Class AbstractUsefulHatsRenderer
java.lang.Object
de.cech12.usefulhats.client.AbstractUsefulHatsRenderer
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.client.model.geom.ModelLayerLocation -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected <S extends net.minecraft.client.renderer.entity.state.LivingEntityRenderState>
voidinternalRender(net.minecraft.world.item.ItemStack stack, S humanoidRenderState, com.mojang.blaze3d.vertex.PoseStack matrices, net.minecraft.client.renderer.SubmitNodeCollector submitNodeCollector, int light, net.minecraft.client.model.EntityModel<S> model) voidrender(net.minecraft.world.item.ItemStack stack, net.minecraft.client.renderer.entity.state.HumanoidRenderState humanoidRenderState, com.mojang.blaze3d.vertex.PoseStack matrices, net.minecraft.client.renderer.SubmitNodeCollector submitNodeCollector, int light, net.minecraft.client.model.EntityModel<net.minecraft.client.renderer.entity.state.HumanoidRenderState> entityModel) voidrender(net.minecraft.world.item.ItemStack stack, net.minecraft.client.renderer.entity.state.HumanoidRenderState humanoidRenderState, com.mojang.blaze3d.vertex.PoseStack matrices, net.minecraft.client.renderer.SubmitNodeCollector submitNodeCollector, int light, net.minecraft.client.model.HumanoidModel<net.minecraft.client.renderer.entity.state.HumanoidRenderState> entityModel)
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Field Details
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USEFUL_HAT_LAYER
public static final net.minecraft.client.model.geom.ModelLayerLocation USEFUL_HAT_LAYER
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Constructor Details
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AbstractUsefulHatsRenderer
public AbstractUsefulHatsRenderer()
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Method Details
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render
public void render(net.minecraft.world.item.ItemStack stack, net.minecraft.client.renderer.entity.state.HumanoidRenderState humanoidRenderState, com.mojang.blaze3d.vertex.PoseStack matrices, net.minecraft.client.renderer.SubmitNodeCollector submitNodeCollector, int light, net.minecraft.client.model.HumanoidModel<net.minecraft.client.renderer.entity.state.HumanoidRenderState> entityModel) -
render
public void render(net.minecraft.world.item.ItemStack stack, net.minecraft.client.renderer.entity.state.HumanoidRenderState humanoidRenderState, com.mojang.blaze3d.vertex.PoseStack matrices, net.minecraft.client.renderer.SubmitNodeCollector submitNodeCollector, int light, net.minecraft.client.model.EntityModel<net.minecraft.client.renderer.entity.state.HumanoidRenderState> entityModel) -
internalRender
protected <S extends net.minecraft.client.renderer.entity.state.LivingEntityRenderState> void internalRender(net.minecraft.world.item.ItemStack stack, S humanoidRenderState, com.mojang.blaze3d.vertex.PoseStack matrices, net.minecraft.client.renderer.SubmitNodeCollector submitNodeCollector, int light, net.minecraft.client.model.EntityModel<S> model)
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