Class MoveThroughGardenGoal

java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
nokunami.floral_warfare.common.entity.ai.goal.zombies.MoveThroughGardenGoal

public class MoveThroughGardenGoal extends net.minecraft.world.entity.ai.goal.Goal
  • Nested Class Summary

    Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.goal.Goal

    net.minecraft.world.entity.ai.goal.Goal.Flag
  • Constructor Summary

    Constructors
    Constructor
    Description
    MoveThroughGardenGoal(AbstractBrainMuncher mob, double speedModifier, int distanceToPoi)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Returns whether an in-progress EntityAIBase should continue executing
    boolean
    Returns whether execution should begin.
    void
    Execute a one shot task or start executing a continuous task
    void
    Reset the task's internal state.
    void
    Keep ticking a continuous task that has already been started

    Methods inherited from class net.minecraft.world.entity.ai.goal.Goal

    adjustedTickDelay, getFlags, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, toString

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • MoveThroughGardenGoal

      public MoveThroughGardenGoal(AbstractBrainMuncher mob, double speedModifier, int distanceToPoi)
  • Method Details

    • canUse

      public boolean canUse()
      Returns whether execution should begin. You can also read and cache any state necessary for execution in this method as well.
      Specified by:
      canUse in class net.minecraft.world.entity.ai.goal.Goal
    • canContinueToUse

      public boolean canContinueToUse()
      Returns whether an in-progress EntityAIBase should continue executing
      Overrides:
      canContinueToUse in class net.minecraft.world.entity.ai.goal.Goal
    • stop

      public void stop()
      Reset the task's internal state. Called when this task is interrupted by another one
      Overrides:
      stop in class net.minecraft.world.entity.ai.goal.Goal
    • start

      public void start()
      Execute a one shot task or start executing a continuous task
      Overrides:
      start in class net.minecraft.world.entity.ai.goal.Goal
    • tick

      public void tick()
      Keep ticking a continuous task that has already been started
      Overrides:
      tick in class net.minecraft.world.entity.ai.goal.Goal