execute if block ~ ~ ~ respawn_anchor if score @s timer matches 20.. run playsound minecraft:entity.warden.heartbeat hostile @a[predicate=survivalplus:nether] ~ ~ ~ 2 .5
execute unless block ~ ~ ~ respawn_anchor if score @s timer matches 20.. run playsound minecraft:block.water.ambient block @a ~ ~ ~
execute unless block ~ ~ ~ respawn_anchor run particle block{block_state:{Name:nether_wart_block}} ~ ~.5 ~ .2 .2 .2 0 2
execute if block ~ ~ ~ respawn_anchor[charges=4] run function survivalplus:giant_deal/gambit_check
scoreboard players reset @s[scores={timer=20..}] timer