#execute unless score @e[tag=tickdelay,limit=1] bounce matches 1 run tp @s ~ ~ ~ ~.1 ~
#execute if entity @e[tag=tickdelay,scores={bounce=1}] run tp @s ~ ~ ~ ~-.1 ~
execute if predicate survivalplus:1chance unless entity @e[tag=shadow,distance=..10] run function survivalplus:tools/sanity/shadow/prespawn
execute if predicate survivalplus:1chance if predicate survivalplus:50chance run function survivalplus:tools/sanity/sounds/sort