Class MoveToGardenRaidGoal<T extends AbstractBrainMuncher>
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
nokunami.floral_warfare.common.entity.ai.goal.zombies.MoveToGardenRaidGoal<T>
public class MoveToGardenRaidGoal<T extends AbstractBrainMuncher>
extends net.minecraft.world.entity.ai.goal.Goal
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.Goal.Flag -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, start, stop, toString
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Constructor Details
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MoveToGardenRaidGoal
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Method Details
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canUse
public boolean canUse()Returns whether execution should begin. You can also read and cache any state necessary for execution in this method as well.- Specified by:
canUsein classnet.minecraft.world.entity.ai.goal.Goal
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canContinueToUse
public boolean canContinueToUse()Returns whether an in-progress EntityAIBase should continue executing- Overrides:
canContinueToUsein classnet.minecraft.world.entity.ai.goal.Goal
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tick
public void tick()Keep ticking a continuous task that has already been started- Overrides:
tickin classnet.minecraft.world.entity.ai.goal.Goal
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