execute at @s run playsound entity.wither.shoot player @a ~ ~ ~ .7
tag @s add skullarrow
execute at @s run summon wither_skull ~ ~ ~ {Tags:[specialarrow,skullarrow,bossngskull]}
data modify entity @e[type=wither_skull,limit=1,tag=skullarrow,tag=!wsd] Motion[0] set from entity @s Motion[0]
data modify entity @e[type=wither_skull,limit=1,tag=skullarrow,tag=!wsd] Motion[2] set from entity @s Motion[2]
execute as @e[type=wither_skull,limit=1,tag=skullarrow,tag=!wsd] run data modify entity @s Owner set from entity @e[tag=ngboss,limit=1,sort=nearest] UUID
execute as @e[type=wither_skull,limit=1,tag=skullarrow,tag=!wsd] run tag @s add wsd
kill @e[type=#arrows,tag=skullarrow]