#Profiles
############################
profile.no_effects=No effects
profile.shadowless_low=Shadowless Low
profile.shadowless_medium=Shadowless Medium
profile.shadowless_high=Shadowless High
profile.low=Low
profile.medium=Medium
profile.high=High
profile.extremeplus=High (DoF)

profile.comment=The "shadowless" profiles are designed for low-performance machines, disregarding the shadows. Traditional profiles slowly add higher quality shadows and more advanced heavy effects. Please experiment with the available options and find the best combination for you.

#About
#############################
option.ACERCADE=Oxygen Atmosphere 1.1
option.ACERCADE.comment=Thanks for using this shader! :). Set Optifine native quality controls on normal or default values for better quality.
value.ACERCADE.0=v.9.5c

#Options
#############################
option.SHADOW_CASTING=Shadows

option.SHADOW_DISTANCE_SLIDER=Shadow distance
value.SHADOW_DISTANCE_SLIDER.0=Short
value.SHADOW_DISTANCE_SLIDER.1=Medium
value.SHADOW_DISTANCE_SLIDER.2=Far

option.SHADOW_QTY_SLIDER=Shadow quality
value.SHADOW_QTY_SLIDER.0=None
value.SHADOW_QTY_SLIDER.1=Low
value.SHADOW_QTY_SLIDER.2=Medium
value.SHADOW_QTY_SLIDER.3=High

option.REFLECTION_SLIDER=Reflection
value.REFLECTION_SLIDER.0=Off
value.REFLECTION_SLIDER.1=Flipped image
value.REFLECTION_SLIDER.2=Raymarching

option.SHADOW_TYPE=Shadow type
value.SHADOW_TYPE.0=Simple
value.SHADOW_TYPE.1=Filtered

option.SHADOW_BLUR=Shadow blur intensity

option.COLORED_SHADOW=Colored shadows

option.VOL_LIGHT=Godrays
value.VOL_LIGHT.0=Disabled
value.VOL_LIGHT.1=Depth based
value.VOL_LIGHT.2=Volumetric

option.DOF=Depth of field

option.DOF_STRENGTH=DoF strength

option.DOF_SAMPLES_FACTOR=DoF samples factor

option.AO=Ambient occlusion
value.AO.0=Off
value.AO.1=On

option.AOSTEPS=AO sample pairs

option.AO_STRENGTH=AO strength

option.AA_TYPE=Temporal sampling
value.AA_TYPE.0=Off
value.AA_TYPE.1=Denoise
value.AA_TYPE.2=TAA

option.GRASS_QUALITY=Grass detail
option.GRASS_QUALITY.comment=Choose how dense nearby grass looks.
option.GRASS_MODE=Grass style
option.GRASS_MODE.comment=Choose original grass, enhanced vanilla plants, or grass across the ground.
value.GRASS_MODE.0=Original
value.GRASS_MODE.1=Enhanced (Default)
value.GRASS_MODE.2=Full ground cover
value.GRASS_QUALITY.0=Low
value.GRASS_QUALITY.1=Medium
value.GRASS_QUALITY.2=High
value.GRASS_QUALITY.3=Very high
value.GRASS_QUALITY.4=Maximum
option.GRASS_LOD_MODE=Grass distance
option.GRASS_LOD_MODE.comment=Choose how far detailed grass remains visible.
value.GRASS_LOD_MODE.0=Very short
value.GRASS_LOD_MODE.1=Short
value.GRASS_LOD_MODE.2=Normal
value.GRASS_LOD_MODE.3=Far
value.GRASS_LOD_MODE.4=Very far

option.MOTION_BLUR=Motion blur
option.MOTION_BLUR_STRENGTH=Motion blur strength
option.MOTION_BLUR_SAMPLES=Motion blur samples

option.VANILLA_WATER=Vanilla like water

option.WATER_TEXTURE=Water texture
value.WATER_TEXTURE.0=No
value.WATER_TEXTURE.1=Yes

option.WATER_COLOR_SOURCE=Water color
value.WATER_COLOR_SOURCE.0=Shader scheme
value.WATER_COLOR_SOURCE.1=Resource Pack

option.REFLECTION=Reflection
value.REFLECTION.0=Off
value.REFLECTION.1=On

option.REFRACTION=Refraction
value.REFRACTION.0=Off
value.REFRACTION.1=On

option.SSR_TYPE=Reflection type
value.SSR_TYPE.0=Flipped image
value.SSR_TYPE.1=Raymarching

option.SUN_REFLECTION=Sun reflection
value.SUN_REFLECTION.0=Off
value.SUN_REFLECTION.1=On

option.CLOUD_REFLECTION=Vol. clouds reflection

option.WAVING=Waving plants
value.WAVING.0=No
value.WAVING.1=Yes

option.CHROMA_ABER=Chroma aberration
value.CHROMA_ABER.0=No
value.CHROMA_ABER.1=Yes

option.CHROMA_ABER_STRENGTH=Chroma aberration strength

option.WATER_ABSORPTION=Water absorption index

option.WATER_TURBULENCE=Waves strength
value.WATER_TURBULENCE.7.0=Very low
value.WATER_TURBULENCE.1.75=Low
value.WATER_TURBULENCE.0.9=Medium
value.WATER_TURBULENCE.0.5=High

option.COLOR_SCHEME=Color scheme
value.COLOR_SCHEME.0=Ethereal
value.COLOR_SCHEME.1=New shoka
value.COLOR_SCHEME.2=Shoka
value.COLOR_SCHEME.3=Legacy
value.COLOR_SCHEME.4=Captain
value.COLOR_SCHEME.5=Psychedelic
value.COLOR_SCHEME.6=Cocoa
value.COLOR_SCHEME.7=Testigo
value.COLOR_SCHEME.8=Oxygen Atmosphere
value.COLOR_SCHEME.99=Custom

option.LIGHT_SUNSET_COLOR_R=Sunset light R
option.LIGHT_SUNSET_COLOR_G=Sunset light G
option.LIGHT_SUNSET_COLOR_B=Sunset light B

option.LIGHT_DAY_COLOR_R=Day light R
option.LIGHT_DAY_COLOR_G=Day light G
option.LIGHT_DAY_COLOR_B=Day light B

option.LIGHT_NIGHT_COLOR_R=Night light R
option.LIGHT_NIGHT_COLOR_G=Night light G
option.LIGHT_NIGHT_COLOR_B=Night light B

option.ZENITH_SUNSET_COLOR_R=Zenith sunset R
option.ZENITH_SUNSET_COLOR_G=Zenith sunset G
option.ZENITH_SUNSET_COLOR_B=Zenith sunset B

option.ZENITH_DAY_COLOR_R=Zenith day R
option.ZENITH_DAY_COLOR_G=Zenith day G
option.ZENITH_DAY_COLOR_B=Zenith day B

option.ZENITH_NIGHT_COLOR_R=Zenith night R
option.ZENITH_NIGHT_COLOR_G=Zenith night G
option.ZENITH_NIGHT_COLOR_B=Zenith night B

option.HORIZON_SUNSET_COLOR_R=Horizon sunset R
option.HORIZON_SUNSET_COLOR_G=Horizon sunset G
option.HORIZON_SUNSET_COLOR_B=Horizon sunset B

option.HORIZON_DAY_COLOR_R=Horizon day R
option.HORIZON_DAY_COLOR_G=Horizon day G
option.HORIZON_DAY_COLOR_B=Horizon day B

option.HORIZON_NIGHT_COLOR_R=Horizon night R
option.HORIZON_NIGHT_COLOR_G=Horizon night G
option.HORIZON_NIGHT_COLOR_B=Horizon night B

option.WATER_COLOR_R=Water R
option.WATER_COLOR_G=Water G
option.WATER_COLOR_B=Water B

option.NV_COLOR_R=Night vision R multiplier
option.NV_COLOR_G=Night vision G multiplier
option.NV_COLOR_B=Night vision B multiplier

option.OMNI_TINT_CUSTOM=Omni tint

option.AVOID_DARK_LEVEL=Cave brightness

option.NIGHT_BRIGHT=Night brightness

option.V_CLOUDS=Clouds
value.V_CLOUDS.0=Vanilla
value.V_CLOUDS.1=Volumetric static
value.V_CLOUDS.2=Volumetric dyn.

option.CLOUD_VOL_STYLE=Volumetric cloud style
value.CLOUD_VOL_STYLE.0=Natural
value.CLOUD_VOL_STYLE.1=Boxy

option.CLOUD_SPEED=Clouds speed
value.CLOUD_SPEED.0=Normal
value.CLOUD_SPEED.1=Time lapse 1
value.CLOUD_SPEED.2=Time lapse 2

option.END_CLOUDS=Clouds in The End

option.CLOUD_STEPS_AVG=Cloud samples

option.BLOOM=Bloom

option.COLOR_BLINDNESS=Color blindness

option.COLOR_BLIND_MODE=CB type
value.COLOR_BLIND_MODE.0=Protanopia
value.COLOR_BLIND_MODE.1=Deuteranopia
value.COLOR_BLIND_MODE.2=Tritanopia

option.DEBUG_MODE=Debug mode

option.BLOOM_SAMPLES=Bloom sample pairs

option.BLACK_ENTITY_FIX=Black entity BUGFIX
value.BLACK_ENTITY_FIX.0=Off
value.BLACK_ENTITY_FIX.1=On

option.FOG_ACTIVE=Fog enabled

option.FOG_ADJUST=Fog intensity
option.WORLD_FOG_DENSITY=World fog density
option.WORLD_FOG_DENSITY.comment=Optical density of the clean-room analytical atmosphere.
option.WORLD_FOG_ALTITUDE=World fog altitude
option.WORLD_FOG_ALTITUDE.comment=World height around which the atmosphere is densest.
option.WORLD_FOG_HEIGHT_FALLOFF=Height falloff
option.WORLD_FOG_HEIGHT_FALLOFF.comment=How quickly atmospheric density decreases above its reference altitude.
value.FOG_ADJUST.20.0=No fog
value.FOG_ADJUST.10.0=Ultra low
value.FOG_ADJUST.8.0=Very low
value.FOG_ADJUST.4.0=Low
value.FOG_ADJUST.2.0=Medium
value.FOG_ADJUST.1.0=High

option.NETHER_FOG_DISTANCE=Nether fog distance
value.NETHER_FOG_DISTANCE.0=Render Distance
value.NETHER_FOG_DISTANCE.1=Vanilla

option.BLOCKLIGHT_TEMP=Blocklight temp
value.BLOCKLIGHT_TEMP.0=Warmer
value.BLOCKLIGHT_TEMP.1=Warm
value.BLOCKLIGHT_TEMP.2=Yellow
value.BLOCKLIGHT_TEMP.3=Pale yellow
value.BLOCKLIGHT_TEMP.4=White light

option.sunPathRotation=Sun angle

option.USE_BASIC_SH=Custom dimensions basic shader

option.MATERIAL_GLOSS=Material gloss

option.DYN_HAND_LIGHT=Fake dynamic light

#Screens
screen.ADVANCED_SCREEN=Advanced options
screen.ADVANCED_SCREEN.comment=Set advanced options

screen.COMPATIBILITY_SCREEN=Compatibility
screen.COMPATIBILITY_SCREEN.comment=Set compatibility options

screen.SHADOWS_SCREEN=Shadows
screen.SHADOWS_SCREEN.comment=Set shadows options

option.SHADOW_LOCK=Pixel locked shadows
value.SHADOW_LOCK.0=Disabled
value.SHADOW_LOCK.16=16x16
value.SHADOW_LOCK.32=32x32
value.SHADOW_LOCK.64=64x64
value.SHADOW_LOCK.128=128x128
value.SHADOW_LOCK.256=256x256

screen.DOF_SCREEN=Depth of field
screen.DOF_SCREEN.comment=Set depth of field options

screen.AO_SCREEN=Ambient occlusion
screen.AO_SCREEN.comment=Set ambient occlusion options

screen.WATER_SCREEN=Water
screen.WATER_SCREEN.comment=Set water options.

screen.POST_SCREEN= Post effects
screen.POST_SCREEN.comment=Set post effects options.

screen.LIGHT_SCREEN=Light
screen.LIGHT_SCREEN.comment=Set light options.

screen.CLOUDS_SCREEN=Sun & clouds
screen.CLOUDS_SCREEN.comment=Set sun and clouds options.

screen.FOG_SCREEN=Fog
screen.FOG_SCREEN.comment=Set fog options

screen.MOTION_BLUR_SCREEN=Motion blur
screen.MOTION_BLUR_SCREEN.comment=Set motion blur options

screen.ACCESIBILITY_SCREEN=Accesibility
screen.ACCESIBILITY_SCREEN.comment=Set accesibility options

screen.CUSTOM_COLORS_SCREEN=Custom colors
screen.CUSTOM_COLORS_SCREEN.comment=Set custom colors
screen.CUSTOM_COLORS_DAY=Day custom colors
screen.CUSTOM_COLORS_SUNSET=Sunset/dawn custom colors
screen.CUSTOM_COLORS_NIGHT=Night custom colors
screen.CUSTOM_COLORS_WATER=Water custom color
screen.CUSTOM_COLORS_NV=Night vision custom color
screen.WEATHER_SCREEN=Dynamic weather
screen.WEATHER_SCREEN.comment=Configure wind-driven rain and its watery highlights

option.DYNAMIC_RAIN=Windy rain
option.DYNAMIC_RAIN.comment=Makes rain move with the wind.
option.RAIN_WIND_STRENGTH=Wind strength
option.RAIN_WIND_STRENGTH.comment=Choose how strongly rain leans with the wind.
option.RAIN_MOTION_RESPONSE=Movement effect
option.RAIN_MOTION_RESPONSE.comment=Choose how rain reacts while you move.
option.RAIN_OPACITY=Rain amount
option.RAIN_OPACITY.comment=Choose how visible the rain is.
option.RAIN_REFLECTION=Rain shine
option.RAIN_REFLECTION.comment=Choose how much rain shines.
option.RAIN_BRIGHTNESS=Rain brightness
option.RAIN_BRIGHTNESS.comment=Choose how bright rain looks.
option.RAIN_SSR=Rain reflections
option.RAIN_SSR.comment=Reflect the nearby world on rain.
option.RAIN_PUDDLES=Rain puddles
option.RAIN_PUDDLES.comment=Create puddles on outdoor ground when it rains.
option.PUDDLE_COVERAGE=Puddle amount
option.PUDDLE_COVERAGE.comment=Choose how many puddles appear.
option.PUDDLE_REFLECTION=Puddle reflections
option.PUDDLE_REFLECTION.comment=Choose how clearly puddles reflect the world.
option.PUDDLE_RIPPLE_STRENGTH=Puddle ripples
option.PUDDLE_RIPPLE_STRENGTH.comment=Choose the strength of water ripples.
option.PUDDLE_WATER_MOTION=Water movement
option.PUDDLE_WATER_MOTION.comment=Choose how much puddle water moves.
option.PUDDLE_RAIN_RINGS=Raindrop rings
option.PUDDLE_RAIN_RINGS.comment=Choose how visible raindrop rings are.
option.PUDDLE_WIND_WAVES=Puddle waves
option.PUDDLE_WIND_WAVES.comment=Choose the strength of wind waves on puddles.
option.PUDDLE_SSR_GLINTS=Reflect surroundings
option.PUDDLE_SSR_GLINTS.comment=Reflect nearby grass, terrain and objects.
option.PUDDLE_SSR_STEPS=Reflection quality
option.PUDDLE_SSR_STEPS.comment=Higher quality gives clearer reflections but uses more performance.
