#execute unless score @e[tag=tickdelay,limit=1] bounce matches 1 run tp @s ~ ~ ~ ~.2 ~
#execute if entity @e[tag=tickdelay,scores={bounce=1}] run tp @s ~ ~ ~ ~-.2 ~
execute if predicate survivalplus:2chance unless entity @e[tag=shadow,distance=..8] run function survivalplus:tools/sanity/shadow/prespawn
execute if predicate survivalplus:1chance unless predicate survivalplus:25chance run function survivalplus:tools/sanity/sounds/sort
effect give @s darkness 2 0 true
execute if predicate survivalplus:100thchance run function survivalplus:tools/cursed/cursed
execute if predicate survivalplus:100thchance run playsound minecraft:ambient.nether_wastes.additions master @s ~ ~ ~ 2 0
execute if predicate survivalplus:100thchance run playsound minecraft:ambient.warped_forest.additions master @s ~ ~ ~ 2 0
execute if predicate survivalplus:100thchance run playsound entity.warden.heartbeat master @s ~ ~ ~ 2 0