{
    "name": "cs_rpg7",
    "type": "Gun",
    "maxAmmoCapacity": 1,
    "compatibleAmmo": ["ammocreative", "cs_rpg_rocket"],
    "damage": 4,
    "rpm": 88,
    "adsSpeed": 660,		
    "fireModes": ["SINGLE"],
    "fireSound": "cs_rpg7",
  "drawAnimations": [
    {
      "name": "animation.model.draw",
      "duration": 1425,
      "condition": "ammoCount > 0"
    },
    {
      "name": "animation.model.drawempty",
      "duration": 1425,
      "condition": "ammoCount == 0"
    }
  ],
  "idleAnimations": [
    {
      "name": "animation.model.idle",
      "duration": 1,
      "condition": "ammoCount > 0"
    },
    {
      "name": "animation.model.idleempty",
      "duration": 1,
      "condition": "ammoCount == 0"
    }
  ],  
    "inspectCooldownDuration": 0,
    "gunRecoilInitialAmplitude": 0.1,
    "shakeRecoilAmplitude": 2.0,
    "shakeRecoilSpeed": 2.5,
    "viewRecoilAmplitude": 3.0,
    "bobbing": 0.25,
    "bobbingOnAim": 0.1,
    "jumpMultiplier": 0.25,
    "gunRandomizationAmplitude": 0.0025,
	"prepareFireCooldownDuration": 435,	
    "compatibleAttachmentGroups": [
        "cs_rpg7_skins"
    ],	
    "features": [
        {
            "type": "Aiming",
            "zoom": 0.2,
            "condition": { "allOf": [{ "doesNotHaveAttachmentGroup": "ar_sightsandscopes" }] }
        }
    ],
    "effects": [
        {
            "phase": "firing",
            "name": "launcher_muzzle"
        }
    ],
    "phasedReloads": [
        {
            "phase": "RELOADING",
            "duration": 2685,
            "animation": "animation.model.reload"
        }
    ]
}