the damage inflicted by this move. The recoil from this move harshly lowers the user's Sp. Atk stat.",

  "cobblemon.move.terrainblade": "Terrain Blade",
  "cobblemon.move.terrainblade.desc": "The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.",

  "cobblemon.move.vitaldrain": "Vital Drain",
  "cobblemon.move.vitaldrain.desc": "The user latches onto the target's vitals to drain them of their blood. The user's HP is restored by half the damage taken by the target.",

  "cobblemon.move.vitalslash": "Vital Slash",
  "cobblemon.move.vitalslash.desc": "The user slashes the target's vitals to drain them of their blood. The user's HP is restored by half the damage taken by the target.",

  "cobblemon.move.spiritsong": "Spirit Song",
  "cobblemon.move.spiritsong.desc": "The user belts out an ancient song to lift the spirits of the past. This causes sleeping Pokémon to wake up.",

  "cobblemon.move.phantomblade": "Phantom Blade",
  "cobblemon.move.phantomblade.desc": "The user tears at the target with its ghostly blade. This move has a heightened chance of landing a critical hit and never misses.",

  "cobblemon.move.steelcutter": "Steel Cutter",
  "cobblemon.move.steelcutter.desc": "The user slashes the target with steel blades. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.snowbank": "Snow Bank",
  "cobblemon.move.snowbank.desc": "The user restores its own HP by up to half its max HP. It regains more HP in snow or hail, but less HP in harsh sunlight.",

  "cobblemon.move.pitfall": "Pitfall",
  "cobblemon.move.pitfall.desc": "The user creates a pitfall to trip the target. This move enables the user to attack first, but fails if the target is not readying an attack.",

  "cobblemon.move.breezeball": "Breeze Ball",
  "cobblemon.move.breezeball.desc": "The user hurls a wind charge at the target. The faster the user is than the target, the greater the move's power. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",

  "cobblemon.move.papercut": "Paper Cut",
  "cobblemon.move.papercut.desc": "The user attacks by slicing the target with a blade as thin as paper. This move always lands a critical hit.",

  "cobblemon.move.bygonebash": "Bygone Bash",
  "cobblemon.move.bygonebash.desc": "The user throws a mighty punch using combined power of the spirits of its ancestors. This also damages the user quite a lot.",

  "cobblemon.move.psychicsnap": "Psychic Snap",
  "cobblemon.move.psychicsnap.desc": "The user sends out a shockwave of psychic power capable of shattering glass. This move can also break barriers, such as Light Screen and Reflect.",

  "cobblemon.move.generationdance": "Generation Dance",
  "cobblemon.move.generationdance.desc": "The user performs the dance of its ancestors, restoring its own HP by up to half its max HP. It regains more HP in harsh sunlight.",

  "cobblemon.move.vengeanceofgenerations": "Vengeance of Generations",
  "cobblemon.move.vengeanceofgenerations.desc": "The user attacks with the full force of a thousand generations. This move ignores the target's Ability and Immunities.",

  "cobblemon.move.gmaxpresto": "G-Max Presto",
  "cobblemon.move.gmaxpresto.desc": "A Fairy-type attack that Gigantamax Hattertainer uses. This may also make targets flinch or leave them with a burn.",

  "cobblemon.move.shiverdance": "Shiver Dance",
  "cobblemon.move.shiverdance.desc": "The user lightly performs a beautiful, shivering dance. This boosts the user's Attack and Sp. Atk stats. The user's Attack and Sp. Atk stat are raised sharply when its snowing.",

  "cobblemon.move.pageturn": "Page Turn",
  "cobblemon.move.pageturn.desc": "The user turns a page of its spell book. This boosts the user's Sp. Atk and Sp. Def stats. When used by Wizledger it changes form.",

  "cobblemon.move.magicmissile": "Magic Missile",
  "cobblemon.move.magicmissile.desc": "The user attacks the target by casting a mighty spell. This move becomes the same type as the user's type.",

  "cobblemon.move.guardpress": "Guard Press",
  "cobblemon.move.guardpress.desc": "The user attacks by slamming its stone body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.armorpress": "Armor Press",
  "cobblemon.move.armorpress.desc": "The user attacks by slamming its armored body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.mindbend": "Mind Bend",
  "cobblemon.move.mindbend.desc": "The user attacks the target with mental fortitude. The higher the user's Sp. Def stat, the greater the damage this move deals. This may also confuse the target.",

  "cobblemon.move.letitcook": "Let It Cook",
  "cobblemon.move.letitcook.desc": "The user attacks by throwing out a mass of freshly baked cookies. This harshly lowers the user's Sp. Atk stat, and may leave the target with a burn.",

  "cobblemon.move.glacialcrash": "Glacial Crash",
  "cobblemon.move.glacialcrash.desc": "The user attacks by slamming its icy body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.psydrive": "Psydrive",
  "cobblemon.move.psydrive.desc": "The user delivers an powerful psychic kick to attack the target. This move deals special damage.",

  "cobblemon.move.eeriedance": "Eerie Dance",
  "cobblemon.move.eeriedance.desc": "The user lightly performs a beautiful, unsettling dance. This boosts the user's Sp. Atk and Sp. Def stats. This also lowers the user's Speed stat.",

  "cobblemon.move.crystalspear": "Crystal Spear",
  "cobblemon.move.crystalspear.desc": "The user pierces the target with a crystalline spear. This move has a heightened chance of landing a critical hit and never misses.",

  "cobblemon.move.fleurdance": "Fleur Dance",
  "cobblemon.move.fleurdance.desc": "The user performs an elegant flowery dance to strike the target. This attack does massive damage if the user isn't holding an item.",

  "cobblemon.move.dragonfang": "Dragon Fang",
  "cobblemon.move.dragonfang.desc": "The target is bitten with draconic fangs. This may also make the target flinch.",

  "cobblemon.move.thunderclaw": "Thunder Claw",
  "cobblemon.move.thunderclaw.desc": "The user attacks by slashing the target with electrified claws. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.spiritdrain": "Spirit Drain",
  "cobblemon.move.spiritdrain.desc": "The user uses its ghostly power to drain the target's life force. The user's HP is restored by up to half the damage taken by the target.",

  "cobblemon.move.flyingkick": "Flying Kick",
  "cobblemon.move.flyingkick.desc": "The user jumps forward to kick the target it midair. This may also make the target flinch.",

  "cobblemon.move.zekromkick": "Zekrom Kick",
  "cobblemon.move.zekromkick.desc": "The user delivers a powerful Zekrom Kick! This move is Dragon and Electric type simultaneously. This may also make the target flinch.",

  "cobblemon.move.reshirambeam": "Reshiram Beam",
  "cobblemon.move.reshirambeam.desc": "The user fires off a powerful Reshiram Beam! This move is Dragon and Fire type simultaneously. This may also confuse the target.",

  "cobblemon.move.nightlight": "Nightlight",
  "cobblemon.move.nightlight.desc": "The user damages opposing Pokémon by emitting a dark light. This may also confuse the target.",

  "cobblemon.move.nosedive": "Nosedive",
  "cobblemon.move.nosedive.desc": "The user flies into the air and dives down to attack the opponent. If this move misses, the user takes damage instead.",
  "cobblemon.battle.damage.nosedive": "%1$s crashed into the ground!",

  "cobblemon.move.flashbang": "Flashbang",
  "cobblemon.move.flashbang.desc": "The user emits a powerful flash of light to inflict damage on everything around it. This may also lower the target's accuracy.",

  "cobblemon.move.lockin": "Lock-In",
  "cobblemon.move.lockin.desc": "The user shakes off their nerves to face the battle ahead. This move boosts the user's Attack, Defense, and Sp. Def stats but prevents the user from switching out or fleeing.",

  "cobblemon.move.feyblade": "Fey Blade",
  "cobblemon.move.feyblade.desc": "The user slashes the target using a magical key as a blade. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.turntail": "Turn Tail",
  "cobblemon.move.turntail.desc": "The user cowardly rushes back to switch places with a party Pokémon in waiting, restoring its own HP by up to one third its max HP.",
  "cobblemon.battle.fail.turntail": "But %1$s refused!",

  "cobblemon.move.stormsiphon": "Storm Siphon",
  "cobblemon.move.stormsiphon.desc": "The user draws in lightning to restore its own HP. The amount of HP regained varies with the weather and terrain.",

  "cobblemon.move.dragonaxe": "Dragon Axe",
  "cobblemon.move.dragonaxe.desc": "The user swings its axe-like tusks to attack the target. This attack leaves behind Steel splinters that can damage opponents.",
  "cobblemon.battle.sidestart.opponent.gmaxsteelsurge": "Sharp steel surrounds the enemy team!",
  "cobblemon.battle.sideend.opponent.gmaxsteelsurge": "The sharp steel disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.gmaxsteelsurge": "Sharp steel surrounds your team!",
  "cobblemon.battle.sideend.ally.gmaxsteelsurge": "The sharp steel disappeared from around your team!",
  "cobblemon.battle.damage.gmaxsteelsurge": "Sharp steel dug into %1$s!",

  "cobblemon.move.fivestarpunch": "Five Star Punch",
  "cobblemon.move.fivestarpunch.desc": "A consecutive five-punch attack that becomes more powerful with each successful hit. The higher the user's Sp. Def stat, the greater the damage this move deals.",

  "cobblemon.move.vinepress": "Vine Press",
  "cobblemon.move.vinepress.desc": "The user attacks by slamming its plant-like body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.phantomtrick": "Phantom Trick",
  "cobblemon.move.phantomtrick.desc": "The user performs a ghostly trick to switch the Attack and Sp. Atk stats of itself or an ally.",

  "cobblemon.move.hammerdown": "Hammer Down",
  "cobblemon.move.hammerdown.desc": "The user launches a rock into the air with its mighty hammer. Flying Pokémon will fall to the ground when they're hit. This move is also super effective on Steel types.",

  "cobblemon.move.relicdance": "Relic Dance",
  "cobblemon.move.relicdance.desc": "The user performs an ancient dance. This raises the user's Attack, Sp. Atk, and Speed stats and also changes Meloetta's form.",

  "cobblemon.move.boltbeam": "Bolt Beam",
  "cobblemon.move.boltbeam.desc": "The user attacks with a beam of electricity. This may also paralyze the target.",

  "cobblemon.move.psyclone": "Psyclone",
  "cobblemon.move.psyclone.desc": "The user employs its power to attack by wrapping its opponent in a fierce psychic wind. This may also confuse the target.",

  "cobblemon.move.rainbowwing": "Rainbow Wing",
  "cobblemon.move.rainbowwing.desc": "The user attacks by showering the target with rainbow feathers. If its raining this move makes the weather sunny and creates a rainbow above your team's side. This doesn't work in heavy rain however.",
  "cobblemon.battle.sidestart.ally.waterpledge": "A rainbow appeared in the sky on your team's side!",
  "cobblemon.battle.sidestart.opponent.waterpledge": "A rainbow appeared in the sky on the opposing team's side!",

  "cobblemon.move.obliquekick": "Oblique Kick",
  "cobblemon.move.obliquekick.desc": "The user stomps down on the opponent's knee. This also lowers the target's Speed stat.",

  "cobblemon.move.dropkix": "Dropkix",
  "cobblemon.move.dropkix.desc": "The user flips into the air to kick down towards the opponent. If this move misses, the user takes damage instead.",
  "cobblemon.battle.damage.dropkix": "%1$s crashed into the ground!",

  "cobblemon.move.showdownmode": "Showdown Mode",
  "cobblemon.move.showdownmode.desc": "The user decides to fight all out, standing on its previously folded legs to enter Showdown Mode. This raises the user's Attack, Sp. Atk, and Speed stats for three turns, but lowers Defense and Sp. Def when those three turns run out.",
  "cobblemon.battle.start.showdownmode": "%1$s entered Showdown Mode!",
  "cobblemon.battle.end.showdownmode": "%1$s exited Showdown Mode, its now fatigued!",

  "cobblemon.move.guardcoat": "Guard Coat",
  "cobblemon.move.guardcoat.desc": "The user attacks by slamming its fluffy body into the target. The higher the user's Defense stat, the greater the damage this move deals. This move's effects vary depending on what trim the user has.",

  "cobblemon.move.pamper": "Pamper",
  "cobblemon.move.pamper.desc": "The user pampers itself to raise its stats. This move's effects vary depending on what trim the user has.",

  "cobblemon.move.shadowstars": "Shadow Stars",
  "cobblemon.move.shadowstars.desc": "The user attacks by shooting dark throwing stars at the target. This move hits two to five times in a row.",

  "cobblemon.move.starshower": "Starshower",
  "cobblemon.move.starshower.desc": "The user attacks by showering the target with stars. This move hits two to five times in a row. This move also does increased damage if the user has used Cosmic Power previously.",

  "cobblemon.move.quickfire": "Quick-Fire",
  "cobblemon.move.quickfire.desc": "The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.",

  "cobblemon.move.backpetal": "Backpetal",
  "cobblemon.move.backpetal.desc": "After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",

  "cobblemon.move.butterflylanding": "Butterfly Landing",
  "cobblemon.move.butterflylanding.desc": "The user delicately lands on the ground to rest its wings. After using this move, the user will no longer be Flying type and their moves will have an increased likelihood of additional effects occuring.",
  "cobblemon.battle.start.butterflylanding": "%1$s gracefully landed on the ground!",
  "cobblemon.battle.end.butterflylanding": "%1$s took flight!",

  "cobblemon.move.sugarcrash": "Sugar Crash",
  "cobblemon.move.sugarcrash.desc": "The user attacks the target with sugary sweets. This may also lower the target's speed.",

  "cobblemon.move.softserve": "Soft Serve",
  "cobblemon.move.softserve.desc": "The user restores the HP of itself or an ally by up to half of the target's max HP.",

  "cobblemon.move.mountainstorm": "Mountain Storm",
  "cobblemon.move.mountainstorm.desc": "The user attacks by striking the target with a fierce punch before throwing them over its shoulder. This move always lands a critical hit.",

  "cobblemon.move.valleydrop": "Valley Drop",
  "cobblemon.move.valleydrop.desc": "The user attacks by grabbing the target and tripping them up, causing them to fall onto their back. This lowers the target's Speed stat, but also damages the user a little.",

  "cobblemon.move.dragonsfist": "Dragon's Fist",
  "cobblemon.move.dragonsfist.desc": "The user attacks the target with an uppercut thrown skyward with force.",

  "cobblemon.move.volatileextract": "Volatile Extract",
  "cobblemon.move.volatileextract.desc": "The user emits an incredibly volatile extract. For three turns, all stat changes affecting the target become the opposite of what they were. The target's stat changes return to normal after the effect runs out.",
  "cobblemon.battle.start.volatileextract": "A volatile scent wafted into the air!",
  "cobblemon.battle.end.volatileextract": "The volatule scent dissipated!",

  "cobblemon.move.tripletumble": "Triple Tumble",
  "cobblemon.move.tripletumble.desc": "The user stumbles around crashing into the target. This hits three times and becomes more powerful with each successful hit, but randomly lowers the user's Attack, Defense, or Speed stats for each hit.",

  "cobblemon.move.hypnoblast": "Hypnoblast",
  "cobblemon.move.hypnoblast.desc": "The user attacks the target with great psychic power. However, this also lowers the user's Sp. Atk and Sp. Def stats.",

  "cobblemon.move.marinelight": "Marine Light",
  "cobblemon.move.marinelight.desc": "The user shines an eerie hypnotic light at the target. The recoil from this move harshly lowers the user's Sp. Atk stat.",

  "cobblemon.move.seismicwave": "Seismic Wave",
  "cobblemon.move.seismicwave.desc": "The user shakes the ground with a seismic wave to attack the target. This move deals special damage.",

  "cobblemon.move.stoneage": "Stone Age",
  "cobblemon.move.stoneage.desc": "A column of stone hits the target. It has a unique effect when used alongside Ice Age, Iron Age, Dragon Age, or Electric Age. The effect changes depending on which move its combined with.",

  "cobblemon.move.iceage": "Ice Age",
  "cobblemon.move.iceage.desc": "A column of ice hits the target. It has a unique effect when used alongside Iron Age, Stone Age, Dragon Age, or Electric Age. The effect changes depending on which move its combined with.",

  "cobblemon.move.ironage": "Iron Age",
  "cobblemon.move.ironage.desc": "A column of steel hits the target. It has a unique effect when used alongside Ice Age, Stone Age, Dragon Age, or Electric Age. The effect changes depending on which move its combined with.",

  "cobblemon.battle.sidestart.ally.mirrorshield": "A mirror shield appeared on your team's side!",
  "cobblemon.battle.sidestart.opponent.mirrorshield": "A mirror shield appeared on the opposing team's side!",
  "cobblemon.battle.activate.ironage": "A mirror shield protected %1$s!",

  "cobblemon.move.echoshards": "Echo Shards",
  "cobblemon.move.echoshards.desc": "The user lays a trap of levitating echo shards around the opposing team. The trap damages opposing Pokémon that switch into battle.",
  "cobblemon.battle.sidestart.opponent.echoshards": "Echo Shards surround the enemy team!",
  "cobblemon.battle.sideend.opponent.echoshards": "The Echo Shards disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.echoshards": "Echo Shards surround your team!",
  "cobblemon.battle.sideend.ally.echoshards": "The Echo Shards disappeared from around your team!",
  "cobblemon.battle.damage.echoshards": "Echo Shards dug into %1$s!",

  "cobblemon.move.deepfreeze": "Deep Freeze",
  "cobblemon.move.deepfreeze.desc": "The user attacks by super-freezing the air around the target. This also leaves the target with frostbite.",

  "cobblemon.move.frigidwater": "Frigid Water",
  "cobblemon.move.frigidwater.desc": "The user attacks by shooting frigid cold water at the target. This move's power is boosted by 50 percent in snow or hail. This may also leave the target with frostbite.",

  "cobblemon.move.cargothrow": "Cargo Throw",
  "cobblemon.move.cargothrow.desc": "The user attacks by grabbing the target with one of its arms, making the target unable to flee. If used against a target that has already been grabbed, the target is thrown and a different Pokémon is dragged out.",

  "cobblemon.move.giantpunch": "Giant Punch",
  "cobblemon.move.giantpunch.desc": "The user attacks the target by throwing a powerful gorilla punch. This attack can hit a target using a move such as Protect or Detect.",

  "cobblemon.move.honeydew": "Honeydew",
  "cobblemon.move.honeydew.desc": "The honey gathered is absorbed by the user to restore its own HP. The more honey is gathered, the more HP is restored.",

  "cobblemon.move.honeybomb": "Honey Bomb",
  "cobblemon.move.honeybomb.desc": "The user fires a ball of honey at the target. The more honey is gathered, the greater the move's power. This also lowers the user's speed.",

  "cobblemon.move.leviathanpulse": "Leviathan Pulse",
  "cobblemon.move.leviathanpulse.desc": "The user attacks opposing Pokémon by shooting twin pulses of condensed water. If there are two opposing Pokémon, this move hits each of them once.",

  "cobblemon.move.guardianbeam": "Guardian Beam",
  "cobblemon.move.guardianbeam.desc": "The user attacks the target by shooting a mysterious beam out of its eye. The target's stat changes don't affect the damage inflicted by this move, and this attack never misses.",

  "cobblemon.move.tigerbridge": "Tiger Bridge",
  "cobblemon.move.tigerbridge.desc": "The user grabs the target and performs a reckless backbreaker rack drop. This also damages the user a little.",

  "cobblemon.move.ensnare": "Ensnare",
  "cobblemon.move.ensnare.desc": "The power of this attack move is doubled if it's used on a target that's switching out of battle.",

  "cobblemon.move.mantisstrike": "Mantis Strike",
  "cobblemon.move.mantisstrike.desc": "This move enables the user to attack first. This move fails if the target is not readying an attack.",

  "cobblemon.move.potshot": "Potshot",
  "cobblemon.move.potshot.desc": "The user fires a quick shot at the unsuspecting target. This move usually goes first and has a heightened chance of landing a critical-hit, but isn't always an accurate shot.",

  "cobblemon.move.fossilfang": "Fossil Fang",
  "cobblemon.move.fossilfang.desc": "The user bites into the target with sharp rock-like fangs. This may also lower the target's Speed stat.",

  "cobblemon.move.terrabite": "Terra Bite",
  "cobblemon.move.terrabite.desc": "The user viciously bites the target to hold them in place. The target becomes unable to flee.",

  "cobblemon.move.ironfang": "Iron Fang",
  "cobblemon.move.ironfang.desc": "The user bites with sharp metal fangs. This may also make the target flinch or lower the target's Defense stat.",

  "cobblemon.move.seamitarslash": "Seamitar Slash",
  "cobblemon.move.seamitarslash.desc": "The user strikes using hidden blades, slashing faster than the blink of an eye. This move never misses and has a heightened chance of landing a critical hit. This move also deals physical damage.",

  "cobblemon.move.triplefury": "Triple Fury",
  "cobblemon.move.triplefury.desc": "The user jabs the target three times in succession using its sharp beak. This move usually goes first. When used by Dodrio, sometimes all three heads will act in unison, doubling the move's power.",
  "cobblemon.battle.activate.triplefury": "%1$s went all out!",

  "cobblemon.move.rootout": "Root Out",
  "cobblemon.move.rootout.desc": "The user goes all out and attacks the target by tearing its own roots out of the ground. This lowers the user's Defense and Sp. Def stats. This also increases in power if the user is ingrained, but they uproot themselves in the process.",
  "cobblemon.battle.activate.rootout": "%1$s tore out its roots!",

  "cobblemon.move.conjuringfire": "Conjuring Fire",
  "cobblemon.move.conjuringfire.desc": "The user burns its item in order to cast a fiery spell. This move's effects change depending on the user's held item. The item is consumed after use. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",
  "cobblemon.battle.enditem.conjuringfire": "%1$s burned up its %2$s!",

  "cobblemon.move.soakup": "Soak Up",
  "cobblemon.move.soakup.desc": "The user restores its own HP by up to half its max HP. It regains more HP in rain.",

  "cobblemon.move.slickslime": "Slick Slime",
  "cobblemon.move.slickslime.desc": "The user coats itself in a slippery slime that increases it Sp. Def and prevents it from being trapped or bound by moves. This also prevents the user's speed from being lowered by the opponent's attacks.",
  "cobblemon.battle.start.slickslime1": "%1$s covered itself in 1 layer of slime!",
  "cobblemon.battle.start.slickslime2": "%1$s covered itself in 2 layers of slime!",
  "cobblemon.battle.start.slickslime3": "%1$s covered itself in 3 layers of slime!",
  "cobblemon.battle.start.slickslime4": "%1$s covered itself in 4 layers of slime!",
  "cobblemon.battle.start.slickslime5": "%1$s covered itself in 5 layers of slime!",
  "cobblemon.battle.start.slickslime6": "%1$s covered itself in 6 layers of slime!",
  "cobblemon.battle.activate.slickslime": "%1$s's Slick Slime allowed it to escape!",
  "cobblemon.battle.block.slickslime": "%1$s's Slick Slime allowed it to escape!",
  "cobblemon.battle.end.slickslime": "%1$s's slime was washed off!",
  "cobblemon.battle.end.slickslime0": "%1$s's slime was washed off!",
  "cobblemon.battle.end.slickslime1": "%1$s's slime was washed off! It now has 1 layer of slime!",
  "cobblemon.battle.end.slickslime2": "%1$s's slime was washed off! It now has 2 layers of slime!",
  "cobblemon.battle.end.slickslime3": "%1$s's slime was washed off! It now has 3 layers of slime!",
  "cobblemon.battle.end.slickslime4": "%1$s's slime was washed off! It now has 4 layers of slime!",
  "cobblemon.battle.end.slickslime5": "%1$s's slime was washed off! It now has 5 layers of slime!",

  "cobblemon.move.slimeball": "Slime Ball",
  "cobblemon.move.slimeball.desc": "The user throws a ball of slime at the target. If the user has any slime layers, this attack lowers the target's Speed stat. This moves power increases depending on how many layers of slime the user has.",

  "cobblemon.move.dragontrap": "Dragon Trap",
  "cobblemon.move.dragontrap.desc": "This move enables the user to attack first. This move fails if the target is not readying a special attack.",

  "cobblemon.move.heliobeam": "Helio Beam",
  "cobblemon.move.heliobeam.desc": "The user gathers light and recovers HP on the first turn, then blasts an electric beam on the next turn.",
  "cobblemon.battle.prepare.heliobeam": "%1$s absorbed light!",

  "cobblemon.move.psykick": "Psy-Kick",
  "cobblemon.move.psykick.desc": "The user attacks by jumping into the air and striking with a psychic-enhanced kick. This may also confuse the target. If it misses, the user takes damage instead.",
  "cobblemon.battle.damage.psykick": "%1$s crashed into the ground!",

  "cobblemon.move.phaseshift": "Phase Shift",
  "cobblemon.move.phaseshift.desc": "The user senses the target's movements and strikes before teleporting out of danger. The user switches places with another party Pokémon. This move fails if the target is not readying a priority move.",

  "cobblemon.move.voidfog": "Void Fog",
  "cobblemon.move.voidfog.desc": "The user blots out the sky by creating a thick black fog. This fog prevents the use of light moves, prevents Dark-type Pokémon from having their stats lowered, and boosts the defense of Psychic-type Pokémon.",
  "cobblemon.battle.weather.voidfog.start": "Void fog blacked out the sky!",
  "cobblemon.battle.weather.voidfog.upkeep": "The void fog lingers in the air.",
  "cobblemon.battle.weather.voidfog.end": "The void fog disappeared.",

  "cobblemon.move.voidstep": "Void Step",
  "cobblemon.move.voidstep.desc": "The user steps through the void to attack the target. This move's power is boosted and always goes first in void fog.",

  "cobblemon.move.pindown": "Pin Down",
  "cobblemon.move.pindown.desc": "The user jabs the target with one of its sharp legs, pinning them to the ground. The target becomes unable to flee.",

  "cobblemon.move.finalchorus": "Final Chorus",
  "cobblemon.move.finalchorus.desc": "The user sings a final farewell before fainting. In return, all Pokémon on the field with the Poison or Toxic status will also faint.",
  "cobblemon.battle.activate.finalchorus": "%1$s succumbed to its Final Chorus!",
  "cobblemon.battle.singleturn.finalchorus": "%1$s is preparing its Final Chorus!",

  "cobblemon.move.popup": "Pop Up",
  "cobblemon.move.popup.desc": "The user puffs up its body to shoot toxic shrapnel at the target. This move makes the target flinch and inflicts the target with poison, but it works only on the first turn each time the user enters battle.",

  "cobblemon.move.stoneburst": "Stone Burst",
  "cobblemon.move.stoneburst.desc": "The user explodes, sending out shards of rock with much greater force against the opponent that last inflicted damage on it.",

  "cobblemon.move.starbit": "Starbit",
  "cobblemon.move.starbit.desc": "The user fires speedy shooting star at the opponent. This move always goes first.",

  "cobblemon.move.lightpulse": "Light Pulse",
  "cobblemon.move.lightpulse.desc": "The user releases a shining aura imbued with light. This may also confuse the target.",

  "cobblemon.move.realitybreak": "Reality Break",
  "cobblemon.move.realitybreak.desc": "The user bewilders the target with a reality-bending illusion, and strikes a vicious blow. This attack deals double damage if the target is confused.",

  "cobblemon.move.fairytail": "Fairy Tail",
  "cobblemon.move.fairytail.desc": "The user attacks the target with a magical tail. The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.",

  "cobblemon.move.magicbeam": "Magic Beam",
  "cobblemon.move.magicbeam.desc": "The user shoots the target with a magical beam. This may also lower the target's Sp. Def stat.",

  "cobblemon.move.starshot": "Starshot",
  "cobblemon.move.starshot.desc": "The user attacks the target with a shooting star. This attack never misses.",

  "cobblemon.move.takeoff": "Take-Off",
  "cobblemon.move.takeoff.desc": "The user strikes the target and takes off into the air. This causes the user to float in the air, giving them immunity to Ground-type moves. This move fails if the user already used Take-Off previously.",
  "cobblemon.battle.start.takeoff": "%1$s took off!",
  "cobblemon.battle.end.takeoff": "%1$s landed!",
  "cobblemon.battle.start.magnetrise": "%1$s levitated into the air!",
  "cobblemon.battle.end.magnetrise": "%1$s has stopped levitating!",

  "cobblemon.move.perching": "Perching",
  "cobblemon.move.perching.desc": "The user perches onto the ground after a long flight, restoring the user's HP by up to half its max HP. It regains more HP when landing after using the move Take-Off.",

  "cobblemon.move.hopesend": "Hope's End",
  "cobblemon.move.hopesend.desc": "The user lands a devastating blow that tarnishes the target's resolve. This move deals special damage and may also lower the target's Sp. Atk stat.",

  "cobblemon.move.shulkerbullet": "Shulker Bullet",
  "cobblemon.move.shulkerbullet.desc": "The user shoots a Shulker Bullet at the target, causing them to levitate into the air for three turns. After the effect ends, the target will crash to the ground and take damage. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.",
  "cobblemon.battle.damage.levitation": "%1$s crashed into the ground!",

  "cobblemon.move.boxtrap": "Box Trap",
  "cobblemon.move.boxtrap.desc": "The user hides within its shell before jumping out to bite the target the second they get too close. This move enables the user to attack first, but fails if the target is not readying an attack.",

  "cobblemon.move.starflight": "Star Flight",
  "cobblemon.move.starflight.desc": "The user nimbly glides around the target, showering them with stardust. This attack does massive damage if the user isn't holding an item.",

  "cobblemon.move.crystalhammer": "Crystal Hammer",
  "cobblemon.move.crystalhammer.desc": "The target is hammered with a large crystalline claw. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.toxicballad": "Toxic Ballad",
  "cobblemon.move.toxicballad.desc": "The user attacks the target by singing a toxic ballad. This may also badly poison the target.",

  "cobblemon.move.alluringaroma": "Alluring Aroma",
  "cobblemon.move.alluringaroma.desc": "The user draws attention to itself by releasing a sweet-smelling perfume, making all targets take aim only at the user. Poison-type Pokémon are immune to this effect.",
  "cobblemon.battle.singleturn.alluringaroma": "%1$s became the center of attention!",

  "cobblemon.move.stickybubble": "Sticky Bubble",
  "cobblemon.move.stickybubble.desc": "The user throws a glob of sticky froables at the target. This lowers the target's Speed stat and prevents them from switching out.",

  "cobblemon.move.springfling": "Spring Fling",
  "cobblemon.move.springfling.desc": "The user flings its held item at the target to attack. This move's power and effects depend on the item.",

  "cobblemon.move.hardboil": "Hard-Boil",
  "cobblemon.move.hardboil.desc": "The user attacks the enemy with an egg that explodes. If the target is an ally, it gives the ally an egg that restores its HP instead.",

  "cobblemon.move.startlingshriek": "Startling Shriek",
  "cobblemon.move.startlingshriek.desc": "The user jumps out of its hiding place and shrieks loudly to startle the opposing team. This lowers opposing Pokémon's Speed stats, but it only works on the first turn each time the user enters battle.",

  "cobblemon.move.aurastorm": "Aura Storm",
  "cobblemon.move.aurastorm.desc": "The user lets loose a surge of aura power from deep within its body at the target. The recoil from this move lowers the user's Sp. Atk stat. This attack never misses.",

  "cobblemon.move.spiraldrain": "Spiral Drain",
  "cobblemon.move.spiraldrain.desc": "The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.",

  "cobblemon.move.zapkick": "Zap Kick",
  "cobblemon.move.zapkick.desc": "The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with paralysis.",

  "cobblemon.move.tidalwave": "Tidal Wave",
  "cobblemon.move.tidalwave.desc": "The user attacks the target with a giant wave. When Gravity is active, this move's power is boosted and it damages all opposing Pokémon.",

  "cobblemon.move.powerblast": "Power Blast",
  "cobblemon.move.powerblast.desc": "The user attacks the target by shooting a powerful blast of energy. The recoil from this move also lowers the user's Sp. Atk stat.",

  "cobblemon.move.fullthrottle": "Full Throttle",
  "cobblemon.move.fullthrottle.desc": "The user slams into the target at full force. This move can't be used twice in a row.",

  "cobblemon.move.doublelariat": "Double Lariat",
  "cobblemon.move.doublelariat.desc": "The user swings its arms to hit the target up to two consectutive times. The attack ends if the user misses.",

  "cobblemon.move.royalflare": "Royal Flare",
  "cobblemon.move.royalflare.desc": "The user scorches the target with an intense flame. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. If this move is a Physical attack, it deals special damage. If this move is a Special attack, it deals physical damage. This may also leave the target with a burn.",

  "cobblemon.move.sledgehammer": "Sledgehammer",
  "cobblemon.move.sledgehammer.desc": "The user swings a heavy object, fist, limb, or the like at the target to inflict damage. This also lowers the user's Speed stat.",

  "cobblemon.move.limitbreak": "Limit Break",
  "cobblemon.move.limitbreak.desc": "The user pushes its limits to attack the target. The more the target's stats are boosted, the greater the move's power.",

  "cobblemon.move.peerlessedge": "Peerless Edge",
  "cobblemon.move.peerlessedge.desc": "The user strikes the target with a heavy sword. The more defeated foes there are in the target's party, the greater the move's power.",

  "cobblemon.move.nightmarch": "Night March",
  "cobblemon.move.nightmarch.desc": "The user calls its fallen allies to aid in attacking the target. The number of hits the move has matches the number of defeated allies there are in the user's party.",

  "cobblemon.move.landslide": "Landslide",
  "cobblemon.move.landslide.desc": "This move's power is doubled if the target has inflicted damage on the user in the same turn.",

  "cobblemon.move.machbolt": "Mach Bolt",
  "cobblemon.move.machbolt.desc": "The user shoots a bolt of electricity at blinding speed. This move always goes first.",

  "cobblemon.move.goldrush": "Gold Rush",
  "cobblemon.move.goldrush.desc": "The user shoots a barrage of coins at the target, hoping to get lucky. This move hits the target one to ten times in a row, and has a heightened chance of landing a critical hit, but the attack ends if the user misses.",

  "cobblemon.move.electrobullet": "Electrobullet",
  "cobblemon.move.electrobullet.desc": "The user attacks by shooting bolts of electricity at the target. This move hits two to five times in a row.",

  "cobblemon.move.suppression": "Suppression",
  "cobblemon.move.suppression.desc": "The user attacks by suppressing the target's mind. This eliminates the effect of the target's Ability.",

  "cobblemon.move.wonderblast": "Wonder Blast",
  "cobblemon.move.wonderblast.desc": "The user attacks the target with a bizarre power. The target becomes confused and this move's power is boosted by 50% when Wonder Room is active.",

  "cobblemon.move.distortionbeam": "Distortion Beam",
  "cobblemon.move.distortionbeam.desc": "The user attacks the target with distortion power. This move's power is boosted by 50% when Distortion Room is active.",

  "cobblemon.move.puppeteer": "Puppeteer",
  "cobblemon.move.puppeteer.desc": "The user shackles the target with ghostly strings and controls them like a puppet. This confuses the target and compels them to keep using the move it last used.",

  "cobblemon.move.flood": "Flood",
  "cobblemon.move.flood.desc": "A strong flood washes away the target, and a different Pokémon is dragged out. This also washes away entry hazards and terrains.",

  "cobblemon.move.stasisroom": "Stasis Room",
  "cobblemon.move.stasisroom.desc": "The user creates a bizarre area in which Pokémon only take damage from attacks, and cannot recover HP for five turns.",
  "cobblemon.battle.fieldstart.stasisroom": "It created a bizarre area in which Pokémon only take damage from attacks and cannot recover HP!",
  "cobblemon.battle.fieldend.stasisroom": "Stasis Room wore off!",
  "cobblemon.battle.cant.stasisroom": "%1$s can't use %2$s because of Stasis Room!",

  "cobblemon.move.stasisbeam": "Stasis Beam",
  "cobblemon.move.stasisbeam.desc": "The user attacks the target with halting beam. The target becomes locked in stasis and this move's power is boosted by 50% when Stasis Room is active.",
  "cobblemon.battle.activate.stasis": "%1$s was locked in stasis!",
  "cobblemon.battle.end.stasis": "%1$s was freed from stasis!",

  "cobblemon.move.rainbloom": "Rain Bloom",
  "cobblemon.move.rainbloom.desc": "The user attacks the target with a blooming flower. This move's power is boosted by 50% and the user's HP is restored by up to half the damage taken by the target in heavy rain.",

  "cobblemon.move.morningglory": "Morning Glory",
  "cobblemon.move.morningglory.desc": "The user attacks the target by wrapping them with a flowering vine. This move's power is boosted by 50% and traps the target in squeezing vines for four to five turns in harsh sunlight.",

  "cobblemon.move.gaiahorn": "Gaia Horn",
  "cobblemon.move.gaiahorn.desc": "The user strikes the target with antlers imbued by nature's power. This move's effects change depending on the weather.",

  "cobblemon.move.mountainpoint": "Mountain Point",
  "cobblemon.move.mountainpoint.desc": "The user rams into the target at full force with a sharp horn, drill, or spike. This also damages the user a little.",

  "cobblemon.move.whiparound": "Whip Around",
  "cobblemon.move.whiparound.desc": "The user whips around and spins to eliminate the effects of such moves as Bind, Wrap, and Leech Seed before rushing back to switch places with a party Pokémon in waiting.",

  "cobblemon.move.distortionroom": "Distortion Room",
  "cobblemon.move.distortionroom.desc": "The user creates a bizarre area in which type effectiveness is reversed for five turns. Ghost-type Pokémon do not have their type effectiveness reversed.",
  "cobblemon.battle.fieldstart.distortionroom": "It created a bizarre area in which type effectiveness is reversed! (Ghost-type Pokémon do not have their type effectiveness reversed).",
  "cobblemon.battle.fieldend.distortionroom": "Distortion Room wore off!",

  "cobblemon.move.invasion": "Invasion",
  "cobblemon.move.invasion.desc": "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. The user strikes immediately in void fog.",
  "cobblemon.battle.prepare.invasion": "%1$s vanished instantly!",
  "cobblemon.battle.activate.invasion": "It broke through %1$s's protection!",

  "cobblemon.move.parry": "Parry",
  "cobblemon.move.parry.desc": "The user reacts to the target's movement and counters with a sharp blade, making the target flinch and always resulting in a critical hit. This move fails if the target is not readying a priority move.",

  "cobblemon.move.sonicedge": "Sonic Edge",
  "cobblemon.move.sonicedge.desc": "The user slashes the air and creates a sound wave to cut through the target. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.heartbeat": "Heartbeat",
  "cobblemon.move.heartbeat.desc": "The user maximizes its Sp. Atk stat but loses HP equal to half its max HP.",
  "cobblemon.battle.setboost.heartbeat": "%1$s cut its own HP and maximized its Sp. Atk!",

  "cobblemon.move.zaptrap": "Zap Trap",
  "cobblemon.move.zaptrap.desc": "The user creates a static field to protect it from attacks. This also paralyzes any attacker that makes direct contact with it.",

  "cobblemon.move.shortcircuit": "Short Circuit",
  "cobblemon.move.shortcircuit.desc": "The user shocks the target with an exposed wire. This move is super effective on Electric types, and may also leave the target with a burn.",

  "cobblemon.move.overload": "Overload",
  "cobblemon.move.overload.desc": "The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.",

  "cobblemon.move.bramblering": "Bramble Ring",
  "cobblemon.move.bramblering.desc": "The user evelops itself in a veil of thorns. The thorns damage attackers that make direct contact, and lasts until the user switches out.",
  "cobblemon.battle.damage.bramblering": "%1$s was hurt!",
  "cobblemon.battle.start.bramblering": "%1$s surrounded itself with a veil of thorns!",
  "cobblemon.battle.end.bramblering": "%1$s's veil of thorns were cleared away!",

  "cobblemon.move.heavyimpact": "Heavy Impact",
  "cobblemon.move.heavyimpact.desc": "The user slams its heavy body into the target at full force to inflict damage. This also damages the user quite a lot and may make the target flinch.",

  "cobblemon.move.demolition": "Demolition",
  "cobblemon.move.demolition.desc": "The user recklessly charges at the target, tearing up the battlefield in the process. This damages the user quite a lot and destroys room field effects.",

  "cobblemon.move.typhoon": "Typhoon",
  "cobblemon.move.typhoon.desc": "The user whips up a typhoon to attack the target. In rain, this move's power is boosted and it damages all opposing Pokémon.",

  "cobblemon.move.hotair": "Hot Air",
  "cobblemon.move.hotair.desc": "The user blows heated air towards the opposing Pokémon. In harsh sunlight, this move's power is boosted and it damages all opposing Pokémon. This may also leave the target with a burn.",

  "cobblemon.move.northwind": "North Wind",
  "cobblemon.move.northwind.desc": "The user blows a freezing tempest towards the opposing Pokémon. In snow or hail, this move's power is boosted and it damages all opposing Pokémon. This may also leave the target with frostbite.",

  "cobblemon.move.abyssalpower": "Abyssal Power",
  "cobblemon.move.abyssalpower.desc": "This move's type effectiveness is reversed, dealing super effective damage against targets that resist it, and not very effective damage against targets that are weak to it. This move also inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",

  "cobblemon.move.corruption": "Corruption",
  "cobblemon.move.corruption.desc": "The user corrupts the mind of the target and changes their type to Dark.",

  "cobblemon.move.unknownpower": "Unknown Power",
  "cobblemon.move.unknownpower.desc": "This move is always super effective on the target if the target's type matches the user's Hidden Power type. If the target doesn't match the user's Hidden Power type, this move deals neutral damage. This move also ignores the target's immunities, and inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",

  "cobblemon.move.voidslament": "Void's Lament",
  "cobblemon.move.voidslament.desc": "If the user's Sp. Atk is higher, the move doubles in power as the user lets out a shriek to hit all opponents, damaging the user a little. If the user's Attack is higher, they deliver a solemn cry that lowers the Sp. Def of all opponents.",
  "cobblemon.battle.activate.voidslament.special": "%1$s attacked from a distance!",
  "cobblemon.battle.activate.voidslament.physical": "%1$s attacked up close!",

  "cobblemon.move.freelance": "Freelance",
  "cobblemon.move.freelance.desc": "If the user's Sp. Atk is higher, they perform a heartfelt dance that lifts protecting moves. If the user's Attack is higher, they strike twice with a heightened chance of landing critical hits.",
  "cobblemon.battle.activate.freelance.special": "%1$s attacked from a distance!",
  "cobblemon.battle.activate.freelance.physical": "%1$s attacked up close!",

  "cobblemon.move.voidlash": "Void Lash",
  "cobblemon.move.voidlash.desc": "The user lashes its whip-like body around to strike opposing Pokémon. This lowers the user's Speed stat, and may also confuse the target.",

  "cobblemon.move.centifuge": "Centifuge",
  "cobblemon.move.centifuge.desc": "The user attacks by wrapping its long body around the target to lock them in place, preventing them from fleeing. This move also lowers the target's Defense and Sp. Def every turn.",
  "cobblemon.battle.start.centifuge": "%1$s can no longer escape because of Centifuge!",

  "cobblemon.move.sinisterplan": "Sinister Plan",
  "cobblemon.move.sinisterplan.desc": "The user comes up with a sinister plan to boost its Sp. Atk and Defense stats. In void fog, it boosts its Sp. Atk sharply.",

  "cobblemon.move.flourish": "Flourish",
  "cobblemon.move.flourish.desc": "The user absorbs moisture with its roots, boosting the Attack and Sp. Atk stats. Sharply boosts Attack and Sp. Atk in rain.",

  "cobblemon.move.pitcherplanter": "Pitcher Planter",
  "cobblemon.move.pitcherplanter.desc": "The user showers the target with pitcher plant pods. In rain a seed is planted that steals HP from the target every turn.",

  "cobblemon.move.meteorforce": "Meteor Force",
  "cobblemon.move.meteorforce.desc": "The user crushes the target with an unseen force. This move's power is boosted by 50% when Gravity is active. If the target is in the air, it will be knocked down to the ground.",

  "cobblemon.move.meteorstrike": "Meteor Strike",
  "cobblemon.move.meteorstrike.desc": "The user crashes into the target from above. If the attack misses, the user hurts itself. When Gravity is active, this move doubles in power but the user will hurt itself even when the attack hits.",
  "cobblemon.battle.damage.meteorstrike": "%1$s crashed into the ground!",

  "cobblemon.move.dustdevil": "Dust Devil",
  "cobblemon.move.dustdevil.desc": "The user attacks by stirring up a whirlwind of sand. This move's power and accuracy is boosted, and this move can hit opposing Pokémon that are in the air, in a sandstorm. This move may also lower the target's accuracy.",

  "cobblemon.move.maelstrom": "Maelstrom",
  "cobblemon.move.maelstrom.desc": "The user whips up a swirling vortex to attack the target. This move traps the target in a whirlpool for four to five turns in rain.",

  "cobblemon.move.riptide": "Riptide",
  "cobblemon.move.riptide.desc": "Surfing on a wave, the user attacks the target. This move always goes first in rain.",

  "cobblemon.move.lethalinjection": "Lethal Injection",
  "cobblemon.move.lethalinjection.desc": "The user jabs the target and injects them with a liquid that reacts when it comes into contact with poisonous substances. This move's power is doubled if the target is poisoned. This move is also super effective on Poison types.",

  "cobblemon.move.solarflare": "Solar Flare",
  "cobblemon.move.solarflare.desc": "The user gathers light on the first turn, then crashes into the target with radiant force on the next turn. This may also leave the target with a burn.",
  "cobblemon.battle.prepare.solarflare": "%1$s absorbed light!",

  "cobblemon.move.daybreak": "Daybreak",
  "cobblemon.move.daybreak.desc": "The user rises like the sun before striking the target with radiant light. When used in void fog, the user will lose some of its HP to change the weather to harsh sunlight. This move's power is boosted by 50% in harsh sunlight.",
  "cobblemon.battle.damage.daybreak": "%1$s expended its energy to pierce through the fog!",

  "cobblemon.move.nightfall": "Nightfall",
  "cobblemon.move.nightfall.desc": "The user cloaks the target in darkness to attack them with a sinister energy. When used in harsh sunlight, the user will lose some of its HP to change the weather to void fog. This move's power is boosted by 50% in void fog.",
  "cobblemon.battle.damage.nightfall": "%1$s expended its energy to black out the sun!",

  "cobblemon.move.sunbeam": "Sunbeam",
  "cobblemon.move.sunbeam.desc": "The user fires a beam of sunlight at the target to inflict damage. This move's power is boosted by 50% in harsh sunlight, and may also leave the target with a burn.",

  "cobblemon.move.moonbeam": "Moonbeam",
  "cobblemon.move.moonbeam.desc": "The user fires a beam of moonlight at the target to inflict damage. This move's power is boosted by 50% in void fog, and may also leave the target drowsy.",

  "cobblemon.move.psychocrash": "Psycho Crash",
  "cobblemon.move.psychocrash.desc": "The user unleashes its pent up psychic power to attack everything around it. This leaves the targets confused, but prevents the user from moving on the next turn.",

  "cobblemon.move.riseabove": "Rise Above",
  "cobblemon.move.riseabove.desc": "The user rises above its limits to gather energy on the first turn, then boosts its Attack, Defense, Sp. Atk, Sp. Def, and Speed on the next turn.",
  "cobblemon.battle.prepare.riseabove": "%1$s gathered energy!",

  "cobblemon.move.lunarblade": "Lunar Blade",
  "cobblemon.move.lunarblade.desc": "The user gathers moonlight on the first turn, then fills a blade with the moon's energy and attacks on the next turn. This may also lower the target's Sp. Atk stat.",
  "cobblemon.battle.prepare.lunarblade": "%1$s absorbed moonlight!",

  "cobblemon.move.icespikes": "Ice Spikes",
  "cobblemon.move.icespikes.desc": "The user lays a trap of ice spikes around the opposing team. The trap damages opposing Pokémon that switch into battle.",
  "cobblemon.battle.sidestart.opponent.icespikes": "Ice Spikes surround the enemy team!",
  "cobblemon.battle.sideend.opponent.icespikes": "The Ice Spikes disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.icespikes": "Ice Spikes surround your team!",
  "cobblemon.battle.sideend.ally.icespikes": "The Ice Spikes disappeared from around your team!",
  "cobblemon.battle.damage.icespikes": "Ice Spikes dug into %1$s!",

  "cobblemon.move.sharpsteel": "Sharp Steel",
  "cobblemon.move.sharpsteel.desc": "The user lays a trap of sharp steel around the opposing team. The trap damages opposing Pokémon that switch into battle.",

  "cobblemon.move.blazinglance": "Blazing Lance",
  "cobblemon.move.blazinglance.desc": "The user strikes with a burning lance to avenge a fainted ally. This move's power is boosted if an ally fainted in the previous turn.",

  "cobblemon.move.electricage": "Electric Age",
  "cobblemon.move.electricage.desc": "A column of electricity hits the target. It has a unique effect when used alongside Ice Age, Iron Age, Stone Age, or Dragon Age. The effect changes depending on which move its combined with.",
  "cobblemon.battle.sidestart.ally.superconduct": "Superconduct lowered the defenses of your team's side!",
  "cobblemon.battle.sidestart.opponent.superconduct": "Superconduct lowered the defenses of the opposing team's side!",
  "cobblemon.battle.sideend.ally.superconduct": "Superconduct disappeared from your team's side!",
  "cobblemon.battle.sideend.opponent.superconduct": "Superconduct disappeared from the opposing team's side!",

  "cobblemon.move.dragonage": "Dragon Age",
  "cobblemon.move.dragonage.desc": "A column of dragon energy hits the target. It has a unique effect when used alongside Ice Age, Iron Age, Stone Age, or Electric Age. The effect changes depending on which move its combined with.",
  "cobblemon.battle.sidestart.ally.dragonveil": "Dragon Veil increased the defenses of your team's side!",
  "cobblemon.battle.sidestart.opponent.dragonveil": "Dragon Veil increased the defenses of the opposing team's side!",
  "cobblemon.battle.sideend.ally.dragonveil": "Dragon Veil disappeared from your team's side!",
  "cobblemon.battle.sideend.opponent.dragonveil": "Dragon Veil disappeared from the opposing team's side!",
  "cobblemon.battle.sidestart.ally.dragoncage": "Your team became trapped by Dragon Cage!",
  "cobblemon.battle.sidestart.opponent.dragoncage": "The opposing team became trapped by Dragon Cage!",
  "cobblemon.battle.sideend.ally.dragoncage": "Your team was freed from Dragon Cage!",
  "cobblemon.battle.sideend.opponent.dragoncage": "The opposing team was freed from Dragon Cage!",
  "cobblemon.battle.sidestart.ally.dragoncrystal": "A dragon crystal formed behind your team!",
  "cobblemon.battle.sidestart.opponent.dragoncrystal": "A dragon crystal formed behind the opposing team!",
  "cobblemon.battle.sideend.ally.dragoncrystal": "The dragon crystal behind your team shattered!",
  "cobblemon.battle.sideend.opponent.dragoncrystal": "The dragon crystal behind the opposing team shattered!",
  "cobblemon.battle.heal.dragoncrystal": "%1$s was healed by the dragon crystal!",

  "cobblemon.move.magneticroom": "Magnetic Room",
  "cobblemon.move.magneticroom.desc": "The user creates a magnetic field that causes all Pokémon to levitate for five turns.",
  "cobblemon.battle.fieldstart.magneticroom": "A magnetic field spread across the battlefield!",
  "cobblemon.battle.fieldend.magneticroom": "The magnetic field wore off!",

  "cobblemon.move.livewire": "Live Wire",
  "cobblemon.move.livewire.desc": "The user lays a trap of electrical wires at the feet of the opposing team. The wires will paralyze opposing Pokémon that switch into battle.",
  "cobblemon.battle.sidestart.opponent.livewire": "Electrically charged wires were placed on the ground all around the enemy team!",
  "cobblemon.battle.sideend.opponent.livewire": "The electrically charged wires disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.livewire": "Electrically charged wires were placed on the ground all around your team!",
  "cobblemon.battle.sideend.ally.livewire": "The electrically charged wires disappeared from around your team!",

  "cobblemon.move.shockbomb": "Shock Bomb",
  "cobblemon.move.shockbomb.desc": "The user places a electrically charged land mine at the feet of the opposing team. The bomb will explode, destroying itself to damage opposing Pokémon that switch into battle.",
  "cobblemon.battle.sidestart.opponent.shockbomb": "A shock bomb was placed on the ground beneath the enemy team!",
  "cobblemon.battle.sideend.opponent.shockbomb": "The shock bomb disappeared from beneath the opposing team!",
  "cobblemon.battle.sidestart.ally.shockbomb": "A shock bomb was placed on the ground beneath your team!",
  "cobblemon.battle.sideend.ally.shockbomb": "The shock bomb disappeared from beneath your team!",
  "cobblemon.battle.damage.shockbomb": "%1$s detonated the Shock Bomb!"
}