Class LightningReedOutlineLayer<T extends LightningReed>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,LightningReedModel<T>>
nokunami.floral_warfare.client.render.plants.lightningReed.LightningReedOutlineLayer<T>
public class LightningReedOutlineLayer<T extends LightningReed>
extends net.minecraft.client.renderer.entity.layers.RenderLayer<T,LightningReedModel<T>>
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Constructor Summary
ConstructorsConstructorDescriptionLightningReedOutlineLayer(net.minecraft.client.renderer.entity.RenderLayerParent<T, LightningReedModel<T>> renderer, net.minecraft.client.renderer.entity.EntityRendererProvider.Context context) -
Method Summary
Modifier and TypeMethodDescriptionvoidrender(@NotNull com.mojang.blaze3d.vertex.PoseStack poseStack, @NotNull net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight, T entity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) voidrenderModel(LightningReedModel<T> model, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight, T entity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) Methods inherited from class net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel
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Constructor Details
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LightningReedOutlineLayer
public LightningReedOutlineLayer(net.minecraft.client.renderer.entity.RenderLayerParent<T, LightningReedModel<T>> renderer, net.minecraft.client.renderer.entity.EntityRendererProvider.Context context)
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Method Details
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render
public void render(@NotNull @NotNull com.mojang.blaze3d.vertex.PoseStack poseStack, @NotNull @NotNull net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight, T entity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) - Specified by:
renderin classnet.minecraft.client.renderer.entity.layers.RenderLayer<T extends LightningReed,LightningReedModel<T extends LightningReed>>
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renderModel
public void renderModel(LightningReedModel<T> model, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight, T entity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch)
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