Class MoveThroughGardenGoal
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
nokunami.floral_warfare.common.entity.ai.goal.zombies.MoveThroughGardenGoal
public class MoveThroughGardenGoal
extends net.minecraft.world.entity.ai.goal.Goal
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.Goal.Flag -
Constructor Summary
ConstructorsConstructorDescriptionMoveThroughGardenGoal(AbstractBrainMuncher mob, double speedModifier, int distanceToPoi) -
Method Summary
Modifier and TypeMethodDescriptionbooleanReturns whether an in-progress EntityAIBase should continue executingbooleancanUse()Returns whether execution should begin.voidstart()Execute a one shot task or start executing a continuous taskvoidstop()Reset the task's internal state.voidtick()Keep ticking a continuous task that has already been startedMethods inherited from class net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, toString
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Constructor Details
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MoveThroughGardenGoal
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Method Details
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canUse
public boolean canUse()Returns whether execution should begin. You can also read and cache any state necessary for execution in this method as well.- Specified by:
canUsein classnet.minecraft.world.entity.ai.goal.Goal
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canContinueToUse
public boolean canContinueToUse()Returns whether an in-progress EntityAIBase should continue executing- Overrides:
canContinueToUsein classnet.minecraft.world.entity.ai.goal.Goal
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stop
public void stop()Reset the task's internal state. Called when this task is interrupted by another one- Overrides:
stopin classnet.minecraft.world.entity.ai.goal.Goal
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start
public void start()Execute a one shot task or start executing a continuous task- Overrides:
startin classnet.minecraft.world.entity.ai.goal.Goal
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tick
public void tick()Keep ticking a continuous task that has already been started- Overrides:
tickin classnet.minecraft.world.entity.ai.goal.Goal
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